//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- #define __global_c__ #include "global.h" #include "duke3d.h" user_defs ud; const char *s_buildDate = "20120522"; // JBF: g_spriteGravity modified to default to Atomic ed. default when using 1.3d CONs int32_t g_spriteGravity=176; int16_t g_spriteDeleteQueueSize = 64; char EpisodeNames[MAXVOLUMES][33] = { "L.A. Meltdown", "Lunar Apocalypse", "Shrapnel City" }; char SkillNames[MAXSKILLS][33] = { "Piece Of Cake", "Let's Rock", "Come Get Some", "Damn I'm Good" }; char GametypeNames[MAXGAMETYPES][33] = { "DukeMatch (Spawn)", "Cooperative Play", "DukeMatch (No Spawn)", "Team DM (Spawn)", "Team DM (No Spawn)" }; int32_t GametypeFlags[MAXGAMETYPES] = { /*4+*/8+16+1024+2048+16384, 1+2+32+64+128+256+512+4096+8192+32768, 2+/*4+*/8+16+16384, /*4+*/8+16+1024+2048+16384+65536+131072, 2+/*4+*/8+16+16384+65536+131072 }; char g_numGametypes = 5; char g_numVolumes = 3; int32_t g_timerTicsPerSecond = TICRATE; int32_t g_actorRespawnTime = 768; int32_t g_itemRespawnTime = 768; int32_t g_rpgBlastRadius = 1780; int32_t g_pipebombBlastRadius = 2500; int32_t g_shrinkerBlastRadius = 650; int32_t g_tripbombBlastRadius = 3880; int32_t g_morterBlastRadius = 2500; int32_t g_bouncemineBlastRadius = 2500; int32_t g_seenineBlastRadius = 2048; int32_t g_scriptSize = 1048576; int16_t BlimpSpawnSprites[15] = { RPGSPRITE__STATIC, CHAINGUNSPRITE__STATIC, DEVISTATORAMMO__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, JETPACK__STATIC, SHIELD__STATIC, FIRSTAID__STATIC, STEROIDS__STATIC, RPGAMMO__STATIC, RPGAMMO__STATIC, RPGSPRITE__STATIC, RPGAMMO__STATIC, FREEZESPRITE__STATIC, FREEZEAMMO__STATIC }; int32_t g_playerFriction = 0xCFD0; int32_t g_numFreezeBounces = 3; int32_t g_lastSaveSlot = -1; char CheatKeys[2] = { sc_D, sc_N }; char setupfilename[BMAX_PATH] = SETUPFILENAME;