//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #define __global_c__ #include "global.h" #include "duke3d.h" #include "rev.h" const char *s_buildDate = "20110319"; char *MusicPtr = NULL; int32_t g_musicSize; int16_t g_globalRandom; int16_t neartagsector, neartagwall, neartagsprite; int32_t neartaghitdist,lockclock,g_startArmorAmount; // JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs int32_t g_spriteGravity=176; // int32_t temp_data[MAXSPRITES][6]; actor_t actor[MAXSPRITES]; int16_t SpriteDeletionQueue[1024],g_spriteDeleteQueuePos,g_spriteDeleteQueueSize=64; animwalltype animwall[MAXANIMWALLS]; int16_t g_numAnimWalls; int32_t *animateptr[MAXANIMATES]; int32_t animategoal[MAXANIMATES], animatevel[MAXANIMATES], g_animateCount; // int32_t oanimateval[MAXANIMATES]; int16_t animatesect[MAXANIMATES]; int32_t msx[2048],msy[2048]; int16_t cyclers[MAXCYCLERS][6],g_numCyclers; char *ScriptQuotes[MAXQUOTES], *ScriptQuoteRedefinitions[MAXQUOTES]; char tempbuf[2048], packbuf[PACKBUF_SIZE], menutextbuf[128], buf[1024]; int16_t camsprite; int16_t g_mirrorWall[64], g_mirrorSector[64], g_mirrorCount; int32_t g_currentMenu; map_t MapInfo[(MAXVOLUMES+1)*MAXLEVELS]; // +1 volume for "intro", "briefing" music sound_t g_sounds[ MAXSOUNDS ]; volatile char g_soundlocks[MAXSOUNDS]; char EpisodeNames[MAXVOLUMES][33] = { "L.A. MELTDOWN", "LUNAR APOCALYPSE", "SHRAPNEL CITY" }; char SkillNames[5][33] = { "PIECE OF CAKE", "LET'S ROCK", "COME GET SOME", "DAMN I'M GOOD" }; char GametypeNames[MAXGAMETYPES][33] = { "DUKEMATCH (SPAWN)","COOPERATIVE PLAY","DUKEMATCH (NO SPAWN)","TEAM DM (SPAWN)","TEAM DM (NO SPAWN)"}; int32_t GametypeFlags[MAXGAMETYPES] = { /*4+*/8+16+1024+2048+16384, 1+2+32+64+128+256+512+4096+8192+32768, 2+/*4+*/8+16+16384, /*4+*/8+16+1024+2048+16384+65536+131072, 2+/*4+*/8+16+16384+65536+131072 }; char g_numGametypes = 5; int32_t g_currentFrameRate; char g_numVolumes = 3; int32_t g_timerTicsPerSecond=TICRATE; //fx_device device; char g_numPlayerSprites,g_loadFromGroupOnly=0,g_earthquakeTime; int32_t playerswhenstarted; int32_t fricxv,fricyv; #pragma pack(push,1) playerdata_t g_player[MAXPLAYERS]; input_t inputfifo[MOVEFIFOSIZ][MAXPLAYERS]; playerspawn_t g_playerSpawnPoints[MAXPLAYERS]; #pragma pack(pop) user_defs ud; char pus, pub; input_t loc; input_t recsync[RECSYNCBUFSIZ]; input_t avg; int32_t movefifosendplc; //Multiplayer syncing variables int32_t screenpeek; //Game recording variables char ready2send; int32_t vel, svel, angvel, horiz, ototalclock, g_actorRespawnTime=768, g_itemRespawnTime=768, g_groupFileHandle; intptr_t *g_scriptPtr,*insptr,*labelcode,*labeltype; int32_t g_numLabels,g_numDefaultLabels; intptr_t *actorscrptr[MAXTILES],*g_parsingActorPtr; char *label; char ActorType[MAXTILES]; intptr_t *script = NULL; int32_t g_scriptSize = 1048576; char typebuflen,typebuf[141]; char g_musicIndex; char EnvMusicFilename[MAXVOLUMES+1][BMAX_PATH]; char g_RTSPlaying; int16_t BlimpSpawnSprites[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; int32_t g_impactDamage, g_maxPlayerHealth; int32_t g_scriptDebug; //GLOBAL.C - replace the end "my's" with this vec3_t my, omy, myvel; int16_t myhoriz, omyhoriz, myhorizoff, omyhorizoff; int16_t myang, omyang, mycursectnum, myjumpingcounter; char myjumpingtoggle, myonground, myhardlanding, myreturntocenter; int8_t multiwho, multipos, multiwhat, multiflag; int32_t g_playerFriction = 0xcc00, g_showShareware; int16_t myangbak[MOVEFIFOSIZ]; char szPlayerName[32]; int32_t g_damageCameras,g_freezerSelfDamage=0,g_tripbombLaserMode=0; int32_t g_gameQuit = 0; uint32_t everyothertime; int32_t g_numFreezeBounces=3,g_rpgBlastRadius,g_pipebombBlastRadius,g_tripbombBlastRadius, g_shrinkerBlastRadius,g_morterBlastRadius,g_bouncemineBlastRadius,g_seenineBlastRadius; DukeStatus_t sbar; int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128]; int32_t cloudtotalclock = 0; int32_t g_numInterpolations = 0, startofdynamicinterpolations = 0; int32_t g_interpolationLock = 0; int32_t oldipos[MAXINTERPOLATIONS]; int32_t bakipos[MAXINTERPOLATIONS]; int32_t *curipos[MAXINTERPOLATIONS]; int32_t nextvoxid = 0; int32_t SpriteFlags[MAXTILES]; projectile_t ProjectileData[MAXTILES], DefaultProjectileData[MAXTILES], SpriteProjectile[MAXSPRITES]; char CheatKeys[2] = { sc_D, sc_N }; char setupfilename[BMAX_PATH]= SETUPFILENAME; int32_t g_doQuickSave = 0; uint32_t g_moveThingsCount = 0; int32_t g_restorePalette = 0, g_screenCapture = 0, g_noEnemies = 0;