/* ** ** quotes.cpp ** Duke-Nukem-style quote buffer ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** This is actually a VERY inefficient way to manage strings ** but needs to be preserved because the CON VM depends on it. */ #include "quotemgr.h" #include "savegamehelp.h" #include "sjson.h" void Quotes::MakeStringLabel(FString "e) { } void Quotes::InitializeQuote(int num, const char *text, bool fromscript) { quotes[num] = text; if (fromscript) // means this is the initial setup from the source data. { MakeStringLabel(quotes[num]); } } void Quotes::InitializeExQuote(int num, const char *text, bool fromscript) { exquotes[num] = text; if (fromscript) // means this is the initial setup from the source data. { MakeStringLabel(quotes[num]); } } void Quotes::AppendQuote(int dst, int src, int len) { // This needs to apply the localization because the combined string is not localizable anymore. if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]); if (len < 0) quotes[dst] << GStrings.localize(quotes[src]); else quotes[dst] += FString(GStrings.localize(quotes[src]), len); } void Quotes::AppendExQuote(int dst, int src, int len) { // This needs to apply the localization because the combined string is not localizable anymore. if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]); if (len < 0) quotes[dst] << GStrings.localize(exquotes[src]); else quotes[dst] += FString(GStrings.localize(exquotes[src]), len); } void Quotes::FormatQuote(int dst, const char* fmt, ...) { va_list ap; va_start(ap, fmt); quotes[dst].VFormat(fmt, ap); } void Quotes::Substitute(int dst, const char* text, const char* replc) { if (quotes[dst][0] == '$') quotes[dst] = GStrings.localize(quotes[dst]); quotes[dst].Substitute(text, replc); } void Quotes::ReadFromSavegame() { for (auto& q : quotes) q = ""; for (auto& q : exquotes) q = ""; auto fil = ReadSavegameChunk("quotes.json"); if (!fil.isOpen()) { return; } auto text = fil.ReadPadded(1); fil.Close(); if (text.Size() == 0) { return; } sjson_context* ctx = sjson_create_context(0, 0, NULL); sjson_node* root = sjson_decode(ctx, (const char*)text.Data()); auto qs = sjson_find_member(root, "quotes"); auto xs = sjson_find_member(root, "exquotes"); sjson_node* q; sjson_foreach(q, qs) { int index = (int)strtoll(q->key, nullptr, 10); quotes[index] = q->string_; } sjson_foreach(q, xs) { int index = (int)strtoll(q->key, nullptr, 10); exquotes[index] = q->string_; } sjson_destroy_context(ctx); } void Quotes::WriteToSavegame() { sjson_context* ctx = sjson_create_context(0, 0, NULL); if (!ctx) { return; } sjson_node* root = sjson_mkobject(ctx); sjson_node* qs = sjson_mkobject(ctx); sjson_node* xs = sjson_mkobject(ctx); for (unsigned i = 0; i < MAXQUOTES; i++) { if (quotes[i].IsNotEmpty()) { char buff[10]; snprintf(buff, 10, "%d", i); sjson_append_member(ctx, qs, buff, sjson_mkstring(ctx, quotes[i])); } if (exquotes[i].IsNotEmpty()) { char buff[10]; snprintf(buff, 10, "%d", i); sjson_append_member(ctx, xs, buff, sjson_mkstring(ctx, exquotes[i])); } } sjson_append_member(ctx, root, "quotes", qs); sjson_append_member(ctx, root, "exquotes", xs); char* encoded = sjson_stringify(ctx, root, " "); FileWriter* fil = WriteSavegameChunk("quotes.json"); if (!fil) { sjson_destroy_context(ctx); return; } fil->Write(encoded, strlen(encoded)); sjson_free_string(ctx, encoded); sjson_destroy_context(ctx); return; } Quotes quoteMgr;