// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "osd.h" #include "timer.h" #include "c_cvars.h" #include "inputstate.h" #include "printf.h" #include "zstring.h" #include "vectors.h" #ifdef DEBUGGINGAIDS # define DEBUG_MASK_DRAWING extern int32_t g_maskDrawMode; #endif extern char quitevent, appactive; extern char modechange; extern char nogl; extern int32_t swapcomplete; EXTERN_CVAR(Int, r_borderless); EXTERN_CVAR(Bool, r_usenewaspect) // video extern int32_t newaspect_enable; extern int32_t r_fpgrouscan; extern int32_t setaspect_new_use_dimen; extern uint32_t r_screenxy; extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq; extern intptr_t frameplace; extern char offscreenrendering; void calc_ylookup(int32_t bpl, int32_t lastyidx); int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); void videoGetModes(void); void videoResetMode(void); void videoEndDrawing(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); int32_t videoSetGamma(void); int32_t videoSetVsync(int32_t newSync); //#define DEBUG_FRAME_LOCKING #if !defined DEBUG_FRAME_LOCKING void videoBeginDrawing(void); #else void begindrawing_real(void); # define BEGINDRAWING_SIZE 256 extern uint32_t begindrawing_line[BEGINDRAWING_SIZE]; extern const char *begindrawing_file[BEGINDRAWING_SIZE]; extern int32_t lockcount; # define videoBeginDrawing() do { \ if (lockcount < BEGINDRAWING_SIZE) { \ begindrawing_line[lockcount] = __LINE__; \ begindrawing_file[lockcount] = __FILE__; \ } \ begindrawing_real(); \ } while(0) #endif #define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f))) #ifdef USE_OPENGL extern int osdcmd_glinfo(osdcmdptr_t parm); #endif vec2_t CONSTEXPR const g_defaultVideoModes [] = { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 }, { 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 }, { 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 }, { 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } }; extern char inputdevices; // keys #define KEYFIFOSIZ 64 char CONSTEXPR const g_keyAsciiTable[128] = { 0 , 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', 39, '`', 0, 92, 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; char CONSTEXPR const g_keyAsciiTableShift[128] = { 0 , 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, '*', 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '7', '8', '9', '-', '4', '5', '6', '+', '1', '2', '3', '0', '.', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 , 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; // mouse // joystick typedef struct { int32_t *pAxis; int32_t *pHat; void (*pCallback)(int32_t, int32_t); int32_t bits; int32_t numAxes; int32_t numButtons; int32_t numHats; int32_t isGameController; } controllerinput_t; extern controllerinput_t joystick; extern int32_t qsetmode; #define in3dmode() (qsetmode==200) int32_t initsystem(void); void uninitsystem(void); void system_getcvars(void); extern int32_t g_logFlushWindow; int32_t handleevents(void); int32_t handleevents_peekkeys(void); int32_t initinput(void); void uninitinput(void); void joySetCallback(void (*callback)(int32_t,int32_t)); const char *joyGetName(int32_t what, int32_t num); // what: 0=axis, 1=button, 2=hat void joyScanDevices(void); void mouseInit(void); void mouseUninit(void); void mouseGrabInput(bool grab); void mouseLockToWindow(char a); void mouseMoveToCenter(void); void joyReadButtons(int32_t *pResult); void joySetDeadZone(int32_t axis, uint16_t dead, uint16_t satur); void joyGetDeadZone(int32_t axis, uint16_t *dead, uint16_t *satur); extern int32_t inputchecked; void getScreen(uint8_t* imgBuf); int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); void wm_setapptitle(const char *name); #include "print.h" struct GameStats { int kill, tkill; int secret, tsecret; int timesecnd; }; struct FGameStartup { int Episode; int Level; int Skill; int CustomLevel1; int CustomLevel2; }; struct FSavegameInfo { const char *savesig; int minsavever; int currentsavever; }; struct GameInterface { enum EMenuSounds { SelectSound, ChooseSound }; virtual ~GameInterface() {} virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet. virtual int app_main() = 0; virtual bool validate_hud(int) = 0; virtual void set_hud_layout(int size) = 0; virtual void set_hud_scale(int size) = 0; virtual bool mouseInactiveConditional(bool condition) { return condition; } virtual FString statFPS() { return "FPS display not available"; } virtual GameStats getStats() { return {}; } virtual void DrawNativeMenuText(int fontnum, int state, int xpos, int ypos, float fontscale, const char* text, int flags) {} virtual void MainMenuOpened() {} virtual void MenuOpened() {} virtual void MenuClosed() {} virtual void MenuSound(EMenuSounds snd) {} virtual bool CanSave() { return true; } virtual void CustomMenuSelection(int menu, int item) {} virtual void StartGame(FGameStartup& gs) {} virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; } virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; } virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position) {} }; extern GameInterface* gi; extern double g_beforeSwapTime; void ImGui_Begin_Frame(); #endif // baselayer_h_