-- Loaders for various BUILD structures for LuaJIT local ffi = require "ffi" local io = require "io" local bit = require "bit" local string = require "string" local table = require "table" local error = error local assert = assert local print = print local setmetatable = setmetatable local tostring = tostring module(...) ffi.cdef[[ #pragma pack(push,1) typedef struct { int16_t wallptr, wallnum; int32_t ceilingz, floorz; uint16_t ceilingstat, floorstat; int16_t ceilingpicnum, ceilingheinum; int8_t ceilingshade; uint8_t ceilingpal, ceilingxpanning, ceilingypanning; int16_t floorpicnum, floorheinum; int8_t floorshade; uint8_t floorpal, floorxpanning, floorypanning; uint8_t visibility, filler; int16_t lotag, hitag, extra; } sectortype; typedef struct { int32_t x, y; int16_t point2, nextwall, nextsector; uint16_t cstat; int16_t picnum, overpicnum; int8_t shade; uint8_t pal, xrepeat, yrepeat, xpanning, ypanning; int16_t lotag, hitag, extra; } walltype; typedef struct { int32_t x, y, z; uint16_t cstat; int16_t picnum; int8_t shade; uint8_t pal, clipdist, filler; uint8_t xrepeat, yrepeat; int8_t xoffset, yoffset; int16_t sectnum, statnum; int16_t ang, owner, xvel, yvel, zvel; int16_t lotag, hitag, extra; } spritetype; #pragma pack(pop) ]] local C = ffi.C local MAX = { SECTORS = { [7]=1024, [8]=4096, [9]=4096 }, WALLS = { [7]=8192, [8]=16384, [9]=16384 }, SPRITES = { [7]=4096, [8]=16384, [9]=16384 }, TILES = 30720, } local function doread(fh, basectype, numelts) local cd = ffi.new(basectype.."[?]", numelts) local size = ffi.sizeof(cd) if (numelts==0) then return nil end assert(size % numelts == 0) local datstr = fh:read(size) if (datstr == nil or #datstr < size) then fh:close() return nil end ffi.copy(cd, datstr, size) return cd end local function set_secwalspr_mt(structar, maxidx) local mt = { __index = function(tab, idx) if (idx < 0 or idx >= maxidx) then error("Invalid structure array read access", 2) end return structar[idx] end, __newindex = function(tab, idx, newval) error('cannot write directly to structure array', 2) end, } return setmetatable({}, mt) end local function get_numyaxbunches(map) if (map.version < 9) then return 0 end local numbunches = 0 for i=0,map.numsectors-1 do for cf=0,1 do local sec = map.sector[i] local stat = (cf==0) and sec.ceilingstat or sec.floorstat local xpan = (cf==0) and sec.ceilingxpanning or sec.floorxpanning if (bit.band(stat, 1024) ~= 0) then if (xpan+1 > numbunches) then numbunches = xpan+1 end end end end return numbunches end --== sprite canonicalizer ==-- local function sprite2str(s) local FMT = "%+11d_" -- NOTE: this canonicalization isn't very useful except for debugging -- copy-paste in the editor. -- tostring(s): make sort stable return string.format(FMT:rep(4).."%s", s.x, s.y, s.z, s.ang, tostring(s)) end local function canonicalize_sprite_order(map) local numsprites = map.numsprites map.spriten2o = {} -- mapping of new to old sprite index if (numsprites == 0) then return end local spriteidx = {} for i=0,numsprites-1 do -- 0->1 based indexing spriteidx[i+1] = i end table.sort(spriteidx, function(i1, i2) return sprite2str(map.sprite[i1]) < sprite2str(map.sprite[i2]) end) -- deep-copied sprite structs local spritedup = {} for i=0,numsprites-1 do -- save sorting permutation (0-based -> 0-based) map.spriten2o[i] = assert(spriteidx[i+1]) -- back up struct spritedup[i] = ffi.new("spritetype") ffi.copy(spritedup[i], map.sprite[i], ffi.sizeof("spritetype")) end for i=0,numsprites-1 do -- do the actual rearrangement map.sprite[i] = spritedup[spriteidx[i+1]] end end --== LOADBOARD ==-- -- returns: -- on failure, nil, errmsg -- on success, a table -- { -- version = , -- numsectors=, numwalls=, numsprites=, -- sector=, -- wall=, -- sprite=nil or (array of spritetype), -- start = -- { x=, y=, z=, ang=, sectnum= }, -- numbunches = , -- } function loadboard(filename, do_canonicalize_sprite) local fh, errmsg = io.open(filename) if (fh==nil) then return nil, errmsg end local cd = doread(fh, "int32_t", 4) if (cd==nil) then return nil, "Couldn't read header" end -- The table we'll return on success local map = { version = cd[0], start = { x=cd[1], y=cd[2], z=cd[3] }, } if (map.version < 7 or map.version > 9) then fh:close() return nil, "Invalid map version" end cd = doread(fh, "int16_t", 3) if (cd==nil) then return nil, "Couldn't read header (2)" end map.start.ang = cd[0] map.start.sectnum = cd[1] -- sectors map.numsectors = cd[2] if (map.numsectors == nil) then return nil, "Couldn't read number of sectors" end if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then fh:close() return nil, "Invalid number of sectors" end map.sector = doread(fh, "sectortype", map.numsectors) if (map.sector == nil) then return nil, "Couldn't read sectors" end -- walls cd = doread(fh, "int16_t", 1) if (cd == nil) then return nil, "Couldn't read number of walls" end map.numwalls = cd[0] if (map.numwalls <= 0 or map.numwalls > MAX.WALLS[map.version]) then fh:close() return nil, "Invalid number of walls" end map.wall = doread(fh, "walltype", map.numwalls) if (map.wall == nil) then return nil, "Couldn't read walls" end -- sprites cd = doread(fh, "int16_t", 1) if (cd == nil) then return nil, "Couldn't read number of sprites" end map.numsprites = cd[0] if (map.numsprites < 0 or map.numsprites > MAX.SPRITES[map.version]) then fh:close() return nil, "Invalid number of sprites" end map.sprite = doread(fh, "spritetype", map.numsprites) if (map.numsprites~=0 and map.sprite == nil) then return nil, "Couldn't read sprites" end fh:close() if (do_canonicalize_sprite) then -- must do this before setting metatable canonicalize_sprite_order(map) end map.sector = set_secwalspr_mt(map.sector, map.numsectors) map.wall = set_secwalspr_mt(map.wall, map.numwalls) map.sprite = set_secwalspr_mt(map.sprite, map.numsprites) map.numbunches = get_numyaxbunches(map) -- done return map end local function set_sizarray_mt(sizar) local mt = { __index = function(tab, idx) if (idx < 0 or idx >= MAX.TILES) then error("Invalid tile size array read access", 2) end return sizar[idx] end, __newindex = function(tab, idx, newval) if (idx < 0 or idx >= MAX.TILES) then error("Invalid tile size array write access", 2) end sizar[idx] = newval end, } return setmetatable({}, mt) end --== LOADARTS (currently tilesizx and tilesizy only) ==-- -- filenames: a table with ART file names -- returns: -- on failure, nil, errmsg -- on success, a table -- { -- sizx = -- sizy = -- } function loadarts(filenames) local tile = { sizx = ffi.new("int16_t [?]", MAX.TILES), sizy = ffi.new("int16_t [?]", MAX.TILES), } for fni=1,#filenames do local fn = filenames[fni] local fh, errmsg = io.open(fn) if (fh==nil) then return nil, errmsg end local cd = doread(fh, "int32_t", 4) -- artversion, numtiles, localtilestart, localtileend if (cd==nil) then fh:close() return nil, fn..": Couldn't read header" end local localtilestart = cd[2] local numtileshere = cd[3]-localtilestart if (numtileshere < 0 or localtilestart+numtileshere >= MAX.TILES) then fh:close() return nil, fn..": Invalid tile start/end" end if (numtileshere==0) then fh:close() else -- X sizes cd = doread(fh, "int16_t", numtileshere) if (cd == nil) then fh:close() return nil, fn..": Couldn't read tilesizx array" end ffi.copy(tile.sizx+localtilestart, cd, numtileshere*2) -- Y sizes cd = doread(fh, "int16_t", numtileshere) if (cd == nil) then fh:close() return nil, fn..": Couldn't read tilesizy array" end ffi.copy(tile.sizy+localtilestart, cd, numtileshere*2) end end tile.sizx = set_sizarray_mt(tile.sizx) tile.sizy = set_sizarray_mt(tile.sizy) return tile end