#include #include #include "startwin.game.h" RSRC_ICON ICON "rsrc/game_icon.ico" RSRC_BMP BITMAP "rsrc/game.bmp" WIN_STARTWIN DIALOGEX DISCARDABLE 20, 40, 260, 200 STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU CAPTION "Startup" FONT 8, "MS Shell Dlg" BEGIN CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | WS_CHILD | WS_VISIBLE, 0, 0, 32, 32 CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170 CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14 CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14 CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32 END WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE 20, 40, 279, 168 STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD CAPTION "Dialog" FONT 8, "MS Shell Dlg" BEGIN CONTROL "&Video mode:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 6, 50, 8 CONTROL "", IDCVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 4, 86, 56 CONTROL "&Fullscreen", IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 6, 46, 10 #ifdef POLYMER CONTROL "&Polymer", IDCPOLYMER, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 203, 6, 40, 10 #endif CONTROL "Input devices:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 20, 50, 8 CONTROL "", IDCINPUT, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 19, 86, 56 CONTROL "&Game:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 35, 100, 8 CONTROL "", IDCDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 45, 226, 43 CONTROL "Custom game content &directory:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 90, 160, 8 CONTROL "", IDCGAMEDIR, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 10, 99, 226, 156 CONTROL "&Enable ""autoload"" folder", IDCAUTOLOAD, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 116, 100, 8 CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8 END #define FILEVER 1,9,9,9 #define PRODUCTVER 1,9,9,9 #define STRFILEVER "2.0.0devel\0" #define STRPRODUCTVER "2.0.0devel\0" VS_VERSION_INFO VERSIONINFO FILEVERSION FILEVER PRODUCTVERSION PRODUCTVER FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x3L #else FILEFLAGS 0x2L #endif FILEOS 0x40004L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "FileDescription", "EDuke32" VALUE "FileVersion", STRFILEVER VALUE "InternalName", "EDuke32" VALUE "LegalCopyright", "Copyright © 1996, 2003 3D Realms Entertainment, 2004-2008 EDuke32 Team" VALUE "LegalTrademarks", "Duke Nukem® is a Registered Trademark of Apogee Software, Ltd." VALUE "OriginalFilename", "eduke32.exe" VALUE "ProductName", "EDuke32" VALUE "ProductVersion", STRPRODUCTVER END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END 1 24 "rsrc/manifest.game.xml"