/* ** imagetexture.cpp ** Texture class based on FImageSource ** **--------------------------------------------------------------------------- ** Copyright 2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "files.h" #include "templates.h" #include "bitmap.h" #include "image.h" #include "imagehelpers.h" //========================================================================== // // // //========================================================================== FImageTexture::FImageTexture(FImageSource *img, const char *name) : FTexture(name) { mImage = img; if (img != nullptr) { SetSize(img->GetWidth(), img->GetHeight()); auto offsets = img->GetOffsets(); PicAnim.xofs = offsets.first; PicAnim.yofs = offsets.second; bMasked = img->bMasked; bTranslucent = img->bTranslucent; } } //=========================================================================== // // // //=========================================================================== FBitmap FImageTexture::GetBgraBitmap(const PalEntry *p, int *trans) { FBitmap bmp; bmp.Create(Size.x, Size.y); if (p == nullptr) { mImage->CopyPixels(&bmp, 0); } else { // For different base palettes the image needs to be downconverted. TArray ppix(Size.x * Size.y, true); mImage->CreatePalettedPixels(ppix.Data()); bmp.CopyPixelData(0, 0, ppix.Data(), Size.x, Size.y, Size.y, 1, 0, p); } return bmp; } //=========================================================================== // // // //=========================================================================== void FImageTexture::Create8BitPixels(uint8_t* buffer) { ImageHelpers::alphaThreshold = alphaThreshold; return mImage->CreatePalettedPixels(buffer); }