//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #pragma once #include "compat.h" #include "build.h" #include "controls.h" BEGIN_BLD_NS enum PACKETMODE { PACKETMODE_0 = 0, PACKETMODE_1, PACKETMODE_2, PACKETMODE_3, }; enum NETWORKMODE { NETWORK_NONE = 0, NETWORK_SERVER, NETWORK_CLIENT }; #define kNetDefaultPort 23513 extern char packet[576]; extern bool gStartNewGame; extern PACKETMODE gPacketMode; extern ClockTicks gNetFifoClock; extern int gNetFifoTail; extern int gNetFifoHead[8]; extern int gPredictTail; extern int gNetFifoMasterTail; extern GINPUT gFifoInput[256][8]; extern int myMinLag[8]; extern int otherMinLag; extern int myMaxLag; extern unsigned int gChecksum[4]; extern unsigned int gCheckFifo[256][8][4]; extern int gCheckHead[8]; extern int gSendCheckTail; extern int gCheckTail; extern int gInitialNetPlayers; extern int gBufferJitter; extern int gPlayerReady[8]; extern int gSyncRate; extern bool bNoResend; extern bool gRobust; extern bool bOutOfSync; extern bool ready2send; extern NETWORKMODE gNetMode; extern char gNetAddress[32]; extern int gNetPort; struct PKT_STARTGAME { short version; char gameType, difficulty, monsterSettings, weaponSettings, itemSettings, respawnSettings; char episodeId, levelId; int unk; char userMap, userMapName[13]; int weaponsV10x; bool bFriendlyFire; bool bKeepKeysOnRespawn; }; extern PKT_STARTGAME gPacketStartGame; inline void PutPacketByte(char *&p, int a2) { //dassert(p - packet + 1 < sizeof(packet)); *p++ = a2; } inline void PutPacketWord(char *&p, int a2) { //dassert(p - packet + 2 < sizeof(packet)); *(short*)p = a2; p += 2; } inline void PutPacketDWord(char *&p, int a2) { //dassert(p - packet + 4 < sizeof(packet)); *(int*)p = a2; p += 4; } inline void PutPacketBuffer(char *&p, const void *pBuffer, int size) { //dassert(p + size < packet + sizeof(packet)); memcpy(p, pBuffer, size); p += size; } inline char GetPacketByte(char *&p) { return *p++; } inline short GetPacketWord(char *&p) { short t = *(short*)p; p += 2; return t; } inline int GetPacketDWord(char *&p) { int t = *(int*)p; p += 4; return t; } inline void GetPacketBuffer(char *&p, void *pBuffer, int size) { //dassert(p + size < packet + sizeof(packet)); memcpy(pBuffer, p, size); p += size; } void sub_79760(void); void netResetToSinglePlayer(void); void netBroadcastMessage(int nPlayer, const char *pzMessage); void netWaitForEveryone(char a1); void sub_7AC28(const char *pzString); void netGetPackets(void); void netBroadcastTaunt(int nPlayer, int nTaunt); void CalcGameChecksum(void); void netBroadcastPlayerLogoff(int nPlayer); void netBroadcastMyLogoff(bool bRestart); void netInitialize(bool bConsole); void netBroadcastPlayerInfo(int nPlayer); void netCheckSync(void); void netMasterUpdate(void); void netGetInput(void); void netPlayerQuit(int nPlayer); void netUpdate(void); void netDeinitialize(void); void netBroadcastNewGame(void); END_BLD_NS