#ifndef __M_MENU_MENU_H__ #define __M_MENU_MENU_H__ #include "c_cvars.h" #include "v_font.h" #include "version.h" #include "textures.h" EXTERN_CVAR(Float, snd_menuvolume) EXTERN_CVAR(Int, m_use_mouse); enum { MAXSKILLS = 7, MAXVOLUMES = 7, }; // These get filled in by the map definition parsers of the front ends. extern FString gSkillNames[MAXSKILLS]; extern FString gVolumeNames[MAXVOLUMES]; extern FString gVolumeSubtitles[MAXVOLUMES]; extern int32_t gVolumeFlags[MAXVOLUMES]; const int MENU_TICRATE = 30; extern bool help_disabled, credits_disabled; extern int g_currentMenu; enum EMenuState : int { MENU_Off, // Menu is closed MENU_On, // Menu is opened MENU_WaitKey, // Menu is opened and waiting for a key in the controls menu MENU_OnNoPause, // Menu is opened but does not pause the game }; struct event_t; class FTexture; class FFont; enum EColorRange; class FPlayerClass; class FKeyBindings; enum EMenuKey { MKEY_Up, MKEY_Down, MKEY_Left, MKEY_Right, MKEY_PageUp, MKEY_PageDown, //----------------- Keys past here do not repeat. MKEY_Enter, MKEY_Back, // Back to previous menu MKEY_Clear, // Clear keybinding/flip player sprite preview NUM_MKEYS, // These are not buttons but events sent from other menus MKEY_Input, // Sent when input is confirmed MKEY_Abort, // Input aborted MKEY_MBYes, MKEY_MBNo, }; enum ENativeFontValues { NIT_BigFont, NIT_SmallFont, NIT_TinyFont, NIT_ActiveColor = -1, NIT_InactiveColor = -2, NIT_SelectedColor = -3, NIT_ActiveState = 1, NIT_InactiveState = 2, NIT_SelectedState = 3 // positive values for color are direct palswap indices. }; struct FGameStartup { const char *PlayerClass; int Episode; int Skill; }; extern FGameStartup GameStartupInfo; struct FSaveGameNode { FString Title; FString Filename; bool bOldVersion; bool bMissingWads; bool bNoDelete; FSaveGameNode() { bNoDelete = false; } }; extern EMenuState menuactive; //============================================================================= // // menu descriptor. This is created from the menu definition lump // Items must be inserted in the order they are cycled through with the cursor // //============================================================================= enum EMenuDescriptorType { MDESC_ListMenu, MDESC_OptionsMenu, }; struct FMenuDescriptor { FName mMenuName; FString mNetgameMessage; int mType; FName mClass; virtual ~FMenuDescriptor() {} }; class FListMenuItem; class FOptionMenuItem; enum ListMenuFlags { LMF_Centered = 1, LMF_DontSpace = 2 }; struct FListMenuDescriptor : public FMenuDescriptor { TDeletingArray mItems; FString mCaption; int mSelectedItem; int mSelectOfsX; int mSelectOfsY; FTexture *mSelector; int mDisplayTop; int mXpos, mYpos, mYbotton; int mWLeft, mWRight; int mLinespacing; // needs to be stored for dynamically created menus int mAutoselect; // this can only be set by internal menu creation functions int mScriptId; int mSecondaryId; int mNativeFontNum, mNativePalNum; float mNativeFontScale; FFont *mFont; EColorRange mFontColor; EColorRange mFontColor2; FMenuDescriptor *mRedirect; // used to redirect overlong skill and episode menus to option menu based alternatives int mFlags; int mSpacing; FListMenuDescriptor() { Reset(); } void Reset() { // Reset the default settings (ignore all other values in the struct) mSelectOfsX = 0; mSelectOfsY = 0; mSelector = nullptr; mDisplayTop = 0; mXpos = 0; mYpos = 0; mLinespacing = 0; mNetgameMessage = ""; mFont = NULL; mFontColor = CR_UNTRANSLATED; mFontColor2 = CR_UNTRANSLATED; mScriptId = -1; mSecondaryId = 0; mNativeFontNum = NIT_BigFont; mNativePalNum = NIT_ActiveColor; mNativeFontScale = 1.f; mFlags = 0; mSpacing = 0; } }; struct FOptionMenuSettings { EColorRange mTitleColor; EColorRange mFontColor; EColorRange mFontColorValue; EColorRange mFontColorMore; EColorRange mFontColorHeader; EColorRange mFontColorHighlight; EColorRange mFontColorSelection; int mLinespacing; }; struct FOptionMenuDescriptor : public FMenuDescriptor { TDeletingArray mItems; FString mTitle; int mSelectedItem; int mDrawTop; int mScrollTop; int mScrollPos; int mIndent; int mPosition; bool mDontDim; void CalcIndent(); FOptionMenuItem *GetItem(FName name); void Reset() { // Reset the default settings (ignore all other values in the struct) mPosition = 0; mScrollTop = 0; mIndent = 0; mDontDim = 0; } }; typedef TMap MenuDescriptorList; extern FOptionMenuSettings OptionSettings; extern MenuDescriptorList MenuDescriptors; #define CURSORSPACE (14 * CleanXfac_1) //============================================================================= // // // //============================================================================= struct FMenuRect { int x, y; int width, height; void set(int _x, int _y, int _w, int _h) { x = _x; y = _y; width = _w; height = _h; } bool inside(int _x, int _y) { return _x >= x && _x < x+width && _y >= y && _y < y+height; } }; class DMenu { protected: bool mMouseCapture; bool mBackbuttonSelected; public: enum { MOUSE_Click, MOUSE_Move, MOUSE_Release }; enum { BACKBUTTON_TIME = 4*MENU_TICRATE }; static DMenu *CurrentMenu; static int MenuTime; DMenu *mParentMenu; vec2_t origin; int scriptID = INT_MAX; DMenu(DMenu *parent = NULL); virtual bool Responder (event_t *ev); virtual bool MenuEvent (int mkey, bool fromcontroller); virtual void Ticker (); virtual void PreDraw() {} virtual void PostDraw() {} virtual void Drawer (); virtual bool DimAllowed (); virtual bool TranslateKeyboardEvents(); virtual void Close(); virtual bool MouseEvent(int type, int x, int y); virtual void Destroy() {} bool MouseEventBack(int type, int x, int y); void SetCapture(); void ReleaseCapture(); void SetOrigin(); bool HasCapture() { return mMouseCapture; } }; //============================================================================= // // base class for menu items // //============================================================================= class DListMenu; class FListMenuItem { protected: int mXpos, mYpos; FName mAction; public: bool mEnabled, mHidden; FListMenuItem(int xpos = 0, int ypos = 0, FName action = NAME_None) { mXpos = xpos; mYpos = ypos; mAction = action; mEnabled = true; mHidden = false; } virtual ~FListMenuItem(); virtual bool CheckCoordinate(int x, int y); virtual void Ticker(); virtual void Drawer(DListMenu *menu, const vec2_t& origin, bool selected); virtual bool Selectable(); virtual bool Activate(); virtual FName GetAction(int *pparam); virtual bool SetString(int i, const char *s); virtual bool GetString(int i, char *s, int len); virtual bool SetValue(int i, int value); virtual bool GetValue(int i, int *pvalue); virtual void Enable(bool on); virtual bool MenuEvent (int mkey, bool fromcontroller); virtual bool MouseEvent(int type, int x, int y); virtual bool CheckHotkey(int c); virtual int GetWidth(); virtual void DrawSelector(int xofs, int yofs, FTexture *tex); void OffsetPositionY(int ydelta) { mYpos += ydelta; } int GetY() { return mYpos; } int GetX() { return mXpos; } void SetX(int x) { mXpos = x; } void SetY(int x) { mYpos = x; } }; class FListMenuItemStaticPatch : public FListMenuItem { protected: FTexture *mTexture; bool mCentered; public: FListMenuItemStaticPatch(int x, int y, FTexture *patch, bool centered); void Drawer(DListMenu* menu, const vec2_t& origin, bool selected); }; class FListMenuItemStaticText : public FListMenuItem { protected: const char *mText; FFont *mFont; EColorRange mColor; bool mCentered; public: FListMenuItemStaticText(int x, int y, const char *text, FFont *font, EColorRange color, bool centered); ~FListMenuItemStaticText(); void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override; }; //============================================================================= // // selectable items // //============================================================================= class FListMenuItemSelectable : public FListMenuItem { protected: int mHotkey; int mHeight; int mParam; public: FListMenuItemSelectable(int x, int y, int height, FName childmenu, int mParam = -1); bool CheckCoordinate(int x, int y) override; bool Selectable() override; bool CheckHotkey(int c) override; bool Activate() override; bool MouseEvent(int type, int x, int y) override; FName GetAction(int *pparam) override; }; class FListMenuItemText : public FListMenuItemSelectable { FString mText; FFont *mFont; EColorRange mColor; EColorRange mColorSelected; public: FListMenuItemText(int x, int y, int height, int hotkey, const FString &text, FFont *font, EColorRange color, EColorRange color2, FName child, int param = 0); ~FListMenuItemText(); void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override; int GetWidth() override; }; class FListMenuItemNativeText : public FListMenuItemSelectable { // This draws the item with the game frontend's native text drawer and uses a front end defined font, it takes only symbolic constants as parameters. FString mText; int mFontnum; int mPalnum; float mFontscale; public: FListMenuItemNativeText(int x, int y, int height, int hotkey, const FString& text, int fontnum, int palnum, float fontscale, FName child, int param = 0); ~FListMenuItemNativeText(); void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override; int GetWidth() override; void DrawSelector(int xofs, int yofs, FTexture* tex) override { } // The text drawer handles this itself. }; class FListMenuItemPatch : public FListMenuItemSelectable { FTexture* mTexture; public: FListMenuItemPatch(int x, int y, int height, int hotkey, FTexture* patch, FName child, int param = 0); void Drawer(DListMenu* menu, const vec2_t& origin, bool selected) override; int GetWidth() override; }; //============================================================================= // // list menu class runs a menu described by a FListMenuDescriptor // //============================================================================= class DListMenu : public DMenu { typedef DMenu Super; protected: FListMenuDescriptor *mDesc = nullptr; FListMenuItem *mFocusControl = nullptr; public: DListMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL); virtual void Init(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL); FListMenuItem *GetItem(FName name); bool Responder (event_t *ev); bool MenuEvent (int mkey, bool fromcontroller); bool MouseEvent(int type, int x, int y); void Ticker (); void Drawer (); void SetFocus(FListMenuItem *fc) { mFocusControl = fc; } bool CheckFocus(FListMenuItem *fc) { return mFocusControl == fc; } void ReleaseFocus() { mFocusControl = NULL; } const FListMenuDescriptor* Descriptor() const { return mDesc; } }; //============================================================================= // // base class for menu items // //============================================================================= class FOptionMenuItem : public FListMenuItem { protected: FString mLabel; bool mCentered = false; void drawLabel(int indent, int y, EColorRange color, bool grayed = false); public: FOptionMenuItem(const char *text, FName action = NAME_None, bool center = false) : FListMenuItem(0, 0, action) { mLabel = text; mCentered = center; } ~FOptionMenuItem(); virtual int Draw(FOptionMenuDescriptor *desc, int y, int indent, bool selected); virtual bool Selectable(); virtual int GetIndent(); virtual bool MouseEvent(int type, int x, int y); }; //============================================================================= // // // //============================================================================= struct FOptionValues { struct Pair { double Value; FString TextValue; FString Text; }; TArray mValues; }; typedef TMap< FName, FOptionValues* > FOptionMap; extern FOptionMap OptionValues; //============================================================================= // // Option menu class runs a menu described by a FOptionMenuDescriptor // //============================================================================= class DOptionMenu : public DMenu { using Super = DMenu; bool CanScrollUp; bool CanScrollDown; int VisBottom; FOptionMenuItem *mFocusControl; protected: FOptionMenuDescriptor *mDesc; public: FOptionMenuItem *GetItem(FName name); DOptionMenu(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL); virtual void Init(DMenu *parent = NULL, FOptionMenuDescriptor *desc = NULL); int FirstSelectable(); bool Responder (event_t *ev); bool MenuEvent (int mkey, bool fromcontroller); bool MouseEvent(int type, int x, int y); void Ticker (); void Drawer (); const FOptionMenuDescriptor *GetDescriptor() const { return mDesc; } void SetFocus(FOptionMenuItem *fc) { mFocusControl = fc; } bool CheckFocus(FOptionMenuItem *fc) { return mFocusControl == fc; } void ReleaseFocus() { mFocusControl = NULL; } }; //============================================================================= // // Input some text // //============================================================================= class DTextEnterMenu : public DMenu { using Super = DMenu; TArray mEnterString; FString* mOutString; unsigned int mEnterSize; unsigned int mEnterPos; int mSizeMode; // 1: size is length in chars. 2: also check string width bool mInputGridOkay; int InputGridX; int InputGridY; // [TP] bool AllowColors; public: // [TP] Added allowcolors DTextEnterMenu(DMenu *parent, FString &textbuffer, int sizemode, bool showgrid, bool allowcolors = false); void Drawer (); bool MenuEvent (int mkey, bool fromcontroller); bool Responder(event_t *ev); bool TranslateKeyboardEvents(); bool MouseEvent(int type, int x, int y); }; struct event_t; void M_EnableMenu (bool on) ; bool M_Responder (event_t *ev); void M_Ticker (void); void M_Drawer (void); void M_Init (void); void M_CreateMenus(); void M_ActivateMenu(DMenu *menu); void M_ClearMenus (); void M_ParseMenuDefs(); void M_StartupSkillMenu(FGameStartup *gs); int M_GetDefaultSkill(); void M_StartControlPanel (bool makeSound); void M_SetMenu(FName menu, int param = -1); void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave); void M_StartMessage(const char *message, int messagemode, FName action = NAME_None); void I_SetMouseCapture(); void I_ReleaseMouseCapture(); struct MenuClassDescriptor; extern TArray menuClasses; struct MenuClassDescriptor { FName mName; MenuClassDescriptor(const char* name) : mName(name) { //menuClasses.Push(this); } virtual DMenu* CreateNew() = 0; }; template struct TMenuClassDescriptor : public MenuClassDescriptor { TMenuClassDescriptor(const char* name) : MenuClassDescriptor(name) {} DMenu* CreateNew() { return new Menu; } }; #endif