//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment This file is part of Duke Nukem 3D version 1.5 - Atomic Edition Duke Nukem 3D is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Original Source: 1996 - Todd Replogle Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms Modifications for JonoF's port by Jonathon Fowler (jonof@edgenetwk.com) */ //------------------------------------------------------------------------- #include "compat.h" #include "util_lib.h" #include "animlib.h" //**************************************************************************** // // GLOBALS // //**************************************************************************** //**************************************************************************** // // LOCALS // //**************************************************************************** static anim_t * anim=NULL; static int32_t Anim_Started = FALSE; //**************************************************************************** // // CheckAnimStarted () // //**************************************************************************** static void CheckAnimStarted(char * funcname) { if (!Anim_Started) Error("ANIMLIB_%s: Anim has not been initialized\n",funcname); } //**************************************************************************** // // findpage () // - given a frame number return the large page number it resides in // //**************************************************************************** uint16_t findpage(uint16_t framenumber) { uint16_t i; CheckAnimStarted("findpage"); for (i=0; ilpheader.nLps; i++) { if ( anim->LpArray[i].baseRecord <= framenumber && anim->LpArray[i].baseRecord + anim->LpArray[i].nRecords > framenumber ) return(i); } return(i); } //**************************************************************************** // // loadpage () // - seek out and load in the large page specified // //**************************************************************************** void loadpage(uint16_t pagenumber, uint16_t **pagepointer) { uint8_t * buffer; CheckAnimStarted("loadpage"); buffer = anim->buffer; if (anim->curlpnum != pagenumber) { anim->curlpnum = pagenumber; buffer += 0xb00 + (pagenumber*IMAGEBUFFERSIZE); anim->curlp = &anim->LpArray[pagenumber]; buffer += sizeof(lp_descriptor) + sizeof(uint16_t); *pagepointer = (uint16_t *)buffer; } } //**************************************************************************** // // CPlayRunSkipDump () // - This version of the decompressor is here for portability to non PC's // //**************************************************************************** void CPlayRunSkipDump(uint8_t *srcP, uint8_t *dstP) { int8_t cnt; uint16_t wordCnt; uint8_t pixel; nextOp: cnt = (int8_t) *srcP++; if (cnt > 0) goto dump; if (cnt == 0) goto run; cnt -= 0x80; if (cnt == 0) goto longOp; /* shortSkip */ dstP += cnt; /* adding 7-bit count to 32-bit pointer */ goto nextOp; dump: do { *dstP++ = *srcP++; } while (--cnt); goto nextOp; run: wordCnt = (uint8_t)*srcP++; /* 8-bit unsigned count */ pixel = *srcP++; do { *dstP++ = pixel; } while (--wordCnt); goto nextOp; longOp: wordCnt = B_LITTLE16(*((uint16_t *)srcP)); srcP += sizeof(uint16_t); if ((int16_t)wordCnt <= 0) goto notLongSkip; /* Do SIGNED test. */ /* longSkip. */ dstP += wordCnt; goto nextOp; notLongSkip: if (wordCnt == 0) goto stop; wordCnt -= 0x8000; /* Remove sign bit. */ if (wordCnt >= 0x4000) goto longRun; /* longDump. */ do { *dstP++ = *srcP++; } while (--wordCnt); goto nextOp; longRun: wordCnt -= 0x4000; /* Clear "longRun" bit. */ pixel = *srcP++; do { *dstP++ = pixel; } while (--wordCnt); goto nextOp; stop: /* all done */ ; } //**************************************************************************** // // renderframe () // - draw the frame sepcified from the large page in the buffer pointed to // //**************************************************************************** void renderframe(uint16_t framenumber, uint16_t *pagepointer) { uint16_t offset=0; uint16_t i; uint16_t destframe; uint8_t *ppointer; CheckAnimStarted("renderframe"); destframe = framenumber - anim->curlp->baseRecord; for (i = 0; i < destframe; i++) offset += B_LITTLE16(pagepointer[i]); ppointer = (uint8_t *)pagepointer; ppointer+=anim->curlp->nRecords*2+offset; if (ppointer[1]) ppointer += (4 + B_LITTLE16(((uint16_t *)ppointer)[1]) + (B_LITTLE16(((uint16_t *)ppointer)[1]) & 1)); else ppointer+=4; CPlayRunSkipDump((uint8_t *)ppointer, (uint8_t *)anim->imagebuffer); } //**************************************************************************** // // drawframe () // - high level frame draw routine // //**************************************************************************** void drawframe(uint16_t framenumber) { CheckAnimStarted("drawframe"); loadpage(findpage(framenumber), &anim->thepage); renderframe(framenumber, anim->thepage); } //**************************************************************************** // // ANIM_LoadAnim () // //**************************************************************************** void ANIM_LoadAnim(char * buffer) { uint16_t i; int32_t size; if (!Anim_Started) { anim = Bmalloc(sizeof(anim_t)); Anim_Started = TRUE; } anim->buffer = (uint8_t *)buffer; anim->curlpnum = 0xffff; anim->currentframe = -1; size = sizeof(lpfileheader); Bmemcpy(&anim->lpheader, buffer, size); anim->lpheader.id = B_LITTLE32(anim->lpheader.id); anim->lpheader.maxLps = B_LITTLE16(anim->lpheader.maxLps); anim->lpheader.nLps = B_LITTLE16(anim->lpheader.nLps); anim->lpheader.nRecords = B_LITTLE32(anim->lpheader.nRecords); anim->lpheader.maxRecsPerLp = B_LITTLE16(anim->lpheader.maxRecsPerLp); anim->lpheader.lpfTableOffset = B_LITTLE16(anim->lpheader.lpfTableOffset); anim->lpheader.contentType = B_LITTLE32(anim->lpheader.contentType); anim->lpheader.width = B_LITTLE16(anim->lpheader.width); anim->lpheader.height = B_LITTLE16(anim->lpheader.height); anim->lpheader.nFrames = B_LITTLE32(anim->lpheader.nFrames); anim->lpheader.framesPerSecond = B_LITTLE16(anim->lpheader.framesPerSecond); buffer += size+128; // load the color palette for (i = 0; i < 768; i += 3) { anim->pal[i+2] = *buffer++; anim->pal[i+1] = *buffer++; anim->pal[i] = *buffer++; buffer++; } // read in large page descriptors size = sizeof(anim->LpArray); Bmemcpy(&anim->LpArray,buffer,size); for (i = 0; i < size/sizeof(lp_descriptor); i++) { anim->LpArray[i].baseRecord = B_LITTLE16(anim->LpArray[i].baseRecord); anim->LpArray[i].nRecords = B_LITTLE16(anim->LpArray[i].nRecords); anim->LpArray[i].nBytes = B_LITTLE16(anim->LpArray[i].nBytes); } } //**************************************************************************** // // ANIM_FreeAnim () // //**************************************************************************** void ANIM_FreeAnim(void) { if (Anim_Started) { Bfree(anim); Anim_Started = FALSE; } } //**************************************************************************** // // ANIM_NumFrames () // //**************************************************************************** int32_t ANIM_NumFrames(void) { CheckAnimStarted("NumFrames"); return anim->lpheader.nRecords; } //**************************************************************************** // // ANIM_DrawFrame () // //**************************************************************************** uint8_t * ANIM_DrawFrame(int32_t framenumber) { int32_t cnt; CheckAnimStarted("DrawFrame"); if ((anim->currentframe != -1) && (anim->currentframe<=framenumber)) { for (cnt = anim->currentframe; cnt < framenumber; cnt++) drawframe(cnt); } else { for (cnt = 0; cnt < framenumber; cnt++) drawframe(cnt); } anim->currentframe = framenumber; return anim->imagebuffer; } //**************************************************************************** // // ANIM_GetPalette () // //**************************************************************************** uint8_t * ANIM_GetPalette(void) { CheckAnimStarted("GetPalette"); return anim->pal; }