//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef menus_h_ #define menus_h_ #include "compat.h" BEGIN_DUKE_NS // a subset of screentext parameters, restricted because menus require accessibility struct MenuFont_t { // int32_t xspace, yline; vec2_t emptychar, between; int32_t zoom; int32_t cursorLeftPosition, cursorCenterPosition, cursorScale; int32_t textflags; int16_t tilenum; // selected shade glows, deselected shade is used by Blood, disabled shade is used by SW int8_t shade_deselected, shade_disabled; uint8_t pal; uint8_t pal_selected, pal_deselected, pal_disabled; uint8_t pal_selected_right, pal_deselected_right, pal_disabled_right; int32_t get_yline() const { return mulscale16(emptychar.y, zoom); } }; extern MenuFont_t MF_Redfont, MF_Bluefont, MF_Minifont; void Menu_Init(void); inline int G_CheckPlayerColor(int color) { static int32_t player_pals[] = { 0, 9, 10, 11, 12, 13, 14, 15, 16, 21, 23, }; if (color >= 0 && color < 10) return player_pals[color]; return 0; } END_DUKE_NS #endif