#define Rect CocoaRect #import #undef Rect #include "blood.h" #include "common.h" #include "common_game.h" #include "build.h" #include "compat.h" #include "baselayer.h" #ifndef MAC_OS_X_VERSION_10_5 # define NSImageScaleNone NSScaleNone #endif #ifndef MAC_OS_X_VERSION_10_12 # define NSEventModifierFlagOption NSAlternateKeyMask # define NSEventModifierFlagCommand NSCommandKeyMask # define NSEventMaskAny NSAnyEventMask # define NSWindowStyleMaskTitled NSTitledWindowMask # define NSWindowStyleMaskClosable NSClosableWindowMask # define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask # define NSWindowStyleMaskResizable NSResizableWindowMask # define NSAlertStyleInformational NSInformationalAlertStyle # define NSControlSizeSmall NSSmallControlSize #endif @interface GameEntry : NSObject { NSString *namestring; NSString *inifilestring; INICHAIN const *fg; } - (id)initWithINICHAIN:(INICHAIN const *)inichain; - (void)dealloc; - (NSString *)name; - (NSString *)inifile; - (INICHAIN const *)entryptr; @end @implementation GameEntry - (id)initWithINICHAIN:(INICHAIN const *)inichain { self = [super init]; if (self) { fg = inichain; char const *const name = nullptr == fg->pDescription ? fg->zName : fg->pDescription->pzName; namestring = [NSString stringWithCString:name encoding:NSUTF8StringEncoding]; [namestring retain]; inifilestring = [NSString stringWithCString:fg->zName encoding:NSUTF8StringEncoding]; [inifilestring retain]; } return self; } - (void)dealloc { [namestring release]; [inifilestring release]; [super dealloc]; } - (NSString *)name { return namestring; } - (NSString *)inifile { return inifilestring; } - (INICHAIN const *)entryptr { return fg; } @end @interface GameListSource : NSObject { NSMutableArray *list; } - (id)init; - (void)dealloc; - (GameEntry *)entryAtIndex:(int)index; - (int)findIndexForINI:(NSString*)inifile; - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex; - (int)numberOfRowsInTableView:(NSTableView *)aTableView; @end @implementation GameListSource - (id)init { self = [super init]; if (self) { list = [[NSMutableArray alloc] init]; for (auto fg = pINIChain; nullptr != fg; fg = fg->pNext) { [list addObject:[[GameEntry alloc] initWithINICHAIN:fg]]; } } return self; } - (void)dealloc { [list release]; [super dealloc]; } - (GameEntry *)entryAtIndex:(int)index { return [list objectAtIndex:index]; } - (int)findIndexForINI:(NSString*)inifile { for (NSUInteger i = 0, count = [list count]; i < count; ++i) { if ([[[list objectAtIndex:i] inifile] isEqual:inifile]) { return i; } } return -1; } - (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex { UNREFERENCED_PARAMETER(aTableView); NSParameterAssert((NSUInteger)rowIndex < [list count]); switch ([[aTableColumn identifier] intValue]) { case 0: // name column return [[list objectAtIndex:rowIndex] name]; case 1: // ini file column return [[list objectAtIndex:rowIndex] inifile]; default: return nil; } } - (int)numberOfRowsInTableView:(NSTableView *)aTableView { UNREFERENCED_PARAMETER(aTableView); return [list count]; } @end static NSRect NSRectChangeXY(NSRect const rect, CGFloat const x, CGFloat const y) { return NSMakeRect(x, y, rect.size.width, rect.size.height); } static NSRect NSSizeAddXY(NSSize const size, CGFloat const x, CGFloat const y) { return NSMakeRect(x, y, size.width, size.height); } #if 0 static CGFloat NSRightEdge(NSRect rect) { return rect.origin.x + rect.size.width; } #endif static CGFloat NSTopEdge(NSRect rect) { return rect.origin.y + rect.size.height; } static void setFontToSmall(id control) { [control setFont:[NSFont fontWithDescriptor:[[control font] fontDescriptor] size:[NSFont smallSystemFontSize]]]; } static void setControlToSmall(id control) { #ifdef MAC_OS_X_VERSION_10_12 [control setControlSize:NSControlSizeSmall]; #else [control setControlSize:NSControlSizeSmall]; #endif } static NSTextField * makeLabel(NSString * labelText) { NSTextField *textField = [[NSTextField alloc] init]; setFontToSmall(textField); setControlToSmall([textField cell]); [textField setStringValue:labelText]; [textField setBezeled:NO]; [textField setDrawsBackground:NO]; [textField setEditable:NO]; [textField setSelectable:NO]; [textField sizeToFit]; return textField; } static NSButton * makeCheckbox(NSString * labelText) { NSButton *checkbox = [[NSButton alloc] init]; setFontToSmall(checkbox); setControlToSmall([checkbox cell]); [checkbox setTitle:labelText]; [checkbox setButtonType:NSSwitchButton]; [checkbox sizeToFit]; return checkbox; } static NSPopUpButton * makeComboBox(void) { NSPopUpButton *comboBox = [[NSPopUpButton alloc] init]; [comboBox setPullsDown:NO]; setFontToSmall(comboBox); setControlToSmall([comboBox cell]); [comboBox setBezelStyle:NSRoundedBezelStyle]; [comboBox setPreferredEdge:NSMaxYEdge]; [[comboBox cell] setArrowPosition:NSPopUpArrowAtCenter]; [comboBox sizeToFit]; return comboBox; } static id nsapp; /* setAppleMenu disappeared from the headers in 10.4 */ @interface NSApplication(NSAppleMenu) - (void)setAppleMenu:(NSMenu *)menu; @end static NSString * GetApplicationName(void) { NSString *appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; if (!appName) appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; if (![appName length]) appName = [[NSProcessInfo processInfo] processName]; return appName; } static void CreateApplicationMenus(void) { NSString *appName; NSString *title; NSMenu *rootMenu; NSMenu *serviceMenu; NSMenuItem *menuItem; NSMenu *mainMenu = [[NSMenu alloc] init]; /* Create the application menu */ appName = GetApplicationName(); rootMenu = [[NSMenu alloc] init]; /* Put menu into the menubar */ menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; [menuItem setSubmenu:rootMenu]; [mainMenu addItem:menuItem]; [menuItem release]; /* Add menu items */ title = [@"About " stringByAppendingString:appName]; [rootMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; [rootMenu addItem:[NSMenuItem separatorItem]]; serviceMenu = [[NSMenu alloc] init]; menuItem = (NSMenuItem *)[rootMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; [menuItem setSubmenu:serviceMenu]; [nsapp setServicesMenu:serviceMenu]; [serviceMenu release]; [rootMenu addItem:[NSMenuItem separatorItem]]; title = [@"Hide " stringByAppendingString:appName]; [rootMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; menuItem = (NSMenuItem *)[rootMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; [menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption|NSEventModifierFlagCommand)]; [rootMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; [rootMenu addItem:[NSMenuItem separatorItem]]; title = [@"Quit " stringByAppendingString:appName]; [rootMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; /* Create the main menu bar */ [nsapp setMainMenu:mainMenu]; [mainMenu release]; /* we're done with it, let NSApp own it. */ /* Tell the application object that this is now the application menu */ [nsapp setAppleMenu:rootMenu]; [rootMenu release]; } static int retval = -1; static struct { INICHAIN const * ini; char *gamedir; ud_setup_t shared; int polymer; } settings; @interface StartupWindow : NSWindow { NSMutableArray *modeslist3d; GameListSource *gamelistsrc; NSButton *alwaysShowButton; NSButton *fullscreenButton; NSTextView *messagesView; NSTabView *tabView; NSTabViewItem *tabViewItemSetup; NSTabViewItem *tabViewItemMessageLog; NSPopUpButton *videoMode3DPUButton; NSScrollView *gameList; NSButton *cancelButton; NSButton *startButton; } - (StartupWindow *)init; - (void)dealloc; - (void)populateVideoModes:(BOOL)firstTime; - (void)fullscreenClicked:(id)sender; - (void)cancel:(id)sender; - (void)start:(id)sender; - (void)setupRunMode; - (void)setupMessagesMode; - (void)putsMessage:(NSString *)str; @end @implementation StartupWindow : NSWindow - (StartupWindow *)init { NSUInteger const style = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | NSWindowStyleMaskResizable; NSRect const windowFrame = NSMakeRect(0, 0, 480, 280); self = [super initWithContentRect:windowFrame styleMask:style backing:NSBackingStoreBuffered defer:NO]; if (self) { // window properties [self setDelegate:self]; [self setReleasedWhenClosed:NO]; #if defined MAC_OS_X_VERSION_10_3 && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 [self setContentMinSize:[[self contentView] frame].size]; #else [self setMinSize:[NSWindow frameRectForContentRect:[[self contentView] frame] styleMask:[self styleMask]].size]; #endif // image on the left NSRect const imageFrame = NSMakeRect(0, 0, 100, 280); NSImageView * imageView = [[NSImageView alloc] initWithFrame:imageFrame]; [imageView setImageScaling:NSImageScaleNone]; [imageView setImage:[NSImage imageNamed:@"game"]]; [[self contentView] addSubview:imageView]; [imageView setAutoresizingMask:NSViewMaxXMargin | NSViewHeightSizable]; // buttons CGFloat const buttonWidth = 80; CGFloat const buttonHeight = 32; NSRect const startButtonFrame = NSMakeRect(windowFrame.size.width - buttonWidth, 0, buttonWidth, buttonHeight); startButton = [[NSButton alloc] initWithFrame:startButtonFrame]; [[self contentView] addSubview:startButton]; [startButton setTitle:@"Start"]; [startButton setTarget:self]; [startButton setAction:@selector(start:)]; [startButton setBezelStyle:NSRoundedBezelStyle]; [startButton setKeyEquivalent:@"\r"]; [startButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin]; NSRect const cancelButtonFrame = NSMakeRect(startButtonFrame.origin.x - buttonWidth, 0, buttonWidth, buttonHeight); cancelButton = [[NSButton alloc] initWithFrame:cancelButtonFrame]; [[self contentView] addSubview:cancelButton]; [cancelButton setTitle:@"Cancel"]; [cancelButton setTarget:self]; [cancelButton setAction:@selector(cancel:)]; [cancelButton setBezelStyle:NSRoundedBezelStyle]; [cancelButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin]; // tab frame NSRect const tabViewFrame = NSMakeRect(imageFrame.size.width, buttonHeight, windowFrame.size.width - imageFrame.size.width, windowFrame.size.height - buttonHeight - 5); tabView = [[NSTabView alloc] initWithFrame:tabViewFrame]; [[self contentView] addSubview:tabView]; setFontToSmall(tabView); setControlToSmall(tabView); [tabView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; // setup tab tabViewItemSetup = [[NSTabViewItem alloc] init]; [tabView addTabViewItem:tabViewItemSetup]; [tabViewItemSetup setLabel:@"Setup"]; NSRect const tabViewItemSetupFrame = [[tabViewItemSetup view] frame]; // always show checkbox alwaysShowButton = makeCheckbox(@"Always show this window at startup"); [[tabViewItemSetup view] addSubview:alwaysShowButton]; NSSize const alwaysShowButtonSize = [alwaysShowButton frame].size; NSRect const alwaysShowButtonFrame = NSSizeAddXY(alwaysShowButtonSize, tabViewItemSetupFrame.size.width - alwaysShowButtonSize.width, 0); [alwaysShowButton setFrame:alwaysShowButtonFrame]; [alwaysShowButton setAutoresizingMask:NSViewMinXMargin | NSViewMaxYMargin]; // video mode selectors and labels NSTextField * labelVideoMode = makeLabel(@"Video mode:"); [[tabViewItemSetup view] addSubview:labelVideoMode]; NSSize const labelVideoModeSize = [labelVideoMode frame].size; [labelVideoMode setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin]; fullscreenButton = makeCheckbox(@"Fullscreen"); [[tabViewItemSetup view] addSubview:fullscreenButton]; NSSize const fullscreenButtonSize = [fullscreenButton frame].size; [fullscreenButton setAction:@selector(fullscreenClicked:)]; [fullscreenButton setAutoresizingMask:NSViewMinXMargin | NSViewMinYMargin]; videoMode3DPUButton = makeComboBox(); [[tabViewItemSetup view] addSubview:videoMode3DPUButton]; NSSize const videoMode3DPUButtonSize = [videoMode3DPUButton frame].size; CGFloat const videoMode3DButtonX = labelVideoModeSize.width; // NSRightEdge(labelVideoModeFrame); NSRect const videoMode3DPUButtonFrame = NSMakeRect(videoMode3DButtonX, tabViewItemSetupFrame.size.height - videoMode3DPUButtonSize.height, tabViewItemSetupFrame.size.width - videoMode3DButtonX - fullscreenButtonSize.width, videoMode3DPUButtonSize.height); [videoMode3DPUButton setFrame:videoMode3DPUButtonFrame]; [videoMode3DPUButton setAutoresizingMask:NSViewWidthSizable | NSViewMinYMargin]; NSRect const labelVideoModeFrame = NSSizeAddXY(labelVideoModeSize, 0, videoMode3DPUButtonFrame.origin.y + rintf((videoMode3DPUButtonSize.height - labelVideoModeSize.height) * 0.5f) + 1); [labelVideoMode setFrame:labelVideoModeFrame]; NSRect const fullscreenButtonFrame = NSSizeAddXY(fullscreenButtonSize, tabViewItemSetupFrame.size.width - fullscreenButtonSize.width, videoMode3DPUButtonFrame.origin.y + rintf((videoMode3DPUButtonSize.height - fullscreenButtonSize.height) * 0.5f) + 1); [fullscreenButton setFrame:fullscreenButtonFrame]; // game selector and label NSTextField * labelGame = makeLabel(@"Game:"); [[tabViewItemSetup view] addSubview:labelGame]; NSSize const labelGameSize = [labelGame frame].size; NSRect const labelGameFrame = NSSizeAddXY(labelGameSize, 0, videoMode3DPUButtonFrame.origin.y - labelGameSize.height); [labelGame setFrame:labelGameFrame]; [labelGame setAutoresizingMask:NSViewMaxXMargin | NSViewMinYMargin]; CGFloat const gameListVerticalPadding = 3; CGFloat const gameListY = NSTopEdge(alwaysShowButtonFrame) + gameListVerticalPadding; NSRect const gameListFrame = NSMakeRect(0, gameListY, tabViewItemSetupFrame.size.width, labelGameFrame.origin.y - gameListY - gameListVerticalPadding); gameList = [[NSScrollView alloc] initWithFrame:gameListFrame]; [[tabViewItemSetup view] addSubview:gameList]; [gameList setBorderType:NSBezelBorder]; [gameList setHasVerticalScroller:YES]; [gameList setHasHorizontalScroller:NO]; setControlToSmall([[gameList verticalScroller] cell]); NSSize const gameListContentSize = [gameList contentSize]; [gameList setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; NSTableView * gameListTable = [[NSTableView alloc] initWithFrame:NSMakeRect(0, 0, gameListContentSize.width, gameListContentSize.height)]; [gameList setDocumentView:gameListTable]; NSTableColumn * nameColumn = [[NSTableColumn alloc] initWithIdentifier:@"0"]; [gameListTable addTableColumn:nameColumn]; NSTableColumn * fileColumn = [[NSTableColumn alloc] initWithIdentifier:@"1"]; [gameListTable addTableColumn:fileColumn]; [nameColumn setEditable:NO]; [[nameColumn headerCell] setStringValue:@"Name"]; [nameColumn setWidth:gameListContentSize.width * (2.f/3.f)]; [fileColumn setEditable:NO]; [[fileColumn headerCell] setStringValue:@"File"]; [gameListTable sizeLastColumnToFit]; [gameListTable setAutoresizingMask:NSViewWidthSizable]; // message log tab tabViewItemMessageLog = [[NSTabViewItem alloc] init]; [tabView addTabViewItem:tabViewItemMessageLog]; [tabViewItemMessageLog setLabel:@"Message Log"]; NSRect const tabViewItemMessageLogFrame = [[tabViewItemMessageLog view] frame]; // message log NSScrollView * messagesScrollView = [[NSScrollView alloc] initWithFrame:NSRectChangeXY(tabViewItemMessageLogFrame, 0, 0)]; [[tabViewItemMessageLog view] addSubview:messagesScrollView]; [messagesScrollView setBorderType:NSBezelBorder]; [messagesScrollView setHasVerticalScroller:YES]; [messagesScrollView setHasHorizontalScroller:NO]; setControlToSmall([[messagesScrollView verticalScroller] cell]); NSSize const messagesScrollViewContentSize = [messagesScrollView contentSize]; [messagesScrollView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable]; messagesView = [[NSTextView alloc] initWithFrame:NSMakeRect(0, 0, messagesScrollViewContentSize.width, messagesScrollViewContentSize.height)]; [messagesScrollView setDocumentView:messagesView]; [messagesView setEditable:NO]; [messagesView setRichText:NO]; setFontToSmall(messagesView); [messagesView setMinSize:NSMakeSize(0.0, messagesScrollViewContentSize.height)]; [messagesView setMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)]; [messagesView setVerticallyResizable:YES]; [messagesView setHorizontallyResizable:NO]; [messagesView setAutoresizingMask:NSViewWidthSizable]; [[messagesView textContainer] setContainerSize:NSMakeSize(messagesScrollViewContentSize.width, FLT_MAX)]; [[messagesView textContainer] setWidthTracksTextView:YES]; } return self; } - (BOOL)canBecomeKeyWindow { return YES; } - (BOOL)canBecomeMainWindow { return YES; } - (BOOL) windowShouldClose:(id)sender { UNREFERENCED_PARAMETER(sender); retval = 0; return YES; } - (void)dealloc { [gamelistsrc release]; [modeslist3d release]; [super dealloc]; } - (void)populateVideoModes:(BOOL)firstTime { int i, mode3d, fullscreen = ([fullscreenButton state] == NSOnState); int idx3d = -1; int xdim = 0, ydim = 0, bpp = 0; if (firstTime) { xdim = settings.shared.xdim; ydim = settings.shared.ydim; bpp = settings.shared.bpp; } else { mode3d = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue]; if (mode3d >= 0) { xdim = validmode[mode3d].xdim; ydim = validmode[mode3d].ydim; bpp = validmode[mode3d].bpp; } } mode3d = videoCheckMode(&xdim, &ydim, bpp, fullscreen, 1); if (mode3d < 0) { int i, cd[] = { 32, 24, 16, 15, 8, 0 }; for (i=0; cd[i]; ) { if (cd[i] >= bpp) i++; else break; } for ( ; cd[i]; i++) { mode3d = videoCheckMode(&xdim, &ydim, cd[i], fullscreen, 1); if (mode3d < 0) continue; break; } } [modeslist3d release]; [videoMode3DPUButton removeAllItems]; modeslist3d = [[NSMutableArray alloc] init]; for (i = 0; i < validmodecnt; i++) { if (fullscreen == validmode[i].fs) { if (i == mode3d) idx3d = [modeslist3d count]; [modeslist3d addObject:[NSNumber numberWithInt:i]]; [videoMode3DPUButton addItemWithTitle:[NSString stringWithFormat:@"%d %C %d %d-bpp", validmode[i].xdim, 0xd7, validmode[i].ydim, validmode[i].bpp]]; } } if (idx3d >= 0) [videoMode3DPUButton selectItemAtIndex:idx3d]; } - (void)fullscreenClicked:(id)sender { UNREFERENCED_PARAMETER(sender); [self populateVideoModes:NO]; } - (void)cancel:(id)sender { UNREFERENCED_PARAMETER(sender); retval = 0; } - (void)start:(id)sender { UNREFERENCED_PARAMETER(sender); int mode = [[modeslist3d objectAtIndex:[videoMode3DPUButton indexOfSelectedItem]] intValue]; if (mode >= 0) { settings.shared.xdim = validmode[mode].xdim; settings.shared.ydim = validmode[mode].ydim; settings.shared.bpp = validmode[mode].bpp; settings.shared.fullscreen = validmode[mode].fs; } int row = [[gameList documentView] selectedRow]; if (row >= 0) { settings.ini = [[gamelistsrc entryAtIndex:row] entryptr]; } settings.shared.forcesetup = [alwaysShowButton state] == NSOnState; retval = 1; } - (void)setupRunMode { videoGetModes(); [fullscreenButton setState: (settings.shared.fullscreen ? NSOnState : NSOffState)]; [alwaysShowButton setState: (settings.shared.forcesetup ? NSOnState : NSOffState)]; [self populateVideoModes:YES]; // enable all the controls on the Configuration page NSEnumerator *enumerator = [[[tabViewItemSetup view] subviews] objectEnumerator]; NSControl *control; while ((control = [enumerator nextObject])) { if ([control respondsToSelector:@selector(setEnabled:)]) [control setEnabled:true]; } gamelistsrc = [[GameListSource alloc] init]; [[gameList documentView] setDataSource:gamelistsrc]; [[gameList documentView] deselectAll:nil]; if (settings.ini) { int row = [gamelistsrc findIndexForINI:[NSString stringWithUTF8String:settings.ini->zName]]; if (row >= 0) { [[gameList documentView] scrollRowToVisible:row]; #if defined MAC_OS_X_VERSION_10_3 && MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3 [[gameList documentView] selectRowIndexes:[NSIndexSet indexSetWithIndex:row] byExtendingSelection:NO]; #else [[gameList documentView] selectRow:row byExtendingSelection:NO]; #endif } } [cancelButton setEnabled:true]; [startButton setEnabled:true]; [tabView selectTabViewItem:tabViewItemSetup]; [NSCursor unhide]; // Why should I need to do this? } - (void)setupMessagesMode { [tabView selectTabViewItem:tabViewItemMessageLog]; // disable all the controls on the Configuration page except "always show", so the // user can enable it if they want to while waiting for something else to happen NSEnumerator *enumerator = [[[tabViewItemSetup view] subviews] objectEnumerator]; NSControl *control; while ((control = [enumerator nextObject])) { if (control != alwaysShowButton && [control respondsToSelector:@selector(setEnabled:)]) [control setEnabled:false]; } [cancelButton setEnabled:false]; [startButton setEnabled:false]; } - (void)putsMessage:(NSString *)str { NSRange end; NSTextStorage *text = [messagesView textStorage]; BOOL shouldAutoScroll; shouldAutoScroll = ((int)NSMaxY([messagesView bounds]) == (int)NSMaxY([messagesView visibleRect])); end.location = [text length]; end.length = 0; [text beginEditing]; [messagesView replaceCharactersInRange:end withString:str]; [text endEditing]; if (shouldAutoScroll) { end.location = [text length]; end.length = 0; [messagesView scrollRangeToVisible:end]; } } @end static StartupWindow *startwin = nil; int startwin_open(void) { // fix for "ld: absolute address to symbol _NSApp in a different linkage unit not supported" // (OS X 10.6) when building for PPC nsapp = [NSApplication sharedApplication]; if (startwin != nil) return 1; startwin = [[StartupWindow alloc] init]; if (startwin == nil) return -1; [startwin setupMessagesMode]; [nsapp finishLaunching]; [startwin center]; [startwin makeKeyAndOrderFront:nil]; CreateApplicationMenus(); return 0; } int startwin_close(void) { if (startwin == nil) return 1; [startwin close]; [startwin release]; startwin = nil; return 0; } int startwin_puts(const char *s) { NSString *ns; if (!s) return -1; if (startwin == nil) return 1; ns = [NSString stringWithUTF8String:s]; [startwin putsMessage:ns]; [ns release]; return 0; } int startwin_settitle(const char *s) { NSString *ns; if (!s) return -1; if (startwin == nil) return 1; ns = [NSString stringWithUTF8String:s]; [startwin setTitle:ns]; [ns release]; return 0; } int startwin_idle(void *v) { UNREFERENCED_PARAMETER(v); if (startwin) { NSEvent *event; do { event = [nsapp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate date] inMode:NSDefaultRunLoopMode dequeue:YES]; [nsapp sendEvent:event]; } while (event != nil); [startwin displayIfNeeded]; [nsapp updateWindows]; } return 0; } int startwin_run(void) { if (startwin == nil) return 0; settings.shared = gSetup; settings.ini = pINISelected; settings.gamedir = g_modDir; [startwin setupRunMode]; do { NSEvent *event = [nsapp nextEventMatchingMask:NSEventMaskAny untilDate:[NSDate distantFuture] inMode:NSDefaultRunLoopMode dequeue:YES]; [nsapp sendEvent:event]; [nsapp updateWindows]; } while (retval == -1); [startwin setupMessagesMode]; [nsapp updateWindows]; if (retval) { gSetup = settings.shared; glrendmode = settings.polymer ? REND_POLYMER : REND_POLYMOST; pINISelected = settings.ini; Bstrcpy(g_modDir, (gNoSetup == 0 && settings.gamedir != NULL) ? settings.gamedir : "/"); } return retval; }