//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "duke3d.h" #include "premap.h" #include "prlights.h" #include "savegame.h" #ifdef LUNATIC # include "lunatic_game.h" static int32_t g_savedOK; const char *g_failedVarname; #endif #include "vfs.h" static OutputFileCounter savecounter; // For storing pointers in files. // back_p==0: ptr -> "small int" // back_p==1: "small int" -> ptr // // mode: see enum in savegame.h void G_Util_PtrToIdx(void *ptr, int32_t const count, const void *base, int32_t const mode) { intptr_t *iptr = (intptr_t *)ptr; intptr_t const ibase = (intptr_t)base; int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT; // TODO: convert to proper offsets/indices for (a step towards) cross- // compatibility between 32- and 64-bit systems in the netplay. // REMEMBER to bump BYTEVERSION then. // WARNING: C std doesn't say that bit pattern of NULL is necessarily 0! if ((mode & P2I_BACK_BIT) == 0) { for (bssize_t i = 0; i < count; i++) if (!onlynon0_p || iptr[i]) iptr[i] -= ibase; } else { for (bssize_t i = 0; i < count; i++) if (!onlynon0_p || iptr[i]) iptr[i] += ibase; } } void G_Util_PtrToIdx2(void *ptr, int32_t const count, size_t const stride, const void *base, int32_t const mode) { uint8_t *iptr = (uint8_t *)ptr; intptr_t const ibase = (intptr_t)base; int32_t const onlynon0_p = mode&P2I_ONLYNON0_BIT; if ((mode & P2I_BACK_BIT) == 0) { for (bssize_t i = 0; i < count; ++i) { if (!onlynon0_p || *(intptr_t *)iptr) *(intptr_t *)iptr -= ibase; iptr += stride; } } else { for (bssize_t i = 0; i < count; ++i) { if (!onlynon0_p || *(intptr_t *)iptr) *(intptr_t *)iptr += ibase; iptr += stride; } } } // TODO: sync with TROR special interpolations? (e.g. upper floor of subway) void G_ResetInterpolations(void) { int32_t k, i; g_interpolationCnt = 0; k = headspritestat[STAT_EFFECTOR]; while (k >= 0) { switch (sprite[k].lotag) { case SE_31_FLOOR_RISE_FALL: G_SetInterpolation(§or[sprite[k].sectnum].floorz); break; case SE_32_CEILING_RISE_FALL: G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case SE_17_WARP_ELEVATOR: case SE_25_PISTON: G_SetInterpolation(§or[sprite[k].sectnum].floorz); G_SetInterpolation(§or[sprite[k].sectnum].ceilingz); break; case SE_0_ROTATING_SECTOR: case SE_5: case SE_6_SUBWAY: case SE_11_SWINGING_DOOR: case SE_14_SUBWAY_CAR: case SE_15_SLIDING_DOOR: case SE_16_REACTOR: case SE_26: case SE_30_TWO_WAY_TRAIN: Sect_SetInterpolation(sprite[k].sectnum); break; } k = nextspritestat[k]; } for (i=g_interpolationCnt-1; i>=0; i--) bakipos[i] = *curipos[i]; for (i = g_animateCnt-1; i>=0; i--) G_SetInterpolation(g_animatePtr[i]); } savebrief_t g_lastautosave, g_lastusersave, g_freshload; int32_t g_lastAutoSaveArbitraryID = -1; bool g_saveRequested; savebrief_t * g_quickload; menusave_t * g_menusaves; uint16_t g_nummenusaves; static menusave_t * g_internalsaves; static uint16_t g_numinternalsaves; static void ReadSaveGameHeaders_CACHE1D(CACHE1D_FIND_REC *f) { savehead_t h; for (; f != nullptr; f = f->next) { char const * fn = f->name; buildvfs_kfd fil = kopen4loadfrommod(fn, 0); if (fil == buildvfs_kfd_invalid) continue; menusave_t & msv = g_internalsaves[g_numinternalsaves]; msv.brief.isExt = 0; int32_t k = sv_loadheader(fil, 0, &h); if (k) { if (k < 0) msv.isUnreadable = 1; else { if (FURY) { char extfn[BMAX_PATH]; snprintf(extfn, ARRAY_SIZE(extfn), "%s.ext", fn); buildvfs_kfd extfil = kopen4loadfrommod(extfn, 0); if (extfil != buildvfs_kfd_invalid) { msv.brief.isExt = 1; kclose(extfil); } } } msv.isOldVer = 1; } else msv.isOldVer = 0; msv.isAutoSave = h.isAutoSave(); strncpy(msv.brief.path, fn, ARRAY_SIZE(msv.brief.path)); ++g_numinternalsaves; if (k >= 0 && h.savename[0] != '\0') { memcpy(msv.brief.name, h.savename, ARRAY_SIZE(msv.brief.name)); } else msv.isUnreadable = 1; kclose(fil); } } static int countcache1dfind(CACHE1D_FIND_REC *f) { int x = 0; for (; f != nullptr; f = f->next) ++x; return x; } static void ReadSaveGameHeaders_Internal(void) { static char const DefaultPath[] = "/", SavePattern[] = "*.esv"; CACHE1D_FIND_REC *findfiles_default = klistpath(DefaultPath, SavePattern, CACHE1D_FIND_FILE); // potentially overallocating but programmatically simple int const numfiles = countcache1dfind(findfiles_default); size_t const internalsavesize = sizeof(menusave_t) * numfiles; g_internalsaves = (menusave_t *)Xrealloc(g_internalsaves, internalsavesize); for (int x = 0; x < numfiles; ++x) g_internalsaves[x].clear(); g_numinternalsaves = 0; ReadSaveGameHeaders_CACHE1D(findfiles_default); klistfree(findfiles_default); g_nummenusaves = 0; for (int x = g_numinternalsaves-1; x >= 0; --x) { menusave_t & msv = g_internalsaves[x]; if (!msv.isUnreadable) { ++g_nummenusaves; } } size_t const menusavesize = sizeof(menusave_t) * g_nummenusaves; g_menusaves = (menusave_t *)Xrealloc(g_menusaves, menusavesize); for (int x = 0; x < g_nummenusaves; ++x) g_menusaves[x].clear(); for (int x = g_numinternalsaves-1, y = 0; x >= 0; --x) { menusave_t & msv = g_internalsaves[x]; if (!msv.isUnreadable) { g_menusaves[y++] = msv; } } for (int x = g_numinternalsaves-1; x >= 0; --x) { char const * const path = g_internalsaves[x].brief.path; int const pathlen = Bstrlen(path); if (pathlen < 12) continue; char const * const fn = path + (pathlen-12); if (fn[0] == 's' && fn[1] == 'a' && fn[2] == 'v' && fn[3] == 'e' && isdigit(fn[4]) && isdigit(fn[5]) && isdigit(fn[6]) && isdigit(fn[7])) { char number[5]; memcpy(number, fn+4, 4); number[4] = '\0'; savecounter.count = Batoi(number)+1; break; } } } void ReadSaveGameHeaders(void) { ReadSaveGameHeaders_Internal(); if (!ud.autosavedeletion) return; bool didDelete = false; int numautosaves = 0; for (int x = 0; x < g_nummenusaves; ++x) { menusave_t & msv = g_menusaves[x]; if (!msv.isAutoSave) continue; if (numautosaves >= ud.maxautosaves) { G_DeleteSave(msv.brief); didDelete = true; } ++numautosaves; } if (didDelete) ReadSaveGameHeaders_Internal(); } int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh) { buildvfs_kfd fil = kopen4loadfrommod(fn, 0); if (fil == buildvfs_kfd_invalid) return -1; int32_t i = sv_loadheader(fil, 0, saveh); if (i < 0) goto corrupt; int32_t screenshotofs; if (kread(fil, &screenshotofs, 4) != 4) goto corrupt; walock[TILE_LOADSHOT] = 255; if (waloff[TILE_LOADSHOT] == 0) cacheAllocateBlock(&waloff[TILE_LOADSHOT], 320*200, &walock[TILE_LOADSHOT]); tilesiz[TILE_LOADSHOT].x = 200; tilesiz[TILE_LOADSHOT].y = 320; if (screenshotofs) { if (kdfread_LZ4((char *)waloff[TILE_LOADSHOT], 320, 200, fil) != 200) { OSD_Printf("G_LoadSaveHeaderNew(): failed reading screenshot in \"%s\"\n", fn); goto corrupt; } #if 0 // debug code to dump the screenshot char scrbuf[BMAX_PATH]; if (G_ModDirSnprintf(scrbuf, sizeof(scrbuf), "%s.raw", fn) == 0) { buildvfs_FILE scrfil = buildvfs_fopen_write(scrbuf); buildvfs_fwrite((char *)waloff[TILE_LOADSHOT], 320, 200, scrfil); buildvfs_fclose(scrfil); } #endif } else { Bmemset((char *)waloff[TILE_LOADSHOT], 0, 320*200); } tileInvalidate(TILE_LOADSHOT, 0, 255); kclose(fil); return 0; corrupt: kclose(fil); return 1; } static void sv_postudload(); // hack static int different_user_map; #include "sjson.h" // XXX: keyboard input 'blocked' after load fail? (at least ESC?) int32_t G_LoadPlayer(savebrief_t & sv) { if (sv.isExt) { int volume = -1; int level = -1; int skill = -1; buildvfs_kfd const fil = kopen4loadfrommod(sv.path, 0); if (fil != buildvfs_kfd_invalid) { savehead_t h; int status = sv_loadheader(fil, 0, &h); if (status >= 0) { volume = h.volnum; level = h.levnum; skill = h.skill; } kclose(fil); } char extfn[BMAX_PATH]; snprintf(extfn, ARRAY_SIZE(extfn), "%s.ext", sv.path); buildvfs_kfd extfil = kopen4loadfrommod(extfn, 0); if (extfil == buildvfs_kfd_invalid) { return -1; } int32_t len = kfilelength(extfil); auto text = (char *)Xmalloc(len+1); text[len] = '\0'; if (kread_and_test(extfil, text, len)) { kclose(extfil); Xfree(text); return -1; } kclose(extfil); sjson_context * ctx = sjson_create_context(0, 0, NULL); sjson_node * root = sjson_decode(ctx, text); Xfree(text); if (volume == -1) volume = sjson_get_int(root, "volume", volume); if (level == -1) level = sjson_get_int(root, "level", level); if (skill == -1) skill = sjson_get_int(root, "skill", skill); if (volume == -1 || level == -1 || skill == -1) { sjson_destroy_context(ctx); return -1; } sjson_node * players = sjson_find_member(root, "players"); int numplayers = sjson_child_count(players); if (numplayers != ud.multimode) { P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps); sjson_destroy_context(ctx); return 1; } ud.returnvar[0] = level; volume = VM_OnEventWithReturn(EVENT_VALIDATESTART, g_player[myconnectindex].ps->i, myconnectindex, volume); level = ud.returnvar[0]; { // CODEDUP from non-isExt branch, with simplifying assumptions VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek); ud.multimode = numplayers; Net_WaitForServer(); FX_StopAllSounds(); S_ClearSoundLocks(); ud.m_volume_number = volume; ud.m_level_number = level; ud.m_player_skill = skill; boardfilename[0] = '\0'; int const mapIdx = volume*MAXLEVELS + level; if (boardfilename[0]) Bstrcpy(currentboardfilename, boardfilename); else if (g_mapInfo[mapIdx].filename) Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); if (currentboardfilename[0]) { artSetupMapArt(currentboardfilename); append_ext_UNSAFE(currentboardfilename, ".mhk"); engineLoadMHK(currentboardfilename); } currentboardfilename[0] = '\0'; // G_NewGame_EnterLevel(); } { // CODEDUP from G_NewGame auto & p0 = *g_player[0].ps; ready2send = 0; ud.from_bonus = 0; ud.last_level = -1; ud.level_number = level; ud.player_skill = skill; ud.secretlevel = 0; ud.skill_voice = -1; ud.volume_number = volume; g_lastAutoSaveArbitraryID = -1; #ifdef EDUKE32_TOUCH_DEVICES p0.zoom = 360; #else p0.zoom = 768; #endif p0.gm = 0; Menu_Close(0); #if !defined LUNATIC Gv_ResetVars(); Gv_InitWeaponPointers(); Gv_RefreshPointers(); #endif Gv_ResetSystemDefaults(); for (int i=0; i < (MAXVOLUMES*MAXLEVELS); i++) G_FreeMapState(i); if (ud.m_coop != 1) p0.last_weapon = -1; display_mirror = 0; } int p = 0; for (sjson_node * player = sjson_first_child(players); player != nullptr; player = player->next) { playerdata_t * playerData = &g_player[p]; DukePlayer_t * ps = playerData->ps; auto pSprite = &sprite[ps->i]; pSprite->extra = sjson_get_int(player, "extra", -1); ps->max_player_health = sjson_get_int(player, "max_player_health", -1); sjson_node * gotweapon = sjson_find_member(player, "gotweapon"); int w_end = min(MAX_WEAPONS, sjson_child_count(gotweapon)); ps->gotweapon = 0; for (int w = 0; w < w_end; ++w) { sjson_node * ele = sjson_find_element(gotweapon, w); if (ele->tag == SJSON_BOOL && ele->bool_) ps->gotweapon |= 1<ammo_amount, MAX_WEAPONS, player, "ammo_amount"); /* bool flag_max_ammo_amount = */ sjson_get_int16s(ps->max_ammo_amount, MAX_WEAPONS, player, "max_ammo_amount"); /* bool flag_inv_amount = */ sjson_get_int16s(ps->inv_amount, GET_MAX, player, "inv_amount"); ps->max_shield_amount = sjson_get_int(player, "max_shield_amount", -1); ps->curr_weapon = sjson_get_int(player, "curr_weapon", -1); ps->subweapon = sjson_get_int(player, "subweapon", -1); ps->inven_icon = sjson_get_int(player, "inven_icon", -1); sjson_node * vars = sjson_find_member(player, "vars"); for (int j=0; ji, p); } ++p; } { sjson_node * vars = sjson_find_member(root, "vars"); for (int j=0; ji, screenpeek); return 0; } buildvfs_kfd const fil = kopen4loadfrommod(sv.path, 0); if (fil == buildvfs_kfd_invalid) return -1; ready2send = 0; savehead_t h; int status = sv_loadheader(fil, 0, &h); if (status < 0 || h.numplayers != ud.multimode) { if (status == -4 || status == -3 || status == 1) P_DoQuote(QUOTE_SAVE_BAD_VERSION, g_player[myconnectindex].ps); else if (h.numplayers != ud.multimode) P_DoQuote(QUOTE_SAVE_BAD_PLAYERS, g_player[myconnectindex].ps); kclose(fil); ototalclock = totalclock; ready2send = 1; return 1; } VM_OnEvent(EVENT_PRELOADGAME, g_player[screenpeek].ps->i, screenpeek); // some setup first ud.multimode = h.numplayers; if (numplayers > 1) { pub = NUMPAGES; pus = NUMPAGES; G_UpdateScreenArea(); G_DrawBackground(); menutext_center(100, "Loading..."); videoNextPage(); } Net_WaitForServer(); FX_StopAllSounds(); S_ClearSoundLocks(); // non-"m_" fields will be loaded from svgm_udnetw ud.m_volume_number = h.volnum; ud.m_level_number = h.levnum; ud.m_player_skill = h.skill; // NOTE: Bmemcpy needed for SAVEGAME_MUSIC. EDUKE32_STATIC_ASSERT(sizeof(boardfilename) == sizeof(h.boardfn)); different_user_map = Bstrcmp(boardfilename, h.boardfn); Bmemcpy(boardfilename, h.boardfn, sizeof(boardfilename)); int const mapIdx = h.volnum*MAXLEVELS + h.levnum; if (boardfilename[0]) Bstrcpy(currentboardfilename, boardfilename); else if (g_mapInfo[mapIdx].filename) Bstrcpy(currentboardfilename, g_mapInfo[mapIdx].filename); if (currentboardfilename[0]) { artSetupMapArt(currentboardfilename); append_ext_UNSAFE(currentboardfilename, ".mhk"); engineLoadMHK(currentboardfilename); } Bmemcpy(currentboardfilename, boardfilename, BMAX_PATH); if (status == 2) G_NewGame_EnterLevel(); else if ((status = sv_loadsnapshot(fil, 0, &h))) // read the rest... { // in theory, we could load into an initial dump first and trivially // recover if things go wrong... Bsprintf(tempbuf, "Loading save game file \"%s\" failed (code %d), cannot recover.", sv.path, status); G_GameExit(tempbuf); } sv_postudload(); // ud.m_XXX = ud.XXX VM_OnEvent(EVENT_LOADGAME, g_player[screenpeek].ps->i, screenpeek); kclose(fil); return 0; } ////////// TIMER SAVING/RESTORING ////////// static struct { int32_t totalclock, totalclocklock; // engine int32_t ototalclock, lockclock; // game } g_timers; static void G_SaveTimers(void) { g_timers.totalclock = totalclock; g_timers.totalclocklock = totalclocklock; g_timers.ototalclock = ototalclock; g_timers.lockclock = lockclock; } static void G_RestoreTimers(void) { timerUpdate(); totalclock = g_timers.totalclock; totalclocklock = g_timers.totalclocklock; ototalclock = g_timers.ototalclock; lockclock = g_timers.lockclock; } ////////// void G_DeleteSave(savebrief_t const & sv) { if (!sv.isValid()) return; char temp[BMAX_PATH]; if (G_ModDirSnprintf(temp, sizeof(temp), "%s", sv.path)) { OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path); return; } buildvfs_unlink(temp); Bstrcat(temp, ".ext"); buildvfs_unlink(temp); } void G_DeleteOldSaves(void) { ReadSaveGameHeaders(); for (int x = 0; x < g_numinternalsaves; ++x) { menusave_t const & msv = g_internalsaves[x]; if (msv.isOldVer || msv.isUnreadable) G_DeleteSave(msv.brief); } } uint16_t G_CountOldSaves(void) { ReadSaveGameHeaders(); int bad = 0; for (int x = 0; x < g_numinternalsaves; ++x) { menusave_t const & msv = g_internalsaves[x]; if (msv.isOldVer || msv.isUnreadable) ++bad; } return bad; } int32_t G_SavePlayer(savebrief_t & sv, bool isAutoSave) { #ifdef __ANDROID__ G_SavePalette(); #endif G_SaveTimers(); Net_WaitForServer(); ready2send = 0; char fn[BMAX_PATH]; errno = 0; buildvfs_FILE fil; if (sv.isValid()) { if (G_ModDirSnprintf(fn, sizeof(fn), "%s", sv.path)) { OSD_Printf("G_SavePlayer: file name \"%s\" too long\n", sv.path); goto saveproblem; } fil = buildvfs_fopen_write(fn); } else { static char const SaveName[] = "save0000.esv"; int const len = G_ModDirSnprintfLite(fn, ARRAY_SIZE(fn), SaveName); if (len >= ARRAY_SSIZE(fn)-1) { OSD_Printf("G_SavePlayer: could not form automatic save path\n"); goto saveproblem; } char * zeros = fn + (len-8); fil = savecounter.opennextfile(fn, zeros); savecounter.count++; // don't copy the mod dir into sv.path Bstrcpy(sv.path, fn + (len-(ARRAY_SIZE(SaveName)-1))); } if (!fil) { OSD_Printf("G_SavePlayer: failed opening \"%s\" for writing: %s\n", fn, strerror(errno)); goto saveproblem; } sv.isExt = 0; // temporary hack ud.user_map = G_HaveUserMap(); #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) polymer_resetlights(); #endif VM_OnEvent(EVENT_SAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); portableBackupSave(sv.path, sv.name, ud.last_stateless_volume, ud.last_stateless_level); // SAVE! sv_saveandmakesnapshot(fil, sv.name, 0, 0, 0, 0, isAutoSave); buildvfs_fclose(fil); if (!g_netServer && ud.multimode < 2) { OSD_Printf("Saved: %s\n", fn); #ifdef LUNATIC if (!g_savedOK) Bstrcpy(apStrings[QUOTE_RESERVED4], "^10Failed Saving Game"); else #endif Bstrcpy(apStrings[QUOTE_RESERVED4], "Game Saved"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); } ready2send = 1; Net_WaitForServer(); G_RestoreTimers(); ototalclock = totalclock; VM_OnEvent(EVENT_POSTSAVEGAME, g_player[myconnectindex].ps->i, myconnectindex); return 0; saveproblem: ready2send = 1; Net_WaitForServer(); G_RestoreTimers(); ototalclock = totalclock; return -1; } int32_t G_LoadPlayerMaybeMulti(savebrief_t & sv) { if (g_netServer || ud.multimode > 1) { Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Loading Not Yet Supported"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); // g_player[myconnectindex].ps->gm = MODE_GAME; return 127; } else { int32_t c = G_LoadPlayer(sv); if (c == 0) g_player[myconnectindex].ps->gm = MODE_GAME; return c; } } void G_SavePlayerMaybeMulti(savebrief_t & sv, bool isAutoSave) { CONFIG_WriteSetup(2); if (g_netServer || ud.multimode > 1) { Bstrcpy(apStrings[QUOTE_RESERVED4], "Multiplayer Saving Not Yet Supported"); P_DoQuote(QUOTE_RESERVED4, g_player[myconnectindex].ps); } else { G_SavePlayer(sv, isAutoSave); } } ////////// GENERIC SAVING/LOADING SYSTEM ////////// typedef struct dataspec_ { uint32_t flags; void * const ptr; uint32_t size; intptr_t cnt; } dataspec_t; typedef struct dataspec_gv_ { uint32_t flags; void * ptr; uint32_t size; intptr_t cnt; } dataspec_gv_t; #define SV_DEFAULTCOMPRTHRES 8 static uint8_t savegame_diffcompress; // 0:none, 1:Ken's LZW in cache1d.c static uint8_t savegame_comprthres; #define DS_DYNAMIC 1 // dereference .ptr one more time #define DS_STRING 2 #define DS_CMP 4 // 8 #define DS_CNT(x) ((sizeof(x))<<3) // .cnt is pointer to... #define DS_CNT16 16 #define DS_CNT32 32 #define DS_CNTMASK (8|DS_CNT16|DS_CNT32|64) // 64 #define DS_LOADFN 128 // .ptr is function that is run when loading #define DS_SAVEFN 256 // .ptr is function that is run when saving #define DS_NOCHK 1024 // don't check for diffs (and don't write out in dump) since assumed constant throughout demo #define DS_PROTECTFN 512 #define DS_END (0x70000000) static int32_t ds_getcnt(const dataspec_t *spec) { int cnt = -1; switch (spec->flags & DS_CNTMASK) { case 0: cnt = spec->cnt; break; case DS_CNT16: cnt = *((int16_t *)spec->cnt); break; case DS_CNT32: cnt = *((int32_t *)spec->cnt); break; } return cnt; } static inline void ds_get(const dataspec_t *spec, void **ptr, int32_t *cnt) { *cnt = ds_getcnt(spec); *ptr = (spec->flags & DS_DYNAMIC) ? *((void **)spec->ptr) : spec->ptr; } // write state to file and/or to dump static uint8_t *writespecdata(const dataspec_t *spec, buildvfs_FILE fil, uint8_t *dump) { for (; spec->flags != DS_END; spec++) { if (spec->flags & (DS_SAVEFN|DS_LOADFN)) { if (spec->flags & DS_SAVEFN) (*(void (*)(void))spec->ptr)(); continue; } if (!fil && (spec->flags & (DS_NOCHK|DS_CMP|DS_STRING))) continue; else if (spec->flags & DS_STRING) { buildvfs_fwrite(spec->ptr, Bstrlen((const char *)spec->ptr), 1, fil); // not null-terminated! continue; } void * ptr; int32_t cnt; ds_get(spec, &ptr, &cnt); if (cnt < 0) { OSD_Printf("wsd: cnt=%d, f=0x%x.\n", cnt, spec->flags); continue; } if (!ptr || !cnt) continue; if (fil) { if ((spec->flags & DS_CMP) || ((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres)) buildvfs_fwrite(ptr, spec->size, cnt, fil); else dfwrite_LZ4((void *)ptr, spec->size, cnt, fil); } if (dump && (spec->flags & (DS_NOCHK|DS_CMP)) == 0) { Bmemcpy(dump, ptr, spec->size * cnt); dump += spec->size * cnt; } } return dump; } // let havedump=dumpvar&&*dumpvar // (fil>=0 && havedump): first restore dump from file, then restore state from dump // (fil<0 && havedump): only restore state from dump // (fil>=0 && !havedump): only restore state from file static int32_t readspecdata(const dataspec_t *spec, buildvfs_kfd fil, uint8_t **dumpvar) { uint8_t * dump = dumpvar ? *dumpvar : NULL; auto const sptr = spec; for (; spec->flags != DS_END; spec++) { if (fil == buildvfs_kfd_invalid && spec->flags & (DS_NOCHK|DS_STRING|DS_CMP)) // we're updating continue; if (spec->flags & (DS_LOADFN|DS_SAVEFN)) { if (spec->flags & DS_LOADFN) (*(void (*)())spec->ptr)(); continue; } if (spec->flags & (DS_STRING|DS_CMP)) // DS_STRING and DS_CMP is for static data only { static char cmpstrbuf[32]; int const siz = (spec->flags & DS_STRING) ? Bstrlen((const char *)spec->ptr) : spec->size * spec->cnt; int const ksiz = kread(fil, cmpstrbuf, siz); if (ksiz != siz || Bmemcmp(spec->ptr, cmpstrbuf, siz)) { OSD_Printf("rsd: spec=%s, idx=%d:\n", (char *)sptr->ptr, (int32_t)(spec-sptr)); if (ksiz!=siz) OSD_Printf(" kread returned %d, expected %d.\n", ksiz, siz); else OSD_Printf(" sp->ptr and cmpstrbuf not identical!\n"); return -1; } continue; } void * ptr; int32_t cnt; ds_get(spec, &ptr, &cnt); if (cnt < 0) { OSD_Printf("rsd: cnt<0... wtf?\n"); return -1; } if (!ptr || !cnt) continue; if (fil != buildvfs_kfd_invalid) { auto const mem = (dump && (spec->flags & DS_NOCHK) == 0) ? dump : (uint8_t *)ptr; bool const comp = !((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres); int const siz = comp ? cnt : cnt * spec->size; int const ksiz = comp ? kdfread_LZ4(mem, spec->size, siz, fil) : kread(fil, mem, siz); if (ksiz != siz) { OSD_Printf("rsd: spec=%s, idx=%d, mem=%p\n", (char *)sptr->ptr, (int32_t)(spec - sptr), mem); OSD_Printf(" (%s): read %d, expected %d!\n", ((spec->flags & DS_CNTMASK) == 0 && spec->size * cnt <= savegame_comprthres) ? "uncompressed" : "compressed", ksiz, siz); if (ksiz == -1) OSD_Printf(" read: %s\n", strerror(errno)); return -1; } } if (dump && (spec->flags & DS_NOCHK) == 0) { Bmemcpy(ptr, dump, spec->size * cnt); dump += spec->size * cnt; } } if (dumpvar) *dumpvar = dump; return 0; } #define UINT(bits) uint##bits##_t #define BYTES(bits) (bits>>3) #define VAL(bits,p) (*(UINT(bits) const *)(p)) #define WVAL(bits,p) (*(UINT(bits) *)(p)) static void docmpsd(const void *ptr, void *dump, uint32_t size, uint32_t cnt, uint8_t **diffvar) { uint8_t *retdiff = *diffvar; // Hail to the C preprocessor, baby! #define CPSINGLEVAL(Datbits) \ if (VAL(Datbits, ptr) != VAL(Datbits, dump)) \ { \ WVAL(Datbits, retdiff) = WVAL(Datbits, dump) = VAL(Datbits, ptr); \ *diffvar = retdiff + BYTES(Datbits); \ } if (cnt == 1) switch (size) { case 8: CPSINGLEVAL(64); return; case 4: CPSINGLEVAL(32); return; case 2: CPSINGLEVAL(16); return; case 1: CPSINGLEVAL(8); return; } #define CPELTS(Idxbits, Datbits) \ do \ { \ for (int i = 0; i < nelts; i++) \ { \ if (*p != *op) \ { \ *op = *p; \ WVAL(Idxbits, retdiff) = i; \ retdiff += BYTES(Idxbits); \ WVAL(Datbits, retdiff) = *p; \ retdiff += BYTES(Datbits); \ } \ p++; \ op++; \ } \ WVAL(Idxbits, retdiff) = -1; \ retdiff += BYTES(Idxbits); \ } while (0) #define CPDATA(Datbits) \ do \ { \ auto p = (UINT(Datbits) const *)ptr; \ auto op = (UINT(Datbits) *)dump; \ int nelts = tabledivide32_noinline(size * cnt, BYTES(Datbits)); \ if (nelts > 65536) \ CPELTS(32, Datbits); \ else if (nelts > 256) \ CPELTS(16, Datbits); \ else \ CPELTS(8, Datbits); \ } while (0) if (size == 8) CPDATA(64); else if ((size & 3) == 0) CPDATA(32); else if ((size & 1) == 0) CPDATA(16); else CPDATA(8); *diffvar = retdiff; #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } // get the number of elements to be monitored for changes static int32_t getnumvar(const dataspec_t *spec) { int n = 0; for (; spec->flags != DS_END; spec++) if (spec->flags & (DS_STRING|DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN)) ++n; return n; } // update dump at *dumpvar with new state and write diff to *diffvar static void cmpspecdata(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { uint8_t * dump = *dumpvar; uint8_t * diff = *diffvar; int nbytes = (getnumvar(spec) + 7) >> 3; int const slen = Bstrlen((const char *)spec->ptr); Bmemcpy(diff, spec->ptr, slen); diff += slen; while (nbytes--) *(diff++) = 0; // the bitmap of indices which elements of spec have changed go here int eltnum = 0; for (spec++; spec->flags!=DS_END; spec++) { if ((spec->flags&(DS_NOCHK|DS_STRING|DS_CMP))) continue; if (spec->flags&(DS_LOADFN|DS_SAVEFN)) { if ((spec->flags&(DS_PROTECTFN))==0) (*(void (*)())spec->ptr)(); continue; } void * ptr; int32_t cnt; ds_get(spec, &ptr, &cnt); if (cnt < 0) { OSD_Printf("csd: cnt=%d, f=0x%x\n", cnt, spec->flags); continue; } uint8_t * const tmptr = diff; docmpsd(ptr, dump, spec->size, cnt, &diff); if (diff != tmptr) (*diffvar + slen)[eltnum>>3] |= 1<<(eltnum&7); dump += spec->size*cnt; eltnum++; } *diffvar = diff; *dumpvar = dump; } #define VALOFS(bits,p,ofs) (*(((UINT(bits) *)(p)) + (ofs))) // apply diff to dump, not to state! state is restored from dump afterwards. static int32_t applydiff(const dataspec_t *spec, uint8_t **dumpvar, uint8_t **diffvar) { uint8_t * dump = *dumpvar; uint8_t * diff = *diffvar; int const nbytes = (getnumvar(spec)+7)>>3; int const slen = Bstrlen((const char *)spec->ptr); if (Bmemcmp(diff, spec->ptr, slen)) // check STRING magic (sync check) return 1; diff += slen+nbytes; int eltnum = -1; for (spec++; spec->flags != DS_END; spec++) { if ((spec->flags & (DS_NOCHK|DS_STRING|DS_CMP|DS_LOADFN|DS_SAVEFN))) continue; int const cnt = ds_getcnt(spec); if (cnt < 0) return 1; eltnum++; if (((*diffvar+slen)[eltnum>>3] & pow2char[eltnum&7]) == 0) { dump += spec->size * cnt; continue; } // ---------- #define CPSINGLEVAL(Datbits) \ WVAL(Datbits, dump) = VAL(Datbits, diff); \ diff += BYTES(Datbits); \ dump += BYTES(Datbits) if (cnt == 1) { switch (spec->size) { case 8: CPSINGLEVAL(64); continue; case 4: CPSINGLEVAL(32); continue; case 2: CPSINGLEVAL(16); continue; case 1: CPSINGLEVAL(8); continue; } } #define CPELTS(Idxbits, Datbits) \ do \ { \ UINT(Idxbits) idx; \ goto readidx_##Idxbits##_##Datbits; \ do \ { \ VALOFS(Datbits, dump, idx) = VAL(Datbits, diff); \ diff += BYTES(Datbits); \ readidx_##Idxbits##_##Datbits: \ idx = VAL(Idxbits, diff); \ diff += BYTES(Idxbits); \ } while ((int##Idxbits##_t)idx != -1); \ } while (0) #define CPDATA(Datbits) \ do \ { \ int const elts = tabledivide32_noinline(spec->size * cnt, BYTES(Datbits)); \ if (elts > 65536) \ CPELTS(32, Datbits); \ else if (elts > 256) \ CPELTS(16, Datbits); \ else \ CPELTS(8, Datbits); \ } while (0) if (spec->size == 8) CPDATA(64); else if ((spec->size & 3) == 0) CPDATA(32); else if ((spec->size & 1) == 0) CPDATA(16); else CPDATA(8); dump += spec->size * cnt; // ---------- #undef CPELTS #undef CPSINGLEVAL #undef CPDATA } *diffvar = diff; *dumpvar = dump; return 0; } #undef VAL #undef VALOFS #undef BYTES #undef UINT // calculate size needed for dump static uint32_t calcsz(const dataspec_t *spec) { uint32_t dasiz = 0; for (; spec->flags != DS_END; spec++) { // DS_STRINGs are used as sync checks in the diffs but not in the dump if ((spec->flags & (DS_CMP|DS_NOCHK|DS_SAVEFN|DS_LOADFN|DS_STRING))) continue; int const cnt = ds_getcnt(spec); if (cnt <= 0) continue; dasiz += cnt * spec->size; } return dasiz; } #ifdef USE_OPENGL static void sv_prespriteextsave(); static void sv_postspriteext(); #endif #if defined LUNATIC // Recreate Lua state. // XXX: It may matter a great deal when this is run from if the Lua code refers // to C-side data at file scope. Such usage is strongly discouraged though. static void sv_create_lua_state(void) { El_CreateGameState(); G_PostCreateGameState(); } #endif static void sv_postactordata(); static void sv_preanimateptrsave(); static void sv_postanimateptr(); static void sv_prequote(); static void sv_quotesave(); static void sv_quoteload(); static void sv_prequoteredef(); static void sv_quoteredefsave(); static void sv_quoteredefload(); static void sv_postquoteredef(); static void sv_restsave(); static void sv_restload(); static void sv_preprojectilesave(); static void sv_postprojectilesave(); static void sv_preprojectileload(); static void sv_postprojectileload(); static projectile_t *savegame_projectiledata; static uint8_t savegame_projectiles[MAXTILES >> 3]; static int32_t savegame_projectilecnt = 0; #define SVARDATALEN \ ((sizeof(g_player[0].user_name)+sizeof(g_player[0].pcolor)+sizeof(g_player[0].pteam) \ +sizeof(g_player[0].frags)+sizeof(DukePlayer_t))*MAXPLAYERS) static uint8_t savegame_quotedef[MAXQUOTES >> 3]; static char (*savegame_quotes)[MAXQUOTELEN]; static char (*savegame_quoteredefs)[MAXQUOTELEN]; static uint8_t savegame_restdata[SVARDATALEN]; static char svgm_udnetw_string [] = "blK:udnt"; static const dataspec_t svgm_udnetw[] = { { DS_STRING, (void *)svgm_udnetw_string, 0, 1 }, { 0, &ud.multimode, sizeof(ud.multimode), 1 }, { 0, &g_playerSpawnCnt, sizeof(g_playerSpawnCnt), 1 }, { 0, &g_playerSpawnPoints, sizeof(g_playerSpawnPoints), 1 }, { DS_NOCHK, &ud.volume_number, sizeof(ud.volume_number), 1 }, { DS_NOCHK, &ud.level_number, sizeof(ud.level_number), 1 }, { DS_NOCHK, &ud.user_map, sizeof(ud.user_map), 1 }, { DS_NOCHK, &ud.player_skill, sizeof(ud.player_skill), 1 }, { DS_NOCHK, &ud.music_episode, sizeof(ud.music_episode), 1 }, { DS_NOCHK, &ud.music_level, sizeof(ud.music_level), 1 }, { DS_NOCHK, &ud.from_bonus, sizeof(ud.from_bonus), 1 }, { DS_NOCHK, &ud.secretlevel, sizeof(ud.secretlevel), 1 }, { DS_NOCHK, &ud.respawn_monsters, sizeof(ud.respawn_monsters), 1 }, { DS_NOCHK, &ud.respawn_items, sizeof(ud.respawn_items), 1 }, { DS_NOCHK, &ud.respawn_inventory, sizeof(ud.respawn_inventory), 1 }, { 0, &ud.god, sizeof(ud.god), 1 }, { 0, &ud.auto_run, sizeof(ud.auto_run), 1 }, // { DS_NOCHK, &ud.crosshair, sizeof(ud.crosshair), 1 }, { DS_NOCHK, &ud.monsters_off, sizeof(ud.monsters_off), 1 }, { DS_NOCHK, &ud.last_level, sizeof(ud.last_level), 1 }, { 0, &ud.eog, sizeof(ud.eog), 1 }, { DS_NOCHK, &ud.coop, sizeof(ud.coop), 1 }, { DS_NOCHK, &ud.marker, sizeof(ud.marker), 1 }, { DS_NOCHK, &ud.ffire, sizeof(ud.ffire), 1 }, { DS_NOCHK, &ud.noexits, sizeof(ud.noexits), 1 }, { DS_NOCHK, &ud.playerai, sizeof(ud.playerai), 1 }, { 0, &ud.pause_on, sizeof(ud.pause_on), 1 }, { DS_NOCHK, ¤tboardfilename[0], BMAX_PATH, 1 }, // { DS_LOADFN, (void *)&sv_postudload, 0, 1 }, { 0, connectpoint2, sizeof(connectpoint2), 1 }, { 0, &randomseed, sizeof(randomseed), 1 }, { 0, &g_globalRandom, sizeof(g_globalRandom), 1 }, #ifdef LUNATIC // Save game tic count for Lunatic because it is exposed to userland. See // test/helixspawner.lua for an example. { 0, &g_moveThingsCount, sizeof(g_moveThingsCount), 1 }, #endif // { 0, &lockclock_dummy, sizeof(lockclock), 1 }, { DS_END, 0, 0, 0 } }; #if !defined DEBUG_MAIN_ARRAYS # define DS_MAINAR DS_DYNAMIC #else # define DS_MAINAR 0 #endif static char svgm_secwsp_string [] = "blK:swsp"; static const dataspec_t svgm_secwsp[] = { { DS_STRING, (void *)svgm_secwsp_string, 0, 1 }, { DS_NOCHK, &numwalls, sizeof(numwalls), 1 }, { DS_MAINAR|DS_CNT(numwalls), &wall, sizeof(walltype), (intptr_t)&numwalls }, { DS_NOCHK, &numsectors, sizeof(numsectors), 1 }, { DS_MAINAR|DS_CNT(numsectors), §or, sizeof(sectortype), (intptr_t)&numsectors }, { DS_MAINAR, &sprite, sizeof(spritetype), MAXSPRITES }, #ifdef YAX_ENABLE { DS_NOCHK, &numyaxbunches, sizeof(numyaxbunches), 1 }, # if !defined NEW_MAP_FORMAT { DS_CNT(numsectors), yax_bunchnum, sizeof(yax_bunchnum[0]), (intptr_t)&numsectors }, { DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls }, # endif { DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 }, #endif { 0, &Numsprites, sizeof(Numsprites), 1 }, { 0, &tailspritefree, sizeof(tailspritefree), 1 }, { 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 }, { 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES }, { 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES }, { 0, &headspritestat[0], sizeof(headspritestat[0]), MAXSTATUS+1 }, { 0, &prevspritestat[0], sizeof(prevspritestat[0]), MAXSPRITES }, { 0, &nextspritestat[0], sizeof(nextspritestat[0]), MAXSPRITES }, #ifdef USE_OPENGL { DS_SAVEFN, (void *)&sv_prespriteextsave, 0, 1 }, #endif { DS_MAINAR, &spriteext, sizeof(spriteext_t), MAXSPRITES }, #ifndef NEW_MAP_FORMAT { DS_MAINAR, &wallext, sizeof(wallext_t), MAXWALLS }, #endif #ifdef USE_OPENGL { DS_SAVEFN|DS_LOADFN, (void *)&sv_postspriteext, 0, 1 }, #endif { DS_NOCHK, &g_cyclerCnt, sizeof(g_cyclerCnt), 1 }, { DS_CNT(g_cyclerCnt), &g_cyclers[0][0], sizeof(g_cyclers[0]), (intptr_t)&g_cyclerCnt }, { DS_NOCHK, &g_animWallCnt, sizeof(g_animWallCnt), 1 }, { DS_CNT(g_animWallCnt), &animwall, sizeof(animwall[0]), (intptr_t)&g_animWallCnt }, { DS_NOCHK, &g_mirrorCount, sizeof(g_mirrorCount), 1 }, { DS_NOCHK, &g_mirrorWall[0], sizeof(g_mirrorWall[0]), ARRAY_SIZE(g_mirrorWall) }, { DS_NOCHK, &g_mirrorSector[0], sizeof(g_mirrorSector[0]), ARRAY_SIZE(g_mirrorSector) }, // projectiles { 0, &SpriteProjectile[0], sizeof(projectile_t), MAXSPRITES }, { 0, &everyothertime, sizeof(everyothertime), 1 }, { DS_END, 0, 0, 0 } }; static char svgm_script_string [] = "blK:scri"; static const dataspec_t svgm_script[] = { { DS_STRING, (void *)svgm_script_string, 0, 1 }, { DS_SAVEFN, (void *) &sv_preprojectilesave, 0, 1 }, { 0, savegame_projectiles, sizeof(uint8_t), MAXTILES >> 3 }, { DS_LOADFN, (void *) &sv_preprojectileload, 0, 1 }, { DS_DYNAMIC|DS_CNT(savegame_projectilecnt), &savegame_projectiledata, sizeof(projectile_t), (intptr_t)&savegame_projectilecnt }, { DS_SAVEFN, (void *) &sv_postprojectilesave, 0, 1 }, { DS_LOADFN, (void *) &sv_postprojectileload, 0, 1 }, { 0, &actor[0], sizeof(actor_t), MAXSPRITES }, { DS_SAVEFN|DS_LOADFN, (void *)&sv_postactordata, 0, 1 }, #if defined LUNATIC { DS_LOADFN|DS_NOCHK, (void *)&sv_create_lua_state, 0, 1 }, #endif { DS_END, 0, 0, 0 } }; static char svgm_anmisc_string [] = "blK:anms"; static char svgm_end_string [] = "savegame_end"; static const dataspec_t svgm_anmisc[] = { { DS_STRING, (void *)svgm_anmisc_string, 0, 1 }, { 0, &g_animateCnt, sizeof(g_animateCnt), 1 }, { 0, &g_animateSect[0], sizeof(g_animateSect[0]), MAXANIMATES }, { 0, &g_animateGoal[0], sizeof(g_animateGoal[0]), MAXANIMATES }, { 0, &g_animateVel[0], sizeof(g_animateVel[0]), MAXANIMATES }, { DS_SAVEFN, (void *)&sv_preanimateptrsave, 0, 1 }, { 0, &g_animatePtr[0], sizeof(g_animatePtr[0]), MAXANIMATES }, { DS_SAVEFN|DS_LOADFN , (void *)&sv_postanimateptr, 0, 1 }, { 0, &g_curViewscreen, sizeof(g_curViewscreen), 1 }, { 0, &g_origins[0], sizeof(g_origins[0]), ARRAY_SIZE(g_origins) }, { 0, &g_spriteDeleteQueuePos, sizeof(g_spriteDeleteQueuePos), 1 }, { DS_NOCHK, &g_deleteQueueSize, sizeof(g_deleteQueueSize), 1 }, { DS_CNT(g_deleteQueueSize), &SpriteDeletionQueue[0], sizeof(int16_t), (intptr_t)&g_deleteQueueSize }, { 0, &show2dsector[0], sizeof(uint8_t), (MAXSECTORS+7)>>3 }, { DS_NOCHK, &g_cloudCnt, sizeof(g_cloudCnt), 1 }, { 0, &g_cloudSect[0], sizeof(g_cloudSect), 1 }, { 0, &g_cloudX, sizeof(g_cloudX), 1 }, { 0, &g_cloudY, sizeof(g_cloudY), 1 }, { 0, &g_pskyidx, sizeof(g_pskyidx), 1 }, // DS_NOCHK? { 0, &g_earthquakeTime, sizeof(g_earthquakeTime), 1 }, { DS_SAVEFN|DS_LOADFN|DS_NOCHK, (void *)sv_prequote, 0, 1 }, { DS_SAVEFN, (void *)&sv_quotesave, 0, 1 }, { DS_NOCHK, &savegame_quotedef, sizeof(savegame_quotedef), 1 }, // quotes can change during runtime, but new quote numbers cannot be allocated { DS_DYNAMIC, &savegame_quotes, MAXQUOTELEN, MAXQUOTES }, { DS_LOADFN, (void *)&sv_quoteload, 0, 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_prequoteredef, 0, 1 }, { DS_NOCHK|DS_SAVEFN, (void *)&sv_quoteredefsave, 0, 1 }, // quote redefinitions replace quotes at runtime, but cannot be changed after CON compilation { DS_NOCHK|DS_DYNAMIC|DS_CNT(g_numXStrings), &savegame_quoteredefs, MAXQUOTELEN, (intptr_t)&g_numXStrings }, { DS_NOCHK|DS_LOADFN, (void *)&sv_quoteredefload, 0, 1 }, { DS_NOCHK|DS_SAVEFN|DS_LOADFN, (void *)&sv_postquoteredef, 0, 1 }, #ifdef LUNATIC { 0, g_playerWeapon, sizeof(weapondata_t), MAXPLAYERS*MAX_WEAPONS }, #endif { DS_SAVEFN, (void *)&sv_restsave, 0, 1 }, { 0, savegame_restdata, 1, sizeof(savegame_restdata) }, // sz/cnt swapped for kdfread { DS_LOADFN, (void *)&sv_restload, 0, 1 }, { DS_STRING, (void *)svgm_end_string, 0, 1 }, { DS_END, 0, 0, 0 } }; #if !defined LUNATIC static dataspec_gv_t *svgm_vars=NULL; #endif static uint8_t *dosaveplayer2(buildvfs_FILE fil, uint8_t *mem); static int32_t doloadplayer2(buildvfs_kfd fil, uint8_t **memptr); static void postloadplayer(int32_t savegamep); // SVGM snapshot system static uint32_t svsnapsiz; static uint8_t *svsnapshot; static uint8_t *svinitsnap; static uint32_t svdiffsiz; static uint8_t *svdiff; #include "gamedef.h" #if !defined LUNATIC #define SV_SKIPMASK (/*GAMEVAR_SYSTEM|*/ GAMEVAR_READONLY | GAMEVAR_PTR_MASK | /*GAMEVAR_NORESET |*/ GAMEVAR_SPECIAL) static char svgm_vars_string [] = "blK:vars"; // setup gamevar data spec for snapshotting and diffing... gamevars must be loaded when called static void sv_makevarspec() { int vcnt = 0; for (int i = 0; i < g_gameVarCount; i++) vcnt += (aGameVars[i].flags & SV_SKIPMASK) ? 0 : 1; for (int i=0; i> 3; svgm_vars[vcnt].cnt = 1; // assumed constant throughout demo, i.e. no RESIZEARRAY } else { svgm_vars[vcnt].size = pValues == NULL ? 0 : sizeof(aGameArrays[0].pValues[0]); svgm_vars[vcnt].cnt = aGameArrays[i].size; // assumed constant throughout demo, i.e. no RESIZEARRAY } ++vcnt; } svgm_vars[vcnt].flags = DS_END; svgm_vars[vcnt].ptr = NULL; svgm_vars[vcnt].size = 0; svgm_vars[vcnt].cnt = 0; } #endif void sv_freemem() { DO_FREE_AND_NULL(svsnapshot); DO_FREE_AND_NULL(svinitsnap); DO_FREE_AND_NULL(svdiff); } static void SV_AllocSnap(int32_t allocinit) { sv_freemem(); svsnapshot = (uint8_t *)Xmalloc(svsnapsiz); if (allocinit) svinitsnap = (uint8_t *)Xmalloc(svsnapsiz); svdiffsiz = svsnapsiz; // theoretically it's less than could be needed in the worst case, but practically it's overkill svdiff = (uint8_t *)Xmalloc(svdiffsiz); } // make snapshot only if spot < 0 (demo) int32_t sv_saveandmakesnapshot(buildvfs_FILE fil, char const *name, int8_t spot, int8_t recdiffsp, int8_t diffcompress, int8_t synccompress, bool isAutoSave) { savehead_t h; // set a few savegame system globals savegame_comprthres = SV_DEFAULTCOMPRTHRES; savegame_diffcompress = diffcompress; // calculate total snapshot size #if !defined LUNATIC sv_makevarspec(); svsnapsiz = calcsz((const dataspec_t *)svgm_vars); #else svsnapsiz = 0; #endif svsnapsiz += calcsz(svgm_udnetw) + calcsz(svgm_secwsp) + calcsz(svgm_script) + calcsz(svgm_anmisc); // create header Bmemcpy(h.headerstr, "E32SAVEGAME", 11); h.majorver = SV_MAJOR_VER; h.minorver = SV_MINOR_VER; h.ptrsize = sizeof(intptr_t); if (isAutoSave) h.ptrsize |= 1u << 7u; h.bytever = BYTEVERSION; h.userbytever = ud.userbytever; h.scriptcrc = g_scriptcrc; h.comprthres = savegame_comprthres; h.recdiffsp = recdiffsp; h.diffcompress = savegame_diffcompress; h.synccompress = synccompress; h.reccnt = 0; h.snapsiz = svsnapsiz; // the following is kinda redundant, but we save it here to be able to quickly fetch // it in a savegame header read h.numplayers = ud.multimode; h.volnum = ud.volume_number; h.levnum = ud.level_number; h.skill = ud.player_skill; const uint32_t BSZ = sizeof(h.boardfn); EDUKE32_STATIC_ASSERT(BSZ == sizeof(currentboardfilename)); Bstrncpy(h.boardfn, currentboardfilename, BSZ); if (spot >= 0) { // savegame Bstrncpyz(h.savename, name, sizeof(h.savename)); #ifdef __ANDROID__ Bstrncpyz(h.volname, g_volumeNames[ud.volume_number], sizeof(h.volname)); Bstrncpyz(h.skillname, g_skillNames[ud.player_skill], sizeof(h.skillname)); #endif } else { // demo const time_t t = time(NULL); struct tm * st; Bstrncpyz(h.savename, "EDuke32 demo", sizeof(h.savename)); if (t>=0 && (st = localtime(&t))) Bsnprintf(h.savename, sizeof(h.savename), "Demo %04d%02d%02d %s", st->tm_year+1900, st->tm_mon+1, st->tm_mday, s_buildRev); } // write header buildvfs_fwrite(&h, sizeof(savehead_t), 1, fil); // for savegames, the file offset after the screenshot goes here; // for demos, we keep it 0 to signify that we didn't save one buildvfs_fwrite("\0\0\0\0", 4, 1, fil); if (spot >= 0 && waloff[TILE_SAVESHOT]) { int32_t ofs; // write the screenshot compressed dfwrite_LZ4((char *)waloff[TILE_SAVESHOT], 320, 200, fil); // write the current file offset right after the header ofs = buildvfs_ftell(fil); buildvfs_fseek_abs(fil, sizeof(savehead_t)); buildvfs_fwrite(&ofs, 4, 1, fil); buildvfs_fseek_abs(fil, ofs); } #ifdef DEBUGGINGAIDS OSD_Printf("sv_saveandmakesnapshot: snapshot size: %d bytes.\n", svsnapsiz); #endif if (spot >= 0) { // savegame dosaveplayer2(fil, NULL); #ifdef LUNATIC if (!g_savedOK) { OSD_Printf("sv_saveandmakesnapshot: failed serializing Lunatic gamevar \"%s\".\n", g_failedVarname); g_failedVarname = NULL; return 1; } #endif } else { // demo SV_AllocSnap(0); uint8_t * const p = dosaveplayer2(fil, svsnapshot); if (p != svsnapshot+svsnapsiz) { OSD_Printf("sv_saveandmakesnapshot: ptr-(snapshot end)=%d!\n", (int32_t)(p - (svsnapshot + svsnapsiz))); return 1; } } return 0; } // if file is not an EDuke32 savegame/demo, h->headerstr will be all zeros int32_t sv_loadheader(buildvfs_kfd fil, int32_t spot, savehead_t *h) { int32_t havedemo = (spot < 0); if (kread(fil, h, sizeof(savehead_t)) != sizeof(savehead_t)) { OSD_Printf("%s %d header corrupt.\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot); Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return -1; } if (Bmemcmp(h->headerstr, "E32SAVEGAME", 11) #if 1 && Bmemcmp(h->headerstr, "EDuke32SAVE", 11) #endif ) { char headerCstr[sizeof(h->headerstr) + 1]; Bmemcpy(headerCstr, h->headerstr, sizeof(h->headerstr)); headerCstr[sizeof(h->headerstr)] = '\0'; OSD_Printf("%s %d header reads \"%s\", expected \"E32SAVEGAME\".\n", havedemo ? "Demo":"Savegame", havedemo ? -spot : spot, headerCstr); Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return -2; } if (h->majorver != SV_MAJOR_VER || h->minorver != SV_MINOR_VER || h->bytever != BYTEVERSION || h->userbytever != ud.userbytever || (apScript != NULL && h->scriptcrc != g_scriptcrc)) { #ifndef DEBUGGINGAIDS if (havedemo) #endif OSD_Printf("Incompatible savegame. Expected version %d.%d.%d.%d.%0x, found %d.%d.%d.%d.%0x\n", SV_MAJOR_VER, SV_MINOR_VER, BYTEVERSION, ud.userbytever, g_scriptcrc, h->majorver, h->minorver, h->bytever, h->userbytever, h->scriptcrc); if (h->majorver == SV_MAJOR_VER && h->minorver == SV_MINOR_VER) { return 1; } else { Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return -3; } } if (h->getPtrSize() != sizeof(intptr_t)) { #ifndef DEBUGGINGAIDS if (havedemo) #endif OSD_Printf("File incompatible. Expected pointer size %d, found %d\n", (int32_t)sizeof(intptr_t), h->getPtrSize()); Bmemset(h->headerstr, 0, sizeof(h->headerstr)); return -4; } return 0; } int32_t sv_loadsnapshot(buildvfs_kfd fil, int32_t spot, savehead_t *h) { uint8_t *p; int32_t i; if (spot < 0) { // demo i = sv_loadheader(fil, spot, h); if (i) return i; // Used to be in doloadplayer2(), now redundant for savegames since // we checked before. Multiplayer demos need still to be taken care of. if (h->numplayers != numplayers) return 9; } // else (if savegame), we just read the header and are now at offset sizeof(savehead_t) #ifdef DEBUGGINGAIDS OSD_Printf("sv_loadsnapshot: snapshot size: %d bytes.\n", h->snapsiz); #endif if (kread(fil, &i, 4) != 4) { OSD_Printf("sv_snapshot: couldn't read 4 bytes after header.\n"); return 7; } if (i > 0) { if (klseek(fil, i, SEEK_SET) != i) { OSD_Printf("sv_snapshot: failed skipping over the screenshot.\n"); return 8; } } savegame_comprthres = h->comprthres; if (spot >= 0) { // savegame i = doloadplayer2(fil, NULL); if (i) { OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i); return 5; } } else { // demo savegame_diffcompress = h->diffcompress; svsnapsiz = h->snapsiz; SV_AllocSnap(1); p = svsnapshot; i = doloadplayer2(fil, &p); if (i) { OSD_Printf("sv_loadsnapshot: doloadplayer2() returned %d.\n", i); sv_freemem(); return 5; } if (p != svsnapshot+svsnapsiz) { OSD_Printf("sv_loadsnapshot: internal error: p-(snapshot end)=%d!\n", (int32_t)(p-(svsnapshot+svsnapsiz))); sv_freemem(); return 6; } Bmemcpy(svinitsnap, svsnapshot, svsnapsiz); } postloadplayer((spot >= 0)); return 0; } uint32_t sv_writediff(buildvfs_FILE fil) { uint8_t *p = svsnapshot; uint8_t *d = svdiff; cmpspecdata(svgm_udnetw, &p, &d); cmpspecdata(svgm_secwsp, &p, &d); cmpspecdata(svgm_script, &p, &d); cmpspecdata(svgm_anmisc, &p, &d); #if !defined LUNATIC cmpspecdata((const dataspec_t *)svgm_vars, &p, &d); #endif if (p != svsnapshot+svsnapsiz) OSD_Printf("sv_writediff: dump+siz=%p, p=%p!\n", svsnapshot+svsnapsiz, p); uint32_t const diffsiz = d - svdiff; buildvfs_fwrite("dIfF",4,1,fil); buildvfs_fwrite(&diffsiz, sizeof(diffsiz), 1, fil); if (savegame_diffcompress) dfwrite_LZ4(svdiff, 1, diffsiz, fil); // cnt and sz swapped else buildvfs_fwrite(svdiff, 1, diffsiz, fil); return diffsiz; } int32_t sv_readdiff(buildvfs_kfd fil) { int32_t diffsiz; if (kread(fil, &diffsiz, sizeof(uint32_t)) != sizeof(uint32_t)) return -1; if (savegame_diffcompress) { if (kdfread_LZ4(svdiff, 1, diffsiz, fil) != diffsiz) // cnt and sz swapped return -2; } else { if (kread(fil, svdiff, diffsiz) != diffsiz) return -2; } uint8_t *p = svsnapshot; uint8_t *d = svdiff; if (applydiff(svgm_udnetw, &p, &d)) return -3; if (applydiff(svgm_secwsp, &p, &d)) return -4; if (applydiff(svgm_script, &p, &d)) return -5; if (applydiff(svgm_anmisc, &p, &d)) return -6; #if !defined LUNATIC if (applydiff((const dataspec_t *)svgm_vars, &p, &d)) return -7; #endif int i = 0; if (p!=svsnapshot+svsnapsiz) i|=1; if (d!=svdiff+diffsiz) i|=2; if (i) OSD_Printf("sv_readdiff: p=%p, svsnapshot+svsnapsiz=%p; d=%p, svdiff+diffsiz=%p", p, svsnapshot+svsnapsiz, d, svdiff+diffsiz); return i; } // SVGM data description static void sv_postudload() { // Bmemcpy(&boardfilename[0], ¤tboardfilename[0], BMAX_PATH); // DON'T do this in demos! #if 1 ud.m_level_number = ud.level_number; ud.m_volume_number = ud.volume_number; ud.m_player_skill = ud.player_skill; ud.m_respawn_monsters = ud.respawn_monsters; ud.m_respawn_items = ud.respawn_items; ud.m_respawn_inventory = ud.respawn_inventory; ud.m_monsters_off = ud.monsters_off; ud.m_coop = ud.coop; ud.m_marker = ud.marker; ud.m_ffire = ud.ffire; ud.m_noexits = ud.noexits; #endif } //static int32_t lockclock_dummy; #ifdef USE_OPENGL static void sv_prespriteextsave() { for (int i=0; i0 ? 2 : 1); } #endif static void sv_postactordata() { #ifdef POLYMER for (auto & i : actor) { i.lightptr = NULL; i.lightId = -1; } #endif } static void sv_preanimateptrsave() { G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_FWD); } static void sv_postanimateptr() { G_Util_PtrToIdx(g_animatePtr, g_animateCnt, sector, P2I_BACK); } static void sv_prequote() { if (!savegame_quotes) { void *ptr = Xcalloc(MAXQUOTES, MAXQUOTELEN); savegame_quotes = (char(*)[MAXQUOTELEN])ptr; } } static void sv_quotesave() { Bmemset(savegame_quotedef, 0, sizeof(savegame_quotedef)); for (int i = 0; i < MAXQUOTES; i++) if (apStrings[i]) { savegame_quotedef[i>>3] |= 1<<(i&7); Bmemcpy(savegame_quotes[i], apStrings[i], MAXQUOTELEN); } } static void sv_quoteload() { for (int i = 0; i < MAXQUOTES; i++) if (savegame_quotedef[i>>3] & pow2char[i&7]) { C_AllocQuote(i); Bmemcpy(apStrings[i], savegame_quotes[i], MAXQUOTELEN); } } static void sv_preprojectilesave() { savegame_projectilecnt = 0; Bmemset(savegame_projectiles, 0, sizeof(savegame_projectiles)); for (auto & i : g_tile) if (i.proj) savegame_projectilecnt++; if (savegame_projectilecnt > 0) savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt); for (int i = 0, cnt = 0; i < MAXTILES; i++) { if (g_tile[i].proj) { savegame_projectiles[i>>3] |= 1<<(i&7); Bmemcpy(&savegame_projectiledata[cnt++], g_tile[i].proj, sizeof(projectile_t)); } } } static void sv_postprojectilesave() { DO_FREE_AND_NULL(savegame_projectiledata); } static void sv_preprojectileload() { savegame_projectilecnt = 0; for (int i = 0; i < MAXTILES; i++) { if (savegame_projectiles[i>>3] & pow2char[i&7]) savegame_projectilecnt++; } if (savegame_projectilecnt > 0) savegame_projectiledata = (projectile_t *) Xrealloc(savegame_projectiledata, sizeof(projectile_t) * savegame_projectilecnt); } static void sv_postprojectileload() { for (int i = 0, cnt = 0; i < MAXTILES; i++) { if (savegame_projectiles[i>>3] & pow2char[i&7]) { C_AllocProjectile(i); Bmemcpy(g_tile[i].proj, &savegame_projectiledata[cnt++], sizeof(projectile_t)); } } DO_FREE_AND_NULL(savegame_projectiledata); } static void sv_prequoteredef() { // "+1" needed for dfwrite which doesn't handle the src==NULL && cnt==0 case void *ptr = Xcalloc(g_numXStrings+1, MAXQUOTELEN); savegame_quoteredefs = (decltype(savegame_quoteredefs))ptr; } static void sv_quoteredefsave() { for (int i = 0; i < g_numXStrings; i++) if (apXStrings[i]) Bmemcpy(savegame_quoteredefs[i], apXStrings[i], MAXQUOTELEN); } static void sv_quoteredefload() { for (int i = 0; i < g_numXStrings; i++) { if (!apXStrings[i]) apXStrings[i] = (char *)Xcalloc(1,MAXQUOTELEN); Bmemcpy(apXStrings[i], savegame_quoteredefs[i], MAXQUOTELEN); } } static void sv_postquoteredef() { Xfree(savegame_quoteredefs), savegame_quoteredefs=NULL; } static void sv_restsave() { uint8_t * mem = savegame_restdata; DukePlayer_t dummy_ps; Bmemset(&dummy_ps, 0, sizeof(DukePlayer_t)); #define CPDAT(ptr,sz) do { Bmemcpy(mem, ptr, sz), mem+=sz ; } while (0) for (int i = 0; i < MAXPLAYERS; i++) { CPDAT(g_player[i].user_name, 32); CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); } Bassert((savegame_restdata + SVARDATALEN) - mem == 0); #undef CPDAT } static void sv_restload() { uint8_t * mem = savegame_restdata; DukePlayer_t dummy_ps; #define CPDAT(ptr,sz) Bmemcpy(ptr, mem, sz), mem+=sz for (int i = 0; i < MAXPLAYERS; i++) { CPDAT(g_player[i].user_name, 32); CPDAT(&g_player[i].pcolor, sizeof(g_player[0].pcolor)); CPDAT(&g_player[i].pteam, sizeof(g_player[0].pteam)); CPDAT(&g_player[i].frags[0], sizeof(g_player[0].frags)); CPDAT(g_player[i].ps ? g_player[i].ps : &dummy_ps, sizeof(DukePlayer_t)); } #undef CPDAT if (g_player[myconnectindex].ps) g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim; } #ifdef DEBUGGINGAIDS # define PRINTSIZE(name) do { if (mem) OSD_Printf(name ": %d\n", (int32_t)(mem-tmem)); \ OSD_Printf(name ": %d ms\n", timerGetTicks()-t); t=timerGetTicks(); tmem=mem; } while (0) #else # define PRINTSIZE(name) do { } while (0) #endif #ifdef LUNATIC // : if we're not serializing for a mapstate, -1 // otherwise, the linearized level number LUNATIC_CB const char *(*El_SerializeGamevars)(int32_t *slenptr, int32_t levelnum); #endif static uint8_t *dosaveplayer2(buildvfs_FILE fil, uint8_t *mem) { #ifdef DEBUGGINGAIDS uint8_t *tmem = mem; int32_t t=timerGetTicks(); #endif mem=writespecdata(svgm_udnetw, fil, mem); // user settings, players & net PRINTSIZE("ud"); mem=writespecdata(svgm_secwsp, fil, mem); // sector, wall, sprite PRINTSIZE("sws"); #ifdef LUNATIC { // Serialize Lunatic gamevars. When loading, the restoration code must // be present before Lua state creation in svgm_script, so save it // right before, too. int32_t slen, slen_ext; const char *svcode = El_SerializeGamevars(&slen, -1); if (slen < 0) { // Serialization failed. g_savedOK = 0; g_failedVarname = svcode; return mem; } buildvfs_fwrite("\0\1LunaGVAR\3\4", 12, 1, fil); slen_ext = B_LITTLE32(slen); buildvfs_fwrite(&slen_ext, sizeof(slen_ext), 1, fil); dfwrite_LZ4(svcode, 1, slen, fil); // cnt and sz swapped g_savedOK = 1; } #endif mem=writespecdata(svgm_script, fil, mem); // script PRINTSIZE("script"); mem=writespecdata(svgm_anmisc, fil, mem); // animates, quotes & misc. PRINTSIZE("animisc"); #if !defined LUNATIC Gv_WriteSave(fil); // gamevars mem=writespecdata((const dataspec_t *)svgm_vars, 0, mem); PRINTSIZE("vars"); #endif return mem; } #ifdef LUNATIC char *g_elSavecode = NULL; static int32_t El_ReadSaveCode(buildvfs_kfd fil) { // Read Lua code to restore gamevar values from the savegame. // It will be run from Lua with its state creation later on. char header[12]; int32_t slen; if (kread(fil, header, 12) != 12) { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar header.\n"); return -100; } if (Bmemcmp(header, "\0\1LunaGVAR\3\4", 12)) { OSD_Printf("doloadplayer2: Lunatic gamevar header doesn't match.\n"); return -101; } if (kread(fil, &slen, sizeof(slen)) != sizeof(slen)) { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar string size.\n"); return -102; } slen = B_LITTLE32(slen); if (slen < 0) { OSD_Printf("doloadplayer2: invalid Lunatic gamevar string size %d.\n", slen); return -103; } if (slen > 0) { char *svcode = (char *)Xmalloc(slen+1); if (kdfread_LZ4(svcode, 1, slen, fil) != slen) // cnt and sz swapped { OSD_Printf("doloadplayer2: failed reading Lunatic gamevar restoration code.\n"); Xfree(svcode); return -104; } svcode[slen] = 0; g_elSavecode = svcode; } return 0; } void El_FreeSaveCode(void) { // Free Lunatic gamevar savegame restoration Lua code. Xfree(g_elSavecode); g_elSavecode = NULL; } #endif static int32_t doloadplayer2(buildvfs_kfd fil, uint8_t **memptr) { uint8_t *mem = memptr ? *memptr : NULL; #ifdef DEBUGGINGAIDS uint8_t *tmem=mem; int32_t t=timerGetTicks(); #endif if (readspecdata(svgm_udnetw, fil, &mem)) return -2; PRINTSIZE("ud"); if (readspecdata(svgm_secwsp, fil, &mem)) return -4; PRINTSIZE("sws"); #ifdef LUNATIC { int32_t ret = El_ReadSaveCode(fil); if (ret < 0) return ret; } #endif if (readspecdata(svgm_script, fil, &mem)) return -5; PRINTSIZE("script"); if (readspecdata(svgm_anmisc, fil, &mem)) return -6; PRINTSIZE("animisc"); #if !defined LUNATIC int i; if ((i = Gv_ReadSave(fil))) return i; if (mem) { int32_t i; sv_makevarspec(); for (i=1; svgm_vars[i].flags!=DS_END; i++) { Bmemcpy(mem, svgm_vars[i].ptr, svgm_vars[i].size*svgm_vars[i].cnt); // careful! works because there are no DS_DYNAMIC's! mem += svgm_vars[i].size*svgm_vars[i].cnt; } } PRINTSIZE("vars"); #endif if (memptr) *memptr = mem; return 0; } int32_t sv_updatestate(int32_t frominit) { uint8_t *p = svsnapshot, *pbeg=p; if (frominit) Bmemcpy(svsnapshot, svinitsnap, svsnapsiz); if (readspecdata(svgm_udnetw, buildvfs_kfd_invalid, &p)) return -2; if (readspecdata(svgm_secwsp, buildvfs_kfd_invalid, &p)) return -4; if (readspecdata(svgm_script, buildvfs_kfd_invalid, &p)) return -5; if (readspecdata(svgm_anmisc, buildvfs_kfd_invalid, &p)) return -6; #if !defined LUNATIC if (readspecdata((const dataspec_t *)svgm_vars, buildvfs_kfd_invalid, &p)) return -8; #endif if (p != pbeg+svsnapsiz) { OSD_Printf("sv_updatestate: ptr-(snapshot end)=%d\n", (int32_t)(p-(pbeg+svsnapsiz))); return -9; } if (frominit) postloadplayer(0); #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) polymer_resetlights(); // must do it after polymer_loadboard() !!! #endif return 0; } static void postloadplayer(int32_t savegamep) { int32_t i; //1 if (g_player[myconnectindex].ps->over_shoulder_on != 0) { CAMERADIST = 0; CAMERACLOCK = 0; g_player[myconnectindex].ps->over_shoulder_on = 1; } //2 screenpeek = myconnectindex; //2.5 if (savegamep) { int32_t musicIdx = (ud.music_episode*MAXLEVELS) + ud.music_level; Bmemset(gotpic, 0, sizeof(gotpic)); S_ClearSoundLocks(); G_CacheMapData(); if (boardfilename[0] != 0 && ud.level_number == 7 && ud.volume_number == 0 && ud.music_level == 7 && ud.music_episode == 0) { char levname[BMAX_PATH]; G_SetupFilenameBasedMusic(levname, boardfilename, ud.level_number); } if (g_mapInfo[musicIdx].musicfn != NULL && (musicIdx != g_musicIndex || different_user_map)) { ud.music_episode = g_musicIndex / MAXLEVELS; ud.music_level = g_musicIndex % MAXLEVELS; S_PlayLevelMusicOrNothing(musicIdx); } else S_ContinueLevelMusic(); if (ud.config.MusicToggle) S_PauseMusic(false); g_player[myconnectindex].ps->gm = MODE_GAME; ud.recstat = 0; if (g_player[myconnectindex].ps->jetpack_on) A_PlaySound(DUKE_JETPACK_IDLE, g_player[myconnectindex].ps->i); } //3 P_UpdateScreenPal(g_player[myconnectindex].ps); g_restorePalette = -1; //3.5 if (savegamep) { for (SPRITES_OF(STAT_FX, i)) if (sprite[i].picnum == MUSICANDSFX) { T2(i) = ud.config.SoundToggle; T1(i) = 0; } G_UpdateScreenArea(); FX_SetReverb(0); } //4 if (savegamep) { #ifndef EDUKE32_STANDALONE if (ud.lockout) { for (i=0; i= 0) wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra; } #endif #endif } //5 G_ResetInterpolations(); //6 g_showShareware = 0; if (savegamep) everyothertime = 0; //7 for (i=0; i