//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au) */ //------------------------------------------------------------------------- //*************************************************************************** // // Public header for CONTROL.C. // //*************************************************************************** #pragma once #ifndef control_public_h_ #define control_public_h_ #ifdef __cplusplus extern "C" { #endif //*************************************************************************** // // DEFINES // //*************************************************************************** #define MAXGAMEBUTTONS 64 #define BUTTON(x) ((CONTROL_ButtonState>> ((uint64_t)(x)) ) & 1) #define BUTTONHELD(x) ((CONTROL_ButtonHeldState>> ((uint64_t)(x)) ) & 1) #define BUTTONJUSTPRESSED(x) \ ( BUTTON( x ) && !BUTTONHELD( x ) ) #define BUTTONRELEASED(x) \ ( !BUTTON( x ) && BUTTONHELD( x ) ) #define BUTTONSTATECHANGED(x) \ ( BUTTON( x ) != BUTTONHELD( x ) ) //*************************************************************************** // // TYPEDEFS // //*************************************************************************** typedef enum { axis_up, axis_down, axis_left, axis_right } axisdirection; typedef enum { analog_turning=0, analog_strafing=1, analog_lookingupanddown=2, analog_elevation=3, analog_rolling=4, analog_moving=5, analog_maxtype } analogcontrol; typedef enum { dir_North, dir_NorthEast, dir_East, dir_SouthEast, dir_South, dir_SouthWest, dir_West, dir_NorthWest, dir_None } direction; typedef struct { int32_t button0; int32_t button1; direction dir; } UserInput; typedef struct { int32_t dx; int32_t dy; int32_t dz; int32_t dyaw; int32_t dpitch; int32_t droll; } ControlInfo; typedef enum { controltype_keyboard, controltype_keyboardandmouse, controltype_keyboardandjoystick } controltype; typedef enum { controldevice_keyboard, controldevice_mouse, controldevice_joystick } controldevice; //*************************************************************************** // // GLOBALS // //*************************************************************************** extern int32_t CONTROL_Started; extern int32_t CONTROL_MousePresent; extern int32_t CONTROL_JoyPresent; extern int32_t CONTROL_MouseEnabled; extern int32_t CONTROL_JoystickEnabled; extern uint64_t CONTROL_ButtonState; extern uint64_t CONTROL_ButtonHeldState; //*************************************************************************** // // PROTOTYPES // //*************************************************************************** //void CONTROL_MapKey( int32_t which, kb_scancode key1, kb_scancode key2 ); void CONTROL_MapButton(int32_t whichfunction, int32_t whichbutton, int32_t doubleclicked, controldevice device); void CONTROL_DefineFlag( int32_t which, int32_t toggle ); int32_t CONTROL_FlagActive( int32_t which ); void CONTROL_ClearAssignments( void ); // void CONTROL_GetFunctionInput( void ); void CONTROL_GetInput( ControlInfo *info ); void CONTROL_ClearButton( int32_t whichbutton ); extern float CONTROL_MouseSensitivity; int32_t CONTROL_Startup(controltype which, int32_t ( *TimeFunction )( void ), int32_t ticspersecond); void CONTROL_Shutdown( void ); void CONTROL_SetDoubleClickDelay(int32_t delay); int32_t CONTROL_GetDoubleClickDelay(void); void CONTROL_MapAnalogAxis(int32_t whichaxis, int32_t whichanalog, controldevice device); void CONTROL_MapDigitalAxis(int32_t whichaxis, int32_t whichfunction, int32_t direction, controldevice device); void CONTROL_SetAnalogAxisScale(int32_t whichaxis, int32_t axisscale, controldevice device); //void CONTROL_PrintKeyMap(void); //void CONTROL_PrintControlFlag(int32_t which); //void CONTROL_PrintAxes( void ); ////////// KEY/MOUSE BIND STUFF ////////// #define MAXBOUNDKEYS MAXKEYBOARDSCAN #define MAXMOUSEBUTTONS 10 typedef struct binding { const char *key; // always set to const char * char *cmdstr; // alloc'd char repeat; char laststate; } keybind; // Direct use DEPRECATED: extern keybind CONTROL_KeyBinds[MAXBOUNDKEYS+MAXMOUSEBUTTONS]; extern int32_t CONTROL_BindsEnabled; void CONTROL_ClearAllBinds(void); void CONTROL_BindKey(int32_t i, const char *cmd, int32_t repeat, const char *keyname); void CONTROL_BindMouse(int32_t i, const char *cmd, int32_t repeat, const char *keyname); void CONTROL_FreeKeyBind(int32_t i); void CONTROL_FreeMouseBind(int32_t i); static inline int32_t CONTROL_KeyIsBound(int32_t i) { return (CONTROL_KeyBinds[i].cmdstr && CONTROL_KeyBinds[i].key); } void CONTROL_ProcessBinds(void); //////////////////// #define CONTROL_NUM_FLAGS 64 extern int32_t CONTROL_OSDInput[CONTROL_NUM_FLAGS]; extern int32_t CONTROL_SmoothMouse; #ifdef __cplusplus } #endif #endif