//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "osdcmds.h" #include "osd.h" #include "baselayer.h" #include "duke3d.h" #include "crc32.h" #include extern int gotvote[MAXPLAYERS], votes[MAXPLAYERS], voting; struct osdcmd_cheatsinfo osdcmd_cheatsinfo_stat; static inline int osdcmd_quit(const osdfuncparm_t *parm) { sendquit(); return OSDCMD_OK; } static int osdcmd_echo(const osdfuncparm_t *parm) { int i; for (i = 0; i < parm->numparms; i++) { if (i > 0) OSD_Printf(" "); OSD_Printf("%s", parm->parms[i]); } OSD_Printf("\n"); return OSDCMD_OK; } static int osdcmd_changelevel(const osdfuncparm_t *parm) { int volume=0,level; char *p; if (!VOLUMEONE) { if (parm->numparms != 2) return OSDCMD_SHOWHELP; volume = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; level = strtol(parm->parms[1], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } else { if (parm->numparms != 1) return OSDCMD_SHOWHELP; level = strtol(parm->parms[0], &p, 10) - 1; if (p[0]) return OSDCMD_SHOWHELP; } if (volume < 0) return OSDCMD_SHOWHELP; if (level < 0) return OSDCMD_SHOWHELP; if (!VOLUMEONE) { if (volume > num_volumes) { OSD_Printf("changelevel: invalid volume number (range 1-%ld)\n",num_volumes); return OSDCMD_OK; } } if (volume == 0) { if (level > 6) { OSD_Printf("changelevel: invalid volume 1 level number (range 1-7)\n"); return OSDCMD_OK; } } else { if (level > 10) { OSD_Printf("changelevel: invalid volume 2+ level number (range 1-11)\n"); return OSDCMD_SHOWHELP; } } if (numplayers > 1) { if (myconnectindex == connecthead && networkmode == 0) mpchangemap(volume,level); else if (voting == -1) { ud.m_volume_number = volume; ud.m_level_number = level; if (ps[myconnectindex].i) { int i; Bmemset(votes,0,sizeof(votes)); Bmemset(gotvote,0,sizeof(gotvote)); votes[myconnectindex] = gotvote[myconnectindex] = 1; voting = myconnectindex; tempbuf[0] = 18; tempbuf[1] = 1; tempbuf[2] = myconnectindex; tempbuf[3] = ud.m_volume_number; tempbuf[4] = ud.m_level_number; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,tempbuf,5); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM)) ud.m_noexits = 0; ps[myconnectindex].gm |= MODE_MENU; cmenu(603); } return OSDCMD_OK; } if (ps[myconnectindex].gm & MODE_GAME) { // in-game behave like a cheat osdcmd_cheatsinfo_stat.cheatnum = 2; osdcmd_cheatsinfo_stat.volume = volume; osdcmd_cheatsinfo_stat.level = level; } else { // out-of-game behave like a menu command osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = volume; ud.m_level_number = level; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); } return OSDCMD_OK; } static int osdcmd_map(const osdfuncparm_t *parm) { int i; char filename[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; #if 0 if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } #endif strcpy(filename,parm->parms[0]); if (strchr(filename,'.') == 0) strcat(filename,".map"); if ((i = kopen4load(filename,0)) < 0) { OSD_Printf("map: file \"%s\" not found.\n", filename); return OSDCMD_OK; } kclose(i); boardfilename[0] = '/'; boardfilename[1] = 0; strcat(boardfilename, filename); if (numplayers > 1) { if (myconnectindex == connecthead && networkmode == 0) { sendboardname(); mpchangemap(0,7); } else if (voting == -1) { sendboardname(); ud.m_volume_number = 0; ud.m_level_number = 7; if (ps[myconnectindex].i) { int i; Bmemset(votes,0,sizeof(votes)); Bmemset(gotvote,0,sizeof(gotvote)); votes[myconnectindex] = gotvote[myconnectindex] = 1; voting = myconnectindex; tempbuf[0] = 18; tempbuf[1] = 1; tempbuf[2] = myconnectindex; tempbuf[3] = ud.m_volume_number; tempbuf[4] = ud.m_level_number; for (i=connecthead;i>=0;i=connectpoint2[i]) { if (i != myconnectindex) sendpacket(i,tempbuf,5); if ((!networkmode) && (myconnectindex != connecthead)) break; //slaves in M/S mode only send to master } } if ((gametype_flags[ud.m_coop] & GAMETYPE_FLAG_PLAYERSFRIENDLY) && !(gametype_flags[ud.m_coop] & GAMETYPE_FLAG_TDM)) ud.m_noexits = 0; ps[myconnectindex].gm |= MODE_MENU; cmenu(603); } return OSDCMD_OK; } osdcmd_cheatsinfo_stat.cheatnum = -1; ud.m_volume_number = 0; ud.m_level_number = 7; ud.m_monsters_off = ud.monsters_off = 0; ud.m_respawn_items = 0; ud.m_respawn_inventory = 0; ud.multimode = 1; newgame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill); if (enterlevel(MODE_GAME)) backtomenu(); return OSDCMD_OK; } static int osdcmd_god(const osdfuncparm_t *parm) { if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 0; } else { OSD_Printf("god: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_noclip(const osdfuncparm_t *parm) { if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { osdcmd_cheatsinfo_stat.cheatnum = 20; } else { OSD_Printf("noclip: Not in a single-player game.\n"); } return OSDCMD_OK; } static int osdcmd_fileinfo(const osdfuncparm_t *parm) { unsigned long crc, length; int i,j; char buf[256]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; if ((i = kopen4load((char *)parm->parms[0],0)) < 0) { OSD_Printf("fileinfo: File \"%s\" not found.\n", parm->parms[0]); return OSDCMD_OK; } length = kfilelength(i); crc32init(&crc); do { j = kread(i,buf,256); crc32block(&crc,(unsigned char *)buf,j); } while (j == 256); crc32finish(&crc); kclose(i); OSD_Printf("fileinfo: %s\n" " File size: %d\n" " CRC-32: %08X\n", parm->parms[0], length, crc); return OSDCMD_OK; } static int osdcmd_rate(const osdfuncparm_t *parm) { int i; if (parm->numparms == 0) { OSD_Printf("\"rate\" is \"%d\"\n", packetrate); return OSDCMD_SHOWHELP; } else if (parm->numparms != 1) return OSDCMD_SHOWHELP; i = Batol(parm->parms[0]); if (i >= 40 && i <= 1000) { packetrate = i; OSD_Printf("rate %d\n", packetrate); } else OSD_Printf("rate: value out of range\n"); return OSDCMD_OK; } static int osdcmd_restartsound(const osdfuncparm_t *parm) { SoundShutdown(); MusicShutdown(); initprintf("Checking music inits...\n"); MusicStartup(); initprintf("Checking sound inits...\n"); SoundStartup(); FX_StopAllSounds(); clearsoundlocks(); if (MusicToggle == 1) { if (ud.recstat != 2 && ps[myconnectindex].gm&MODE_GAME) { if (music_fn[0][(unsigned char)music_select] != NULL) playmusic(&music_fn[0][(unsigned char)music_select][0]); } else playmusic(&env_music_fn[0][0]); } return OSDCMD_OK; } static int osdcmd_restartvid(const osdfuncparm_t *parm) { resetvideomode(); if (setgamemode(ScreenMode,ScreenWidth,ScreenHeight,ScreenBPP)) gameexit("restartvid: Reset failed...\n"); onvideomodechange(ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_vidmode(const osdfuncparm_t *parm) { int newbpp = ScreenBPP, newwidth = ScreenWidth, newheight = ScreenHeight, newfs = ScreenMode; if (parm->numparms < 1 || parm->numparms > 4) return OSDCMD_SHOWHELP; switch (parm->numparms) { case 1: // bpp switch newbpp = Batol(parm->parms[0]); break; case 2: // res switch newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); break; case 3: // res & bpp switch case 4: newwidth = Batol(parm->parms[0]); newheight = Batol(parm->parms[1]); newbpp = Batol(parm->parms[2]); if (parm->numparms == 4) newfs = (Batol(parm->parms[3]) != 0); break; } if (setgamemode(newfs,newwidth,newheight,newbpp)) { initprintf("vidmode: Mode change failed!\n"); if (setgamemode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP)) gameexit("vidmode: Reset failed!\n"); } ScreenBPP = newbpp; ScreenWidth = newwidth; ScreenHeight = newheight; ScreenMode = newfs; onvideomodechange(ScreenBPP>8); vscrn(); return OSDCMD_OK; } static int osdcmd_setstatusbarscale(const osdfuncparm_t *parm) { if (parm->numparms == 0) { OSD_Printf("\"cl_statusbarscale\" is \"%d\"\n", ud.statusbarscale); return OSDCMD_SHOWHELP; } else if (parm->numparms != 1) return OSDCMD_SHOWHELP; setstatusbarscale(Batol(parm->parms[0])); OSD_Printf("cl_statusbarscale %d\n", ud.statusbarscale); return OSDCMD_OK; } static int osdcmd_spawn(const osdfuncparm_t *parm) { long x=0,y=0,z=0; unsigned short cstat=0,picnum=0; unsigned char pal=0; short ang=0; short set=0, idx; if (numplayers > 1 || !(ps[myconnectindex].gm & MODE_GAME)) { OSD_Printf("spawn: Can't spawn sprites in multiplayer games or demos\n"); return OSDCMD_OK; } switch (parm->numparms) { case 7: // x,y,z x = Batol(parm->parms[4]); y = Batol(parm->parms[5]); z = Batol(parm->parms[6]); set |= 8; case 4: // ang ang = Batol(parm->parms[3]) & 2047; set |= 4; case 3: // cstat cstat = (unsigned short)Batol(parm->parms[2]); set |= 2; case 2: // pal pal = (unsigned char)Batol(parm->parms[1]); set |= 1; case 1: // tile number if (isdigit(parm->parms[0][0])) { picnum = (unsigned short)Batol(parm->parms[0]); } else { int i,j; for (j=0; j<2; j++) { for (i=0; iparms[0])) || (j == 1 && !Bstrcasecmp(label+(i<<6), parm->parms[0])) ) { picnum = (unsigned short)labelcode[i]; break; } } if (i= MAXTILES) { OSD_Printf("spawn: Invalid tile number\n"); return OSDCMD_OK; } break; default: return OSDCMD_SHOWHELP; } idx = spawn(ps[myconnectindex].i, (short)picnum); if (set & 1) sprite[idx].pal = (char)pal; if (set & 2) sprite[idx].cstat = (short)cstat; if (set & 4) sprite[idx].ang = ang; if (set & 8) { if (setsprite(idx, x,y,z) < 0) { OSD_Printf("spawn: Sprite can't be spawned into null space\n"); deletesprite(idx); } } return OSDCMD_OK; } static int osdcmd_setvar(const osdfuncparm_t *parm) { int i, varval; char varname[256]; if (parm->numparms != 2) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("Command not allowed in multiplayer\n"); return OSDCMD_OK; } strcpy(varname,parm->parms[0]); varval = Batol(parm->parms[1]); for (i=0;inumparms != 1) return OSDCMD_SHOWHELP; strcpy(pathname,parm->parms[0]); addsearchpath(pathname); return OSDCMD_OK; } static int osdcmd_initgroupfile(const osdfuncparm_t *parm) { char file[BMAX_PATH]; if (parm->numparms != 1) return OSDCMD_SHOWHELP; strcpy(file,parm->parms[0]); initgroupfile(file); return OSDCMD_OK; } static int osdcmd_cmenu(const osdfuncparm_t *parm) { if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (numplayers > 1) { OSD_Printf("cmenu: disallowed in multiplayer\n"); return OSDCMD_OK; } else { cmenu(Batol(parm->parms[0])); } return OSDCMD_OK; } static int osdcmd_exec(const osdfuncparm_t *parm) { char fn[BMAX_PATH]; extern int load_script(char *szStartupScript); if (parm->numparms != 1) return OSDCMD_SHOWHELP; Bstrcpy(fn,parm->parms[0]); if (load_script(fn)) { OSD_Printf("exec: file \"%s\" not found.\n", fn); return OSDCMD_OK; } return OSDCMD_OK; } enum cvartypes { CVAR_INT, CVAR_UNSIGNEDINT, CVAR_BOOL, CVAR_STRING }; struct cvarmappings { char *name; char *helpstr; void *var; int type; // 0 = integer, 1 = unsigned integer, 2 = boolean, 3 = string, |128 = not in multiplayer, |256 = update multi int extra; // for string, is the length int min; int max; } cvar[] = { { "crosshair", "crosshair: enable/disable crosshair", (void*)&ud.crosshair, CVAR_INT, 0, 0, 3 }, { "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&AutoAim, CVAR_INT|256, 0, 0, 2 }, { "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 }, { "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|256, 0, 0, 2 }, { "cl_deathmessages", "cl_deathmessages: enable/disable multiplayer death messages", (void*)&ud.deathmsgs, CVAR_BOOL, 0, 0, 1 }, { "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 }, { "cl_drawweapon", "cl_drawweapon: enable/disable weapon drawing", (void*)&ud.drawweapon, CVAR_INT, 0, 0, 2 }, { "cl_idplayers", "cl_idplayers: enable/disable name display when aiming at opponents", (void*)&ud.idplayers, CVAR_BOOL, 0, 0, 1 }, { "cl_messagetime", "cl_messagetime: length of time to display multiplayer chat messages\n", (void*)&ud.msgdisptime, CVAR_INT, 0, 0, 3600 }, { "cl_mousebias", "cl_mousebias: emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time\n", (void*)&MouseBias, CVAR_INT, 0, 0, 32 }, { "cl_mousefilter", "cl_mousefilter: amount of mouse movement to filter out\n", (void*)&MouseFilter, CVAR_INT, 0, 0, 512 }, { "cl_showcoords", "cl_showcoords: show your position in the game world", (void*)&ud.coords, CVAR_BOOL, 0, 0, 1 }, { "cl_showfps", "cl_showfps: show the frame rate counter", (void*)&ud.tickrate, CVAR_BOOL, 0, 0, 1 }, { "cl_smoothinput", "cl_smoothinput: enable/disable input smoothing\n", (void*)&SmoothInput, CVAR_BOOL, 0, 0, 1 }, { "cl_viewbob", "cl_viewbob: enable/disable player head bobbing\n", (void*)&ud.viewbob, CVAR_BOOL, 0, 0, 1 }, { "cl_weaponsway", "cl_weaponsway: enable/disable player weapon swaying\n", (void*)&ud.weaponsway, CVAR_BOOL, 0, 0, 1 }, { "cl_weaponswitch", "cl_weaponswitch: enable/disable auto weapon switching", (void*)&ud.weaponswitch, CVAR_INT|256, 0, 0, 3 }, { "cl_angleinterpolation", "cl_angleinterpolation: enable/disable angle interpolation", (void*)&ud.angleinterpolation, CVAR_INT, 0, 0, 256 }, #if defined(POLYMOST) && defined(USE_OPENGL) { "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 }, { "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_BOOL, 0, 0, 1 }, // polymer cvars { "pr_cliplanes", "pr_cliplanes: toggles clipping behind map limits (recommended yet may decrease performance in complex maps)", (void*)&pr_cliplanes, CVAR_INT, 0, 0, 1 }, { "pr_fov", "pr_fov: sets the field of vision in build angle", (void*)&pr_fov, CVAR_INT, 0, 0, 1023}, { "pr_frustumculling", "pr_frustumculling: toggles frustum culling (recommended)", (void*)&pr_frustumculling, CVAR_INT, 0, 0, 1 }, { "pr_verbosity", "pr_verbosity: verbosity level of the polymer renderer", (void*)&pr_verbosity, CVAR_INT, 0, 0, 3 }, { "pr_wireframe", "pr_wireframe: toggles wireframe mode", (void*)&pr_wireframe, CVAR_INT, 0, 0, 1 }, #endif { "r_precache", "r_precache: enable/disable the pre-level caching routine", (void*)&useprecache, CVAR_BOOL, 0, 0, 1 }, { "snd_ambience", "snd_ambience: enables/disables ambient sounds", (void*)&AmbienceToggle, CVAR_BOOL, 0, 0, 1 }, { "snd_duketalk", "snd_duketalk: enables/disables Duke's speech", (void*)&VoiceToggle, CVAR_INT, 0, 0, 2 }, { "snd_fxvolume", "snd_fxvolume: volume of sound effects", (void*)&FXVolume, CVAR_INT, 0, 0, 255 }, { "snd_mixrate", "snd_mixrate: sound mixing rate", (void*)&MixRate, CVAR_INT, 0, 0, 48000 }, { "snd_musvolume", "snd_musvolume: volume of midi music", (void*)&MusicVolume, CVAR_INT, 0, 0, 255 }, { "snd_numbits", "snd_numbits: sound bits", (void*)&NumBits, CVAR_INT, 0, 8, 16 }, { "snd_numchannels", "snd_numchannels: the number of sound channels", (void*)&NumChannels, CVAR_INT, 0, 0, 2 }, { "snd_numvoices", "snd_numvoices: the number of concurrent sounds", (void*)&NumVoices, CVAR_INT, 0, 0, 32 }, { "snd_reversestereo", "snd_reversestereo: reverses the stereo channels", (void*)&ReverseStereo, CVAR_BOOL, 0, 0, 16 }, }; static int osdcmd_cvar_set(const osdfuncparm_t *parm) { int showval = (parm->numparms == 0); unsigned int i; for (i = 0; i < sizeof(cvar)/sizeof(struct cvarmappings); i++) { if (!Bstrcasecmp(parm->name, cvar[i].name)) { if ((cvar[i].type & 0x80) && numplayers > 1) { // sound the alarm OSD_Printf("Cvar \"%s\" locked in multiplayer.\n",cvar[i].name); return OSDCMD_OK; } else switch (cvar[i].type&0x7f) { case CVAR_INT: case CVAR_UNSIGNEDINT: case CVAR_BOOL: { int val; if (showval) { OSD_Printf("\"%s\" is \"%d\"\n%s\n",cvar[i].name,*(int*)cvar[i].var,(char*)cvar[i].helpstr); return OSDCMD_OK; } val = atoi(parm->parms[0]); if (cvar[i].type == CVAR_BOOL) val = val != 0; if (val < cvar[i].min || val > cvar[i].max) { OSD_Printf("%s value out of range\n",cvar[i].name); return OSDCMD_OK; } *(int*)cvar[i].var = val; OSD_Printf("%s %d",cvar[i].name,val); } break; case CVAR_STRING: { if (showval) { OSD_Printf("\"%s\" is \"%s\"\n%s\n",cvar[i].name,(char*)cvar[i].var,(char*)cvar[i].helpstr); return OSDCMD_OK; } else { Bstrncpy((char*)cvar[i].var, parm->parms[0], cvar[i].extra-1); ((char*)cvar[i].var)[cvar[i].extra-1] = 0; OSD_Printf("%s %s",cvar[i].name,(char*)cvar[i].var); } } break; default: break; } if (cvar[i].type&256) updateplayer(); } } OSD_Printf("\n"); return OSDCMD_OK; } static int osdcmd_sensitivity(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("\"sensitivity\" is \"%d\"\n",CONTROL_GetMouseSensitivity()); return OSDCMD_SHOWHELP; } CONTROL_SetMouseSensitivity(atoi(parm->parms[0])); OSD_Printf("sensitivity %d\n",CONTROL_GetMouseSensitivity()); return OSDCMD_OK; } static int osdcmd_gamma(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("\"gamma\" \"%d\"\n",ud.brightness>>2); return OSDCMD_SHOWHELP; } ud.brightness = atoi(parm->parms[0])<<2; setbrightness(ud.brightness>>2,&ps[screenpeek].palette[0],0); OSD_Printf("gamma %d\n",ud.brightness>>2); return OSDCMD_OK; } static int osdcmd_give(const osdfuncparm_t *parm) { int i; if (numplayers == 1 && ps[myconnectindex].gm & MODE_GAME) { if (ps[myconnectindex].dead_flag != 0) { OSD_Printf("give: Cannot give while dead.\n"); return OSDCMD_OK; } if (parm->numparms != 1) return OSDCMD_SHOWHELP; if (!Bstrcasecmp(parm->parms[0], "all")) { osdcmd_cheatsinfo_stat.cheatnum = 1; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "health")) { sprite[ps[myconnectindex].i].extra = 200; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "weapons")) { osdcmd_cheatsinfo_stat.cheatnum = 21; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "ammo")) { for (i=PISTOL_WEAPON;iparms[0], "armor")) { ps[myconnectindex].shield_amount = 100; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "keys")) { osdcmd_cheatsinfo_stat.cheatnum = 23; return OSDCMD_OK; } else if (!Bstrcasecmp(parm->parms[0], "inventory")) { osdcmd_cheatsinfo_stat.cheatnum = 22; return OSDCMD_OK; } } else { OSD_Printf("give: Not in a single-player game.\n"); return OSDCMD_OK; } return OSDCMD_SHOWHELP; } void onvideomodechange(int newmode) { char *pal; if (newmode) { if (ps[screenpeek].palette == palette || ps[screenpeek].palette == waterpal || ps[screenpeek].palette == titlepal || ps[screenpeek].palette == animpal || ps[screenpeek].palette == endingpal || ps[screenpeek].palette == drealms || ps[screenpeek].palette == slimepal) pal = ps[screenpeek].palette; else pal = palette; } else { pal = ps[screenpeek].palette; } setbrightness(ud.brightness>>2, pal, 0); restorepalette = 1; } static int osdcmd_usemousejoy(const osdfuncparm_t *parm) { int showval = (parm->numparms < 1); if (!Bstrcasecmp(parm->name, "usemouse")) { if (showval) { OSD_Printf("usemouse is %d\n", UseMouse); } else { UseMouse = (atoi(parm->parms[0]) != 0); CONTROL_MouseEnabled = (UseMouse && CONTROL_MousePresent); } return OSDCMD_OK; } else if (!Bstrcasecmp(parm->name, "usejoystick")) { if (showval) { OSD_Printf("usejoystick is %d\n", UseJoystick); } else { UseJoystick = (atoi(parm->parms[0]) != 0); CONTROL_JoystickEnabled = (UseJoystick && CONTROL_JoyPresent); } return OSDCMD_OK; } return OSDCMD_SHOWHELP; } static int osdcmd_name(const osdfuncparm_t *parm) { if (parm->numparms != 1) { OSD_Printf("\"name\" is \"%s\"\n",myname); return OSDCMD_SHOWHELP; } Bstrcpy(tempbuf,parm->parms[0]); while (Bstrlen(stripcolorcodes(tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(myname,tempbuf,sizeof(myname)-1); myname[sizeof(myname)] = '\0'; OSD_Printf("name %s\n",myname); updateplayer(); return OSDCMD_OK; } int registerosdcommands(void) { unsigned int i; osdcmd_cheatsinfo_stat.cheatnum = -1; for (i=0; i: warps to the given level", osdcmd_changelevel); else { OSD_RegisterFunction("changelevel","changelevel : warps to the given level", osdcmd_changelevel); OSD_RegisterFunction("map","map : loads the given user map", osdcmd_map); } OSD_RegisterFunction("addpath","addpath : adds path to game filesystem", osdcmd_addpath); OSD_RegisterFunction("cl_statusbarscale","cl_statusbarscale: changes the status bar scale", osdcmd_setstatusbarscale); OSD_RegisterFunction("cmenu","cmenu <#>: jumps to menu", osdcmd_cmenu); OSD_RegisterFunction("echo","echo [text]: echoes text to the console", osdcmd_echo); OSD_RegisterFunction("exec","exec : executes a script", osdcmd_exec); OSD_RegisterFunction("fileinfo","fileinfo : gets a file's information", osdcmd_fileinfo); OSD_RegisterFunction("gamma","gamma : changes brightness", osdcmd_gamma); OSD_RegisterFunction("give","give : gives requested item", osdcmd_give); OSD_RegisterFunction("god","god: toggles god mode", osdcmd_god); OSD_RegisterFunction("initgroupfile","initgroupfile : adds a grp file into the game filesystem", osdcmd_initgroupfile); OSD_RegisterFunction("name","name: change your multiplayer nickname", osdcmd_name); OSD_RegisterFunction("noclip","noclip: toggles clipping mode", osdcmd_noclip); OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit); OSD_RegisterFunction("rate","rate: sets the multiplayer packet send rate, in packets/sec",osdcmd_rate); OSD_RegisterFunction("restartsound","restartsound: reinitialises the sound system",osdcmd_restartsound); OSD_RegisterFunction("restartvid","restartvid: reinitialises the video mode",osdcmd_restartvid); OSD_RegisterFunction("sensitivity","sensitivity : changes the mouse sensitivity", osdcmd_sensitivity); OSD_RegisterFunction("setvar","setvar : sets the value of a gamevar", osdcmd_setvar); OSD_RegisterFunction("spawn","spawn [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn); OSD_RegisterFunction("usejoystick","usejoystick: enables input from the joystick if it is present",osdcmd_usemousejoy); OSD_RegisterFunction("usemouse","usemouse: enables input from the mouse if it is present",osdcmd_usemousejoy); OSD_RegisterFunction("vidmode","vidmode [xdim ydim] [bpp] [fullscreen]: immediately change the video mode",osdcmd_vidmode); //baselayer_onvideomodechange = onvideomodechange; return 0; }