//------------------------------------------------------------------------- /* Copyright (C) 2010-2019 EDuke32 developers and contributors Copyright (C) 2019 Nuke.YKT This file is part of NBlood. NBlood is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "common_game.h" #include "pqueue.h" PriorityQueue::~PriorityQueue() { } VanillaPriorityQueue::~VanillaPriorityQueue() { } void VanillaPriorityQueue::Clear(void) { fNodeCount = 0; memset(queueItems, 0, sizeof(queueItems)); } void VanillaPriorityQueue::Upheap(void) { queueItem item = queueItems[fNodeCount]; queueItems[0].at0 = 0; unsigned int x = fNodeCount; while (queueItems[x>>1] > item) { queueItems[x] = queueItems[x>>1]; x >>= 1; } queueItems[x] = item; } void VanillaPriorityQueue::Downheap(unsigned int n) { queueItem item = queueItems[n]; while (fNodeCount/2 >= n) { unsigned int t = n*2; if (t < fNodeCount && queueItems[t] > queueItems[t+1]) t++; if (item <= queueItems[t]) break; queueItems[n] = queueItems[t]; n = t; } queueItems[n] = item; } void VanillaPriorityQueue::Delete(unsigned int k) { dassert(k <= fNodeCount); queueItems[k] = queueItems[fNodeCount--]; Downheap(k); } void VanillaPriorityQueue::Insert(unsigned int a1, unsigned int a2) { dassert(fNodeCount < kPQueueSize); fNodeCount++; queueItems[fNodeCount].at0 = a1; queueItems[fNodeCount].at4 = a2; Upheap(); } unsigned int VanillaPriorityQueue::Remove(void) { unsigned int data = queueItems[1].at4; queueItems[1] = queueItems[fNodeCount--]; Downheap(1); return data; } unsigned int VanillaPriorityQueue::LowestPriority(void) { dassert(fNodeCount > 0); return queueItems[1].at0; } void VanillaPriorityQueue::Kill(std::function pMatch) { for (unsigned int i = 1; i <= fNodeCount;) { if (pMatch(queueItems[i].at4)) Delete(i); else i++; } } StdPriorityQueue::~StdPriorityQueue() { stdQueue.clear(); } void StdPriorityQueue::Clear(void) { stdQueue.clear(); } void StdPriorityQueue::Insert(unsigned int nPriority, unsigned int nData) { stdQueue.insert({ nPriority, nData }); } unsigned int StdPriorityQueue::Remove(void) { dassert(stdQueue.size() > 0); int nData = stdQueue.begin()->at4; stdQueue.erase(stdQueue.begin()); return nData; } unsigned int StdPriorityQueue::LowestPriority(void) { return stdQueue.begin()->at0; } void StdPriorityQueue::Kill(std::function pMatch) { for (auto i = stdQueue.begin(); i != stdQueue.end();) { if (pMatch(i->at4)) i = stdQueue.erase(i); else i++; } }