cmake_minimum_required( VERSION 2.8.7 ) if( ZD_CMAKE_COMPILER_IS_GNUC_COMPATIBLE ) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11" ) endif() if (MSVC) set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /J" ) endif() include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../build/include" ) if (WIN32) include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/vpx" "${CMAKE_CURRENT_SOURCE_DIR}/../../platform/windows/include/sdl2" "${ENET_INCLUDE_DIR}") else () include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ENET_INCLUDE_DIR}" "${GDTOA_INCLUDE_DIR}") endif() include_directories( ${CMAKE_CURRENT_SOURCE_DIR}/../build/include ${CMAKE_CURRENT_SOURCE_DIR}/../mact/include ${CMAKE_CURRENT_SOURCE_DIR}/../audiolib/include ${CMAKE_CURRENT_SOURCE_DIR}/../libsmackerdec/include ${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/include ${CMAKE_CURRENT_SOURCE_DIR}/../common ${CMAKE_CURRENT_SOURCE_DIR}/../common/utility ${CMAKE_CURRENT_SOURCE_DIR}/../common/console ${CMAKE_CURRENT_SOURCE_DIR}/../common/textures ${CMAKE_CURRENT_SOURCE_DIR}/../platform ) if (WIN32) set( PLAT_SOURCES src/startwin.game.cpp ) endif() set( PCH_SOURCES src/actor.cpp src/ai.cpp src/aibat.cpp src/aibeast.cpp src/aiboneel.cpp src/aiburn.cpp src/aicaleb.cpp src/aicerber.cpp src/aicult.cpp src/aigarg.cpp src/aighost.cpp src/aigilbst.cpp src/aihand.cpp src/aihound.cpp src/aiinnoc.cpp src/aipod.cpp src/airat.cpp src/aispid.cpp src/aitchern.cpp src/aiunicult.cpp src/aizomba.cpp src/aizombf.cpp src/asound.cpp src/barf.cpp src/blood.cpp src/callback.cpp src/choke.cpp src/common.cpp src/config.cpp src/controls.cpp src/credits.cpp src/db.cpp src/demo.cpp src/dude.cpp src/endgame.cpp src/eventq.cpp src/fire.cpp src/fx.cpp src/gamemenu.cpp src/gameutil.cpp src/getopt.cpp src/gib.cpp src/globals.cpp src/inifile.cpp src/iob.cpp src/levels.cpp src/loadsave.cpp src/map2d.cpp src/menu.cpp src/messages.cpp src/mirrors.cpp src/misc.cpp src/network.cpp src/osdcmd.cpp src/player.cpp src/qav.cpp src/qheap.cpp src/replace.cpp src/resource.cpp src/screen.cpp src/sectorfx.cpp src/seq.cpp src/sfx.cpp src/sound.cpp src/tile.cpp src/trig.cpp src/triggers.cpp src/view.cpp src/warp.cpp src/weapon.cpp ) if( MSVC ) enable_precompiled_headers( ../g_pch.h PCH_SOURCES ) # The original Build code was written with unsigned chars and unfortunately they still haven't been eliminated entirely. # All other code should stay with signed chars. What a mess... :( #set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "/J" ) else() # Temporary solution for compilers other than MSVC set_source_files_properties( ${PCH_SOURCES} PROPERTIES COMPILE_FLAGS "-include g_pch.h" ) endif() file( GLOB HEADER_FILES src/*.h ) add_library( blood STATIC ${HEADER_FILES} ${PCH_SOURCES} ${PLAT_SOURCES} )