// Base services interface declaration // for the Build Engine // by Jonathon Fowler (jf@jonof.id.au) #pragma once #ifndef baselayer_h_ #define baselayer_h_ #include "compat.h" #include "osd.h" #include "timer.h" #include "c_cvars.h" #include "inputstate.h" #include "printf.h" #include "zstring.h" #include "vectors.h" extern char appactive; extern char modechange; extern char nogl; extern int32_t swapcomplete; EXTERN_CVAR(Bool, r_usenewaspect) // video extern int32_t newaspect_enable; extern int32_t r_fpgrouscan; extern int32_t setaspect_new_use_dimen; extern uint32_t r_screenxy; extern int32_t xres, yres, bpp, fullscreen, bytesperline, refreshfreq; extern intptr_t frameplace; extern char offscreenrendering; void calc_ylookup(int32_t bpl, int32_t lastyidx); int32_t videoCheckMode(int32_t *x, int32_t *y, int32_t c, int32_t fs, int32_t forced); int32_t videoSetMode(int32_t x, int32_t y, int32_t c, int32_t fs); void videoGetModes(void); void videoResetMode(void); void videoEndDrawing(void); void videoShowFrame(int32_t); int32_t videoUpdatePalette(int32_t start, int32_t num); void videoBeginDrawing(void); #define GAMMA_CALC ((int32_t)(min(max((float)((vid_gamma - 1.0f) * 10.0f), 0.f), 15.f))) #ifdef USE_OPENGL extern int osdcmd_glinfo(osdcmdptr_t parm); #endif vec2_t CONSTEXPR const g_defaultVideoModes [] = { { 2560, 1440 }, { 2560, 1200 }, { 2560, 1080 }, { 1920, 1440 }, { 1920, 1200 }, { 1920, 1080 }, { 1680, 1050 }, { 1600, 1200 }, { 1600, 900 }, { 1366, 768 }, { 1280, 1024 }, { 1280, 960 }, { 1280, 720 }, { 1152, 864 }, { 1024, 768 }, { 1024, 600 }, { 800, 600 }, { 640, 480 }, { 640, 400 }, { 512, 384 }, { 480, 360 }, { 400, 300 }, { 320, 240 }, { 320, 200 }, { 0, 0 } }; extern char inputdevices; // keys #define KEYFIFOSIZ 64 // mouse // joystick typedef struct { int32_t *pAxis; int32_t *pHat; void (*pCallback)(int32_t, int32_t); int32_t bits; int32_t numAxes; int32_t numBalls; int32_t numButtons; int32_t numHats; int32_t isGameController; } controllerinput_t; extern controllerinput_t joystick; extern int32_t qsetmode; #define in3dmode() (qsetmode==200) extern int32_t g_logFlushWindow; void I_StartTic(); inline int32_t handleevents(void) { timerUpdateClock(); I_StartTic(); return 0; } void mouseGrabInput(bool grab); extern int32_t inputchecked; void getScreen(uint8_t* imgBuf); int32_t wm_msgbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); int32_t wm_ynbox(const char *name, const char *fmt, ...) ATTRIBUTE((format(printf,2,3))); #include "print.h" struct GameStats { int kill, tkill; int secret, tsecret; int timesecnd; int frags; }; struct FGameStartup { int Episode; int Level; int Skill; int CustomLevel1; int CustomLevel2; }; struct FSavegameInfo { const char *savesig; int minsavever; int currentsavever; }; struct FSaveGameNode { FString SaveTitle; FString Filename; bool bOldVersion = false; bool bMissingWads = false; bool bNoDelete = false; bool bIsExt = false; bool isValid() const { return Filename.IsNotEmpty() && !bOldVersion && !bMissingWads; } }; enum EMenuSounds : int; struct GameInterface { virtual ~GameInterface() {} virtual void faketimerhandler() {} // This is a remnant of older versions, but Blood backend has not updated yet. virtual int app_main() = 0; virtual bool validate_hud(int) = 0; virtual void set_hud_layout(int size) = 0; virtual void set_hud_scale(int size) = 0; virtual FString statFPS() { return "FPS display not available"; } virtual GameStats getStats() { return {}; } virtual void DrawNativeMenuText(int fontnum, int state, double xpos, double ypos, float fontscale, const char* text, int flags) {} virtual void MainMenuOpened() {} virtual void MenuOpened() {} virtual void MenuClosed() {} virtual void MenuSound(EMenuSounds snd) {} virtual bool CanSave() { return true; } virtual void CustomMenuSelection(int menu, int item) {} virtual void StartGame(FGameStartup& gs) {} virtual FSavegameInfo GetSaveSig() { return { "", 0, 0}; } virtual bool DrawSpecialScreen(const DVector2 &origin, int tilenum) { return false; } virtual void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool withbg = true) {} virtual void DrawMenuCaption(const DVector2& origin, const char* text) {} virtual bool SaveGame(FSaveGameNode*) { return false; } virtual bool LoadGame(FSaveGameNode*) { return false; } virtual void DoPrintMessage(int prio, const char*) = 0; void PrintMessage(int prio, const char*fmt, ...) { va_list ap; va_start(ap, fmt); FString f; f.VFormat(fmt, ap); DoPrintMessage(prio, f); } virtual void DrawPlayerSprite(const DVector2& origin, bool onteam) {} virtual void QuitToTitle() {} virtual void SetAmbience(bool on) {} virtual FString GetCoordString() { return "'stat coord' not implemented"; } }; extern GameInterface* gi; extern double g_beforeSwapTime; void ImGui_Begin_Frame(); #endif // baselayer_h_