//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "compat.h" #include "sbar.h" #include "menus.h" // get the string length until the next '\n' int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter) { int32_t length = 0; while (*text != '\n' && text != end) { ++length; text += iter; } return length; } int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter) { int32_t count = 1; while (text != end) { if (*text == '\n') ++count; text += iter; } return count; } // Note: Neither of these care about TEXT_LINEWRAP. This is intended. // This function requires you to Bfree() the returned char*. char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length) { char *line = (char*) Xmalloc((length+1) * sizeof(char)); int32_t counter = 0; while (counter < length && text != end) { line[counter] = *text; text += iter; ++counter; } line[counter] = '\0'; return line; } // assign the character's tilenum int32_t G_GetStringTile(int32_t font, char *t, int32_t f) { if (f & TEXT_DIGITALNUMBER) return *t - '0' + font; // copied from digitalnumber else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT)) { int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0; if (*t >= '0' && *t <= '9') return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10); else if (*t >= 'a' && *t <= 'z') return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26); else if (*t >= 'A' && *t <= 'Z') return *t - 'A' + font; else switch (*t) { case '_': case '-': return font - (11 + offset); break; case '.': return font + (BIGPERIOD - (BIGALPHANUM + offset)); break; case ',': return font + (BIGCOMMA - (BIGALPHANUM + offset)); break; case '!': return font + (BIGX_ - (BIGALPHANUM + offset)); break; case '?': return font + (BIGQ - (BIGALPHANUM + offset)); break; case ';': return font + (BIGSEMI - (BIGALPHANUM + offset)); break; case ':': return font + (BIGCOLIN - (BIGALPHANUM + offset)); break; case '\\': case '/': return font + (68 - offset); // 3008-2940 break; case '%': return font + (69 - offset); // 3009-2940 break; case '`': case '\"': // could be better hacked in case '\'': return font + (BIGAPPOS - (BIGALPHANUM + offset)); break; default: // unknown character *t = ' '; // whitespace-ize fallthrough__; case '\n': return font; break; } } else return *t - '!' + font; // uses ASCII order } #define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9') // qstrdim vec2_t G_ScreenTextSize(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const char *str, const int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions int32_t tile; char t; // set the start and end points depending on direction int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction const char *end; const char *text; if (str == NULL) return size; end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0'); text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str; // optimization: justification in both directions if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY)) { size.x = xbetween; size.y = ybetween; return size; } // for best results, we promote 320x200 coordinates to full precision before any math if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } // coordinate values should be shifted left by 16 // handle zooming where applicable xspace = mulscale16(xspace, z); yline = mulscale16(yline, z); xbetween = mulscale16(xbetween, z); ybetween = mulscale16(ybetween, z); // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16) // loop through the string while ((t = *text) && text != end) { // handle escape sequences if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE)) { text += iter + iter; if (Bisdigit(*text)) text += iter; continue; } // handle case bits if (f & TEXT_UPPERCASE) { if (f & TEXT_INVERTCASE) // optimization...? { // v^ important that these two ifs remain separate due to the else below if (Bisupper(t)) t = Btolower(t); } else if (Bislower(t)) t = Btoupper(t); } else if (f & TEXT_INVERTCASE) { if (Bisupper(t)) t = Btolower(t); else if (Bislower(t)) t = Btoupper(t); } // translate the character to a tilenum tile = G_GetStringTile(font, &t, f); // reset this here because we haven't printed anything yet this loop extent.x = 0; // reset this here because the act of printing something on this line means that we include the margin above in the total size offset.y = 0; // handle each character itself in the context of screen drawing switch (t) { case '\t': case ' ': // width extent.x = xspace; if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE)) { char space = '.'; // this is subject to change as an implementation detail if (f & TEXT_TILESPACE) space = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &space, f); extent.x += (tilesiz[tile].x * z); } // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } if (t == '\t') extent.x <<= 2; // *= 4 break; case '\n': // near-CODEDUP "if (wrap)" extent.x = 0; // save the position if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width pos.x -= offset.x; SetIfGreater(&size.x, pos.x); // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow pos.y += offset.y; break; default: // width extent.x = tilesiz[tile].x * z; // obnoxious hardcoded functionality from gametext if (NUMHACKACTIVE) { char numeral = '0'; // this is subject to change as an implementation detail extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z; } // height SetIfGreater(&extent.y, (tilesiz[tile].y * z)); break; } // incrementing the coordinate counters offset.x = 0; // advance the x coordinate if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) offset.x += extent.x; // account for text spacing if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff && t != '\n' && !(f & TEXT_XJUSTIFY)) // to prevent overflow offset.x += xbetween; // line wrapping if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0) { int32_t wrap = 0; const int32_t ang = blockangle % 2048; // this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement switch (ang) { case 0: wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 512: wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 1024: wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16))); break; case 1536: wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16))); break; } if (wrap) // near-CODEDUP "case '\n':" { // save the position SetIfGreater(&size.x, pos.x); // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow pos.y += offset.y; } else pos.x += offset.x; } else pos.x += offset.x; // save some trouble with calculation in case the line breaks if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) offset.x -= extent.x; // iterate to the next character in the string text += iter; } // calculate final size if (!(f & TEXT_XOFFSETZERO)) pos.x -= offset.x; if (!(f & TEXT_YOFFSETZERO)) { pos.y -= offset.y; pos.y += extent.y; } else pos.y += ybetween; SetIfGreater(&size.x, pos.x); SetIfGreater(&size.y, pos.y); // justification where only one of the two directions is set, so we have to iterate if (f & TEXT_XJUSTIFY) size.x = xbetween; if (f & TEXT_YJUSTIFY) size.y = ybetween; // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude) { coords->x += mulscale14(magnitude, unitDirection->x); coords->y += mulscale14(magnitude, unitDirection->y); } // screentext vec2_t G_ScreenText(const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value vec2_t origin = { 0, 0, }; // where to start, depending on the alignment vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], }; const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], }; int32_t blendidx=0, tile; char t; // set the start and end points depending on direction int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction const char *end; const char *text; if (str == NULL) return size; NEG_ALPHA_TO_BLEND(alpha, blendidx, o); end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0'); text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str; // for best results, we promote 320x200 coordinates to full precision before any math if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } // coordinate values should be shifted left by 16 // eliminate conflicts, necessary here to get the correct size value // especially given justification's special handling in G_ScreenTextSize() if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0) o &= ~TEXT_LINEWRAP; // size is the return value, and we need it for alignment size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2); // handle zooming where applicable xspace = mulscale16(xspace, z); yline = mulscale16(yline, z); xbetween = mulscale16(xbetween, z); ybetween = mulscale16(ybetween, z); // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16) // alignment // near-CODEDUP "case '\n':" { int32_t lines = G_GetStringNumLines(text, end, iter); if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER)) { const int32_t length = G_GetStringLineLength(text, end, iter); int32_t linewidth = size.x; if (lines != 1) { char *line = G_GetSubString(text, end, iter, length); linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x; Bfree(line); } if (f & TEXT_XJUSTIFY) { size.x = xbetween; xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1)); linewidth = size.x; } if (f & TEXT_XRIGHT) origin.x = -linewidth; else if (f & TEXT_XCENTER) origin.x = -(linewidth / 2); } if (f & TEXT_YJUSTIFY) { const int32_t tempswap = ybetween; ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1); size.y = tempswap; } if (f & TEXT_YBOTTOM) origin.y = -size.y; else if (f & TEXT_YCENTER) origin.y = -(size.y / 2); } // loop through the string while ((t = *text) && text != end) { int32_t orientation = o; int32_t angle = blockangle + charangle; // handle escape sequences if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE)) { char smallbuf[4]; text += iter; smallbuf[0] = *text; text += iter; if (Bisdigit(*text)) { smallbuf[1] = *text; smallbuf[2] = '\0'; text += iter; } else smallbuf[1] = '\0'; if (!(f & TEXT_IGNOREESCAPE)) pal = Batoi(smallbuf); continue; } // handle case bits if (f & TEXT_UPPERCASE) { if (f & TEXT_INVERTCASE) // optimization...? { // v^ important that these two ifs remain separate due to the else below if (Bisupper(t)) t = Btolower(t); } else if (Bislower(t)) t = Btoupper(t); } else if (f & TEXT_INVERTCASE) { if (Bisupper(t)) t = Btolower(t); else if (Bislower(t)) t = Btoupper(t); } // translate the character to a tilenum tile = G_GetStringTile(font, &t, f); switch (t) { case '\t': case ' ': case '\n': case '\x7F': break; default: { vec2_t location = { x, y, }; G_AddCoordsFromRotation(&location, &Xdirection, origin.x); G_AddCoordsFromRotation(&location, &Ydirection, origin.y); G_AddCoordsFromRotation(&location, &Xdirection, pos.x); G_AddCoordsFromRotation(&location, &Ydirection, pos.y); rotatesprite_(location.x, location.y, z, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2); break; } } // reset this here because we haven't printed anything yet this loop extent.x = 0; // handle each character itself in the context of screen drawing switch (t) { case '\t': case ' ': // width extent.x = xspace; if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE)) { char space = '.'; // this is subject to change as an implementation detail if (f & TEXT_TILESPACE) space = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &space, f); extent.x += (tilesiz[tile].x * z); } // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } if (t == '\t') extent.x <<= 2; // *= 4 break; case '\n': // near-CODEDUP "if (wrap)" extent.x = 0; // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing pos.y += ybetween; // near-CODEDUP "alignments" if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER)) { const int32_t length = G_GetStringLineLength(text+1, end, iter); char *line = G_GetSubString(text+1, end, iter, length); int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x; Bfree(line); if (f & TEXT_XJUSTIFY) { xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1); linewidth = size.x; } if (f & TEXT_XRIGHT) origin.x = -linewidth; else if (f & TEXT_XCENTER) origin.x = -(linewidth / 2); } break; default: // width extent.x = tilesiz[tile].x * z; // obnoxious hardcoded functionality from gametext if (NUMHACKACTIVE) { char numeral = '0'; // this is subject to change as an implementation detail extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z; } // height SetIfGreater(&extent.y, (tilesiz[tile].y * z)); break; } // incrementing the coordinate counters { int32_t xoffset = 0; // advance the x coordinate if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE) xoffset += extent.x; // account for text spacing if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff && t != '\n') xoffset += xbetween; // line wrapping if (f & TEXT_LINEWRAP) { int32_t wrap = 0; const int32_t ang = blockangle % 2048; // it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions switch (ang) { case 0: wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 512: wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16))); break; case 1024: wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16))); break; case 1536: wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16))); break; } if (wrap) // near-CODEDUP "case '\n':" { // reset the position pos.x = 0; // prepare the height { int32_t tempyextent = yline; if (f & (TEXT_INTERNALLINE|TEXT_TILELINE)) { char line = 'A'; // this is subject to change as an implementation detail if (f & TEXT_TILELINE) line = '\x7F'; // tile after '~' tile = G_GetStringTile(font, &line, f); tempyextent += tilesiz[tile].y * z; } SetIfGreater(&extent.y, tempyextent); } // move down the line height if (!(f & TEXT_YOFFSETZERO)) pos.y += extent.y; // reset the current height extent.y = 0; // line spacing pos.y += ybetween; } else pos.x += xoffset; } else pos.x += xoffset; } // iterate to the next character in the string text += iter; } // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, const int32_t font, int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle, const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f, const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2) { vec2_t size = { 0, 0, }; // eventually the return value if (!(o & ROTATESPRITE_FULL16)) { sx <<= 16; sy <<= 16; x <<= 16; y <<= 16; xspace <<= 16; yline <<= 16; xbetween <<= 16; ybetween <<= 16; } G_ScreenText(font, x + mulscale16(sx, z), y + mulscale16(sy, z), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2); size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2); // return values in the same manner we receive them if (!(o & ROTATESPRITE_FULL16)) { size.x >>= 16; size.y >>= 16; } return size; } void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z, int32_t a) { int32_t f = TEXT_GAMETEXTNUMHACK; if (t == NULL) return; if (!(o & ROTATESPRITE_FULL16)) { x <<= 16; y <<= 16; } if (x == (160<<16)) f |= TEXT_XCENTER; G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, x1, y1, x2, y2); } vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f) { return G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1); } void gametext_simple(int32_t x, int32_t y, const char *t) { G_ScreenText(MF_BluefontGame.tilenum, x, y, MF_BluefontGame.zoom, 0, 0, t, 0, MF_BluefontGame.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags, 0, 0, xdim-1, ydim-1); } vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f) { return G_ScreenText(MF_BluefontGame.tilenum, x, y, textsc(MF_BluefontGame.zoom), 0, 0, t, s, MF_BluefontGame.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1); } vec2_t mpgametextsize(const char *t, int32_t f) { return G_ScreenTextSize(MF_BluefontGame.tilenum, 0, 0, textsc(MF_BluefontGame.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_BluefontGame.emptychar.x, MF_BluefontGame.emptychar.y, MF_BluefontGame.between.x, MF_BluefontGame.between.y, MF_BluefontGame.textflags|f, 0, 0, xdim-1, ydim-1); } // minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords, // (sb&ROTATESPRITE_MAX) only. int32_t minitext_yofs = 0; int32_t minitext_lowercase = 0; int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb) { // hack: all MF_MinifontSave should be MF_Minifont, but pointer-swapping should be added in menus.cpp first vec2_t dim; int32_t z = MF_MinifontSave.zoom; if (t == NULL) { OSD_Printf("minitext: NULL text!\n"); return 0; } if (!(sb & ROTATESPRITE_FULL16)) { x<<=16; y<<=16; } if (sb & ROTATESPRITE_MAX) { x = sbarx16(x); y = minitext_yofs+sbary16(y); z = sbarsc(z); } sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN; dim = G_ScreenText(MINIFONT, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_MinifontSave.emptychar.x, MF_MinifontSave.emptychar.y, MF_MinifontSave.between.x, MF_MinifontSave.between.y, MF_MinifontSave.textflags, 0, 0, xdim-1, ydim-1); x += dim.x; if (!(sb & ROTATESPRITE_FULL16)) x >>= 16; return x; } void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f) { G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE, 0, 0, xdim-1, ydim-1); } int32_t user_quote_time[MAXUSERQUOTES]; static char user_quote[MAXUSERQUOTES][178]; void G_AddUserQuote(const char *daquote) { int32_t i; for (i=MAXUSERQUOTES-1; i>0; i--) { Bstrcpy(user_quote[i], user_quote[i-1]); user_quote_time[i] = user_quote_time[i-1]; } Bstrcpy(user_quote[0], daquote); OSD_Printf("%s\n", daquote); user_quote_time[0] = ud.msgdisptime; pub = NUMPAGES; } int32_t textsc(int32_t sc) { return scale(sc, ud.textscale, 400); } int32_t hud_glowingquotes = 1; #define FTAOPAQUETIME 30 // alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required static inline int32_t textsh(uint32_t t) { return (hud_glowingquotes && ((getrendermode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME)) ? sintable[(t << 7) & 2047] >> 11 : (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11); } // orientation flags depending on time that a quote has still to be displayed static inline int32_t texto(int32_t t) { if (getrendermode() != REND_CLASSIC || numalphatabs >= 15 || t > 4) return 0; if (t > 2) return 1; return 1|32; } static inline int32_t texta(int32_t t) { if (getrendermode() == REND_CLASSIC && numalphatabs < 15) return 0; return 255 - clamp(t<<3, 0, 255); } static FORCE_INLINE int32_t text_fragbarheight(void) { if (GTFLAGS(GAMETYPE_FRAGBAR) && ud.screen_size > 0 #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif && (g_netServer || ud.multimode > 1)) { int32_t i, j = 0; for (TRAVERSE_CONNECT(i)) if (i > j) j = i; return ((j & ~3) + 4) << 17; // ((j / 4 + 1) * 8) << 16 } return 0; } static FORCE_INLINE int32_t text_ypos(void) { if (ud.althud == 2) return 32<<16; #ifdef GEKKO return 16<<16; #elif defined EDUKE32_TOUCH_DEVICES return 24<<16; #else return 1<<16; #endif } // this handles both multiplayer and item pickup message type text // both are passed on to gametext void G_PrintGameQuotes(int32_t snum) { const DukePlayer_t *const ps = g_player[snum].ps; const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3); // NOTE: QUOTE_RESERVED4 is not included. int32_t const ybase = text_fragbarheight() + text_ypos(); int32_t height = 0; int32_t k = ps->fta; // primary quote do { if (k <= 1) break; if (EDUKE32_PREDICT_FALSE(apStrings[ps->ftq] == NULL)) { OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq); break; } int32_t y = ybase; if (reserved_quote) { #ifdef SPLITSCREEN_MOD_HACKS if (!g_fakeMultiMode) y = 140<<16; else y = 70<<16; #else y = 140<<16; #endif } int32_t pal = 0; int32_t x = 160<<16; #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode) { pal = g_player[snum].pcolor; const int32_t sidebyside = ud.screen_size != 0; if (sidebyside) x = snum == 1 ? 240<<16 : 80<<16; else if (snum == 1) y += 100<<16; } #endif height = gametext_(x, y, apStrings[ps->ftq], textsh(k), pal, texto(k), texta(k), TEXT_XCENTER).y + (1<<16); } while (0); // userquotes int32_t y = ybase; if (k > 1 && !reserved_quote) y += k <= 8 ? (height * (k-1))>>3 : height; for (size_t i = MAXUSERQUOTES-1; i < MAXUSERQUOTES; --i) { k = user_quote_time[i]; if (k <= 0) continue; // int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0; height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP).y + textsc(1<<16); y += k <= 4 ? (height * (k-1))>>2 : height; } } void P_DoQuote(int32_t q, DukePlayer_t *p) { int32_t cq = 0; if (ud.fta_on == 0 || q < 0 || !(p->gm & MODE_GAME)) return; if (q & MAXQUOTES) { cq = 1; q &= ~MAXQUOTES; } if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL)) { OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, q); return; } if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2) if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return; p->fta = 100; if (p->ftq != q) { if (p == g_player[screenpeek].ps && apStrings[q][0] != '\0') OSD_Printf(cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", apStrings[q]); p->ftq = q; } pub = NUMPAGES; pus = NUMPAGES; }