#pragma once #include "keyboard.h" #include "control.h" #include "_control.h" #include "c_cvars.h" #include "zstring.h" #include "inputstate.h" extern FString currentGame; extern uint8_t KeyboardKeys[NUMGAMEFUNCTIONS][2]; void CONFIG_Init(); void CONFIG_SetDefaultKeys(const char *defbinds, bool lazy=false); int32_t CONFIG_FunctionNameToNum(const char* func); const char* CONFIG_FunctionNumToName(int32_t func); const char* CONFIG_FunctionNumToRealName(int32_t func); void CONFIG_ReplaceButtonName(int num, const char* text); void CONFIG_DeleteButtonName(int num); void CONFIG_MapKey(int which, kb_scancode key1, kb_scancode oldkey1, kb_scancode key2, kb_scancode oldkey2); // I am not sure if anything below will survive for long... #define MAXMOUSEAXES 2 #define MAXMOUSEDIGITAL (MAXMOUSEAXES*2) // default mouse scale #define DEFAULTMOUSEANALOGUESCALE 65536 // default joystick settings #define DEFAULTJOYSTICKANALOGUESCALE 65536 #define DEFAULTJOYSTICKANALOGUEDEAD 1000 #define DEFAULTJOYSTICKANALOGUESATURATE 9500 extern int32_t MouseFunctions[MAXMOUSEBUTTONS][2]; extern int32_t MouseDigitalFunctions[MAXMOUSEAXES][2]; extern int32_t MouseAnalogueAxes[MAXMOUSEAXES]; extern int32_t MouseAnalogueScale[MAXMOUSEAXES]; extern int32_t JoystickFunctions[MAXJOYBUTTONSANDHATS][2]; extern int32_t JoystickDigitalFunctions[MAXJOYAXES][2]; extern int32_t JoystickAnalogueAxes[MAXJOYAXES]; extern int32_t JoystickAnalogueScale[MAXJOYAXES]; extern int32_t JoystickAnalogueDead[MAXJOYAXES]; extern int32_t JoystickAnalogueSaturate[MAXJOYAXES]; extern int32_t JoystickAnalogueInvert[MAXJOYAXES]; int32_t CONFIG_AnalogNameToNum(const char* func); const char* CONFIG_AnalogNumToName(int32_t func); void CONFIG_SetupMouse(void); void CONFIG_SetupJoystick(void); void CONFIG_WriteControllerSettings(); void CONFIG_InitMouseAndController(); void CONFIG_SetGameControllerDefaultsStandard(); void CONFIG_SetGameControllerDefaultsPro(); void CONFIG_SetGameControllerDefaultsClear(); char const* CONFIG_GetGameFuncOnJoystick(int gameFunc); char const* CONFIG_GetGameFuncOnKeyboard(int gameFunc); extern FStringCVar* const CombatMacros[]; void CONFIG_ReadCombatMacros(); int32_t CONFIG_GetMapBestTime(char const* const mapname, uint8_t const* const mapmd4); int CONFIG_SetMapBestTime(uint8_t const* const mapmd4, int32_t tm);