/* The Lunatic Interpreter, part of EDuke32 */ #ifndef EDUKE32_LUNATIC_H_ #define EDUKE32_LUNATIC_H_ #include typedef struct { const char *name; lua_State *L; } El_State; // -- functions -- int32_t El_CreateState(El_State *estate, const char *name); void El_DestroyState(El_State *estate); static inline int32_t El_IsInitialized(const El_State *estate) { return (estate->L != NULL); } int32_t El_RunOnce(El_State *estate, const char *fn); #endif