//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #ifndef __savegame_h__ #define __savegame_h__ #pragma pack(push,1) struct savehead { char name[21]; int32_t numplr,volnum,levnum,plrskl; char boardfn[BMAX_PATH]; }; #pragma pack(pop) int32_t sv_updatestate(int32_t frominit); int32_t sv_readdiff(int32_t fil); uint32_t sv_writediff(FILE *fil); int32_t sv_loadsnapshot(int32_t fil,int32_t *ret_hasdiffs,int32_t *ret_demoticcnt,int32_t *ret_synccompress); int32_t sv_saveandmakesnapshot(FILE *fil,int32_t recdiffs,int32_t diffcompress,int32_t synccompress); void sv_freemem(); int32_t G_SavePlayer(int32_t spot); int32_t G_LoadPlayer(int32_t spot); int32_t G_LoadSaveHeader(char spot,struct savehead *saveh); void ReadSaveGameHeaders(void); extern char *bitptr; #endif