gamevar snd 351 0 // thunder sound gamevar shoots 2605 2 // RPG gamevar WEAPON1_SHOOTS 2605 0 define MORTER2 1653 defineprojectile MORTER2 PROJ_WORKSLIKE 6150 defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2 defineprojectile MORTER2 PROJ_SOUND MORTER2_SHOOT defineprojectile MORTER2 PROJ_VEL 600 defineprojectile MORTER2 PROJ_EXTRA 165 defineprojectile MORTER2 PROJ_EXTRA_RAND 10 defineprojectile MORTER2 PROJ_DROP 0 // tested in test.elua defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE defineprojectile MORTER2 PROJ_HITRADIUS 2800 defineprojectile MORTER2 PROJ_BOUNCES 4 defineprojectile MORTER2 PROJ_OFFSET 128 defineprojectile MORTER2 PROJ_CLIPDIST 24 defineprojectile MORTER2 PROJ_TRAIL SMALLSMOKE defineprojectile MORTER2 PROJ_TNUM 6 onevent EVENT_GAME setvarvar WEAPON1_FIRESOUND snd // setvarvar WEAPON1_SHOOTS shoots endevent