# Build Engine dependencies # $(OBJ)/a-c.$o: $(SRC)/a-c.c $(INC)/a.h $(OBJ)/a.$o: $(SRC)/a.$(asm) $(OBJ)/baselayer.$o: $(SRC)/baselayer.c $(INC)/compat.h $(INC)/baselayer.h $(INC)/build.h $(INC)/osd.h $(OBJ)/build.$o: $(SRC)/build.c $(INC)/build.h $(INC)/pragmas.h $(INC)/compat.h $(INC)/baselayer.h $(INC)/editor.h $(OBJ)/cache1d.$o: $(SRC)/cache1d.c $(INC)/compat.h $(INC)/cache1d.h $(INC)/pragmas.h $(INC)/baselayer.h $(OBJ)/compat.$o: $(SRC)/compat.c $(INC)/compat.h $(OBJ)/config.$o: $(SRC)/config.c $(INC)/compat.h $(INC)/osd.h $(INC)/editor.h $(OBJ)/crc32.$o: $(SRC)/crc32.c $(INC)/crc32.h $(OBJ)/defs.$o: $(SRC)/defs.c $(INC)/build.h $(INC)/baselayer.h $(INC)/scriptfile.h $(INC)/compat.h $(OBJ)/engine.$o: $(SRC)/engine.c $(SRC)/polymost.c $(INC)/kplib.h $(SRC)/hightile.c $(SRC)/mdsprite.c $(INC)/md4.h $(INC)/lzf.h $(INC)/lzwnew.h $(INC)/compat.h $(INC)/build.h $(INC)/pragmas.h $(INC)/cache1d.h $(INC)/a.h $(INC)/osd.h $(INC)/baselayer.h $(INC)/polymer.h $(INC)/polymost.h $(OBJ)/glbuild.$o: $(SRC)/glbuild.c $(INC)/glbuild.h $(INC)/baselayer.h $(OBJ)/kplib.$o: $(SRC)/kplib.c $(INC)/compat.h $(OBJ)/lzf_c.$o: $(SRC)/lzf_c.c $(SRC)/lzfP.h $(OBJ)/lzf_d.$o: $(SRC)/lzf_d.c $(SRC)/lzfP.h $(OBJ)/lzwnew.$o: $(SRC)/lzwnew.c $(OBJ)/md4.$o: $(SRC)/md4.c $(INC)/md4.h $(INC)/compat.h $(OBJ)/mmulti_null.$o: $(SRC)/mmulti_null.c $(INC)/mmulti.h $(OBJ)/mmulti.$o: $(SRC)/mmulti.c $(OBJ)/osd.$o: $(SRC)/osd.c $(INC)/build.h $(INC)/osd.h $(INC)/compat.h $(INC)/baselayer.h $(OBJ)/pragmas.$o: $(SRC)/pragmas.c $(INC)/compat.h $(OBJ)/scriptfile.$o: $(SRC)/scriptfile.c $(INC)/scriptfile.h $(INC)/cache1d.h $(INC)/compat.h $(OBJ)/sdlayer.$o: $(SRC)/sdlayer.c $(INC)/compat.h $(INC)/sdlayer.h $(INC)/baselayer.h $(INC)/cache1d.h $(INC)/pragmas.h $(INC)/a.h $(INC)/build.h $(INC)/osd.h $(INC)/glbuild.h $(OBJ)/sound.$o: $(SRC)/sound.c $(INC)/osd.h $(INC)/compat.h $(INC)/cache1d.h $(OBJ)/winlayer.$o: $(SRC)/winlayer.c $(INC)/compat.h $(INC)/winlayer.h $(INC)/baselayer.h $(INC)/pragmas.h $(INC)/build.h $(INC)/a.h $(INC)/osd.h $(INC)/dxdidf.h $(INC)/glbuild.h $(OBJ)/gtkbits.$o: $(SRC)/gtkbits.c $(INC)/baselayer.h $(INC)/build.h $(INC)/dynamicgtk.h $(OBJ)/dynamicgtk.$o: $(SRC)/dynamicgtk.c $(INC)/dynamicgtk.h $(OBJ)/polymer.$o: $(SRC)/polymer.c $(INC)/polymer.h $(INC)/compat.h $(INC)/build.h $(INC)/glbuild.h $(INC)/osd.h $(INC)/polymost.h # KenBuild test game $(OBJ)/game.$o: $(GAME)/game.c $(INC)/compat.h $(INC)/build.h $(GAME)/names.h $(INC)/pragmas.h $(INC)/cache1d.h $(GAME)/game.h $(INC)/osd.h $(INC)/baselayer.h $(OBJ)/bstub.$o: $(GAME)/bstub.c $(INC)/compat.h $(INC)/a.h $(INC)/build.h $(INC)/pragmas.h $(INC)/baselayer.h $(GAME)/names.h $(INC)/osd.h $(INC)/cache1d.h $(INC)/editor.h $(OBJ)/jfaud_sound.$o: $(GAME)/jfaud_sound.cpp $(INC)/osd.h $(INC)/compat.h $(INC)/cache1d.h $(OBJ)/startwin.game.$o: $(GAME)/startwin.game.c $(INC)/build.h $(INC)/editor.h $(INC)/winlayer.h $(INC)/compat.h $(GAME)/startwin.game.h $(OBJ)/startgtk.game.$o: $(GAME)/startgtk.game.c $(INC)/baselayer.h $(INC)/build.h $(INC)/compat.h $(OBJ)/gameres.$(res): $(SRC)/misc/gameres.rc $(GAME)/startwin.game.h $(OBJ)/buildres.$(res): $(SRC)/misc/buildres.rc $(INC)/startwin.editor.h $(OBJ)/startwin.editor.$o: $(SRC)/startwin.editor.c $(INC)/build.h $(INC)/editor.h $(INC)/winlayer.h $(INC)/compat.h $(INC)/startwin.editor.h $(OBJ)/startgtk.editor.$o: $(SRC)/startgtk.editor.c $(INC)/baselayer.h $(INC)/build.h $(INC)/editor.h $(INC)/compat.h $(OBJ)/game_icon.$o: $(RSRC)game_icon.c $(OBJ)/build_icon.$o: $(RSRC)build_icon.c $(OBJ)/kextract.$o: $(SRC)/util/kextract.c $(INC)/compat.h $(OBJ)/kgroup.$o: $(SRC)/util/kgroup.c $(INC)/compat.h $(OBJ)/transpal.$o: $(SRC)/util/transpal.c $(INC)/compat.h $(INC)/pragmas.h $(OBJ)/wad2art.$o: $(SRC)/util/wad2art.c $(INC)/compat.h $(INC)/pragmas.h $(OBJ)/wad2map.$o: $(SRC)/util/wad2map.c $(INC)/compat.h $(INC)/pragmas.h $(OBJ)/generateicon.$o: $(SRC)/util/generateicon.c $(OBJ)/cacheinfo.$o: $(SRC)/util/cacheinfo.c $(INC)/compat.h