// Windows DIB/DirectDraw interface layer for the Build Engine // Originally by Jonathon Fowler (jf@jonof.id.au) #ifndef build_interface_layer_ #define build_interface_layer_ WIN #define WIN32_LEAN_AND_MEAN #include extern uint32_t maxrefreshfreq; extern int32_t glusecds; extern char di_disabled; extern char forcegl; HWND win_gethwnd(void); HINSTANCE win_gethinstance(void); extern void idle_waitevent_timeout(uint32_t timeout); static inline void idle_waitevent(void) { idle_waitevent_timeout(100); } static inline void idle(void) { idle_waitevent(); } #include "baselayer.h" #else #if (build_interface_layer_ != WIN) #error "Already using the " build_interface_layer_ ". Can't now use Windows." #endif #endif // build_interface_layer_