//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #include "mytypes.h" #include "gamedefs.h" // Only ad to the end. These currently have to be in this order because of the // way they are initilized. typedef struct { int MouseSpeed; int MusicVolume; int SoundVolume; int8_t BorderNum; int8_t Brightness; int8_t BorderTile; SWBOOL MouseAimingType; SWBOOL MouseLook; SWBOOL MouseInvert; SWBOOL Bobbing; SWBOOL Tilting; SWBOOL Shadows; SWBOOL AutoRun; SWBOOL Crosshair; SWBOOL AutoAim; SWBOOL Messages; SWBOOL FxOn; SWBOOL MusicOn; SWBOOL Talking; SWBOOL Ambient; SWBOOL FlipStereo; // Net Options from Menus uint8_t NetGameType; // 0=DeathMatch [spawn], 1=Cooperative 2=DeathMatch [no spawn] uint8_t NetLevel; // 1-28 uint8_t NetMonsters; // Cycle skill levels SWBOOL NetHurtTeammate; // Allow friendly kills SWBOOL NetSpawnMarkers; // Respawn markers on/off SWBOOL NetTeamPlay; // Team play uint8_t NetKillLimit; // Number of frags at which game ends uint8_t NetTimeLimit; // Limit time of game uint8_t NetColor; // Chosen color for player uint8_t ParentalLock; // Parental Lock on/off char Password[20]; // Parental Lock password SWBOOL NetNuke; SWBOOL Voxels; SWBOOL Stats; SWBOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming SWBOOL PlayCD; char WaveformTrackName[MAXWAVEFORMTRACKLENGTH]; } GAME_SET, *GAME_SETp; extern const GAME_SET gs_defaults; extern GAME_SET gs;