#pragma once class PolymostShader; struct PolymostRenderState { int PalSwapIndex; //float PalswapPos[2]; //float PalswapSize[2]; float Clamp[2]; float Shade; float NumShades = 64.f; float VisFactor = 128.f; float FogEnabled = 1.f; float UseColorOnly; float UsePalette = 1.f; float UseDetailMapping; float UseGlowMapping; float NPOTEmulation; float NPOTEmulationFactor = 1.f; float NPOTEmulationXOffset; float Brightness = 1.f; float ShadeInterpolate = 1.f; void Apply(PolymostShader *shader); };