// // Definitions of common game-only data structures/functions // (and declarations of data appearing in both) // for EDuke32 and Mapster32 // #ifndef EDUKE32_COMMON_GAME_H_ #define EDUKE32_COMMON_GAME_H_ #include "collections.h" #include "gamecontrol.h" BEGIN_RR_NS #define DUKE (g_gameType & GAMEFLAG_DUKE) #define RR (g_gameType & GAMEFLAG_RR) #define RRRA (g_gameType & GAMEFLAG_RRRA) #define NAM (g_gameType & GAMEFLAG_NAM) #define NAPALM (g_gameType & GAMEFLAG_NAPALM) //#define WW2GI (g_gameType & GAMEFLAG_WW2GI) //#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) //#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) //#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN) enum Games_t { GAME_DUKE = 0, GAME_RR, GAME_RRRA, GAME_NAM, GAME_NAPALM, //GAME_WW2GI, GAMECOUNT }; typedef enum basepal_ { BASEPAL = 0, WATERPAL, SLIMEPAL, DREALMSPAL, TITLEPAL, ENDINGPAL, // 5 ANIMPAL, DRUGPAL, BASEPALCOUNT } basepal_t; #include "v_text.h" extern int loaddefinitions_game(const char *fn, int32_t preload); ////////// extern void G_InitMultiPsky(int CLOUDYOCEAN__DYN, int MOONSKY1__DYN, int BIGORBIT1__DYN, int LA__DYN); extern void G_SetupGlobalPsky(void); ////////// extern void G_LoadLookups(void); ////////// END_RR_NS #endif