#pragma once #include #include struct PalEntry { PalEntry() = default; PalEntry (uint32_t argb) { d = argb; } operator uint32_t () const { return d; } void SetRGB(PalEntry other) { d = other.d & 0xffffff; } PalEntry Modulate(PalEntry other) const { if (isWhite()) { return other; } else if (other.isWhite()) { return *this; } else { other.r = (r * other.r) / 255; other.g = (g * other.g) / 255; other.b = (b * other.b) / 255; return other; } } int Luminance() const { return (r * 77 + g * 143 + b * 37) >> 8; } int Amplitude() const { return std::max(r, std::max(g, b)); } void Decolorize() // this for 'nocoloredspritelighting' and not the same as desaturation. The normal formula results in a value that's too dark. { int v = (r + g + b); r = g = b = ((255*3) + v + v) / 9; } bool isBlack() const { return (d & 0xffffff) == 0; } bool isWhite() const { return (d & 0xffffff) == 0xffffff; } PalEntry &operator= (const PalEntry &other) = default; PalEntry &operator= (uint32_t other) { d = other; return *this; } PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; } #ifdef __BIG_ENDIAN__ PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : a(0), r(ir), g(ig), b(ib) {} PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : a(ia), r(ir), g(ig), b(ib) {} union { struct { uint8_t a,r,g,b; }; uint32_t d; }; #else PalEntry (uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(0) {} PalEntry (uint8_t ia, uint8_t ir, uint8_t ig, uint8_t ib) : b(ib), g(ig), r(ir), a(ia) {} union { struct { uint8_t b,g,r,a; }; uint32_t d; }; #endif }; inline int Luminance(int r, int g, int b) { return (r * 77 + g * 143 + b * 37) >> 8; } #define APART(c) (((c)>>24)&0xff) #define RPART(c) (((c)>>16)&0xff) #define GPART(c) (((c)>>8)&0xff) #define BPART(c) ((c)&0xff) #define MAKERGB(r,g,b) uint32_t(((r)<<16)|((g)<<8)|(b)) #define MAKEARGB(a,r,g,b) uint32_t(((a)<<24)|((r)<<16)|((g)<<8)|(b))