//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #include "duke3d.h" #include "demo.h" #include "savegame.h" #include "statistics.h" #include "menu/menu.h" #include "mapinfo.h" #include "cmdlib.h" #include "v_2ddrawer.h" #include "secrets.h" #include "glbackend/glbackend.h" BEGIN_DUKE_NS void lava_cleararrays(); void addjaildoor(int p1, int p2, int iht, int jlt, int p3, int h); void addminecart(int p1, int p2, int i, int iht, int p3, int childsectnum); void addtorch(int i); void addlightning(int i); extern int which_palookup; static uint8_t precachehightile[2][MAXTILES>>3]; static int32_t g_precacheCount; int32_t g_skillSoundVoice = -1; static inline int G_CheckExitSprite(int spriteNum) { return ((uint16_t)sprite[spriteNum].lotag == UINT16_MAX && (sprite[spriteNum].cstat & 16)); } void G_InitRRRASkies(void) { if (!RRRA) return; for (bssize_t i = 0; i < MAXSECTORS; i++) { if (sector[i].ceilingpicnum != TILE_LA && sector[i].ceilingpicnum != TILE_MOONSKY1 && sector[i].ceilingpicnum != TILE_BIGORBIT1) { int const picnum = sector[i].ceilingpicnum; if (tileWidth(picnum) == 512) { psky_t *sky = tileSetupSky(picnum); sky->horizfrac = 32768; sky->lognumtiles = 1; sky->tileofs[0] = 0; sky->tileofs[1] = 0; } else if (tileWidth(picnum) == 1024) { psky_t *sky = tileSetupSky(picnum); sky->horizfrac = 32768; sky->lognumtiles = 0; sky->tileofs[0] = 0; } } } } void prelevel_d(int g); void prelevel_r(int g); void e4intro(CompletionFunc completion); void G_NewGame(int volumeNum, int levelNum, int skillNum) { DukePlayer_t *const pPlayer = g_player[0].ps; G_HandleAsync(); g_skillSoundVoice = -1; ready2send = 0; #if 0 if (m_recstat != 2 && ud.last_level >= 0 && (g_netServer || ud.multimode > 1) && (ud.coop&GAMETYPE_SCORESHEET)) { G_BonusScreen(1); } if (RR && !RRRA && ud.level_number == 6 && ud.volume_number == 0) G_BonusScreen(0); #endif g_showShareware = GAMETICSPERSEC*34; ud.level_number = levelNum; ud.volume_number = volumeNum; ud.player_skill = skillNum; ud.secretlevel = 0; ud.from_bonus = 0; ud.last_level = -1; int const UserMap = Menu_HaveUserMap(); // we don't want the intro to play after the multiplayer setup screen if (!RR && (!g_netServer && ud.multimode < 2) && UserMap == 0 && levelNum == 0 && volumeNum == 3) { e4intro([](bool) {}); } #ifdef EDUKE32_TOUCH_DEVICES pPlayer->zoom = 360; #else pPlayer->zoom = 768; #endif pPlayer->gm = 0; M_ClearMenus(); ResetGameVars(); //AddLog("Newgame"); if (m_coop != 1) { for (bssize_t weaponNum = 0; weaponNum < 12/*MAX_WEAPONS*/; weaponNum++) { auto const worksLike = WW2GI ? PWEAPON(0, weaponNum, WorksLike) : weaponNum; if (worksLike == PISTOL_WEAPON) { pPlayer->curr_weapon = weaponNum; pPlayer->gotweapon.Set(weaponNum); pPlayer->ammo_amount[weaponNum] = min(max_ammo_amount[weaponNum], 48); } else if (worksLike == KNEE_WEAPON || (!RR && worksLike == HANDREMOTE_WEAPON) || (RRRA && worksLike == SLINGBLADE_WEAPON)) { pPlayer->gotweapon.Set(weaponNum); if (RRRA) pPlayer->ammo_amount[KNEE_WEAPON] = 1; } } pPlayer->last_weapon = -1; } display_mirror = 0; } void resetpspritevars(int gameMode); static inline void clearfrags(void) { for (bssize_t i = 0; i < ud.multimode; i++) { playerdata_t *const pPlayerData = &g_player[i]; pPlayerData->ps->frag = pPlayerData->ps->fraggedself = 0; Bmemset(pPlayerData->frags, 0, sizeof(pPlayerData->frags)); } } void G_ResetTimers(uint8_t keepgtics) { totalclock = g_cloudClock = ototalclock = lockclock = 0; ready2send = 1; g_levelTextTime = 85; if (!keepgtics) g_moveThingsCount = 0; if (g_curViewscreen >= 0) actor[g_curViewscreen].t_data[0] = 0; } void G_ClearFIFO(void) { Net_ClearFIFO(); memset(&localInput, 0, sizeof(input_t)); memset(&inputfifo, 0, sizeof(input_t) * MOVEFIFOSIZ * MAXPLAYERS); for (bsize_t p = 0; p <= MAXPLAYERS - 1; ++p) { if (g_player[p].input != NULL) Bmemset(g_player[p].input, 0, sizeof(input_t)); } } int G_FindLevelByFile(const char *fileName) { for (bssize_t volumeNum = 0; volumeNum < MAXVOLUMES; volumeNum++) { int const volOffset = volumeNum * MAXLEVELS; for (bssize_t levelNum = 0; levelNum < MAXLEVELS; levelNum++) { if (!mapList[volOffset + levelNum].fileName.CompareNoCase(fileName)) return volOffset + levelNum; } } return MAXLEVELS * MAXVOLUMES; } static int G_TryMapHack(const char *mhkfile) { int32_t failure = engineLoadMHK(mhkfile); if (!failure) Printf("Loaded map hack file \"%s\"\n", mhkfile); return failure; } static void G_LoadMapHack(char *outbuf, const char *filename) { if (filename != NULL) Bstrcpy(outbuf, filename); append_ext_UNSAFE(outbuf, ".mhk"); if (G_TryMapHack(outbuf) && usermaphacks != NULL) { usermaphack_t *pMapInfo = (usermaphack_t*)bsearch( &g_loadedMapHack, usermaphacks, num_usermaphacks, sizeof(usermaphack_t), compare_usermaphacks); if (pMapInfo) G_TryMapHack(pMapInfo->mhkfile); } } void cacheit_d(); void cacheit_r(); static int LoadTheMap(MapRecord &mi, DukePlayer_t *pPlayer, int gameMode) { char levelName[BMAX_PATH]; int16_t lbang; if (!VOLUMEONE && Menu_HaveUserMap()) { if (engineLoadBoard(boardfilename, 0, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0) { Printf(TEXTCOLOR_RED "Map \"%s\" not found or invalid map version!\n", boardfilename); return 1; } userMapRecord.name = ""; userMapRecord.SetFileName(boardfilename); currentLevel = &userMapRecord; SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name); STAT_NewLevel(boardfilename); G_LoadMapHack(levelName, boardfilename); userMapRecord.music = G_SetupFilenameBasedMusic(boardfilename, !RR ? "dethtoll.mid" : nullptr); } else if (engineLoadBoard(mi.fileName, VOLUMEONE, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0) { Printf(TEXTCOLOR_RED "Map \"%s\" not found or invalid map version!\n", mi.fileName.GetChars()); return 1; } else { currentLevel = &mi; SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name); STAT_NewLevel(mi.fileName); G_LoadMapHack(levelName, mi.fileName); } if (RR && !RRRA && ud.volume_number == 1 && ud.level_number == 1) { for (bssize_t i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) g_player[0].ps->ammo_amount[i] = 0; g_player[0].ps->gotweapon.Clear(KNEE_WEAPON); } pPlayer->q16ang = fix16_from_int(lbang); g_precacheCount = 0; Bmemset(gotpic, 0, sizeof(gotpic)); Bmemset(precachehightile, 0, sizeof(precachehightile)); if (isRR()) prelevel_r(gameMode); else prelevel_d(gameMode); G_InitRRRASkies(); if (RRRA && ud.level_number == 2 && ud.volume_number == 0) { for (bssize_t i = PISTOL_WEAPON; i < MAX_WEAPONS; i++) g_player[0].ps->ammo_amount[i] = 0; g_player[0].ps->gotweapon.Clear(KNEE_WEAPON); g_player[0].ps->gotweapon.Set(SLINGBLADE_WEAPON); g_player[0].ps->ammo_amount[SLINGBLADE_WEAPON] = 1; g_player[0].ps->curr_weapon = SLINGBLADE_WEAPON; } allignwarpelevators(); resetpspritevars(gameMode); if (isRR()) cacheit_r(); else cacheit_d(); return 0; } int G_EnterLevel(int gameMode) { int32_t i, mii; // flushpackets(); // waitforeverybody(); vote_map = vote_episode = voting = -1; ud.respawn_monsters = ud.m_respawn_monsters; ud.respawn_items = ud.m_respawn_items; ud.respawn_inventory = ud.m_respawn_inventory; ud.monsters_off = ud.m_monsters_off; ud.coop = m_coop; ud.marker = m_marker; ud.ffire = m_ffire; ud.noexits = m_noexits; if ((gameMode & MODE_DEMO) != MODE_DEMO) ud.recstat = m_recstat; if ((gameMode & MODE_DEMO) == 0 && ud.recstat == 2) ud.recstat = 0; VM_OnEvent(EVENT_ENTERLEVEL); //if (g_networkMode != NET_DEDICATED_SERVER) { S_PauseSounds(false); FX_StopAllSounds(); S_ClearSoundLocks(); FX_SetReverb(0); } if (Menu_HaveUserMap()) { int levelNum = G_FindLevelByFile(boardfilename); if (levelNum != MAXLEVELS*MAXVOLUMES) { int volumeNum = levelNum; levelNum &= MAXLEVELS-1; volumeNum = (volumeNum - levelNum) / MAXLEVELS; ud.level_number = m_level_number = levelNum; ud.volume_number = ud.m_volume_number = volumeNum; boardfilename[0] = 0; } } // Redirect the final RR level to a valid map record so that currentLevel can point to something. mii = (RR && g_lastLevel)? 127 : (ud.volume_number*MAXLEVELS)+ud.level_number; auto& mi = mapList[mii]; if (mi.fileName.IsEmpty() && !Menu_HaveUserMap()) { Printf(TEXTCOLOR_RED "Map E%dL%d not defined!\n", ud.volume_number+1, ud.level_number+1); return 1; } i = ud.screen_size; ud.screen_size = 0; FStringf msg("%s . . .", GStrings("TXT_LOADMAP")); ud.screen_size = i; DukePlayer_t *const pPlayer = g_player[0].ps; /* G_DoLoadScreen(msg, -1); G_UpdateScreenArea(); */ int res = LoadTheMap(mi, pPlayer, gameMode); if (res != 0) return res; // Try this first so that it can disable the CD player if no tracks are found. if (RR && !(gameMode & MODE_DEMO)) S_PlayRRMusic(); if (ud.recstat != 2) { if (Menu_HaveUserMap()) { S_PlayLevelMusic(USERMAPMUSICFAKESLOT); } else S_PlayLevelMusic(mii); } if (gameMode & (MODE_GAME|MODE_EOL)) { for (TRAVERSE_CONNECT(i)) { g_player[i].ps->gm = MODE_GAME; } } else if (gameMode & MODE_RESTART) { if (ud.recstat == 2) g_player[myconnectindex].ps->gm = MODE_DEMO; else g_player[myconnectindex].ps->gm = MODE_GAME; } #ifndef EDUKE32_TOUCH_DEVICES if (VOLUMEONE && ud.level_number == 0 && ud.recstat != 2) FTA(QUOTE_F1HELP,g_player[myconnectindex].ps); #endif for (TRAVERSE_CONNECT(i)) { switch (DYNAMICTILEMAP(sector[sprite[g_player[i].ps->i].sectnum].floorpicnum)) { case HURTRAIL__STATIC: case FLOORSLIME__STATIC: case FLOORPLASMA__STATIC: resetweapons(i); resetinventory(i); g_player[i].ps->gotweapon.Clear(PISTOL_WEAPON); g_player[i].ps->ammo_amount[PISTOL_WEAPON] = 0; g_player[i].ps->curr_weapon = KNEE_WEAPON; g_player[i].ps->kickback_pic = 0; break; } } //PREMAP.C - replace near the my's at the end of the file Net_NotifyNewGame(); Net_ResetPrediction(); //g_player[myconnectindex].ps->palette = palette; P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308 setpal(g_player[myconnectindex].ps); renderFlushPerms(); everyothertime = 0; g_globalRandom = 0; ud.last_level = ud.level_number+1; G_ClearFIFO(); for (i=numinterpolations-1; i>=0; i--) bakipos[i] = *curipos[i]; g_player[myconnectindex].ps->over_shoulder_on = 0; clearfrags(); G_ResetTimers(0); // Here we go //Bsprintf(g_szBuf,"G_EnterLevel L=%d V=%d",ud.level_number, ud.volume_number); //AddLog(g_szBuf); // variables are set by pointer... if (G_HaveUserMap()) { Printf(TEXTCOLOR_GOLD "%s: %s\n", GStrings("TXT_USERMAP"), boardfilename); } else { Printf(TEXTCOLOR_GOLD "E%dL%d: %s\n", ud.volume_number+1, ud.level_number+1, mapList[mii].DisplayName()); } restorepalette = -1; G_UpdateScreenArea(); videoClearViewableArea(0L); drawbackground(); G_DrawRooms(myconnectindex,65536); Net_WaitForEverybody(); return 0; } void setmapfog(int fogtype) { GLInterface.SetMapFog(fogtype != 0); } END_DUKE_NS