//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "ns.h" // Must come before everything else! #define game_c_ #include "duke3d.h" #include "compat.h" #include "renderlayer.h" #include "osdcmds.h" #include "network.h" #include "menus.h" #include "savegame.h" #include "anim.h" #include "demo.h" #include "input.h" #include "colmatch.h" #include "cheats.h" #include "sbar.h" #include "screens.h" #include "cmdline.h" #include "palette.h" #include "gamecvars.h" #include "gameconfigfile.h" #include "printf.h" #include "m_argv.h" #include "filesystem/filesystem.h" // Uncomment to prevent anything except mirrors from drawing. It is sensible to // also uncomment ENGINE_CLEAR_SCREEN in build/src/engine_priv.h. //#define DEBUG_MIRRORS_ONLY #if KRANDDEBUG # define GAME_INLINE # define GAME_STATIC #else # define GAME_INLINE inline # define GAME_STATIC static #endif #ifdef _WIN32 # include # define UPDATEINTERVAL 604800 // 1w # include "win32/winbits.h" #else # ifndef GEKKO # include # endif #endif /* _WIN32 */ BEGIN_DUKE_NS int32_t g_quitDeadline = 0; int32_t g_cameraDistance = 0, g_cameraClock = 0; static int32_t g_quickExit; char boardfilename[BMAX_PATH] = {0}, currentboardfilename[BMAX_PATH] = {0}; int32_t voting = -1; int32_t vote_map = -1, vote_episode = -1; int32_t g_Debug = 0; #ifndef EDUKE32_STANDALONE static const char *defaultrtsfilename[GAMECOUNT] = { "DUKE.RTS", "NAM.RTS", "NAPALM.RTS", "WW2GI.RTS" }; #endif int32_t g_Shareware = 0; int32_t tempwallptr; static int32_t nonsharedtimer; int32_t ticrandomseed; GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void); int32_t g_levelTextTime = 0; #if defined(RENDERTYPEWIN) && defined(USE_OPENGL) extern char forcegl; #endif const char *G_DefaultRtsFile(void) { #ifndef EDUKE32_STANDALONE if (DUKE) return defaultrtsfilename[GAME_DUKE]; else if (WW2GI) return defaultrtsfilename[GAME_WW2GI]; else if (NAPALM) { if (!testkopen(defaultrtsfilename[GAME_NAPALM],0) && testkopen(defaultrtsfilename[GAME_NAM],0)) return defaultrtsfilename[GAME_NAM]; // NAM/NAPALM Sharing else return defaultrtsfilename[GAME_NAPALM]; } else if (NAM) { if (!testkopen(defaultrtsfilename[GAME_NAM],0) && testkopen(defaultrtsfilename[GAME_NAPALM],0)) return defaultrtsfilename[GAME_NAPALM]; // NAM/NAPALM Sharing else return defaultrtsfilename[GAME_NAM]; } #endif return ""; } enum gametokens { T_INCLUDE = 0, T_INTERFACE = 0, T_LOADGRP = 1, T_MODE = 1, T_CACHESIZE = 2, T_ALLOW = 2, T_NOAUTOLOAD, T_INCLUDEDEFAULT, T_MUSIC, T_SOUND, T_FILE, T_CUTSCENE, T_ANIMSOUNDS, T_NOFLOORPALRANGE, T_ID, T_MINPITCH, T_MAXPITCH, T_PRIORITY, T_TYPE, T_DISTANCE, T_VOLUME, T_DELAY, T_RENAMEFILE, T_GLOBALGAMEFLAGS, T_ASPECT, T_FORCEFILTER, T_FORCENOFILTER, T_TEXTUREFILTER, T_NEWGAMECHOICES, T_CHOICE, T_NAME, T_LOCKED, T_HIDDEN, T_USERCONTENT, }; static void gameTimerHandler(void) { S_Cleanup(); MUSIC_Update(); G_HandleSpecialKeys(); } void G_HandleSpecialKeys(void) { auto &myplayer = *g_player[myconnectindex].ps; // we need CONTROL_GetInput in order to pick up joystick button presses if ((!(myplayer.gm & MODE_GAME) || (myplayer.gm & MODE_MENU))) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); } if (g_networkMode != NET_DEDICATED_SERVER && ALT_IS_PRESSED && inputState.GetKeyStatus(sc_Enter)) { if (videoSetGameMode(!ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, ud.detail)) { OSD_Printf(OSD_ERROR "Failed setting video mode!\n"); if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, ud.detail)) G_GameExit("Fatal error: unable to recover from failure setting video mode!\n"); } else ScreenMode = !ScreenMode; inputState.ClearKeyStatus(sc_Enter); g_restorePalette = 1; G_UpdateScreenArea(); } if (inputState.UnboundKeyPressed(sc_F12)) { inputState.ClearKeyStatus(sc_F12); videoCaptureScreen(); P_DoQuote(QUOTE_SCREEN_SAVED, &myplayer); } // only dispatch commands here when not in a game if ((myplayer.gm & MODE_GAME) != MODE_GAME) OSD_DispatchQueued(); } void G_GameQuit(void) { if (numplayers < 2) G_GameExit(" "); if (g_gameQuit == 0) { g_gameQuit = 1; g_quitDeadline = (int32_t) totalclock+120; g_netDisconnect = 1; } if ((totalclock > g_quitDeadline) && (g_gameQuit == 1)) G_GameExit("Timed out."); } int32_t A_CheckInventorySprite(spritetype *s) { switch (DYNAMICTILEMAP(s->picnum)) { case FIRSTAID__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case BOOTS__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case AIRTANK__STATIC: return 1; default: return 0; } } void G_GameExit(const char *msg) { if (*msg != 0 && g_player[myconnectindex].ps != NULL) g_player[myconnectindex].ps->palette = BASEPAL; if (ud.recstat == 1) G_CloseDemoWrite(); else if (ud.recstat == 2) { delete g_demo_filePtr; g_demo_filePtr = nullptr; } // JBF: fixes crash on demo playback // PK: modified from original if (!g_quickExit) { if (VM_OnEventWithReturn(EVENT_EXITGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 && g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm & MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ') { G_BonusScreen(1); videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, ud.detail); } // shareware and TEN screens if (VM_OnEventWithReturn(EVENT_EXITPROGRAMSCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 && *msg != 0 && *(msg+1) != 'V' && *(msg+1) != 'Y') G_DisplayExtraScreens(); } if (*msg != 0) initprintf("%s\n",msg); if (in3dmode()) G_Shutdown(); if (*msg != 0) { if (!(msg[0] == ' ' && msg[1] == 0)) { I_Error("%s", msg); } } throw ExitEvent(0); } #ifdef YAX_DEBUG // ugh... char m32_debugstr[64][128]; int32_t m32_numdebuglines=0; static void M32_drawdebug(void) { int i, col=paletteGetClosestColor(255,255,255); int x=4, y=8; if (m32_numdebuglines>0) { videoBeginDrawing(); for (i=0; i640?0:1); videoEndDrawing(); } m32_numdebuglines=0; } #endif static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz) { auto const sp = &sprite[pp->i]; int32_t i, hx, hy; int32_t bakcstat = sp->cstat; hitdata_t hit; vec3_t n = { sintable[(ang+1536)&2047]>>4, sintable[(ang+1024)&2047]>>4, (horiz-100) * 128 }; updatesectorz(vect->x,vect->y,vect->z,vsectnum); sp->cstat &= ~0x101; hitscan(vect, *vsectnum, n.x,n.y,n.z, &hit, CLIPMASK1); sp->cstat = bakcstat; if (*vsectnum < 0) return -1; hx = hit.pos.x-(vect->x); hy = hit.pos.y-(vect->y); if (klabs(n.x)+klabs(n.y) > klabs(hx)+klabs(hy)) { *vsectnum = hit.sect; if (hit.wall >= 0) { int32_t daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x, wall[wall[hit.wall].point2].y-wall[hit.wall].y); i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047]; if (klabs(n.x) > klabs(n.y)) hx -= mulscale28(n.x,i); else hy -= mulscale28(n.y,i); } else if (hit.sprite < 0) { if (klabs(n.x) > klabs(n.y)) hx -= (n.x>>5); else hy -= (n.y>>5); } if (klabs(n.x) > klabs(n.y)) i = divscale16(hx,n.x); else i = divscale16(hy,n.y); if (i < CAMERADIST) CAMERADIST = i; } vect->x += mulscale16(n.x,CAMERADIST); vect->y += mulscale16(n.y,CAMERADIST); vect->z += mulscale16(n.z,CAMERADIST); CAMERADIST = min(CAMERADIST+(((int32_t) totalclock-CAMERACLOCK)<<10),65536); CAMERACLOCK = (int32_t) totalclock; updatesectorz(vect->x,vect->y,vect->z,vsectnum); return 0; } #ifdef LEGACY_ROR char ror_protectedsectors[MAXSECTORS]; static int32_t drawing_ror = 0; static int32_t ror_sprite = -1; static void G_OROR_DupeSprites(spritetype const *sp) { // dupe the sprites touching the portal to the other sector int32_t k; spritetype const *refsp; if ((unsigned)sp->yvel >= (unsigned)g_mostConcurrentPlayers) return; refsp = &sprite[sp->yvel]; for (SPRITES_OF_SECT(sp->sectnum, k)) { if (spritesortcnt >= maxspritesonscreen) break; if (sprite[k].picnum != SECTOREFFECTOR && sprite[k].z >= sp->z) { Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype)); tsprite[spritesortcnt].x += (refsp->x - sp->x); tsprite[spritesortcnt].y += (refsp->y - sp->y); tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz; tsprite[spritesortcnt].sectnum = refsp->sectnum; tsprite[spritesortcnt].owner = k; tsprite[spritesortcnt].extra = 0; // OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z); spritesortcnt++; } } } static int16_t SE40backupStat[MAXSECTORS]; static int32_t SE40backupZ[MAXSECTORS]; static void G_SE40(int32_t smoothratio) { if ((unsigned)ror_sprite < MAXSPRITES) { int32_t x, y, z; int16_t sect; int32_t level = 0; auto const sp = &sprite[ror_sprite]; const int32_t sprite2 = sp->yvel; if ((unsigned)sprite2 >= MAXSPRITES) return; if (klabs(sector[sp->sectnum].floorz - sp->z) < klabs(sector[sprite[sprite2].sectnum].floorz - sprite[sprite2].z)) level = 1; x = CAMERA(pos.x) - sp->x; y = CAMERA(pos.y) - sp->y; z = CAMERA(pos.z) - (level ? sector[sp->sectnum].floorz : sector[sp->sectnum].ceilingz); sect = sprite[sprite2].sectnum; updatesector(sprite[sprite2].x + x, sprite[sprite2].y + y, §); if (sect != -1) { int32_t renderz, picnum; // XXX: PK: too large stack allocation for my taste int32_t i; int32_t pix_diff, newz; // initprintf("drawing ror\n"); if (level) { // renderz = sector[sprite[sprite2].sectnum].ceilingz; renderz = sprite[sprite2].z - (sprite[sprite2].yrepeat * tilesiz[sprite[sprite2].picnum].y<<1); picnum = sector[sprite[sprite2].sectnum].ceilingpicnum; sector[sprite[sprite2].sectnum].ceilingpicnum = 562; tileDelete(562); pix_diff = klabs(z) >> 8; newz = - ((pix_diff / 128) + 1) * (128<<8); for (i = 0; i < numsectors; i++) { SE40backupStat[i] = sector[i].ceilingstat; SE40backupZ[i] = sector[i].ceilingz; if (!ror_protectedsectors[i] || sp->lotag == 41) { sector[i].ceilingstat = 1; sector[i].ceilingz += newz; } } } else { // renderz = sector[sprite[sprite2].sectnum].floorz; renderz = sprite[sprite2].z; picnum = sector[sprite[sprite2].sectnum].floorpicnum; sector[sprite[sprite2].sectnum].floorpicnum = 562; tileDelete(562); pix_diff = klabs(z) >> 8; newz = ((pix_diff / 128) + 1) * (128<<8); for (i = 0; i < numsectors; i++) { SE40backupStat[i] = sector[i].floorstat; SE40backupZ[i] = sector[i].floorz; if (!ror_protectedsectors[i] || sp->lotag == 41) { sector[i].floorstat = 1; sector[i].floorz = +newz; } } } #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), fix16_to_int(CAMERA(q16ang)), smoothratio); #endif renderDrawRoomsQ16(sprite[sprite2].x + x, sprite[sprite2].y + y, z + renderz, CAMERA(q16ang), CAMERA(q16horiz), sect); drawing_ror = 1 + level; if (drawing_ror == 2) // viewing from top G_OROR_DupeSprites(sp); G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothratio); renderDrawMasks(); if (level) { sector[sprite[sprite2].sectnum].ceilingpicnum = picnum; for (i = 0; i < numsectors; i++) { sector[i].ceilingstat = SE40backupStat[i]; sector[i].ceilingz = SE40backupZ[i]; } } else { sector[sprite[sprite2].sectnum].floorpicnum = picnum; for (i = 0; i < numsectors; i++) { sector[i].floorstat = SE40backupStat[i]; sector[i].floorz = SE40backupZ[i]; } } } } } #endif void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio) { if ((gotpic[MIRROR>>3]&pow2char[MIRROR&7]) #ifdef POLYMER && (videoGetRenderMode() != REND_POLYMER) #endif ) { if (g_mirrorCount == 0) { // NOTE: We can have g_mirrorCount==0 but gotpic'd MIRROR, // for example in LNGA2. gotpic[MIRROR>>3] &= ~pow2char[MIRROR&7]; //give scripts the chance to reset gotpics for effects that run in EVENT_DISPLAYROOMS //EVENT_RESETGOTPICS must be called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side renderDrawRoomsQ16 VM_OnEvent(EVENT_RESETGOTPICS, -1, -1); return; } int32_t i = 0, dst = INT32_MAX; for (bssize_t k=g_mirrorCount-1; k>=0; k--) { if (!wallvisible(x, y, g_mirrorWall[k])) continue; const int32_t j = klabs(wall[g_mirrorWall[k]].x - x) + klabs(wall[g_mirrorWall[k]].y - y); if (j < dst) dst = j, i = k; } if (wall[g_mirrorWall[i]].overpicnum != MIRROR) { // Try to find a new mirror wall in case the original one was broken. int32_t startwall = sector[g_mirrorSector[i]].wallptr; int32_t endwall = startwall + sector[g_mirrorSector[i]].wallnum; for (bssize_t k=startwall; k= 0 && (wall[j].cstat&32) && wall[j].overpicnum==MIRROR) // cmp. premap.c { g_mirrorWall[i] = j; break; } } } if (wall[g_mirrorWall[i]].overpicnum == MIRROR) { int32_t tposx, tposy; fix16_t tang; //prepare to render any scripted EVENT_DISPLAYROOMS extras as mirrored renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang); int32_t j = g_visibility; g_visibility = (j>>1) + (j>>2); //backup original camera position auto origCam = CAMERA(pos); fix16_t origCamq16ang = CAMERA(q16ang); fix16_t origCamq16horiz = CAMERA(q16horiz); //set the camera inside the mirror facing out CAMERA(pos) = { tposx, tposy, z }; CAMERA(q16ang) = tang; CAMERA(q16horiz) = q16horiz; display_mirror = 1; VM_OnEventWithReturn(EVENT_DISPLAYROOMS, g_player[0].ps->i, 0, 0); display_mirror = 0; //reset the camera position CAMERA(pos) = origCam; CAMERA(q16ang) = origCamq16ang; CAMERA(q16horiz) = origCamq16horiz; //give scripts the chance to reset gotpics for effects that run in EVENT_DISPLAYROOMS //EVENT_RESETGOTPICS must be called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side renderDrawRoomsQ16 VM_OnEvent(EVENT_RESETGOTPICS, -1, -1); //prepare to render the mirror renderPrepareMirror(x, y, z, a, q16horiz, g_mirrorWall[i], &tposx, &tposy, &tang); if (videoGetRenderMode() != REND_POLYMER) { int32_t didmirror; yax_preparedrawrooms(); didmirror = renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS); //POGO: if didmirror == 0, we may simply wish to abort instead of rendering with yax_drawrooms (which may require cleaning yax state) if (videoGetRenderMode() != REND_CLASSIC || didmirror) yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio); } #ifdef USE_OPENGL else renderDrawRoomsQ16(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS); // XXX: Sprites don't get drawn with TROR/Polymost #endif display_mirror = 1; G_DoSpriteAnimations(tposx,tposy,z,fix16_to_int(tang),smoothratio); display_mirror = 0; renderDrawMasks(); renderCompleteMirror(); //Reverse screen x-wise in this function g_visibility = j; } } } static void G_ClearGotMirror() { #ifdef SPLITSCREEN_MOD_HACKS if (!g_fakeMultiMode) #endif { // HACK for splitscreen mod: this is so that mirrors will be drawn // from showview commands. Ugly, because we'll attempt do draw mirrors // each frame then. But it's better than not drawing them, I guess. // XXX: fix the sequence of setting/clearing this bit. Right now, // we always draw one frame without drawing the mirror, after which // the bit gets set and drawn subsequently. gotpic[MIRROR>>3] &= ~pow2char[MIRROR&7]; } } #ifdef USE_OPENGL static void G_ReadGLFrame(void) { // Save OpenGL screenshot with Duke3D palette palette_t *const frame = (palette_t *)Xcalloc(xdim * ydim, sizeof(palette_t)); int32_t x, y; const int32_t xf = divscale16(ydim*4/3, 320); const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200 auto pic = TileFiles.tileCreate(TILE_SAVESHOT, 200, 320); if (!frame) { Bmemset(pic, 0, 320 * 200); return; } videoBeginDrawing(); getScreen((uint8_t*)frame); videoEndDrawing(); for (y = 0; y < 200; y++) { const int32_t base = mulscale16(200 - y - 1, yf)*xdim; for (x = 0; x < 320; x++) { const palette_t *pix = &frame[base + mulscale16(x, xf) + (xdim-(ydim*4/3))/2]; pic[320 * y + x] = paletteGetClosestColor(pix->r, pix->g, pix->b); } } Xfree(frame); } #endif void G_DrawRooms(int32_t playerNum, int32_t smoothRatio) { auto const pPlayer = g_player[playerNum].ps; int const viewingRange = viewingrange; if (g_networkMode == NET_DEDICATED_SERVER) return; totalclocklock = totalclock; if (pub > 0 || videoGetRenderMode() >= REND_POLYMOST) // JBF 20040101: redraw background always { #ifndef EDUKE32_TOUCH_DEVICES if (ud.screen_size >= 8) #endif G_DrawBackground(); pub = 0; } VM_OnEvent(EVENT_DISPLAYSTART, pPlayer->i, playerNum); if ((ud.overhead_on == 2 && !automapping) || ud.show_help || (pPlayer->cursectnum == -1 && videoGetRenderMode() != REND_CLASSIC)) return; if (r_usenewaspect) { newaspect_enable = 1; videoSetCorrectedAspect(); } if (pPlayer->on_crane > -1) smoothRatio = 65536; int const playerVis = pPlayer->visibility; g_visibility = (playerVis <= 0) ? 0 : (int32_t)(playerVis * (numplayers > 1 ? 1.f : r_ambientlightrecip)); CAMERA(sect) = pPlayer->cursectnum; G_DoInterpolations(smoothRatio); G_AnimateCamSprite(smoothRatio); if (ud.camerasprite >= 0) { auto const pSprite = &sprite[ud.camerasprite]; pSprite->yvel = clamp(TrackerCast(pSprite->yvel), -100, 300); CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang + mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio)); #ifdef USE_OPENGL renderSetRollAngle(0); #endif int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, ud.camerasprite, playerNum, 0); if (noDraw != 1) // event return values other than 0 and 1 are reserved { #ifdef DEBUGGINGAIDS if (EDUKE32_PREDICT_FALSE(noDraw != 0)) OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMSCAMERA return value must be 0 or 1, " "other values are reserved.\n"); #endif #ifdef LEGACY_ROR G_SE40(smoothRatio); #endif #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, fix16_to_int(CAMERA(q16ang)), smoothRatio); #endif yax_preparedrawrooms(); renderDrawRoomsQ16(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), fix16_from_int(pSprite->yvel), pSprite->sectnum); yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio); G_DoSpriteAnimations(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, fix16_to_int(CAMERA(q16ang)), smoothRatio); renderDrawMasks(); } } else { int32_t floorZ, ceilZ; int32_t tiltcx, tiltcy, tiltcs=0; // JBF 20030807 int vr = divscale22(1, sprite[pPlayer->i].yrepeat + 28); int screenTilting = (videoGetRenderMode() == REND_CLASSIC && ((ud.screen_tilting && pPlayer->rotscrnang #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif ))); vr = Blrintf(float(vr) * tanf(r_fov * (fPI/360.f))); if (!r_usenewaspect) renderSetAspect(vr, yxaspect); else renderSetAspect(mulscale16(vr, viewingrange), yxaspect); if (g_screenCapture) { TileFiles.tileCreate(TILE_SAVESHOT, 200, 320); if (videoGetRenderMode() == REND_CLASSIC) renderSetTarget(TILE_SAVESHOT, 200, 320); } else if (screenTilting) { int32_t oviewingrange = viewingrange; // save it from renderSetAspect() const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; if (tang == 1024) screenTilting = 2; else { // Maximum possible allocation size passed to allocache() below // since there is no equivalent of free() for allocache(). #if MAXYDIM >= 640 int const maxTiltSize = 640*640; #else int const maxTiltSize = 320*320; #endif // To render a tilted screen in high quality, we need at least // 640 pixels of *Y* dimension. #if MAXYDIM >= 640 // We also need // * xdim >= 640 since tiltcx will be passed as setview()'s x2 // which must be less than xdim. // * ydim >= 640 (sic!) since the tile-to-draw-to will be set // up with dimension 400x640, but the engine's arrays like // lastx[] are alloc'd with *xdim* elements! (This point is // the dynamic counterpart of the #if above since we now // allocate these engine arrays tightly.) // XXX: The engine should be in charge of setting up everything // so that no oob access occur. if (xdim >= 640 && ydim >= 640) { tiltcs = 2; tiltcx = 640; tiltcy = 400; } else #endif { // JBF 20030807: Increased tilted-screen quality tiltcs = 1; // NOTE: The same reflections as above apply here, too. // TILT_SETVIEWTOTILE_320. tiltcx = 320; tiltcy = 200; } // If the view is rotated (not 0 or 180 degrees modulo 360 degrees), // we render onto a square tile and display a portion of that // rotated on-screen later on. const int32_t viewtilexsiz = (tang&1023) ? tiltcx : tiltcy; const int32_t viewtileysiz = tiltcx; TileFiles.tileCreate(TILE_TILT, tiltcx, tiltcx); renderSetTarget(TILE_TILT, viewtilexsiz, viewtileysiz); if ((tang&1023) == 512) { //Block off unscreen section of 90ΓΈ tilted screen int const j = tiltcx-(60*tiltcs); for (bssize_t i=(60*tiltcs)-1; i>=0; i--) { startumost[i] = 1; startumost[i+j] = 1; startdmost[i] = 0; startdmost[i+j] = 0; } } int vRange = (tang & 511); if (vRange > 256) vRange = 512 - vRange; vRange = sintable[vRange + 512] * 8 + sintable[vRange] * 5; renderSetAspect(mulscale16(oviewingrange, vRange >> 1), yxaspect); } } else if (videoGetRenderMode() >= REND_POLYMOST) { if (ud.screen_tilting #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif ) { #ifdef USE_OPENGL renderSetRollAngle(pPlayer->orotscrnang + mulscale16(((pPlayer->rotscrnang - pPlayer->orotscrnang + 1024)&2047)-1024, smoothRatio)); #endif pPlayer->orotscrnang = pPlayer->rotscrnang; } #ifdef USE_OPENGL else { renderSetRollAngle(0); } #endif } if (pPlayer->newowner < 0) { vec3_t const camVect = { pPlayer->opos.x + mulscale16(pPlayer->pos.x - pPlayer->opos.x, smoothRatio), pPlayer->opos.y + mulscale16(pPlayer->pos.y - pPlayer->opos.y, smoothRatio), pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) }; CAMERA(pos) = camVect; CAMERA(q16ang) = pPlayer->oq16ang + mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio) + fix16_from_int(pPlayer->look_ang); CAMERA(q16horiz) = pPlayer->oq16horiz + pPlayer->oq16horizoff + mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio); if (cl_viewbob) { int zAdd = (pPlayer->opyoff + mulscale16(pPlayer->pyoff-pPlayer->opyoff, smoothRatio)); if (pPlayer->over_shoulder_on) zAdd >>= 3; CAMERA(pos.z) += zAdd; } if (pPlayer->over_shoulder_on) { CAMERA(pos.z) -= 3072; if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz))) < 0) { CAMERA(pos.z) += 3072; G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz))); } } } else { vec3_t const camVect = G_GetCameraPosition(pPlayer->newowner, smoothRatio); // looking through viewscreen CAMERA(pos) = camVect; CAMERA(q16ang) = pPlayer->q16ang + fix16_from_int(pPlayer->look_ang); CAMERA(q16horiz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade); CAMERA(sect) = sprite[pPlayer->newowner].sectnum; } ceilZ = actor[pPlayer->i].ceilingz; floorZ = actor[pPlayer->i].floorz; if (g_earthquakeTime > 0 && pPlayer->on_ground == 1) { CAMERA(pos.z) += 256 - (((g_earthquakeTime)&1) << 9); CAMERA(q16ang) += fix16_from_int((2 - ((g_earthquakeTime)&2)) << 2); } if (sprite[pPlayer->i].pal == 1) CAMERA(pos.z) -= (18<<8); if (pPlayer->newowner < 0 && pPlayer->spritebridge == 0) { // NOTE: when shrunk, p->pos.z can be below the floor. This puts the // camera into the sector again then. if (CAMERA(pos.z) < (pPlayer->truecz + ZOFFSET6)) CAMERA(pos.z) = ceilZ + ZOFFSET6; else if (CAMERA(pos.z) > (pPlayer->truefz - ZOFFSET6)) CAMERA(pos.z) = floorZ - ZOFFSET6; } while (CAMERA(sect) >= 0) // if, really { getzsofslope(CAMERA(sect),CAMERA(pos.x),CAMERA(pos.y),&ceilZ,&floorZ); #ifdef YAX_ENABLE if (yax_getbunch(CAMERA(sect), YAX_CEILING) >= 0) { if (CAMERA(pos.z) < ceilZ) { updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect)); break; // since CAMERA(sect) might have been updated to -1 // NOTE: fist discovered in WGR2 SVN r134, til' death level 1 // (Lochwood Hollow). A problem REMAINS with Polymost, maybe classic! } } else #endif if (CAMERA(pos.z) < ceilZ+ZOFFSET6) CAMERA(pos.z) = ceilZ+ZOFFSET6; #ifdef YAX_ENABLE if (yax_getbunch(CAMERA(sect), YAX_FLOOR) >= 0) { if (CAMERA(pos.z) > floorZ) updatesectorz(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), &CAMERA(sect)); } else #endif if (CAMERA(pos.z) > floorZ-ZOFFSET6) CAMERA(pos.z) = floorZ-ZOFFSET6; break; } // NOTE: might be rendering off-screen here, so CON commands that draw stuff // like showview must cope with that situation or bail out! int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMS, pPlayer->i, playerNum, 0); CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX)); if (noDraw != 1) // event return values other than 0 and 1 are reserved { #ifdef DEBUGGINGAIDS if (EDUKE32_PREDICT_FALSE(noDraw != 0)) OSD_Printf(OSD_ERROR "ERROR: EVENT_DISPLAYROOMS return value must be 0 or 1, " "other values are reserved.\n"); #endif G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio); G_ClearGotMirror(); #ifdef LEGACY_ROR G_SE40(smoothRatio); #endif #ifdef POLYMER if (videoGetRenderMode() == REND_POLYMER) polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio); #endif // for G_PrintCoords dr_viewingrange = viewingrange; dr_yxaspect = yxaspect; #ifdef DEBUG_MIRRORS_ONLY gotpic[MIRROR>>3] |= pow2char[MIRROR&7]; #else yax_preparedrawrooms(); renderDrawRoomsQ16(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect)); yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio); #ifdef LEGACY_ROR if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom G_OROR_DupeSprites(&sprite[ror_sprite]); #endif G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),fix16_to_int(CAMERA(q16ang)),smoothRatio); #ifdef LEGACY_ROR drawing_ror = 0; #endif renderDrawMasks(); #endif } if (g_screenCapture) { g_screenCapture = 0; tileInvalidate(TILE_SAVESHOT, 0, 255); if (videoGetRenderMode() == REND_CLASSIC) { renderRestoreTarget(); } #ifdef USE_OPENGL else G_ReadGLFrame(); #endif } else if (screenTilting) { const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; if (screenTilting == 2) // tang == 1024 { videoBeginDrawing(); { const int32_t height = windowxy2.y-windowxy1.y+1; const int32_t width = windowxy2.x-windowxy1.x+1; uint8_t *f = (uint8_t *)(frameplace + ylookup[windowxy1.y]); int32_t x, y; for (y=0; y < (height>>1); y++) swapbufreverse(f + y*bytesperline + windowxy2.x, f + (height-1-y)*bytesperline + windowxy1.x, width); f += (height>>1)*bytesperline + windowxy1.x; if (height&1) for (x=0; x<(width>>1); x++) swapchar(&f[x], &f[width-1-x]); } videoEndDrawing(); } else { renderRestoreTarget(); picanm[TILE_TILT].xofs = picanm[TILE_TILT].yofs = 0; int tiltZoom = (tang&511); if (tiltZoom > 256) tiltZoom = 512 - tiltZoom; tiltZoom = sintable[tiltZoom + 512] * 8 + sintable[tiltZoom] * 5; tiltZoom >>= tiltcs; // JBF 20030807 rotatesprite_win(160 << 16, 100 << 16, tiltZoom, tang + 512, TILE_TILT, 0, 0, 4 + 2 + 64 + 1024); } } } G_RestoreInterpolations(); { // Totalclock count of last step of p->visibility converging towards // ud.const_visibility. static int32_t lastvist; const int32_t visdif = ud.const_visibility-pPlayer->visibility; // Check if totalclock was cleared (e.g. restarted game). if (totalclock < lastvist) lastvist = 0; // Every 2nd totalclock increment (each 1/60th second), ... while (totalclock >= lastvist+2) { // ... approximately three-quarter the difference between // p->visibility and ud.const_visibility. const int32_t visinc = visdif>>2; if (klabs(visinc) == 0) { pPlayer->visibility = ud.const_visibility; break; } pPlayer->visibility += visinc; lastvist = (int32_t) totalclock; } } if (r_usenewaspect) { newaspect_enable = 0; renderSetAspect(viewingRange, tabledivide32_noinline(65536 * ydim * 8, xdim * 5)); } VM_OnEvent(EVENT_DISPLAYROOMSEND, g_player[screenpeek].ps->i, screenpeek); } void G_DumpDebugInfo(void) { static char const s_WEAPON[] = "WEAPON"; int32_t i,j,x; VM_ScriptInfo(insptr, 64); buildprint("\nCurrent gamevar values:\n"); for (i=0; i= 0) { buildprint("Sprite ", j, " (", TrackerCast(sprite[j].x), ",", TrackerCast(sprite[j].y), ",", TrackerCast(sprite[j].z), ") (picnum: ", TrackerCast(sprite[j].picnum), ")\n"); for (i=0; i is true, set the moveflag unconditionally, // else only if it equals 0. static int32_t G_InitActor(int32_t i, int32_t tilenum, int32_t set_movflag_uncond) { if (g_tile[tilenum].execPtr) { SH(i) = *(g_tile[tilenum].execPtr); AC_ACTION_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+1); AC_MOVE_ID(actor[i].t_data) = *(g_tile[tilenum].execPtr+2); if (set_movflag_uncond || SHT(i) == 0) // AC_MOVFLAGS SHT(i) = *(g_tile[tilenum].execPtr+3); return 1; } return 0; } int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s, uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss) { int32_t newSprite; #ifdef NETCODE_DISABLE newSprite = insertsprite(whatsect, s_ss); #else newSprite = Net_InsertSprite(whatsect, s_ss); #endif if (EDUKE32_PREDICT_FALSE((unsigned)newSprite >= MAXSPRITES)) { G_DumpDebugInfo(); OSD_Printf("Failed spawning pic %d spr from pic %d spr %d at x:%d,y:%d,z:%d,sect:%d\n", s_pn,s_ow < 0 ? -1 : TrackerCast(sprite[s_ow].picnum),s_ow,s_x,s_y,s_z,whatsect); G_GameExit("Too many sprites spawned."); } #ifdef DEBUGGINGAIDS g_spriteStat.numins++; #endif sprite[newSprite] = { s_x, s_y, s_z, 0, s_pn, s_s, 0, 0, 0, s_xr, s_yr, 0, 0, whatsect, s_ss, s_a, s_ow, s_ve, 0, s_zv, 0, 0, 0 }; auto &a = actor[newSprite]; a = {}; a.bpos = { s_x, s_y, s_z }; if ((unsigned)s_ow < MAXSPRITES) { a.picnum = sprite[s_ow].picnum; a.floorz = actor[s_ow].floorz; a.ceilingz = actor[s_ow].ceilingz; } a.stayput = -1; a.extra = -1; #ifdef POLYMER a.lightId = -1; #endif a.owner = s_ow; G_InitActor(newSprite, s_pn, 1); spriteext[newSprite] = {}; spritesmooth[newSprite] = {}; #if defined LUNATIC if (!g_noResetVars) #endif A_ResetVars(newSprite); #if defined LUNATIC g_noResetVars = 0; #endif if (VM_HaveEvent(EVENT_EGS)) { int32_t p, pl = A_FindPlayer(&sprite[newSprite], &p); block_deletesprite++; VM_ExecuteEvent(EVENT_EGS, newSprite, pl, p); block_deletesprite--; } return newSprite; } #ifdef YAX_ENABLE void Yax_SetBunchZs(int32_t sectnum, int32_t cf, int32_t daz) { int32_t i, bunchnum = yax_getbunch(sectnum, cf); if (bunchnum < 0 || bunchnum >= numyaxbunches) return; for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i)) SECTORFLD(i,z, YAX_CEILING) = daz; for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i)) SECTORFLD(i,z, YAX_FLOOR) = daz; } static void Yax_SetBunchInterpolation(int32_t sectnum, int32_t cf) { int32_t i, bunchnum = yax_getbunch(sectnum, cf); if (bunchnum < 0 || bunchnum >= numyaxbunches) return; for (SECTORS_OF_BUNCH(bunchnum, YAX_CEILING, i)) G_SetInterpolation(§or[i].ceilingz); for (SECTORS_OF_BUNCH(bunchnum, YAX_FLOOR, i)) G_SetInterpolation(§or[i].floorz); } #else # define Yax_SetBunchInterpolation(sectnum, cf) #endif // A_Spawn has two forms with arguments having different meaning: // // 1. spriteNum>=0: Spawn from parent sprite with picnum // 2. spriteNum<0: Spawn from already *existing* sprite int A_Spawn(int spriteNum, int tileNum) { int newSprite; spritetype *pSprite; actor_t * pActor; int sectNum; if (spriteNum >= 0) { // spawn from parent sprite newSprite = A_InsertSprite(sprite[spriteNum].sectnum,sprite[spriteNum].x,sprite[spriteNum].y,sprite[spriteNum].z, tileNum,0,0,0,0,0,0,spriteNum,0); actor[newSprite].picnum = sprite[spriteNum].picnum; } else { // spawn from already existing sprite newSprite = tileNum; auto &s = sprite[newSprite]; auto &a = actor[newSprite]; a = { }; a.bpos = { s.x, s.y, s.z }; a.picnum = s.picnum; if (s.picnum == SECTOREFFECTOR && s.lotag == 50) a.picnum = s.owner; if (s.picnum == LOCATORS && s.owner != -1) a.owner = s.owner; else s.owner = a.owner = newSprite; a.floorz = sector[s.sectnum].floorz; a.ceilingz = sector[s.sectnum].ceilingz; a.stayput = a.extra = -1; #ifdef POLYMER a.lightId = -1; #endif if ((s.cstat & 48) #ifndef EDUKE32_STANDALONE && s.picnum != SPEAKER && s.picnum != LETTER && s.picnum != DUCK && s.picnum != TARGET && s.picnum != TRIPBOMB #endif && s.picnum != VIEWSCREEN && s.picnum != VIEWSCREEN2 && (!(s.picnum >= CRACK1 && s.picnum <= CRACK4))) { if (s.shade == 127) goto SPAWN_END; #ifndef EDUKE32_STANDALONE if (A_CheckSwitchTile(newSprite) && (s.cstat & 16)) { if (s.pal && s.picnum != ACCESSSWITCH && s.picnum != ACCESSSWITCH2) { if (((!g_netServer && ud.multimode < 2)) || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_DMSWITCHES))) { s.xrepeat = s.yrepeat = 0; s.lotag = s.hitag = 0; s.cstat = 32768; goto SPAWN_END; } } s.cstat |= 257; if (s.pal && s.picnum != ACCESSSWITCH && s.picnum != ACCESSSWITCH2) s.pal = 0; goto SPAWN_END; } #endif if (s.hitag) { changespritestat(newSprite, STAT_FALLER); s.cstat |= 257; s.extra = g_impactDamage; goto SPAWN_END; } } if (s.cstat & 1) s.cstat |= 256; if (!G_InitActor(newSprite, s.picnum, 0)) T2(newSprite) = T5(newSprite) = 0; // AC_MOVE_ID, AC_ACTION_ID else { A_GetZLimits(newSprite); actor[newSprite].bpos = sprite[newSprite].pos; } } pSprite = &sprite[newSprite]; pActor = &actor[newSprite]; sectNum = pSprite->sectnum; //some special cases that can't be handled through the dynamictostatic system. if (pSprite->picnum >= CAMERA1 && pSprite->picnum <= CAMERA1 + 4) pSprite->picnum = CAMERA1; #ifndef EDUKE32_STANDALONE else if (pSprite->picnum >= BOLT1 && pSprite->picnum <= BOLT1 + 3) pSprite->picnum = BOLT1; else if (pSprite->picnum >= SIDEBOLT1 && pSprite->picnum <= SIDEBOLT1 + 3) pSprite->picnum = SIDEBOLT1; #endif switch (DYNAMICTILEMAP(pSprite->picnum)) { default: if (G_HaveActor(pSprite->picnum)) { if (spriteNum == -1 && pSprite->lotag > ud.player_skill) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } // Init the size if (pSprite->xrepeat == 0 || pSprite->yrepeat == 0) pSprite->xrepeat = pSprite->yrepeat = 1; if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUY)) { if (ud.monsters_off == 1) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } A_Fall(newSprite); if (A_CheckSpriteFlags(newSprite, SFLAG_BADGUYSTAYPUT)) pActor->stayput = pSprite->sectnum; g_player[myconnectindex].ps->max_actors_killed++; pSprite->clipdist = 80; if (spriteNum >= 0) { if (sprite[spriteNum].picnum == RESPAWN) pActor->tempang = sprite[newSprite].pal = sprite[spriteNum].pal; A_PlayAlertSound(newSprite); changespritestat(newSprite, STAT_ACTOR); } else changespritestat(newSprite, STAT_ZOMBIEACTOR); } else { pSprite->clipdist = 40; pSprite->owner = newSprite; changespritestat(newSprite, STAT_ACTOR); } pActor->timetosleep = 0; if (spriteNum >= 0) pSprite->ang = sprite[spriteNum].ang; } break; case FOF__STATIC: pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; case CAMERA1__STATIC: pSprite->extra = 1; pSprite->cstat &= 32768; if (g_damageCameras) pSprite->cstat |= 257; if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); } else { pSprite->pal = 0; changespritestat(newSprite, STAT_ACTOR); } break; #ifndef EDUKE32_STANDALONE case CAMERAPOLE__STATIC: pSprite->extra = 1; pSprite->cstat &= 32768; if (g_damageCameras) pSprite->cstat |= 257; fallthrough__; case GENERICPOLE__STATIC: if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); } else pSprite->pal = 0; break; case BOLT1__STATIC: case SIDEBOLT1__STATIC: T1(newSprite) = pSprite->xrepeat; T2(newSprite) = pSprite->yrepeat; pSprite->yvel = 0; changespritestat(newSprite, STAT_STANDABLE); break; case WATERSPLASH2__STATIC: if (spriteNum >= 0) { setsprite(newSprite, &sprite[spriteNum].pos); pSprite->xrepeat = pSprite->yrepeat = 8+(krand()&7); } else pSprite->xrepeat = pSprite->yrepeat = 16+(krand()&15); pSprite->shade = -16; pSprite->cstat |= 128; if (spriteNum >= 0) { if (sector[sprite[spriteNum].sectnum].lotag == ST_2_UNDERWATER) { pSprite->z = getceilzofslope(sectNum, pSprite->x, pSprite->y) + (16 << 8); pSprite->cstat |= 8; } else if (sector[sprite[spriteNum].sectnum].lotag == ST_1_ABOVE_WATER) pSprite->z = getflorzofslope(sectNum, pSprite->x, pSprite->y); } if (sector[sectNum].floorpicnum == FLOORSLIME || sector[sectNum].ceilingpicnum == FLOORSLIME) pSprite->pal = 7; fallthrough__; case DOMELITE__STATIC: if (pSprite->picnum == DOMELITE) pSprite->cstat |= 257; fallthrough__; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: if (pSprite->picnum != WATERSPLASH2) pSprite->cstat |= 257; fallthrough__; case NUKEBUTTON__STATIC: case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case ARMJIB1__STATIC: case LEGJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKETORSO__STATIC: case DUKEGUN__STATIC: case DUKELEG__STATIC: changespritestat(newSprite, STAT_MISC); break; case TONGUE__STATIC: if (spriteNum >= 0) pSprite->ang = sprite[spriteNum].ang; pSprite->z -= 38<<8; pSprite->zvel = 256-(krand()&511); pSprite->xvel = 64-(krand()&127); changespritestat(newSprite, STAT_PROJECTILE); break; case NATURALLIGHTNING__STATIC: pSprite->cstat &= ~257; pSprite->cstat |= 32768; break; case TRANSPORTERSTAR__STATIC: case TRANSPORTERBEAM__STATIC: if (spriteNum == -1) break; if (pSprite->picnum == TRANSPORTERBEAM) { pSprite->xrepeat = 31; pSprite->yrepeat = 1; pSprite->z = sector[sprite[spriteNum].sectnum].floorz-PHEIGHT; } else { if (sprite[spriteNum].statnum == STAT_PROJECTILE) pSprite->xrepeat = pSprite->yrepeat = 8; else { pSprite->xrepeat = 48; pSprite->yrepeat = 64; if (sprite[spriteNum].statnum == STAT_PLAYER || A_CheckEnemySprite(&sprite[spriteNum])) pSprite->z -= ZOFFSET5; } } pSprite->shade = -127; pSprite->cstat = 128|2; pSprite->ang = sprite[spriteNum].ang; pSprite->xvel = 128; changespritestat(newSprite, STAT_MISC); A_SetSprite(newSprite,CLIPMASK0); setsprite(newSprite,&pSprite->pos); break; case FEMMAG1__STATIC: case FEMMAG2__STATIC: pSprite->cstat &= ~257; changespritestat(newSprite, STAT_DEFAULT); break; case DUKETAG__STATIC: case SIGN1__STATIC: case SIGN2__STATIC: if ((!g_netServer && ud.multimode < 2) && pSprite->pal) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); } else pSprite->pal = 0; break; case MASKWALL1__STATIC: case MASKWALL2__STATIC: case MASKWALL3__STATIC: case MASKWALL4__STATIC: case MASKWALL5__STATIC: case MASKWALL6__STATIC: case MASKWALL7__STATIC: case MASKWALL8__STATIC: case MASKWALL9__STATIC: case MASKWALL10__STATIC: case MASKWALL11__STATIC: case MASKWALL12__STATIC: case MASKWALL13__STATIC: case MASKWALL14__STATIC: case MASKWALL15__STATIC: { int const j = pSprite->cstat & SPAWN_PROTECT_CSTAT_MASK; pSprite->cstat = j | CSTAT_SPRITE_BLOCK; changespritestat(newSprite, STAT_DEFAULT); break; } case PODFEM1__STATIC: pSprite->extra <<= 1; fallthrough__; case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case NAKED1__STATIC: case STATUE__STATIC: case TOUGHGAL__STATIC: pSprite->yvel = pSprite->hitag; pSprite->hitag = -1; fallthrough__; case BLOODYPOLE__STATIC: pSprite->cstat |= 257; pSprite->clipdist = 32; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case QUEBALL__STATIC: case STRIPEBALL__STATIC: pSprite->cstat = 256; pSprite->clipdist = 8; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case DUKELYINGDEAD__STATIC: if (spriteNum >= 0 && sprite[spriteNum].picnum == APLAYER) { pSprite->xrepeat = sprite[spriteNum].xrepeat; pSprite->yrepeat = sprite[spriteNum].yrepeat; pSprite->shade = sprite[spriteNum].shade; pSprite->pal = g_player[P_Get(spriteNum)].ps->palookup; } fallthrough__; case DUKECAR__STATIC: case HELECOPT__STATIC: // if(sp->picnum == HELECOPT || sp->picnum == DUKECAR) sp->xvel = 1024; pSprite->cstat = 0; pSprite->extra = 1; pSprite->xvel = 292; pSprite->zvel = 360; fallthrough__; case BLIMP__STATIC: pSprite->cstat |= 257; pSprite->clipdist = 128; changespritestat(newSprite, STAT_ACTOR); break; case RESPAWNMARKERRED__STATIC: pSprite->xrepeat = pSprite->yrepeat = 24; if (spriteNum >= 0) pSprite->z = actor[spriteNum].floorz; // -(1<<4); changespritestat(newSprite, STAT_ACTOR); break; case MIKE__STATIC: pSprite->yvel = pSprite->hitag; pSprite->hitag = 0; changespritestat(newSprite, STAT_ACTOR); break; case WEATHERWARN__STATIC: changespritestat(newSprite, STAT_ACTOR); break; case SPOTLITE__STATIC: T1(newSprite) = pSprite->x; T2(newSprite) = pSprite->y; break; case BULLETHOLE__STATIC: pSprite->xrepeat = 3; pSprite->yrepeat = 3; pSprite->cstat = 16 + (krand() & 12); A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); break; case MONEY__STATIC: case MAIL__STATIC: case PAPER__STATIC: pActor->t_data[0] = krand() & 2047; pSprite->cstat = krand() & 12; pSprite->xrepeat = 8; pSprite->yrepeat = 8; pSprite->ang = krand() & 2047; changespritestat(newSprite, STAT_MISC); break; case SHELL__STATIC: //From the player case SHOTGUNSHELL__STATIC: if (spriteNum >= 0) { int shellAng; if (sprite[spriteNum].picnum == APLAYER) { int const playerNum = P_Get(spriteNum); auto const pPlayer = g_player[playerNum].ps; shellAng = fix16_to_int(pPlayer->q16ang) - (krand() & 63) + 8; // Fine tune T1(newSprite) = krand() & 1; pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->q16horizoff + pPlayer->q16horiz - F16(100))) << 4); if (pSprite->picnum == SHOTGUNSHELL) pSprite->z += (3 << 8); pSprite->zvel = -(krand() & 255); } else { shellAng = pSprite->ang; pSprite->z = sprite[spriteNum].z - PHEIGHT + (3 << 8); } pSprite->x = sprite[spriteNum].x + (sintable[(shellAng + 512) & 2047] >> 7); pSprite->y = sprite[spriteNum].y + (sintable[shellAng & 2047] >> 7); pSprite->shade = -8; if (pSprite->yvel == 1 || NAM_WW2GI) { pSprite->ang = shellAng + 512; pSprite->xvel = 30; } else { pSprite->ang = shellAng - 512; pSprite->xvel = 20; } pSprite->xrepeat = pSprite->yrepeat = 4; changespritestat(newSprite, STAT_MISC); } break; case WATERBUBBLE__STATIC: if (spriteNum >= 0) { if (sprite[spriteNum].picnum == APLAYER) pSprite->z -= (16 << 8); pSprite->ang = sprite[spriteNum].ang; } pSprite->xrepeat = pSprite->yrepeat = 4; changespritestat(newSprite, STAT_MISC); break; case CRANE__STATIC: pSprite->cstat |= 64|257; pSprite->picnum += 2; pSprite->z = sector[sectNum].ceilingz+(48<<8); T5(newSprite) = tempwallptr; g_origins[tempwallptr] = pSprite->pos.vec2; g_origins[tempwallptr+2].x = pSprite->z; if (headspritestat[STAT_DEFAULT] != -1) { int findSprite = headspritestat[STAT_DEFAULT]; do { if (sprite[findSprite].picnum == CRANEPOLE && pSprite->hitag == (sprite[findSprite].hitag)) { g_origins[tempwallptr + 2].y = findSprite; T2(newSprite) = sprite[findSprite].sectnum; sprite[findSprite].xrepeat = 48; sprite[findSprite].yrepeat = 128; g_origins[tempwallptr + 1] = sprite[findSprite].pos.vec2; sprite[findSprite].pos = pSprite->pos; sprite[findSprite].shade = pSprite->shade; setsprite(findSprite, &sprite[findSprite].pos); break; } findSprite = nextspritestat[findSprite]; } while (findSprite >= 0); } tempwallptr += 3; pSprite->owner = -1; pSprite->extra = 8; changespritestat(newSprite, STAT_STANDABLE); break; case TRASH__STATIC: pSprite->ang = krand()&2047; pSprite->xrepeat = pSprite->yrepeat = 24; changespritestat(newSprite, STAT_STANDABLE); break; case WATERDRIP__STATIC: if (spriteNum >= 0 && (sprite[spriteNum].statnum == STAT_PLAYER || sprite[spriteNum].statnum == STAT_ACTOR)) { if (sprite[spriteNum].pal != 1) { pSprite->pal = 2; pSprite->z -= (18<<8); } else pSprite->z -= (13<<8); pSprite->shade = 32; pSprite->ang = getangle(g_player[0].ps->pos.x - pSprite->x, g_player[0].ps->pos.y - pSprite->y); pSprite->xvel = 48 - (krand() & 31); A_SetSprite(newSprite, CLIPMASK0); } else if (spriteNum == -1) { pSprite->z += ZOFFSET6; T1(newSprite) = pSprite->z; T2(newSprite) = krand()&127; } fallthrough__; case WATERDRIPSPLASH__STATIC: pSprite->xrepeat = pSprite->yrepeat = 24; changespritestat(newSprite, STAT_STANDABLE); break; case PLUG__STATIC: pSprite->lotag = 9999; changespritestat(newSprite, STAT_STANDABLE); break; case TARGET__STATIC: case DUCK__STATIC: case LETTER__STATIC: pSprite->extra = 1; pSprite->cstat |= 257; changespritestat(newSprite, STAT_ACTOR); break; case OCTABRAINSTAYPUT__STATIC: case LIZTROOPSTAYPUT__STATIC: case PIGCOPSTAYPUT__STATIC: case LIZMANSTAYPUT__STATIC: case BOSS1STAYPUT__STATIC: case PIGCOPDIVE__STATIC: case COMMANDERSTAYPUT__STATIC: case BOSS4STAYPUT__STATIC: pActor->stayput = pSprite->sectnum; fallthrough__; case BOSS1__STATIC: case BOSS2__STATIC: case BOSS3__STATIC: case BOSS4__STATIC: case ROTATEGUN__STATIC: case GREENSLIME__STATIC: if (pSprite->picnum == GREENSLIME) pSprite->extra = 1; fallthrough__; case DRONE__STATIC: case LIZTROOPONTOILET__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOP__STATIC: case OCTABRAIN__STATIC: case COMMANDER__STATIC: case PIGCOP__STATIC: case LIZMAN__STATIC: case LIZMANSPITTING__STATIC: case LIZMANFEEDING__STATIC: case LIZMANJUMP__STATIC: case ORGANTIC__STATIC: case RAT__STATIC: case SHARK__STATIC: if (pSprite->pal == 0) { switch (DYNAMICTILEMAP(pSprite->picnum)) { case LIZTROOPONTOILET__STATIC: case LIZTROOPSHOOT__STATIC: case LIZTROOPJETPACK__STATIC: case LIZTROOPDUCKING__STATIC: case LIZTROOPRUNNING__STATIC: case LIZTROOPSTAYPUT__STATIC: case LIZTROOPJUSTSIT__STATIC: case LIZTROOP__STATIC: pSprite->pal = 22; break; } } else { if (!PLUTOPAK) pSprite->extra <<= 1; } if (pSprite->picnum == BOSS4STAYPUT || pSprite->picnum == BOSS1 || pSprite->picnum == BOSS2 || pSprite->picnum == BOSS1STAYPUT || pSprite->picnum == BOSS3 || pSprite->picnum == BOSS4) { if (spriteNum >= 0 && sprite[spriteNum].picnum == RESPAWN) pSprite->pal = sprite[spriteNum].pal; if (pSprite->pal) { pSprite->clipdist = 80; pSprite->xrepeat = pSprite->yrepeat = 40; } else { pSprite->xrepeat = pSprite->yrepeat = 80; pSprite->clipdist = 164; } } else { if (pSprite->picnum != SHARK) { pSprite->xrepeat = pSprite->yrepeat = 40; pSprite->clipdist = 80; } else { pSprite->xrepeat = pSprite->yrepeat = 60; pSprite->clipdist = 40; } } // If spawned from parent sprite (as opposed to 'from premap'), // ignore skill. if (spriteNum >= 0) pSprite->lotag = 0; if ((pSprite->lotag > ud.player_skill) || ud.monsters_off == 1) { pSprite->xrepeat=pSprite->yrepeat=0; changespritestat(newSprite, STAT_MISC); break; } else { A_Fall(newSprite); if (pSprite->picnum == RAT) { pSprite->ang = krand()&2047; pSprite->xrepeat = pSprite->yrepeat = 48; pSprite->cstat = 0; } else { pSprite->cstat |= 257; if (pSprite->picnum != SHARK) g_player[myconnectindex].ps->max_actors_killed++; } if (pSprite->picnum == ORGANTIC) pSprite->cstat |= 128; if (spriteNum >= 0) { pActor->timetosleep = 0; A_PlayAlertSound(newSprite); changespritestat(newSprite, STAT_ACTOR); } else changespritestat(newSprite, STAT_ZOMBIEACTOR); } if (pSprite->picnum == ROTATEGUN) pSprite->zvel = 0; break; case REACTOR2__STATIC: case REACTOR__STATIC: pSprite->extra = g_impactDamage; pSprite->cstat |= 257; if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case HEAVYHBOMB__STATIC: if (spriteNum >= 0) pSprite->owner = spriteNum; else pSprite->owner = newSprite; pSprite->xrepeat = pSprite->yrepeat = 9; pSprite->yvel = 4; pSprite->cstat |= 257; if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case RECON__STATIC: if (pSprite->lotag > ud.player_skill) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); goto SPAWN_END; } g_player[myconnectindex].ps->max_actors_killed++; pActor->t_data[5] = 0; if (ud.monsters_off == 1) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->extra = 130; pSprite->cstat |= 256; // Make it hitable if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->pal = 0; pSprite->shade = -17; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case ATOMICHEALTH__STATIC: case STEROIDS__STATIC: case HEATSENSOR__STATIC: case SHIELD__STATIC: case AIRTANK__STATIC: case TRIPBOMBSPRITE__STATIC: case JETPACK__STATIC: case HOLODUKE__STATIC: case FIRSTGUNSPRITE__STATIC: case CHAINGUNSPRITE__STATIC: case SHOTGUNSPRITE__STATIC: case RPGSPRITE__STATIC: case SHRINKERSPRITE__STATIC: case FREEZESPRITE__STATIC: case DEVISTATORSPRITE__STATIC: case SHOTGUNAMMO__STATIC: case FREEZEAMMO__STATIC: case HBOMBAMMO__STATIC: case CRYSTALAMMO__STATIC: case GROWAMMO__STATIC: case BATTERYAMMO__STATIC: case DEVISTATORAMMO__STATIC: case RPGAMMO__STATIC: case BOOTS__STATIC: case AMMO__STATIC: case AMMOLOTS__STATIC: case COLA__STATIC: case FIRSTAID__STATIC: case SIXPAK__STATIC: if (spriteNum >= 0) { pSprite->lotag = 0; pSprite->z -= ZOFFSET5; pSprite->zvel = -1024; A_SetSprite(newSprite, CLIPMASK0); pSprite->cstat = krand()&4; } else { pSprite->owner = newSprite; pSprite->cstat = 0; } if (((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) || (pSprite->lotag > ud.player_skill)) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->pal = 0; if (pSprite->picnum == ATOMICHEALTH) pSprite->cstat |= 128; fallthrough__; case ACCESSCARD__STATIC: if ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_ACCESSCARDSPRITES) && pSprite->picnum == ACCESSCARD) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } else { if (pSprite->picnum == AMMO) pSprite->xrepeat = pSprite->yrepeat = 16; else pSprite->xrepeat = pSprite->yrepeat = 32; } pSprite->shade = -17; if (spriteNum >= 0) { changespritestat(newSprite, STAT_ACTOR); } else { changespritestat(newSprite, STAT_ZOMBIEACTOR); A_Fall(newSprite); } break; case WATERFOUNTAIN__STATIC: SLT(newSprite) = 1; fallthrough__; case TREE1__STATIC: case TREE2__STATIC: case TIRE__STATIC: case CONE__STATIC: case BOX__STATIC: pSprite->cstat = 257; // Make it hitable sprite[newSprite].extra = 1; changespritestat(newSprite, STAT_STANDABLE); break; case FLOORFLAME__STATIC: pSprite->shade = -127; changespritestat(newSprite, STAT_STANDABLE); break; case BOUNCEMINE__STATIC: pSprite->owner = newSprite; pSprite->cstat |= 1+256; //Make it hitable pSprite->xrepeat = pSprite->yrepeat = 24; pSprite->shade = -127; pSprite->extra = g_impactDamage<<2; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case STEAM__STATIC: if (spriteNum >= 0) { pSprite->ang = sprite[spriteNum].ang; pSprite->cstat = 16+128+2; pSprite->xrepeat=pSprite->yrepeat=1; pSprite->xvel = -8; A_SetSprite(newSprite, CLIPMASK0); } fallthrough__; case CEILINGSTEAM__STATIC: changespritestat(newSprite, STAT_STANDABLE); break; case TOILET__STATIC: case STALL__STATIC: pSprite->lotag = 1; pSprite->cstat |= 257; pSprite->clipdist = 8; pSprite->owner = newSprite; break; case CANWITHSOMETHING__STATIC: case CANWITHSOMETHING2__STATIC: case CANWITHSOMETHING3__STATIC: case CANWITHSOMETHING4__STATIC: case RUBBERCAN__STATIC: pSprite->extra = 0; fallthrough__; case EXPLODINGBARREL__STATIC: case HORSEONSIDE__STATIC: case FIREBARREL__STATIC: case NUKEBARREL__STATIC: case FIREVASE__STATIC: case NUKEBARRELDENTED__STATIC: case NUKEBARRELLEAKED__STATIC: case WOODENHORSE__STATIC: if (spriteNum >= 0) pSprite->xrepeat = pSprite->yrepeat = 32; pSprite->clipdist = 72; A_Fall(newSprite); if (spriteNum >= 0) pSprite->owner = spriteNum; else pSprite->owner = newSprite; fallthrough__; case EGG__STATIC: if (ud.monsters_off == 1 && pSprite->picnum == EGG) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); } else { if (pSprite->picnum == EGG) pSprite->clipdist = 24; pSprite->cstat = 257|(krand()&4); changespritestat(newSprite, STAT_ZOMBIEACTOR); } break; case TOILETWATER__STATIC: pSprite->shade = -16; changespritestat(newSprite, STAT_STANDABLE); break; case LASERLINE__STATIC: pSprite->yrepeat = 6; pSprite->xrepeat = 32; if (g_tripbombLaserMode == 1) pSprite->cstat = 16 + 2; else if (g_tripbombLaserMode == 0 || g_tripbombLaserMode == 2) pSprite->cstat = 16; else { pSprite->xrepeat = 0; pSprite->yrepeat = 0; } if (spriteNum >= 0) pSprite->ang = actor[spriteNum].t_data[5]+512; changespritestat(newSprite, STAT_MISC); break; case FORCESPHERE__STATIC: if (spriteNum == -1) { pSprite->cstat = 32768; changespritestat(newSprite, STAT_ZOMBIEACTOR); } else { pSprite->xrepeat = pSprite->yrepeat = 1; changespritestat(newSprite, STAT_MISC); } break; case BLOOD__STATIC: pSprite->xrepeat = pSprite->yrepeat = 16; pSprite->z -= (26<<8); if (spriteNum >= 0 && sprite[spriteNum].pal == 6) pSprite->pal = 6; changespritestat(newSprite, STAT_MISC); break; case BLOODPOOL__STATIC: case PUKE__STATIC: { int16_t pukeSect = pSprite->sectnum; updatesector(pSprite->x + 108, pSprite->y + 108, &pukeSect); if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x - 108, pSprite->y - 108, &pukeSect); if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x + 108, pSprite->y - 108, &pukeSect); if (pukeSect >= 0 && sector[pukeSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x - 108, pSprite->y + 108, &pukeSect); if (pukeSect >= 0 && sector[pukeSect].floorz != sector[pSprite->sectnum].floorz) goto zero_puke; } else goto zero_puke; } else goto zero_puke; } else { zero_puke: pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } if (sector[sectNum].lotag == ST_1_ABOVE_WATER) { changespritestat(newSprite, STAT_MISC); break; } if (spriteNum >= 0 && pSprite->picnum != PUKE) { if (sprite[spriteNum].pal == 1) pSprite->pal = 1; else if (sprite[spriteNum].pal != 6 && sprite[spriteNum].picnum != NUKEBARREL && sprite[spriteNum].picnum != TIRE) pSprite->pal = (sprite[spriteNum].picnum == FECES) ? 7 : 2; // Brown or red else pSprite->pal = 0; // green if (sprite[spriteNum].picnum == TIRE) pSprite->shade = 127; } pSprite->cstat |= 32; fallthrough__; } case FECES__STATIC: if (spriteNum >= 0) pSprite->xrepeat = pSprite->yrepeat = 1; changespritestat(newSprite, STAT_MISC); break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: pSprite->cstat |= 16; pSprite->xrepeat = 7 + (krand() & 7); pSprite->yrepeat = 7 + (krand() & 7); pSprite->z += (tilesiz[pSprite->picnum].y * pSprite->yrepeat) >> 2; if (spriteNum >= 0 && sprite[spriteNum].pal == 6) pSprite->pal = 6; A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); break; case TRIPBOMB__STATIC: if (pSprite->lotag > ud.player_skill) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->xrepeat = 4; pSprite->yrepeat = 5; pSprite->hitag = newSprite; pSprite->owner = pSprite->hitag; pSprite->xvel = 16; A_SetSprite(newSprite, CLIPMASK0); pActor->t_data[0] = 17; pActor->t_data[2] = 0; pActor->t_data[5] = pSprite->ang; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case SPACEMARINE__STATIC: pSprite->extra = 20; pSprite->cstat |= 257; changespritestat(newSprite, STAT_ZOMBIEACTOR); break; case DOORSHOCK__STATIC: pSprite->cstat |= 1+256; pSprite->shade = -12; changespritestat(newSprite, STAT_STANDABLE); break; case HYDRENT__STATIC: case PANNEL1__STATIC: case PANNEL2__STATIC: case SATELITE__STATIC: case FUELPOD__STATIC: case SOLARPANNEL__STATIC: case ANTENNA__STATIC: case CHAIR1__STATIC: case CHAIR2__STATIC: case CHAIR3__STATIC: case BOTTLE1__STATIC: case BOTTLE2__STATIC: case BOTTLE3__STATIC: case BOTTLE4__STATIC: case BOTTLE5__STATIC: case BOTTLE6__STATIC: case BOTTLE7__STATIC: case BOTTLE8__STATIC: case BOTTLE10__STATIC: case BOTTLE11__STATIC: case BOTTLE12__STATIC: case BOTTLE13__STATIC: case BOTTLE14__STATIC: case BOTTLE15__STATIC: case BOTTLE16__STATIC: case BOTTLE17__STATIC: case BOTTLE18__STATIC: case BOTTLE19__STATIC: case OCEANSPRITE1__STATIC: case OCEANSPRITE2__STATIC: case OCEANSPRITE3__STATIC: case OCEANSPRITE5__STATIC: case MONK__STATIC: case INDY__STATIC: case LUKE__STATIC: case JURYGUY__STATIC: case SCALE__STATIC: case VACUUM__STATIC: case CACTUS__STATIC: case CACTUSBROKE__STATIC: case HANGLIGHT__STATIC: case FETUS__STATIC: case FETUSBROKE__STATIC: case CAMERALIGHT__STATIC: case MOVIECAMERA__STATIC: case IVUNIT__STATIC: case POT1__STATIC: case POT2__STATIC: case POT3__STATIC: case TRIPODCAMERA__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case SUSHIPLATE5__STATIC: case WAITTOBESEATED__STATIC: case VASE__STATIC: case PIPE1__STATIC: case PIPE2__STATIC: case PIPE3__STATIC: case PIPE4__STATIC: case PIPE5__STATIC: case PIPE6__STATIC: #endif case GRATE1__STATIC: case FANSPRITE__STATIC: pSprite->clipdist = 32; pSprite->cstat |= 257; fallthrough__; case OCEANSPRITE4__STATIC: changespritestat(newSprite, STAT_DEFAULT); break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; fallthrough__; case FRAMEEFFECT1__STATIC: if (spriteNum >= 0) { pSprite->xrepeat = sprite[spriteNum].xrepeat; pSprite->yrepeat = sprite[spriteNum].yrepeat; T2(newSprite) = sprite[spriteNum].picnum; } else pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (spriteNum >= 0) { int16_t footSect = pSprite->sectnum; updatesector(pSprite->x + 84, pSprite->y + 84, &footSect); if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x - 84, pSprite->y - 84, &footSect); if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x + 84, pSprite->y - 84, &footSect); if (footSect >= 0 && sector[footSect].floorz == sector[pSprite->sectnum].floorz) { updatesector(pSprite->x - 84, pSprite->y + 84, &footSect); if (footSect >= 0 && sector[footSect].floorz != sector[pSprite->sectnum].floorz) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } } else goto zero_footprint; } else goto zero_footprint; } else { zero_footprint: pSprite->xrepeat = pSprite->yrepeat = 0; break; } pSprite->cstat = 32 + ((g_player[P_Get(spriteNum)].ps->footprintcount & 1) << 2); pSprite->ang = sprite[spriteNum].ang; } pSprite->z = sector[sectNum].floorz; if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER) pSprite->xrepeat = pSprite->yrepeat = 32; A_AddToDeleteQueue(newSprite); changespritestat(newSprite, STAT_MISC); break; case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: pSprite->owner = newSprite; pSprite->lotag = pSprite->extra = 1; changespritestat(newSprite, STAT_STANDABLE); break; case RESPAWN__STATIC: pSprite->extra = 66-13; fallthrough__; case MUSICANDSFX__STATIC: if ((!g_netServer && ud.multimode < 2) && pSprite->pal == 1) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->cstat = 32768; changespritestat(newSprite, STAT_FX); break; case EXPLOSION2__STATIC: #ifdef POLYMER if (pSprite->yrepeat > 32) { G_AddGameLight(0, newSprite, ((pSprite->yrepeat*tilesiz[pSprite->picnum].y)<<1), 32768, 255+(95<<8),PR_LIGHT_PRIO_MAX_GAME); pActor->lightcount = 2; } fallthrough__; #endif #ifndef EDUKE32_STANDALONE case EXPLOSION2BOT__STATIC: case BURNING__STATIC: case BURNING2__STATIC: case SMALLSMOKE__STATIC: case SHRINKEREXPLOSION__STATIC: case COOLEXPLOSION1__STATIC: #endif if (spriteNum >= 0) { pSprite->ang = sprite[spriteNum].ang; pSprite->shade = -64; pSprite->cstat = 128|(krand()&4); } if (pSprite->picnum == EXPLOSION2 || pSprite->picnum == EXPLOSION2BOT) { pSprite->xrepeat = pSprite->yrepeat = 48; pSprite->shade = -127; pSprite->cstat |= 128; } else if (pSprite->picnum == SHRINKEREXPLOSION) pSprite->xrepeat = pSprite->yrepeat = 32; else if (pSprite->picnum == SMALLSMOKE) { // 64 "money" pSprite->xrepeat = pSprite->yrepeat = 24; } else if (pSprite->picnum == BURNING || pSprite->picnum == BURNING2) pSprite->xrepeat = pSprite->yrepeat = 4; pSprite->cstat |= 8192; if (spriteNum >= 0) { int const floorZ = getflorzofslope(pSprite->sectnum, pSprite->x, pSprite->y); if (pSprite->z > floorZ-ZOFFSET4) pSprite->z = floorZ-ZOFFSET4; } changespritestat(newSprite, STAT_MISC); break; case PLAYERONWATER__STATIC: if (spriteNum >= 0) { pSprite->xrepeat = sprite[spriteNum].xrepeat; pSprite->yrepeat = sprite[spriteNum].yrepeat; pSprite->zvel = 128; if (sector[pSprite->sectnum].lotag != ST_2_UNDERWATER) pSprite->cstat |= 32768; } changespritestat(newSprite, STAT_DUMMYPLAYER); break; case APLAYER__STATIC: pSprite->xrepeat = 0; pSprite->yrepeat = 0; pSprite->cstat = 32768; changespritestat(newSprite, ((!g_netServer && ud.multimode < 2) || ((g_gametypeFlags[ud.coop] & GAMETYPE_COOPSPAWN) / GAMETYPE_COOPSPAWN) != pSprite->lotag) ? STAT_MISC : STAT_PLAYER); break; case TOUCHPLATE__STATIC: T3(newSprite) = sector[sectNum].floorz; if (sector[sectNum].lotag != ST_1_ABOVE_WATER && sector[sectNum].lotag != ST_2_UNDERWATER) sector[sectNum].floorz = pSprite->z; if (pSprite->pal && (g_netServer || ud.multimode > 1)) { pSprite->xrepeat=pSprite->yrepeat=0; changespritestat(newSprite, STAT_MISC); break; } #ifndef EDUKE32_STANDALONE fallthrough__; case WATERBUBBLEMAKER__STATIC: if (EDUKE32_PREDICT_FALSE(pSprite->hitag && pSprite->picnum == WATERBUBBLEMAKER)) { // JBF 20030913: Pisses off X_Move(), eg. in bobsp2 OSD_Printf(OSD_ERROR "WARNING: WATERBUBBLEMAKER %d @ %d,%d with hitag!=0. Applying fixup.\n", newSprite,TrackerCast(pSprite->x),TrackerCast(pSprite->y)); pSprite->hitag = 0; } #endif pSprite->cstat |= 32768; changespritestat(newSprite, STAT_STANDABLE); break; case MASTERSWITCH__STATIC: if (pSprite->picnum == MASTERSWITCH) pSprite->cstat |= 32768; pSprite->yvel = 0; changespritestat(newSprite, STAT_STANDABLE); break; case LOCATORS__STATIC: pSprite->cstat |= 32768; changespritestat(newSprite, STAT_LOCATOR); break; case ACTIVATORLOCKED__STATIC: case ACTIVATOR__STATIC: pSprite->cstat = 32768; if (pSprite->picnum == ACTIVATORLOCKED) sector[pSprite->sectnum].lotag |= 16384; changespritestat(newSprite, STAT_ACTIVATOR); break; case OOZ__STATIC: case OOZ2__STATIC: { pSprite->shade = -12; if (spriteNum >= 0) { if (sprite[spriteNum].picnum == NUKEBARREL) pSprite->pal = 8; A_AddToDeleteQueue(newSprite); } changespritestat(newSprite, STAT_ACTOR); A_GetZLimits(newSprite); int const oozSize = (pActor->floorz-pActor->ceilingz)>>9; pSprite->yrepeat = oozSize; pSprite->xrepeat = 25 - (oozSize >> 1); pSprite->cstat |= (krand() & 4); break; } case SECTOREFFECTOR__STATIC: pSprite->cstat |= 32768; pSprite->xrepeat = pSprite->yrepeat = 0; switch (pSprite->lotag) { #ifdef LEGACY_ROR case 40: case 41: pSprite->cstat = 32; pSprite->xrepeat = pSprite->yrepeat = 64; changespritestat(newSprite, STAT_EFFECTOR); for (spriteNum=0; spriteNum < MAXSPRITES; spriteNum++) if (sprite[spriteNum].picnum == SECTOREFFECTOR && (sprite[spriteNum].lotag == 40 || sprite[spriteNum].lotag == 41) && sprite[spriteNum].hitag == pSprite->hitag && newSprite != spriteNum) { // initprintf("found ror match\n"); pSprite->yvel = spriteNum; break; } goto SPAWN_END; break; case 46: ror_protectedsectors[pSprite->sectnum] = 1; /* XXX: fall-through intended? */ fallthrough__; #endif case SE_49_POINT_LIGHT: case SE_50_SPOT_LIGHT: { int32_t j, nextj; for (TRAVERSE_SPRITE_SECT(headspritesect[pSprite->sectnum], j, nextj)) if (sprite[j].picnum == ACTIVATOR || sprite[j].picnum == ACTIVATORLOCKED) pActor->flags |= SFLAG_USEACTIVATOR; } changespritestat(newSprite, pSprite->lotag==46 ? STAT_EFFECTOR : STAT_LIGHT); goto SPAWN_END; break; } pSprite->yvel = sector[sectNum].extra; switch (pSprite->lotag) { case SE_28_LIGHTNING: T6(newSprite) = 65;// Delay for lightning break; case SE_7_TELEPORT: // Transporters!!!! case SE_23_ONE_WAY_TELEPORT:// XPTR END if (pSprite->lotag != SE_23_ONE_WAY_TELEPORT) { for (spriteNum=0; spriteNumcstat = 0; changespritestat(newSprite, STAT_TRANSPORT); goto SPAWN_END; case SE_1_PIVOT: pSprite->owner = -1; T1(newSprite) = 1; break; case SE_18_INCREMENTAL_SECTOR_RISE_FALL: if (pSprite->ang == 512) { T2(newSprite) = sector[sectNum].ceilingz; if (pSprite->pal) sector[sectNum].ceilingz = pSprite->z; } else { T2(newSprite) = sector[sectNum].floorz; if (pSprite->pal) sector[sectNum].floorz = pSprite->z; } pSprite->hitag <<= 2; break; case SE_19_EXPLOSION_LOWERS_CEILING: pSprite->owner = -1; break; case SE_25_PISTON: // Pistons T4(newSprite) = sector[sectNum].ceilingz; T5(newSprite) = 1; sector[sectNum].ceilingz = pSprite->z; G_SetInterpolation(§or[sectNum].ceilingz); break; case SE_35: sector[sectNum].ceilingz = pSprite->z; break; case SE_27_DEMO_CAM: T1(newSprite) = 0; if (ud.recstat == 1) { pSprite->xrepeat=pSprite->yrepeat=64; pSprite->cstat &= 32768; } break; case SE_12_LIGHT_SWITCH: T2(newSprite) = sector[sectNum].floorshade; T3(newSprite) = sector[sectNum].ceilingshade; break; case SE_13_EXPLOSIVE: T1(newSprite) = sector[sectNum].ceilingz; T2(newSprite) = sector[sectNum].floorz; if (klabs(T1(newSprite)-pSprite->z) < klabs(T2(newSprite)-pSprite->z)) pSprite->owner = 1; else pSprite->owner = 0; if (pSprite->ang == 512) { if (pSprite->owner) sector[sectNum].ceilingz = pSprite->z; else sector[sectNum].floorz = pSprite->z; #ifdef YAX_ENABLE { int16_t cf=!pSprite->owner, bn=yax_getbunch(sectNum, cf); int32_t jj, daz=SECTORFLD(sectNum,z, cf); if (bn >= 0) { for (SECTORS_OF_BUNCH(bn, cf, jj)) { SECTORFLD(jj,z, cf) = daz; SECTORFLD(jj,stat, cf) &= ~256; SECTORFLD(jj,stat, cf) |= 128 + 512+2048; } for (SECTORS_OF_BUNCH(bn, !cf, jj)) { SECTORFLD(jj,z, !cf) = daz; SECTORFLD(jj,stat, !cf) &= ~256; SECTORFLD(jj,stat, !cf) |= 128 + 512+2048; } } } #endif } else sector[sectNum].ceilingz = sector[sectNum].floorz = pSprite->z; if (sector[sectNum].ceilingstat&1) { sector[sectNum].ceilingstat ^= 1; T4(newSprite) = 1; if (!pSprite->owner && pSprite->ang==512) { sector[sectNum].ceilingstat ^= 1; T4(newSprite) = 0; } sector[sectNum].ceilingshade = sector[sectNum].floorshade; if (pSprite->ang==512) { int const startwall = sector[sectNum].wallptr; int const endwall = startwall + sector[sectNum].wallnum; for (bssize_t j = startwall; j < endwall; j++) { int const nextSect = wall[j].nextsector; if (nextSect >= 0) { if (!(sector[nextSect].ceilingstat & 1)) { sector[sectNum].ceilingpicnum = sector[nextSect].ceilingpicnum; sector[sectNum].ceilingshade = sector[nextSect].ceilingshade; break; // Leave earily } } } } } break; case SE_17_WARP_ELEVATOR: { T3(newSprite) = sector[sectNum].floorz; // Stopping loc int nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].floorz, -1, -1); if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0)) T4(newSprite) = sector[nextSectNum].ceilingz; else { // use elevator sector's ceiling as heuristic T4(newSprite) = sector[sectNum].ceilingz; OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector's ceilingz to " "determine when to warp. Sector %d adjacent to a door?\n", newSprite, sectNum); } nextSectNum = nextsectorneighborz(sectNum, sector[sectNum].ceilingz, 1, 1); if (EDUKE32_PREDICT_TRUE(nextSectNum >= 0)) T5(newSprite) = sector[nextSectNum].floorz; else { // heuristic T5(newSprite) = sector[sectNum].floorz; OSD_Printf(OSD_ERROR "WARNING: SE17 sprite %d using own sector %d's floorz.\n", newSprite, sectNum); } if (numplayers < 2 && !g_netServer) { G_SetInterpolation(§or[sectNum].floorz); G_SetInterpolation(§or[sectNum].ceilingz); } } break; case SE_24_CONVEYOR: pSprite->yvel <<= 1; case SE_36_PROJ_SHOOTER: break; case SE_20_STRETCH_BRIDGE: { int closestDist = INT32_MAX; int closestWall = 0; int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; for (bssize_t findWall=startWall; findWallx - x, pSprite->y - y); if (d < closestDist) { closestDist = d; closestWall = findWall; } } T2(newSprite) = closestWall; closestDist = INT32_MAX; for (bssize_t findWall=startWall; findWallx - x, pSprite->y - y); if (d < closestDist && findWall != T2(newSprite)) { closestDist = d; closestWall = findWall; } } T3(newSprite) = closestWall; } break; case SE_3_RANDOM_LIGHTS_AFTER_SHOT_OUT: { T4(newSprite)=sector[sectNum].floorshade; sector[sectNum].floorshade = pSprite->shade; sector[sectNum].ceilingshade = pSprite->shade; pSprite->owner = sector[sectNum].ceilingpal << 8; pSprite->owner |= sector[sectNum].floorpal; //fix all the walls; int const startWall = sector[sectNum].wallptr; int const endWall = startWall+sector[sectNum].wallnum; for (bssize_t w=startWall; wshade; if ((wall[w].cstat & 2) && wall[w].nextwall >= 0) wall[wall[w].nextwall].shade = pSprite->shade; } break; } case SE_31_FLOOR_RISE_FALL: { T2(newSprite) = sector[sectNum].floorz; if (pSprite->ang != 1536) { sector[sectNum].floorz = pSprite->z; Yax_SetBunchZs(sectNum, YAX_FLOOR, pSprite->z); } int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; for (bssize_t w = startWall; w < endWall; ++w) if (wall[w].hitag == 0) wall[w].hitag = 9999; G_SetInterpolation(§or[sectNum].floorz); Yax_SetBunchInterpolation(sectNum, YAX_FLOOR); } break; case SE_32_CEILING_RISE_FALL: { T2(newSprite) = sector[sectNum].ceilingz; T3(newSprite) = pSprite->hitag; if (pSprite->ang != 1536) { sector[sectNum].ceilingz = pSprite->z; Yax_SetBunchZs(sectNum, YAX_CEILING, pSprite->z); } int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; for (bssize_t w = startWall; w < endWall; ++w) if (wall[w].hitag == 0) wall[w].hitag = 9999; G_SetInterpolation(§or[sectNum].ceilingz); Yax_SetBunchInterpolation(sectNum, YAX_CEILING); } break; case SE_4_RANDOM_LIGHTS: //Flashing lights { T3(newSprite) = sector[sectNum].floorshade; int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; pSprite->owner = sector[sectNum].ceilingpal << 8; pSprite->owner |= sector[sectNum].floorpal; for (bssize_t w = startWall; w < endWall; ++w) if (wall[w].shade > T4(newSprite)) T4(newSprite) = wall[w].shade; } break; case SE_9_DOWN_OPEN_DOOR_LIGHTS: if (sector[sectNum].lotag && labs(sector[sectNum].ceilingz-pSprite->z) > 1024) sector[sectNum].lotag |= 32768u; //If its open fallthrough__; case SE_8_UP_OPEN_DOOR_LIGHTS: //First, get the ceiling-floor shade { T1(newSprite) = sector[sectNum].floorshade; T2(newSprite) = sector[sectNum].ceilingshade; int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; for (bssize_t w = startWall; w < endWall; ++w) if (wall[w].shade > T3(newSprite)) T3(newSprite) = wall[w].shade; T4(newSprite) = 1; // Take Out; } break; case SE_11_SWINGING_DOOR: // Pivitor rotater T4(newSprite) = (pSprite->ang > 1024) ? 2 : -2; fallthrough__; case SE_0_ROTATING_SECTOR: case SE_2_EARTHQUAKE: // Earthquakemakers case SE_5: // Boss Creature case SE_6_SUBWAY: // Subway case SE_14_SUBWAY_CAR: // Caboos case SE_15_SLIDING_DOOR: // Subwaytype sliding door case SE_16_REACTOR: // That rotating blocker reactor thing case SE_26: // ESCELATOR case SE_30_TWO_WAY_TRAIN: // No rotational subways if (pSprite->lotag == SE_0_ROTATING_SECTOR) { if (sector[sectNum].lotag == ST_30_ROTATE_RISE_BRIDGE) { sprite[newSprite].clipdist = (pSprite->pal) ? 1 : 0; T4(newSprite) = sector[sectNum].floorz; sector[sectNum].hitag = newSprite; } for (spriteNum = MAXSPRITES-1; spriteNum>=0; spriteNum--) { if (sprite[spriteNum].statnum < MAXSTATUS) if (sprite[spriteNum].picnum == SECTOREFFECTOR && sprite[spriteNum].lotag == SE_1_PIVOT && sprite[spriteNum].hitag == pSprite->hitag) { if (pSprite->ang == 512) { pSprite->x = sprite[spriteNum].x; pSprite->y = sprite[spriteNum].y; } break; } } if (EDUKE32_PREDICT_FALSE(spriteNum == -1)) { OSD_Printf(OSD_ERROR "Found lonely Sector Effector (lotag 0) at (%d,%d)\n", TrackerCast(pSprite->x),TrackerCast(pSprite->y)); changespritestat(newSprite, STAT_ACTOR); goto SPAWN_END; } pSprite->owner = spriteNum; } { int const startWall = sector[sectNum].wallptr; int const endWall = startWall+sector[sectNum].wallnum; T2(newSprite) = tempwallptr; for (bssize_t w = startWall; w < endWall; ++w) { g_origins[tempwallptr].x = wall[w].x - pSprite->x; g_origins[tempwallptr].y = wall[w].y - pSprite->y; tempwallptr++; if (EDUKE32_PREDICT_FALSE(tempwallptr >= MAXANIMPOINTS)) { Bsprintf(tempbuf, "Too many moving sectors at (%d,%d).\n", TrackerCast(wall[w].x), TrackerCast(wall[w].y)); G_GameExit(tempbuf); } } } if (pSprite->lotag == SE_5 || pSprite->lotag == SE_30_TWO_WAY_TRAIN || pSprite->lotag == SE_6_SUBWAY || pSprite->lotag == SE_14_SUBWAY_CAR) { #ifdef YAX_ENABLE int outerWall = -1; #endif int const startWall = sector[sectNum].wallptr; int const endWall = startWall + sector[sectNum].wallnum; pSprite->extra = (uint16_t)((uint16_t)sector[sectNum].hitag != UINT16_MAX); // TRAIN_SECTOR_TO_SE_INDEX sector[sectNum].hitag = newSprite; spriteNum = 0; int foundWall = startWall; for (; foundWall= 0 && sector[ wall[ foundWall ].nextsector].hitag == 0 && (int16_t)sector[ wall[ foundWall ].nextsector].lotag < 3) { #ifdef YAX_ENABLE outerWall = wall[foundWall].nextwall; #endif foundWall = wall[foundWall].nextsector; spriteNum = 1; break; } } #ifdef YAX_ENABLE pActor->t_data[9] = -1; if (outerWall >= 0) { int upperSect = yax_vnextsec(outerWall, YAX_CEILING); if (upperSect >= 0) { int foundEffector = headspritesect[upperSect]; for (; foundEffector >= 0; foundEffector = nextspritesect[foundEffector]) if (sprite[foundEffector].picnum == SECTOREFFECTOR && sprite[foundEffector].lotag == pSprite->lotag) break; if (foundEffector < 0) { Sect_SetInterpolation(upperSect); pActor->t_data[9] = upperSect; } } } #endif if (spriteNum == 0) { Bsprintf(tempbuf,"Subway found no zero'd sectors with locators\nat (%d,%d).\n", TrackerCast(pSprite->x),TrackerCast(pSprite->y)); G_GameExit(tempbuf); } pSprite->owner = -1; T1(newSprite) = foundWall; if (pSprite->lotag != SE_30_TWO_WAY_TRAIN) T4(newSprite) = pSprite->hitag; } else if (pSprite->lotag == SE_16_REACTOR) T4(newSprite) = sector[sectNum].ceilingz; else if (pSprite->lotag == SE_26) { T4(newSprite) = pSprite->x; T5(newSprite) = pSprite->y; pSprite->zvel = (pSprite->shade == sector[sectNum].floorshade) ? -256 : 256; // UP pSprite->shade = 0; } else if (pSprite->lotag == SE_2_EARTHQUAKE) { T6(newSprite) = sector[pSprite->sectnum].floorheinum; sector[pSprite->sectnum].floorheinum = 0; } } switch (pSprite->lotag) { case SE_6_SUBWAY: case SE_14_SUBWAY_CAR: S_FindMusicSFX(sectNum, &spriteNum); // XXX: uh.. what? if (spriteNum == -1) spriteNum = SUBWAY; pActor->lastv.x = spriteNum; fallthrough__; case SE_30_TWO_WAY_TRAIN: if (g_netServer || numplayers > 1) break; fallthrough__; case SE_0_ROTATING_SECTOR: case SE_1_PIVOT: case SE_5: case SE_11_SWINGING_DOOR: case SE_15_SLIDING_DOOR: case SE_16_REACTOR: case SE_26: Sect_SetInterpolation(sprite[newSprite].sectnum); break; } changespritestat(newSprite, STAT_EFFECTOR); break; case SEENINE__STATIC: case OOZFILTER__STATIC: pSprite->shade = -16; if (pSprite->xrepeat <= 8) { pSprite->cstat = 32768; pSprite->xrepeat = 0; pSprite->yrepeat = 0; } else pSprite->cstat = 1+256; pSprite->extra = g_impactDamage << 2; pSprite->owner = newSprite; changespritestat(newSprite, STAT_STANDABLE); break; case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: case FIREEXT__STATIC: if (pSprite->picnum == FIREEXT) { pSprite->cstat = 257; pSprite->extra = g_impactDamage<<2; } else { pSprite->cstat |= (pSprite->cstat & 48) ? 1 : 17; pSprite->extra = 1; } if ((!g_netServer && ud.multimode < 2) && pSprite->pal != 0) { pSprite->xrepeat = pSprite->yrepeat = 0; changespritestat(newSprite, STAT_MISC); break; } pSprite->pal = 0; pSprite->owner = newSprite; pSprite->xvel = 8; changespritestat(newSprite, STAT_STANDABLE); A_SetSprite(newSprite,CLIPMASK0); break; } SPAWN_END: if (VM_HaveEvent(EVENT_SPAWN)) { int32_t p; int32_t pl=A_FindPlayer(&sprite[newSprite],&p); VM_ExecuteEvent(EVENT_SPAWN,newSprite, pl, p); } return newSprite; } static int G_MaybeTakeOnFloorPal(tspriteptr_t pSprite, int sectNum) { int const floorPal = sector[sectNum].floorpal; if (floorPal && !g_noFloorPal[floorPal] && !A_CheckSpriteFlags(pSprite->owner, SFLAG_NOPAL)) { pSprite->pal = floorPal; return 1; } return 0; } template static int getofs_viewtype(int angDiff) { return ((((angDiff + 3072) & 2047) * rotations + 1024) >> 11) % rotations; } template static int viewtype_mirror(uint16_t & cstat, int frameOffset) { if (frameOffset > rotations / 2) { cstat |= 4; return rotations - frameOffset; } cstat &= ~4; return frameOffset; } template static int getofs_viewtype_mirrored(uint16_t & cstat, int angDiff) { return viewtype_mirror(cstat, getofs_viewtype(angDiff)); } // XXX: this fucking sucks and needs to be replaced with a SFLAG #ifndef EDUKE32_STANDALONE static int G_CheckAdultTile(int tileNum) { UNREFERENCED_PARAMETER(tileNum); switch (tileNum) { case FEM1__STATIC: case FEM2__STATIC: case FEM3__STATIC: case FEM4__STATIC: case FEM5__STATIC: case FEM6__STATIC: case FEM7__STATIC: case FEM8__STATIC: case FEM9__STATIC: case FEM10__STATIC: case MAN__STATIC: case MAN2__STATIC: case WOMAN__STATIC: case NAKED1__STATIC: case PODFEM1__STATIC: case FEMMAG1__STATIC: case FEMMAG2__STATIC: case FEMPIC1__STATIC: case FEMPIC2__STATIC: case FEMPIC3__STATIC: case FEMPIC4__STATIC: case FEMPIC5__STATIC: case FEMPIC6__STATIC: case FEMPIC7__STATIC: case BLOODYPOLE__STATIC: case FEM6PAD__STATIC: case STATUE__STATIC: case STATUEFLASH__STATIC: case OOZ__STATIC: case OOZ2__STATIC: case WALLBLOOD1__STATIC: case WALLBLOOD2__STATIC: case WALLBLOOD3__STATIC: case WALLBLOOD4__STATIC: case WALLBLOOD5__STATIC: case WALLBLOOD7__STATIC: case WALLBLOOD8__STATIC: case SUSHIPLATE1__STATIC: case SUSHIPLATE2__STATIC: case SUSHIPLATE3__STATIC: case SUSHIPLATE4__STATIC: case FETUS__STATIC: case FETUSJIB__STATIC: case FETUSBROKE__STATIC: case HOTMEAT__STATIC: case FOODOBJECT16__STATIC: case DOLPHIN1__STATIC: case DOLPHIN2__STATIC: case TOUGHGAL__STATIC: case TAMPON__STATIC: case XXXSTACY__STATIC: case 4946: case 4947: case 693: case 2254: case 4560: case 4561: case 4562: case 4498: case 4957: return 1; } return 0; } #endif static inline void G_DoEventAnimSprites(int tspriteNum) { int const tsprOwner = tsprite[tspriteNum].owner; if ((((unsigned)tsprOwner >= MAXSPRITES || (spriteext[tsprOwner].flags & SPREXT_TSPRACCESS) != SPREXT_TSPRACCESS)) && tsprite[tspriteNum].statnum != TSPR_TEMP) return; spriteext[tsprOwner].tspr = &tsprite[tspriteNum]; VM_ExecuteEvent(EVENT_ANIMATESPRITES, tsprOwner, screenpeek); spriteext[tsprOwner].tspr = NULL; } void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t ourz, int32_t oura, int32_t smoothratio) { UNREFERENCED_PARAMETER(ourz); int32_t j, frameOffset, playerNum; intptr_t l; if (spritesortcnt == 0) { #ifdef DEBUGGINGAIDS g_spriteStat.numonscreen = 0; #endif return; } #ifdef LEGACY_ROR ror_sprite = -1; #endif for (j=spritesortcnt-1; j>=0; j--) { auto const t = &tsprite[j]; const int32_t i = t->owner; auto const s = &sprite[i]; switch (DYNAMICTILEMAP(s->picnum)) { case SECTOREFFECTOR__STATIC: if (s->lotag == 40 || s->lotag == 41) { t->cstat = 32768; #ifdef LEGACY_ROR if (ror_sprite == -1) ror_sprite = i; #endif } if (t->lotag == SE_27_DEMO_CAM && ud.recstat == 1) { t->picnum = 11+(((int) totalclock>>3)&1); t->cstat |= 128; } else t->xrepeat = t->yrepeat = 0; break; } } for (j=spritesortcnt-1; j>=0; j--) { auto const t = &tsprite[j]; const int32_t i = t->owner; auto const s = (uspriteptr_t)&sprite[i]; if (t->picnum < GREENSLIME || t->picnum > GREENSLIME+7) switch (DYNAMICTILEMAP(t->picnum)) { case BLOODPOOL__STATIC: case PUKE__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->shade == 127) continue; break; case RESPAWNMARKERRED__STATIC: case RESPAWNMARKERYELLOW__STATIC: case RESPAWNMARKERGREEN__STATIC: if (ud.marker == 0) t->xrepeat = t->yrepeat = 0; continue; case CHAIR3__STATIC: if (tilehasmodelorvoxel(t->picnum,t->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura); t->picnum = s->picnum+frameOffset; break; case BLOODSPLAT1__STATIC: case BLOODSPLAT2__STATIC: case BLOODSPLAT3__STATIC: case BLOODSPLAT4__STATIC: if (adult_lockout) t->xrepeat = t->yrepeat = 0; else if (t->pal == 6) { t->shade = -127; continue; } fallthrough__; case BULLETHOLE__STATIC: case CRACK1__STATIC: case CRACK2__STATIC: case CRACK3__STATIC: case CRACK4__STATIC: t->shade = 16; continue; case NEON1__STATIC: case NEON2__STATIC: case NEON3__STATIC: case NEON4__STATIC: case NEON5__STATIC: case NEON6__STATIC: continue; default: // NOTE: wall-aligned sprites will never take on ceiling/floor shade... if ((t->cstat&16) || (A_CheckEnemySprite(t) && (unsigned)t->owner < MAXSPRITES && sprite[t->owner].extra > 0) || t->statnum == STAT_PLAYER) continue; } // ... since this is not reached: if (A_CheckSpriteFlags(t->owner, SFLAG_NOSHADE) || (t->cstat&CSTAT_SPRITE_NOSHADE)) l = sprite[t->owner].shade; else { if (sector[t->sectnum].ceilingstat&1) l = sector[t->sectnum].ceilingshade; else l = sector[t->sectnum].floorshade; if (l < -127) l = -127; } t->shade = l; } for (j=spritesortcnt-1; j>=0; j--) //Between drawrooms() and drawmasks() { int32_t switchpic; int32_t curframe; #if !defined LUNATIC int32_t scrofs_action; #else int32_t startframe, viewtype; #endif //is the perfect time to animate sprites auto const t = &tsprite[j]; const int32_t i = t->owner; // XXX: what's up with the (i < 0) check? // NOTE: not const spritetype because set at SET_SPRITE_NOT_TSPRITE (see below). auto const pSprite = (i < 0) ? (uspriteptr_t)&tsprite[j] : (uspriteptr_t)&sprite[i]; #ifndef EDUKE32_STANDALONE if (adult_lockout && G_CheckAdultTile(DYNAMICTILEMAP(pSprite->picnum))) { t->xrepeat = t->yrepeat = 0; continue; } if (pSprite->picnum == NATURALLIGHTNING) { t->shade = -127; t->cstat |= 8192; } #endif if (t->statnum == TSPR_TEMP) continue; Bassert(i >= 0); auto const ps = (pSprite->statnum != STAT_ACTOR && pSprite->picnum == APLAYER && pSprite->owner >= 0) ? g_player[P_GetP(pSprite)].ps : NULL; if (ps && ps->newowner == -1) { t->x -= mulscale16(65536-smoothratio,ps->pos.x-ps->opos.x); t->y -= mulscale16(65536-smoothratio,ps->pos.y-ps->opos.y); // dirty hack if (ps->dead_flag) t->z = ps->opos.z; t->z += mulscale16(smoothratio,ps->pos.z-ps->opos.z) - (ps->dead_flag ? 0 : PHEIGHT) + PHEIGHT; } else if ((pSprite->statnum == STAT_DEFAULT && pSprite->picnum != CRANEPOLE) || pSprite->statnum == STAT_PLAYER || pSprite->statnum == STAT_STANDABLE || pSprite->statnum == STAT_PROJECTILE || pSprite->statnum == STAT_MISC || pSprite->statnum == STAT_ACTOR) { t->x -= mulscale16(65536-smoothratio,pSprite->x-actor[i].bpos.x); t->y -= mulscale16(65536-smoothratio,pSprite->y-actor[i].bpos.y); t->z -= mulscale16(65536-smoothratio,pSprite->z-actor[i].bpos.z); } const int32_t sect = pSprite->sectnum; curframe = AC_CURFRAME(actor[i].t_data); #if !defined LUNATIC scrofs_action = AC_ACTION_ID(actor[i].t_data); #else startframe = actor[i].ac.startframe; viewtype = actor[i].ac.viewtype; #endif switchpic = pSprite->picnum; // Some special cases because dynamictostatic system can't handle // addition to constants. if ((pSprite->picnum >= SCRAP6) && (pSprite->picnum<=SCRAP6+7)) switchpic = SCRAP5; else if ((pSprite->picnum==MONEY+1) || (pSprite->picnum==MAIL+1) || (pSprite->picnum==PAPER+1)) switchpic--; switch (DYNAMICTILEMAP(switchpic)) { #ifndef EDUKE32_STANDALONE case DUKELYINGDEAD__STATIC: t->z += (24<<8); break; case BLOODPOOL__STATIC: case FOOTPRINTS__STATIC: case FOOTPRINTS2__STATIC: case FOOTPRINTS3__STATIC: case FOOTPRINTS4__STATIC: if (t->pal == 6) t->shade = -127; fallthrough__; case PUKE__STATIC: case MONEY__STATIC: //case MONEY+1__STATIC: case MAIL__STATIC: //case MAIL+1__STATIC: case PAPER__STATIC: //case PAPER+1__STATIC: if (adult_lockout && pSprite->pal == 2) { t->xrepeat = t->yrepeat = 0; continue; } break; case TRIPBOMB__STATIC: continue; case FORCESPHERE__STATIC: if (t->statnum == STAT_MISC) { int16_t const sqa = getangle(sprite[pSprite->owner].x - g_player[screenpeek].ps->pos.x, sprite[pSprite->owner].y - g_player[screenpeek].ps->pos.y); int16_t const sqb = getangle(sprite[pSprite->owner].x - t->x, sprite[pSprite->owner].y - t->y); if (klabs(G_GetAngleDelta(sqa,sqb)) > 512) if (ldist(&sprite[pSprite->owner],(spritetype const *)t) < ldist(&sprite[g_player[screenpeek].ps->i],&sprite[pSprite->owner])) t->xrepeat = t->yrepeat = 0; } continue; case BURNING__STATIC: case BURNING2__STATIC: if (sprite[pSprite->owner].statnum == STAT_PLAYER) { int const playerNum = P_Get(pSprite->owner); if (display_mirror == 0 && playerNum == screenpeek && g_player[playerNum].ps->over_shoulder_on == 0) t->xrepeat = 0; else { t->ang = getangle(ourx - t->x, oury - t->y); t->x = sprite[pSprite->owner].x + (sintable[(t->ang + 512) & 2047] >> 10); t->y = sprite[pSprite->owner].y + (sintable[t->ang & 2047] >> 10); } } break; case ATOMICHEALTH__STATIC: t->z -= ZOFFSET6; break; case CRYSTALAMMO__STATIC: t->shade = (sintable[((int32_t) totalclock<<4)&2047]>>10); continue; #endif case VIEWSCREEN__STATIC: case VIEWSCREEN2__STATIC: { int const viewscrShift = G_GetViewscreenSizeShift(t); int const viewscrTile = TILE_VIEWSCR-viewscrShift; if (g_curViewscreen >= 0 && actor[OW(i)].t_data[0] == 1) { t->picnum = STATIC; t->cstat |= (rand()&12); t->xrepeat += 10; t->yrepeat += 9; } else if (g_curViewscreen == i && display_mirror != 3 && tileData(viewscrTile)) { // this exposes a sprite sorting issue which needs to be debugged further... #if 0 if (spritesortcnt < maxspritesonscreen) { auto const newt = &tsprite[spritesortcnt++]; Bmemcpy(newt, t, sizeof(spritetype)); newt->cstat |= 2|512; newt->x += (sintable[(newt->ang+512)&2047]>>12); newt->y += (sintable[newt->ang&2047]>>12); updatesector(newt->x, newt->y, &newt->sectnum); } #endif t->picnum = viewscrTile; #if VIEWSCREENFACTOR > 0 t->xrepeat >>= viewscrShift; t->yrepeat >>= viewscrShift; #endif } break; } #ifndef EDUKE32_STANDALONE case SHRINKSPARK__STATIC: t->picnum = SHRINKSPARK+(((int32_t) totalclock>>4)&3); break; case GROWSPARK__STATIC: t->picnum = GROWSPARK+(((int32_t) totalclock>>4)&3); break; case RPG__STATIC: if (tilehasmodelorvoxel(t->picnum,t->pal) && !(spriteext[i].flags & SPREXT_NOTMD)) { int32_t v = getangle(t->xvel, t->zvel>>4); spriteext[i].pitch = (v > 1023 ? v-2048 : v); t->cstat &= ~4; break; } frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury)); t->picnum = RPG+frameOffset; break; case RECON__STATIC: if (tilehasmodelorvoxel(t->picnum,t->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } frameOffset = getofs_viewtype_mirrored<7>(t->cstat, pSprite->ang - getangle(pSprite->x-ourx, pSprite->y-oury)); // RECON_T4 if (klabs(curframe) > 64) frameOffset += 7; // tilted recon car t->picnum = RECON+frameOffset; break; #endif case APLAYER__STATIC: playerNum = P_GetP(pSprite); if (t->pal == 1) t->z -= (18<<8); if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0) { t->ang = fix16_to_int( g_player[playerNum].ps->q16ang + mulscale16((((g_player[playerNum].ps->q16ang + 1024 - g_player[playerNum].ps->oq16ang) & 2047) - 1024), smoothratio)); if (tilehasmodelorvoxel(t->picnum, t->pal)) { static int32_t targetang = 0; if (g_player[playerNum].input->extbits&(1<<1)) { if (g_player[playerNum].input->extbits&(1<<2))targetang += 16; else if (g_player[playerNum].input->extbits&(1<<3)) targetang -= 16; else if (targetang > 0) targetang -= targetang>>2; else if (targetang < 0) targetang += (-targetang)>>2; } else { if (g_player[playerNum].input->extbits&(1<<2))targetang -= 16; else if (g_player[playerNum].input->extbits&(1<<3)) targetang += 16; else if (targetang > 0) targetang -= targetang>>2; else if (targetang < 0) targetang += (-targetang)>>2; } targetang = clamp(targetang, -128, 128); t->ang += targetang; } else if (!display_mirror) t->cstat |= 2; } if ((g_netServer || ud.multimode > 1) && (display_mirror || screenpeek != playerNum || pSprite->owner == -1)) { if (ud.showweapons && sprite[g_player[playerNum].ps->i].extra > 0 && g_player[playerNum].ps->curr_weapon > 0 && spritesortcnt < maxspritesonscreen) { auto const newTspr = &tsprite[spritesortcnt]; int const currentWeapon = g_player[playerNum].ps->curr_weapon; *newTspr = *t; newTspr->statnum = TSPR_TEMP; newTspr->cstat = 0; newTspr->pal = 0; newTspr->picnum = (currentWeapon == GROW_WEAPON ? GROWSPRITEICON : WeaponPickupSprites[currentWeapon]); newTspr->z = (pSprite->owner >= 0) ? g_player[playerNum].ps->pos.z - ZOFFSET4 : pSprite->z - (51 << 8); newTspr->xrepeat = (newTspr->picnum == HEAVYHBOMB) ? 10 : 16; newTspr->yrepeat = newTspr->xrepeat; spritesortcnt++; } if (g_player[playerNum].input->extbits & (1 << 7) && !ud.pause_on && spritesortcnt < maxspritesonscreen) { auto const playerTyping = t; playerTyping->statnum = TSPR_TEMP; playerTyping->cstat = 0; playerTyping->picnum = RESPAWNMARKERGREEN; playerTyping->z = (pSprite->owner >= 0) ? (g_player[playerNum].ps->pos.z - (20 << 8)) : (pSprite->z - (96 << 8)); playerTyping->xrepeat = 32; playerTyping->yrepeat = 32; playerTyping->pal = 20; spritesortcnt++; } } if (pSprite->owner == -1) { if (tilehasmodelorvoxel(pSprite->picnum,t->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { frameOffset = 0; t->cstat &= ~4; } else frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura); if (sector[pSprite->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405; else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60; t->picnum += frameOffset; t->pal = g_player[playerNum].ps->palookup; goto PALONLY; } if (g_player[playerNum].ps->on_crane == -1 && (sector[pSprite->sectnum].lotag&0x7ff) != 1) // ST_1_ABOVE_WATER ? { l = pSprite->z-actor[g_player[playerNum].ps->i].floorz+(3<<8); // SET_SPRITE_NOT_TSPRITE if (l > 1024 && pSprite->yrepeat > 32 && pSprite->extra > 0) t->yoffset = (int8_t)tabledivide32_noinline(l, pSprite->yrepeat<<2); else t->yoffset=0; } #ifndef EDUKE32_STANDALONE if (!FURY && g_player[playerNum].ps->newowner > -1) { // Display APLAYER sprites with action PSTAND when viewed through // a camera. Not implemented for Lunatic. #if !defined LUNATIC const intptr_t *aplayer_scr = g_tile[APLAYER].execPtr; // [0]=strength, [1]=actionofs, [2]=moveofs scrofs_action = aplayer_scr[1]; #endif curframe = 0; } #endif if (ud.camerasprite == -1 && g_player[playerNum].ps->newowner == -1) { if (pSprite->owner >= 0 && display_mirror == 0 && g_player[playerNum].ps->over_shoulder_on == 0) { if ((!g_netServer && ud.multimode < 2) || ((g_netServer || ud.multimode > 1) && playerNum == screenpeek)) { if (videoGetRenderMode() == REND_POLYMER) t->cstat |= 16384; else { t->owner = -1; t->xrepeat = t->yrepeat = 0; continue; } if (tilehasmodelorvoxel(pSprite->picnum, t->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { frameOffset = 0; t->cstat &= ~4; } else frameOffset = getofs_viewtype_mirrored<5>(t->cstat, pSprite->ang - oura); if (sector[t->sectnum].lotag == ST_2_UNDERWATER) frameOffset += 1795-1405; else if ((actor[i].floorz-pSprite->z) > (64<<8)) frameOffset += 60; t->picnum += frameOffset; t->pal = g_player[playerNum].ps->palookup; } } } PALONLY: G_MaybeTakeOnFloorPal(t, sect); if (pSprite->owner == -1) continue; if (t->z > actor[i].floorz && t->xrepeat < 32) t->z = actor[i].floorz; break; #ifndef EDUKE32_STANDALONE case JIBS1__STATIC: case JIBS2__STATIC: case JIBS3__STATIC: case JIBS4__STATIC: case JIBS5__STATIC: case JIBS6__STATIC: case HEADJIB1__STATIC: case LEGJIB1__STATIC: case ARMJIB1__STATIC: case LIZMANHEAD1__STATIC: case LIZMANARM1__STATIC: case LIZMANLEG1__STATIC: case DUKELEG__STATIC: case DUKEGUN__STATIC: case DUKETORSO__STATIC: if (adult_lockout) { t->xrepeat = t->yrepeat = 0; continue; } if (t->pal == 6) t->shade = -120; fallthrough__; case SCRAP1__STATIC: case SCRAP2__STATIC: case SCRAP3__STATIC: case SCRAP4__STATIC: case SCRAP5__STATIC: if (actor[i].picnum == BLIMP && t->picnum == SCRAP1 && pSprite->yvel >= 0) t->picnum = pSprite->yvel < MAXUSERTILES ? pSprite->yvel : 0; else t->picnum += T1(i); t->shade = -128+6 < t->shade ? t->shade-6 : -128; // effectively max(t->shade-6, -128) while avoiding (signed!) underflow G_MaybeTakeOnFloorPal(t, sect); break; case WATERBUBBLE__STATIC: if (sector[t->sectnum].floorpicnum == FLOORSLIME) { t->pal = 7; break; } fallthrough__; #endif default: G_MaybeTakeOnFloorPal(t, sect); break; } if (G_HaveActor(pSprite->picnum)) { #if !defined LUNATIC if ((unsigned)scrofs_action + ACTION_PARAM_COUNT > (unsigned)g_scriptSize) goto skip; l = apScript[scrofs_action + ACTION_VIEWTYPE]; uint16_t const action_flags = apScript[scrofs_action + ACTION_FLAGS]; #else l = viewtype; uint16_t const action_flags = actor[i].ac.flags; #endif int const invertp = l < 0; l = klabs(l); if (tilehasmodelorvoxel(pSprite->picnum,t->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { frameOffset = 0; t->cstat &= ~4; } else { int const viewAng = ((l > 4 && l != 8) || action_flags & AF_VIEWPOINT) ? getangle(pSprite->x-ourx, pSprite->y-oury) : oura; int const angDiff = invertp ? viewAng - pSprite->ang : pSprite->ang - viewAng; switch (l) { case 2: frameOffset = getofs_viewtype<8>(angDiff) & 1; break; case 3: case 4: frameOffset = viewtype_mirror<7>(t->cstat, getofs_viewtype<16>(angDiff) & 7); break; case 5: frameOffset = getofs_viewtype_mirrored<5>(t->cstat, angDiff); break; case 7: frameOffset = getofs_viewtype_mirrored<7>(t->cstat, angDiff); break; case 8: frameOffset = getofs_viewtype<8>(angDiff); t->cstat &= ~4; break; case 9: frameOffset = getofs_viewtype_mirrored<9>(t->cstat, angDiff); break; case 12: frameOffset = getofs_viewtype<12>(angDiff); t->cstat &= ~4; break; case 16: frameOffset = getofs_viewtype<16>(angDiff); t->cstat &= ~4; break; default: frameOffset = 0; break; } } #if !defined LUNATIC t->picnum += frameOffset + apScript[scrofs_action + ACTION_STARTFRAME] + l*curframe; #else t->picnum += frameOffset + startframe + l*curframe; #endif // XXX: t->picnum can be out-of-bounds by bad user code. if (l > 0) while (tilesiz[t->picnum].x == 0 && t->picnum > 0) t->picnum -= l; //Hack, for actors if (actor[i].dispicnum >= 0) actor[i].dispicnum = t->picnum; } // else if (display_mirror == 1) // t->cstat |= 4; /* completemirror() already reverses the drawn frame, so the above isn't necessary. * Even Polymost's and Polymer's mirror seems to function correctly this way. */ #if !defined LUNATIC skip: #endif // Night vision goggles tsprite tinting. // XXX: Currently, for the splitscreen mod, sprites will be pal6-colored iff the first // player has nightvision on. We should pass stuff like "from which player is this view // supposed to be" as parameters ("drawing context") instead of relying on globals. if (g_player[screenpeek].ps->inv_amount[GET_HEATS] > 0 && g_player[screenpeek].ps->heat_on && (A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_NVG) || pSprite->picnum == APLAYER || pSprite->statnum == STAT_DUMMYPLAYER)) { t->pal = 6; t->shade = 0; } // Fake floor shadow, implemented by inserting a new tsprite. if (pSprite->statnum == STAT_DUMMYPLAYER || A_CheckEnemySprite(pSprite) || A_CheckSpriteFlags(t->owner,SFLAG_SHADOW) || (pSprite->picnum == APLAYER && pSprite->owner >= 0)) if (t->statnum != TSPR_TEMP && pSprite->picnum != EXPLOSION2 && pSprite->picnum != HANGLIGHT && pSprite->picnum != DOMELITE && pSprite->picnum != HOTMEAT) { if (actor[i].dispicnum < 0) { #ifdef DEBUGGINGAIDS // A negative actor[i].dispicnum used to mean 'no floor shadow please', but // that was a bad hack since the value could propagate to sprite[].picnum. OSD_Printf(OSD_ERROR "actor[%d].dispicnum = %d\n", i, actor[i].dispicnum); #endif actor[i].dispicnum=0; continue; } if (actor[i].flags & SFLAG_NOFLOORSHADOW) continue; if (r_shadows && spritesortcnt < (maxspritesonscreen-2) #ifdef POLYMER && !(videoGetRenderMode() == REND_POLYMER && pr_lighting != 0) #endif ) { int const shadowZ = ((sector[sect].lotag & 0xff) > 2 || pSprite->statnum == STAT_PROJECTILE || pSprite->statnum == STAT_MISC || pSprite->picnum == DRONE || pSprite->picnum == COMMANDER) ? sector[sect].floorz : actor[i].floorz; if ((pSprite->z-shadowZ) < ZOFFSET3 && g_player[screenpeek].ps->pos.z < shadowZ) { tspriteptr_t tsprShadow = &tsprite[spritesortcnt]; *tsprShadow = *t; tsprShadow->statnum = TSPR_TEMP; tsprShadow->yrepeat = (t->yrepeat >> 3); if (t->yrepeat < 4) t->yrepeat = 4; tsprShadow->shade = 127; tsprShadow->cstat |= 2; tsprShadow->z = shadowZ; tsprShadow->pal = ud.shadow_pal; #ifdef USE_OPENGL if (videoGetRenderMode() >= REND_POLYMOST) { if (tilehasmodelorvoxel(t->picnum,t->pal)) { tsprShadow->yrepeat = 0; // 512:trans reverse //1024:tell MD2SPRITE.C to use Z-buffer hacks to hide overdraw issues tsprShadow->extra |= TSPR_EXTRA_MDHACK; tsprShadow->cstat |= 512; } else { int const camang = display_mirror ? ((2048 - fix16_to_int(CAMERA(q16ang))) & 2047) : fix16_to_int(CAMERA(q16ang)); vec2_t const ofs = { sintable[(camang+512)&2047]>>11, sintable[(camang)&2047]>>11}; tsprShadow->x += ofs.x; tsprShadow->y += ofs.y; } } #endif spritesortcnt++; } } } #ifdef LUNATIC bool const haveAction = false; // FIXME! #else bool const haveAction = scrofs_action != 0 && (unsigned)scrofs_action + ACTION_PARAM_COUNT <= (unsigned)g_scriptSize; #endif switch (DYNAMICTILEMAP(pSprite->picnum)) { #ifndef EDUKE32_STANDALONE case LASERLINE__STATIC: if (sector[t->sectnum].lotag == ST_2_UNDERWATER) t->pal = 8; t->z = sprite[pSprite->owner].z-(3<<8); if (g_tripbombLaserMode == 2 && g_player[screenpeek].ps->heat_on == 0) t->yrepeat = 0; fallthrough__; case EXPLOSION2BOT__STATIC: case FREEZEBLAST__STATIC: case ATOMICHEALTH__STATIC: case FIRELASER__STATIC: case SHRINKSPARK__STATIC: case GROWSPARK__STATIC: case CHAINGUN__STATIC: case SHRINKEREXPLOSION__STATIC: case RPG__STATIC: case FLOORFLAME__STATIC: #endif case EXPLOSION2__STATIC: if (t->picnum == EXPLOSION2) { g_player[screenpeek].ps->visibility = -127; //g_restorePalette = 1; // JBF 20040101: why? } t->shade = -127; t->cstat |= 8192+1024; break; #ifndef EDUKE32_STANDALONE case FIRE__STATIC: case FIRE2__STATIC: t->cstat |= 128; fallthrough__; case BURNING__STATIC: case BURNING2__STATIC: if (sprite[pSprite->owner].picnum != TREE1 && sprite[pSprite->owner].picnum != TREE2) t->z = actor[t->owner].floorz; t->shade = -127; fallthrough__; case SMALLSMOKE__STATIC: t->cstat |= 8192+1024; break; case COOLEXPLOSION1__STATIC: t->shade = -127; t->cstat |= 8192+1024; t->picnum += (pSprite->shade>>1); break; case PLAYERONWATER__STATIC: t->shade = sprite[pSprite->owner].shade; if (haveAction) break; if (tilehasmodelorvoxel(pSprite->picnum,pSprite->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { frameOffset = 0; t->cstat &= ~4; } else frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura); t->picnum = pSprite->picnum+frameOffset+((T1(i)<4)*5); break; case WATERSPLASH2__STATIC: // WATERSPLASH_T2 t->picnum = WATERSPLASH2+T2(i); break; case SHELL__STATIC: t->picnum = pSprite->picnum+(T1(i)&1); fallthrough__; case SHOTGUNSHELL__STATIC: t->cstat |= 12; if (T1(i) > 2) t->cstat &= ~16; else if (T1(i) > 1) t->cstat &= ~4; break; case FRAMEEFFECT1_13__STATIC: if (PLUTOPAK) break; fallthrough__; #endif case FRAMEEFFECT1__STATIC: if (pSprite->owner >= 0 && sprite[pSprite->owner].statnum < MAXSTATUS) { if (sprite[pSprite->owner].picnum == APLAYER) if (ud.camerasprite == -1) if (screenpeek == P_Get(pSprite->owner) && display_mirror == 0) { t->owner = -1; break; } if ((sprite[pSprite->owner].cstat&32768) == 0) { if (!actor[pSprite->owner].dispicnum) t->picnum = actor[i].t_data[1]; else t->picnum = actor[pSprite->owner].dispicnum; if (!G_MaybeTakeOnFloorPal(t, sect)) t->pal = sprite[pSprite->owner].pal; t->shade = sprite[pSprite->owner].shade; t->ang = sprite[pSprite->owner].ang; t->cstat = 2|sprite[pSprite->owner].cstat; } } break; case CAMERA1__STATIC: case RAT__STATIC: if (haveAction) break; if (tilehasmodelorvoxel(pSprite->picnum,pSprite->pal) && !(spriteext[i].flags&SPREXT_NOTMD)) { t->cstat &= ~4; break; } frameOffset = getofs_viewtype_mirrored<5>(t->cstat, t->ang - oura); t->picnum = pSprite->picnum+frameOffset; break; } actor[i].dispicnum = t->picnum; #if 0 // why? if (sector[t->sectnum].floorpicnum == MIRROR) t->xrepeat = t->yrepeat = 0; #endif } if (VM_HaveEvent(EVENT_ANIMATESPRITES)) { for (j = spritesortcnt-1; j>=0; j--) G_DoEventAnimSprites(j); } #ifdef LUNATIC VM_OnEvent(EVENT_ANIMATEALLSPRITES); #endif #ifdef DEBUGGINGAIDS g_spriteStat.numonscreen = spritesortcnt; #endif } void G_InitTimer(int32_t ticspersec) { if (g_timerTicsPerSecond != ticspersec) { timerUninit(); timerInit(ticspersec); g_timerTicsPerSecond = ticspersec; } } static int32_t g_RTSPlaying; // Returns: started playing? extern int G_StartRTS(int lumpNum, int localPlayer) { if (!adult_lockout && SoundEnabled() && RTS_IsInitialized() && g_RTSPlaying == 0 && (snd_speech & (localPlayer ? 1 : 4))) { char *const pData = (char *)RTS_GetSound(lumpNum - 1); if (pData != NULL) { FX_Play3D(pData, RTS_SoundLength(lumpNum - 1), FX_ONESHOT, 0, 0, 1, 255, 1.f, -lumpNum); g_RTSPlaying = 7; return 1; } } return 0; } void G_PrintCurrentMusic(void) { Bsnprintf(apStrings[QUOTE_MUSIC], MAXQUOTELEN, "Playing %s", g_mapInfo[g_musicIndex].musicfn); P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps); } // Trying to sanitize the mess of options and the mess of variables the mess was stored in. (Did I say this was a total mess before...? >) ) // Hopefully this is more comprehensible, at least it neatly stores everything useful in a single linear value... bool GameInterface::validate_hud(int layout) { if (layout <= 6) // Status bar with border { return !(ud.statusbarflags & STATUSBAR_NOSHRINK); } else if (layout == 7) // Status bar fullscreen { return (!(ud.statusbarflags & STATUSBAR_NOFULL) || !(ud.statusbarflags & STATUSBAR_NOOVERLAY)); } else if (layout == 8) // Status bar overlay { return !(ud.statusbarflags & STATUSBAR_NOOVERLAY); } else if (layout == 9) // Fullscreen HUD { return (!(ud.statusbarflags & STATUSBAR_NOMINI) || !(ud.statusbarflags & STATUSBAR_NOMODERN)); } else if (layout == 10) { return !(ud.statusbarflags & STATUSBAR_NOMODERN); } else if (layout == 11) { return !(ud.statusbarflags & STATUSBAR_NONONE); } return false; } void GameInterface::set_hud_layout(int layout) { static const uint8_t screen_size_vals[] = { 60, 54, 48, 40, 32, 24, 16, 8, 8, 4, 4, 0 }; if (validate_hud(layout)) { ud.screen_size = screen_size_vals[layout]; ud.statusbarmode = layout >= 8; ud.althud = layout >= 10; G_UpdateScreenArea(); } } void GameInterface::set_hud_scale(int scale) { G_UpdateScreenArea(); } void G_HandleLocalKeys(void) { // CONTROL_ProcessBinds(); auto &myplayer = *g_player[myconnectindex].ps; if (ud.recstat == 2) { ControlInfo noshareinfo; CONTROL_GetInput(&noshareinfo); } if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex) { if (inputState.UnboundKeyPressed(sc_F1) || inputState.UnboundKeyPressed(sc_F2) || cl_autovote) { G_AddUserQuote("Vote Cast"); Net_SendMapVote(inputState.UnboundKeyPressed(sc_F1) || cl_autovote ? cl_autovote-1 : 0); inputState.ClearKeyStatus(sc_F1); inputState.ClearKeyStatus(sc_F2); } } if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (myplayer.gm & MODE_TYPE) == 0) { if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen)) { buttonMap.ClearButton(gamefunc_Enlarge_Screen); if (!SHIFTS_IS_PRESSED) { if (G_ChangeHudLayout(1)) { S_PlaySound(THUD); } } else { G_SetStatusBarScale(ud.statusbarscale+5); } G_UpdateScreenArea(); } if (buttonMap.ButtonDown(gamefunc_Shrink_Screen)) { buttonMap.ClearButton(gamefunc_Shrink_Screen); if (!SHIFTS_IS_PRESSED) { if (G_ChangeHudLayout(-1)) { S_PlaySound(THUD); } } else { G_SetStatusBarScale(ud.statusbarscale-5); } G_UpdateScreenArea(); } } if (myplayer.cheat_phase == 1 || (myplayer.gm & (MODE_MENU|MODE_TYPE))) return; if (buttonMap.ButtonDown(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2)) { buttonMap.ClearButton(gamefunc_See_Coop_View); screenpeek = connectpoint2[screenpeek]; if (screenpeek == -1) screenpeek = 0; g_restorePalette = -1; } if ((g_netServer || ud.multimode > 1) && buttonMap.ButtonDown(gamefunc_Show_Opponents_Weapon)) { buttonMap.ClearButton(gamefunc_Show_Opponents_Weapon); ud.config.ShowWeapons = ud.showweapons = 1-ud.showweapons; P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons, &myplayer); } if (buttonMap.ButtonDown(gamefunc_Toggle_Crosshair)) { buttonMap.ClearButton(gamefunc_Toggle_Crosshair); cl_crosshair = !cl_crosshair; P_DoQuote(QUOTE_CROSSHAIR_OFF-cl_crosshair, &myplayer); } if (ud.overhead_on && buttonMap.ButtonDown(gamefunc_Map_Follow_Mode)) { buttonMap.ClearButton(gamefunc_Map_Follow_Mode); ud.scrollmode = 1-ud.scrollmode; if (ud.scrollmode) { ud.folx = g_player[screenpeek].ps->opos.x; ud.foly = g_player[screenpeek].ps->opos.y; ud.fola = fix16_to_int(g_player[screenpeek].ps->oq16ang); } P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode, &myplayer); } if (inputState.UnboundKeyPressed(sc_ScrollLock)) { inputState.ClearKeyStatus(sc_ScrollLock); switch (ud.recstat) { case 0: if (SHIFTS_IS_PRESSED) G_OpenDemoWrite(); break; case 1: G_CloseDemoWrite(); break; } } if (ud.recstat == 2) { if (inputState.GetKeyStatus(sc_Space)) { inputState.ClearKeyStatus(sc_Space); g_demo_paused = !g_demo_paused; g_demo_rewind = 0; if (g_demo_paused) FX_StopAllSounds(); } if (inputState.GetKeyStatus(sc_Tab)) { inputState.ClearKeyStatus(sc_Tab); g_demo_showStats = !g_demo_showStats; } #if 0 if (inputState.GetKeyStatus(sc_kpad_Plus)) { G_InitTimer(240); } else if (inputState.GetKeyStatus(sc_kpad_Minus)) { G_InitTimer(60); } else if (g_timerTicsPerSecond != 120) { G_InitTimer(120); } #endif if (inputState.GetKeyStatus(sc_kpad_6)) { inputState.ClearKeyStatus(sc_kpad_6); int const fwdTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED); g_demo_goalCnt = g_demo_paused ? g_demo_cnt + 1 : g_demo_cnt + REALGAMETICSPERSEC * fwdTics; g_demo_rewind = 0; if (g_demo_goalCnt > g_demo_totalCnt) g_demo_goalCnt = 0; else Demo_PrepareWarp(); } else if (inputState.GetKeyStatus(sc_kpad_4)) { inputState.ClearKeyStatus(sc_kpad_4); int const rewindTics = (15 << (int)ALT_IS_PRESSED) << (2 * (int)SHIFTS_IS_PRESSED); g_demo_goalCnt = g_demo_paused ? g_demo_cnt - 1 : g_demo_cnt - REALGAMETICSPERSEC * rewindTics; g_demo_rewind = 1; if (g_demo_goalCnt <= 0) g_demo_goalCnt = 1; Demo_PrepareWarp(); } } if (SHIFTS_IS_PRESSED || ALT_IS_PRESSED || WIN_IS_PRESSED) { int ridiculeNum = 0; // NOTE: sc_F1 .. sc_F10 are contiguous. sc_F11 is not sc_F10+1. for (bssize_t j=sc_F1; j<=sc_F10; j++) if (inputState.UnboundKeyPressed(j)) { inputState.ClearKeyStatus(j); ridiculeNum = j - sc_F1 + 1; break; } if (ridiculeNum) { if (SHIFTS_IS_PRESSED) { if (ridiculeNum == 5 && myplayer.fta > 0 && myplayer.ftq == QUOTE_MUSIC) { const unsigned int maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6; unsigned int const oldMusicIndex = g_musicIndex; unsigned int MyMusicIndex = g_musicIndex; do { ++MyMusicIndex; if (MyMusicIndex >= maxi) MyMusicIndex = 0; } while (S_TryPlayLevelMusic(MyMusicIndex) && MyMusicIndex != oldMusicIndex); G_PrintCurrentMusic(); return; } G_AddUserQuote(*CombatMacros[ridiculeNum-1]); Net_SendTaunt(ridiculeNum); pus = NUMPAGES; pub = NUMPAGES; return; } // Not SHIFT -- that is, either some ALT or WIN. if (G_StartRTS(ridiculeNum, 1)) { Net_SendRTS(ridiculeNum); pus = NUMPAGES; pub = NUMPAGES; return; } } } if (!ALT_IS_PRESSED && !SHIFTS_IS_PRESSED && !WIN_IS_PRESSED) { if ((g_netServer || ud.multimode > 1) && buttonMap.ButtonDown(gamefunc_SendMessage)) { inputState.keyFlushChars(); buttonMap.ClearButton(gamefunc_SendMessage); myplayer.gm |= MODE_TYPE; typebuf[0] = 0; } if (inputState.UnboundKeyPressed(sc_F1) && !(G_GetLogoFlags() & LOGO_NOHELP)/* || (ud.show_help && I_AdvanceTrigger())*/) { inputState.ClearKeyStatus(sc_F1); Menu_Change(MENU_STORY); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } } // if((!net_server && ud.multimode < 2)) { if (ud.recstat != 2 && inputState.UnboundKeyPressed(sc_F2)) { inputState.ClearKeyStatus(sc_F2); FAKE_F2: if (sprite[myplayer.i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); return; } Menu_Change(MENU_SAVE); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2)) { ready2send = 0; totalclock = ototalclock; screenpeek = myconnectindex; } } if (inputState.UnboundKeyPressed(sc_F3)) { inputState.ClearKeyStatus(sc_F3); FAKE_F3: Menu_Change(MENU_LOAD); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } screenpeek = myconnectindex; } } if (inputState.GetKeyStatus(sc_F4)) if (inputState.UnboundKeyPressed(sc_F4)) { inputState.ClearKeyStatus(sc_F4); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } Menu_Change(MENU_SOUND_INGAME); } if (inputState.UnboundKeyPressed(sc_F5) && MusicEnabled()) { map_t *const pMapInfo = &g_mapInfo[g_musicIndex]; char *const musicString = apStrings[QUOTE_MUSIC]; inputState.ClearKeyStatus(sc_F5); if (pMapInfo->musicfn != NULL) Bsnprintf(musicString, MAXQUOTELEN, "%s. Use SHIFT-F5 to change.", pMapInfo->musicfn); else musicString[0] = '\0'; P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps); } if ((buttonMap.ButtonDown(gamefunc_Quick_Save) || g_doQuickSave == 1) && (myplayer.gm & MODE_GAME)) { buttonMap.ClearButton(gamefunc_Quick_Save); g_doQuickSave = 0; if (!g_lastusersave.isValid()) goto FAKE_F2; inputState.keyFlushChars(); if (sprite[myplayer.i].extra <= 0) { P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); return; } g_screenCapture = 1; G_DrawRooms(myconnectindex,65536); g_screenCapture = 0; if (g_lastusersave.isValid()) { savebrief_t & sv = g_lastusersave; // dirty hack... char 127 in last position indicates an auto-filled name if (sv.name[MAXSAVEGAMENAME] == 127) { strncpy(sv.name, g_mapInfo[ud.volume_number * MAXLEVELS + ud.level_number].name, MAXSAVEGAMENAME); sv.name[MAXSAVEGAMENAME] = 127; } g_quickload = &sv; G_SavePlayerMaybeMulti(sv); } } if (buttonMap.ButtonDown(gamefunc_Third_Person_View)) { buttonMap.ClearButton(gamefunc_Third_Person_View); myplayer.over_shoulder_on = !myplayer.over_shoulder_on; CAMERADIST = 0; CAMERACLOCK = (int32_t) totalclock; P_DoQuote(QUOTE_VIEW_MODE_OFF + myplayer.over_shoulder_on, &myplayer); } if (inputState.UnboundKeyPressed(sc_F8)) { inputState.ClearKeyStatus(sc_F8); int const fta = !ud.fta_on; ud.fta_on = 1; P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, &myplayer); ud.fta_on = fta; } if ((buttonMap.ButtonDown(gamefunc_Quick_Load) || g_doQuickSave == 2) && (myplayer.gm & MODE_GAME)) { buttonMap.ClearButton(gamefunc_Quick_Load); g_doQuickSave = 0; if (g_quickload == nullptr || !g_quickload->isValid()) goto FAKE_F3; else if (g_quickload->isValid()) { inputState.keyFlushChars(); inputState.ClearKeysDown(); S_PauseSounds(true); if (G_LoadPlayerMaybeMulti(*g_quickload) != 0) g_quickload->reset(); } } if (inputState.UnboundKeyPressed(sc_F10)) { inputState.ClearKeyStatus(sc_F10); Menu_Change(MENU_QUIT_INGAME); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } if (inputState.UnboundKeyPressed(sc_F11)) { inputState.ClearKeyStatus(sc_F11); Menu_Change(MENU_COLCORR_INGAME); S_PauseSounds(true); Menu_Open(myconnectindex); if ((!g_netServer && ud.multimode < 2) && ud.recstat != 2) { ready2send = 0; totalclock = ototalclock; } } if (ud.overhead_on != 0) { int const timerOffset = ((int) totalclock - nonsharedtimer); nonsharedtimer += timerOffset; if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen)) myplayer.zoom += mulscale6(timerOffset, max(myplayer.zoom, 256)); if (buttonMap.ButtonDown(gamefunc_Shrink_Screen)) myplayer.zoom -= mulscale6(timerOffset, max(myplayer.zoom, 256)); myplayer.zoom = clamp(myplayer.zoom, 48, 2048); } } if (I_EscapeTrigger() && ud.overhead_on && myplayer.newowner == -1) { I_EscapeTriggerClear(); ud.last_overhead = ud.overhead_on; ud.overhead_on = 0; ud.scrollmode = 0; G_UpdateScreenArea(); } if (buttonMap.ButtonDown(gamefunc_AutoRun)) { buttonMap.ClearButton(gamefunc_AutoRun); cl_autorun= 1-cl_autorun; P_DoQuote(QUOTE_RUN_MODE_OFF + cl_autorun, &myplayer); } if (buttonMap.ButtonDown(gamefunc_Map)) { buttonMap.ClearButton(gamefunc_Map); if (ud.last_overhead != ud.overhead_on && ud.last_overhead) { ud.overhead_on = ud.last_overhead; ud.last_overhead = 0; } else { ud.overhead_on++; if (ud.overhead_on == 3) ud.overhead_on = 0; ud.last_overhead = ud.overhead_on; } #ifdef __ANDROID__ if (ud.overhead_on == 1) ud.scrollmode = 0; else if (ud.overhead_on == 2) { ud.scrollmode = 1; ud.folx = g_player[screenpeek].ps->opos.x; ud.foly = g_player[screenpeek].ps->opos.y; ud.fola = g_player[screenpeek].ps->oang; } #endif g_restorePalette = 1; G_UpdateScreenArea(); } } static int32_t S_DefineAudioIfSupported(char **fn, const char *name) { #if !defined HAVE_FLAC || !defined HAVE_VORBIS const char *extension = Bstrrchr(name, '.'); # if !defined HAVE_FLAC if (extension && !Bstrcasecmp(extension, ".flac")) return -2; # endif # if !defined HAVE_VORBIS if (extension && !Bstrcasecmp(extension, ".ogg")) return -2; # endif #endif realloc_copy(fn, name); return 0; } static int32_t S_DefineSound(int sndidx, const char *name, int minpitch, int maxpitch, int priority, int type, int distance, float volume) { if ((unsigned)sndidx >= MAXSOUNDS || S_DefineAudioIfSupported(&g_sounds[sndidx].filename, name)) return -1; auto &snd = g_sounds[sndidx]; snd.ps = clamp(minpitch, INT16_MIN, INT16_MAX); snd.pe = clamp(maxpitch, INT16_MIN, INT16_MAX); snd.pr = priority & 255; snd.m = type & ~SF_ONEINST_INTERNAL; snd.vo = clamp(distance, INT16_MIN, INT16_MAX); snd.volume = volume; if (snd.m & SF_LOOP) snd.m |= SF_ONEINST_INTERNAL; return 0; } // Returns: // 0: all OK // -1: ID declaration was invalid: static int32_t S_DefineMusic(const char *ID, const char *name) { int32_t sel = MUS_FIRST_SPECIAL; Bassert(ID != NULL); if (!Bstrcmp(ID,"intro")) { // nothing } else if (!Bstrcmp(ID,"briefing")) { sel++; } else if (!Bstrcmp(ID,"loading")) { sel += 2; } else if (!Bstrcmp(ID,"usermap")) { sel += 3; } else { sel = G_GetMusicIdx(ID); if (sel < 0) return -1; } return S_DefineAudioIfSupported(&g_mapInfo[sel].musicfn, name); } static int parsedefinitions_game(scriptfile *, int); static void parsedefinitions_game_include(const char *fileName, scriptfile *pScript, const char *cmdtokptr, int const firstPass) { scriptfile *included = scriptfile_fromfile(fileName); if (!included) { if (!Bstrcasecmp(cmdtokptr,"null") || pScript == NULL) // this is a bit overboard to prevent unused parameter warnings { // initprintf("Warning: Failed including %s as module\n", fn); } /* else { initprintf("Warning: Failed including %s on line %s:%d\n", fn, script->filename,scriptfile_getlinum(script,cmdtokptr)); } */ } else { parsedefinitions_game(included, firstPass); scriptfile_close(included); } } static void parsedefinitions_game_animsounds(scriptfile *pScript, const char * blockEnd, char const * fileName, dukeanim_t * animPtr) { Xfree(animPtr->sounds); size_t numPairs = 0, allocSize = 4; animPtr->sounds = (animsound_t *)Xmalloc(allocSize * sizeof(animsound_t)); animPtr->numsounds = 0; int defError = 1; uint16_t lastFrameNum = 1; while (pScript->textptr < blockEnd) { int32_t frameNum; int32_t soundNum; // HACK: we've reached the end of the list // (hack because it relies on knowledge of // how scriptfile_* preprocesses the text) if (blockEnd - pScript->textptr == 1) break; // would produce error when it encounters the closing '}' // without the above hack if (scriptfile_getnumber(pScript, &frameNum)) break; defError = 1; if (scriptfile_getsymbol(pScript, &soundNum)) break; // frame numbers start at 1 for us if (frameNum <= 0) { initprintf("Error: frame number must be greater zero on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr)); break; } if (frameNum < lastFrameNum) { initprintf("Error: frame numbers must be in (not necessarily strictly)" " ascending order (line %s:%d)\n", pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr)); break; } lastFrameNum = frameNum; if ((unsigned)soundNum >= MAXSOUNDS && soundNum != -1) { initprintf("Error: sound number #%d invalid on line %s:%d\n", soundNum, pScript->filename, scriptfile_getlinum(pScript, pScript->ltextptr)); break; } if (numPairs >= allocSize) { allocSize *= 2; animPtr->sounds = (animsound_t *)Xrealloc(animPtr->sounds, allocSize * sizeof(animsound_t)); } defError = 0; animsound_t & sound = animPtr->sounds[numPairs]; sound.frame = frameNum; sound.sound = soundNum; ++numPairs; } if (!defError) { animPtr->numsounds = numPairs; // initprintf("Defined sound sequence for hi-anim \"%s\" with %d frame/sound pairs\n", // hardcoded_anim_tokens[animnum].text, numpairs); } else { DO_FREE_AND_NULL(animPtr->sounds); initprintf("Failed defining sound sequence for anim \"%s\".\n", fileName); } } static int parsedefinitions_game(scriptfile *pScript, int firstPass) { int token; char *pToken; static const tokenlist tokens[] = { { "include", T_INCLUDE }, { "#include", T_INCLUDE }, { "includedefault", T_INCLUDEDEFAULT }, { "#includedefault", T_INCLUDEDEFAULT }, { "loadgrp", T_LOADGRP }, { "cachesize", T_CACHESIZE }, { "noautoload", T_NOAUTOLOAD }, { "music", T_MUSIC }, { "sound", T_SOUND }, { "cutscene", T_CUTSCENE }, { "animsounds", T_ANIMSOUNDS }, { "renamefile", T_RENAMEFILE }, { "globalgameflags", T_GLOBALGAMEFLAGS }, { "newgamechoices", T_NEWGAMECHOICES }, }; static const tokenlist soundTokens[] = { { "id", T_ID }, { "file", T_FILE }, { "minpitch", T_MINPITCH }, { "maxpitch", T_MAXPITCH }, { "priority", T_PRIORITY }, { "type", T_TYPE }, { "distance", T_DISTANCE }, { "volume", T_VOLUME }, }; static const tokenlist animTokens [] = { { "delay", T_DELAY }, { "aspect", T_ASPECT }, { "sounds", T_SOUND }, { "forcefilter", T_FORCEFILTER }, { "forcenofilter", T_FORCENOFILTER }, { "texturefilter", T_TEXTUREFILTER }, }; static const tokenlist newGameTokens[] = { { "choice", T_CHOICE }, }; static const tokenlist newGameChoiceTokens[] = { { "name", T_NAME }, { "locked", T_LOCKED }, { "hidden", T_HIDDEN }, { "choice", T_CHOICE }, { "usercontent", T_USERCONTENT }, }; static const tokenlist newGameSubchoiceTokens[] = { { "name", T_NAME }, { "locked", T_LOCKED }, { "hidden", T_HIDDEN }, }; do { token = getatoken(pScript, tokens, ARRAY_SIZE(tokens)); pToken = pScript->ltextptr; switch (token) { case T_LOADGRP: { char *fileName; if (!scriptfile_getstring(pScript,&fileName) && firstPass) { fileSystem.AddAdditionalFile(fileName); } } break; case T_CACHESIZE: { int32_t cacheSize; if (scriptfile_getnumber(pScript, &cacheSize) || !firstPass) break; } break; case T_INCLUDE: { char *fileName; if (!scriptfile_getstring(pScript, &fileName)) parsedefinitions_game_include(fileName, pScript, pToken, firstPass); break; } case T_INCLUDEDEFAULT: { parsedefinitions_game_include(G_DefaultDefFile(), pScript, pToken, firstPass); break; } case T_NOAUTOLOAD: if (firstPass) gNoAutoLoad = 1; break; case T_MUSIC: { char *tokenPtr = pScript->ltextptr; char *musicID = NULL; char *fileName = NULL; char *musicEnd; if (scriptfile_getbraces(pScript, &musicEnd)) break; while (pScript->textptr < musicEnd) { switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens))) { case T_ID: scriptfile_getstring(pScript, &musicID); break; case T_FILE: scriptfile_getstring(pScript, &fileName); break; } } if (!firstPass) { if (musicID==NULL) { initprintf("Error: missing ID for music definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr)); break; } if (fileName == NULL || check_file_exist(fileName)) break; if (S_DefineMusic(musicID, fileName) == -1) initprintf("Error: invalid music ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr)); } } break; case T_CUTSCENE: { char *fileName = NULL; scriptfile_getstring(pScript, &fileName); char *animEnd; if (scriptfile_getbraces(pScript, &animEnd)) break; if (!firstPass) { dukeanim_t *animPtr = Anim_Find(fileName); if (!animPtr) { animPtr = Anim_Create(fileName); animPtr->framedelay = 10; animPtr->frameflags = 0; } int32_t temp; while (pScript->textptr < animEnd) { switch (getatoken(pScript, animTokens, ARRAY_SIZE(animTokens))) { case T_DELAY: scriptfile_getnumber(pScript, &temp); animPtr->framedelay = temp; break; case T_ASPECT: { double dtemp, dtemp2; scriptfile_getdouble(pScript, &dtemp); scriptfile_getdouble(pScript, &dtemp2); animPtr->frameaspect1 = dtemp; animPtr->frameaspect2 = dtemp2; break; } case T_SOUND: { char *animSoundsEnd = NULL; if (scriptfile_getbraces(pScript, &animSoundsEnd)) break; parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr); break; } case T_FORCEFILTER: animPtr->frameflags |= CUTSCENE_FORCEFILTER; break; case T_FORCENOFILTER: animPtr->frameflags |= CUTSCENE_FORCENOFILTER; break; case T_TEXTUREFILTER: animPtr->frameflags |= CUTSCENE_TEXTUREFILTER; break; } } } else pScript->textptr = animEnd+1; } break; case T_ANIMSOUNDS: { char *tokenPtr = pScript->ltextptr; char *fileName = NULL; scriptfile_getstring(pScript, &fileName); if (!fileName) break; char *animSoundsEnd = NULL; if (scriptfile_getbraces(pScript, &animSoundsEnd)) break; if (firstPass) { pScript->textptr = animSoundsEnd+1; break; } dukeanim_t *animPtr = Anim_Find(fileName); if (!animPtr) { initprintf("Error: expected animation filename on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, tokenPtr)); break; } parsedefinitions_game_animsounds(pScript, animSoundsEnd, fileName, animPtr); } break; case T_SOUND: { char *tokenPtr = pScript->ltextptr; char *fileName = NULL; char *musicEnd; double volume = 1.0; int32_t soundNum = -1; int32_t maxpitch = 0; int32_t minpitch = 0; int32_t priority = 0; int32_t type = 0; int32_t distance = 0; if (scriptfile_getbraces(pScript, &musicEnd)) break; while (pScript->textptr < musicEnd) { switch (getatoken(pScript, soundTokens, ARRAY_SIZE(soundTokens))) { case T_ID: scriptfile_getsymbol(pScript, &soundNum); break; case T_FILE: scriptfile_getstring(pScript, &fileName); break; case T_MINPITCH: scriptfile_getsymbol(pScript, &minpitch); break; case T_MAXPITCH: scriptfile_getsymbol(pScript, &maxpitch); break; case T_PRIORITY: scriptfile_getsymbol(pScript, &priority); break; case T_TYPE: scriptfile_getsymbol(pScript, &type); break; case T_DISTANCE: scriptfile_getsymbol(pScript, &distance); break; case T_VOLUME: scriptfile_getdouble(pScript, &volume); break; } } if (!firstPass) { if (soundNum==-1) { initprintf("Error: missing ID for sound definition near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr)); break; } if (fileName == NULL || check_file_exist(fileName)) break; // maybe I should have just packed this into a sound_t and passed a reference... if (S_DefineSound(soundNum, fileName, minpitch, maxpitch, priority, type, distance, volume) == -1) initprintf("Error: invalid sound ID on line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript,tokenPtr)); } } break; case T_GLOBALGAMEFLAGS: scriptfile_getnumber(pScript, &duke3d_globalflags); break; case T_NEWGAMECHOICES: { char * newGameChoicesEnd; if (scriptfile_getbraces(pScript,&newGameChoicesEnd)) break; if (firstPass) { pScript->textptr = newGameChoicesEnd+1; break; } while (pScript->textptr < newGameChoicesEnd) { switch (getatoken(pScript, newGameTokens, ARRAY_SIZE(newGameTokens))) { case T_CHOICE: { char * choicePtr = pScript->ltextptr; char * choiceEnd; int32_t choiceID; if (scriptfile_getsymbol(pScript,&choiceID)) break; if (scriptfile_getbraces(pScript,&choiceEnd)) break; if ((unsigned)choiceID >= MAXMENUGAMEPLAYENTRIES) { initprintf("Error: Maximum choices exceeded near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, choicePtr)); pScript->textptr = choiceEnd+1; } MenuGameplayStemEntry & stem = g_MenuGameplayEntries[choiceID]; stem = MenuGameplayStemEntry{}; MenuGameplayEntry & entry = stem.entry; while (pScript->textptr < choiceEnd) { switch (getatoken(pScript, newGameChoiceTokens, ARRAY_SIZE(newGameChoiceTokens))) { case T_CHOICE: { char * subChoicePtr = pScript->ltextptr; char * subChoiceEnd; int32_t subChoiceID; if (scriptfile_getsymbol(pScript,&subChoiceID)) break; if (scriptfile_getbraces(pScript,&subChoiceEnd)) break; if ((unsigned)subChoiceID >= MAXMENUGAMEPLAYENTRIES) { initprintf("Error: Maximum subchoices exceeded near line %s:%d\n", pScript->filename, scriptfile_getlinum(pScript, subChoicePtr)); pScript->textptr = subChoiceEnd+1; } MenuGameplayEntry & subentry = stem.subentries[subChoiceID]; subentry = MenuGameplayEntry{}; while (pScript->textptr < subChoiceEnd) { switch (getatoken(pScript, newGameSubchoiceTokens, ARRAY_SIZE(newGameSubchoiceTokens))) { case T_NAME: { char *name = NULL; if (scriptfile_getstring(pScript, &name)) break; memset(subentry.name, 0, ARRAY_SIZE(subentry.name)); strncpy(subentry.name, name, ARRAY_SIZE(subentry.name)-1); break; } case T_LOCKED: { subentry.flags |= MGE_Locked; break; } case T_HIDDEN: { subentry.flags |= MGE_Hidden; break; } } } break; } case T_NAME: { char *name = NULL; if (scriptfile_getstring(pScript, &name)) break; memset(entry.name, 0, ARRAY_SIZE(entry.name)); strncpy(entry.name, name, ARRAY_SIZE(entry.name)-1); break; } case T_LOCKED: { entry.flags |= MGE_Locked; break; } case T_HIDDEN: { entry.flags |= MGE_Hidden; break; } case T_USERCONTENT: { entry.flags |= MGE_UserContent; break; } } } break; } } } break; } case T_EOF: return 0; default: break; } } while (1); return 0; } int loaddefinitions_game(const char *fileName, int32_t firstPass) { scriptfile *pScript = scriptfile_fromfile(fileName); if (pScript) parsedefinitions_game(pScript, firstPass); for (auto& m : *userConfig.AddDefs) parsedefinitions_game_include(m, NULL, "null", firstPass); if (pScript) scriptfile_close(pScript); scriptfile_clearsymbols(); return 0; } static void G_FreeHashAnim(const char * /*string*/, intptr_t key) { Xfree((void *)key); } static void G_Cleanup(void) { ReadSaveGameHeaders(); // for culling int32_t i; for (i=(MAXLEVELS*(MAXVOLUMES+1))-1; i>=0; i--) // +1 volume for "intro", "briefing" music { Xfree(g_mapInfo[i].name); Xfree(g_mapInfo[i].filename); Xfree(g_mapInfo[i].musicfn); G_FreeMapState(i); } for (i=MAXQUOTES-1; i>=0; i--) { Xfree(apStrings[i]); Xfree(apXStrings[i]); } for (i=MAXPLAYERS-1; i>=0; i--) { Xfree(g_player[i].ps); Xfree(g_player[i].input); } for (i=MAXSOUNDS-1; i>=0; i--) { Xfree(g_sounds[i].filename); } #if !defined LUNATIC if (label != (char *)&sprite[0]) Xfree(label); if (labelcode != (int32_t *)§or[0]) Xfree(labelcode); Xfree(apScript); Xfree(bitptr); // Xfree(MusicPtr); Gv_Clear(); hash_free(&h_gamevars); hash_free(&h_arrays); hash_free(&h_labels); #endif hash_loop(&h_dukeanim, G_FreeHashAnim); hash_free(&h_dukeanim); } /* =================== = = ShutDown = =================== */ void G_Shutdown(void) { G_SaveConfig(); S_SoundShutdown(); S_MusicShutdown(); CONTROL_Shutdown(); engineUnInit(); G_Cleanup(); } /* =================== = = G_Startup = =================== */ static void G_CompileScripts(void) { #if !defined LUNATIC label = (char *)&sprite[0]; // V8: 16384*44/64 = 11264 V7: 4096*44/64 = 2816 labelcode = (int32_t *)§or[0]; // V8: 4096*40/4 = 40960 V7: 1024*40/4 = 10240 labeltype = (int32_t *)&wall[0]; // V8: 16384*32/4 = 131072 V7: 8192*32/4 = 65536 #endif #if defined LUNATIC Gv_Init(); C_InitProjectiles(); #else C_Compile(G_ConFile()); if ((uint32_t)g_labelCnt > MAXSPRITES*sizeof(spritetype)/64) // see the arithmetic above for why G_GameExit("Error: too many labels defined!"); auto newlabel = (char *)Xmalloc(g_labelCnt << 6); auto newlabelcode = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t)); auto newlabeltype = (int32_t *)Xmalloc(g_labelCnt * sizeof(int32_t)); Bmemcpy(newlabel, label, g_labelCnt * 64); Bmemcpy(newlabelcode, labelcode, g_labelCnt * sizeof(int32_t)); Bmemcpy(newlabeltype, labeltype, g_labelCnt * sizeof(int32_t)); label = newlabel; labelcode = newlabelcode; labeltype = newlabeltype; Bmemset(sprite, 0, MAXSPRITES*sizeof(spritetype)); Bmemset(sector, 0, MAXSECTORS*sizeof(sectortype)); Bmemset(wall, 0, MAXWALLS*sizeof(walltype)); VM_OnEvent(EVENT_INIT); #endif } static inline void G_CheckGametype(void) { ud.m_coop = clamp(ud.m_coop, 0, g_gametypeCnt-1); initprintf("%s\n",g_gametypeNames[ud.m_coop]); if (g_gametypeFlags[ud.m_coop] & GAMETYPE_ITEMRESPAWN) ud.m_respawn_items = ud.m_respawn_inventory = 1; } static void G_PostLoadPalette(void) { if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES)) { // Make color index 255 of default/water/slime palette black. if (basepaltable[BASEPAL] != NULL) Bmemset(&basepaltable[BASEPAL][255*3], 0, 3); if (basepaltable[WATERPAL] != NULL) Bmemset(&basepaltable[WATERPAL][255*3], 0, 3); if (basepaltable[SLIMEPAL] != NULL) Bmemset(&basepaltable[SLIMEPAL][255*3], 0, 3); } if (!(duke3d_globalflags & DUKE3D_NO_HARDCODED_FOGPALS)) paletteSetupDefaultFog(); if (!(duke3d_globalflags & DUKE3D_NO_PALETTE_CHANGES)) paletteFixTranslucencyMask(); palettePostLoadLookups(); } #define SETFLAG(Tilenum, Flag) g_tile[Tilenum].flags |= Flag // Has to be after setting the dynamic names (e.g. SHARK). static void A_InitEnemyFlags(void) { #ifndef EDUKE32_STANDALONE int DukeEnemies[] = { SHARK, RECON, DRONE, LIZTROOPONTOILET, LIZTROOPJUSTSIT, LIZTROOPSTAYPUT, LIZTROOPSHOOT, LIZTROOPJETPACK, LIZTROOPSHOOT, LIZTROOPDUCKING, LIZTROOPRUNNING, LIZTROOP, OCTABRAIN, COMMANDER, COMMANDERSTAYPUT, PIGCOP, PIGCOPSTAYPUT, PIGCOPDIVE, EGG, LIZMAN, LIZMANSPITTING, LIZMANJUMP, ORGANTIC, BOSS1, BOSS2, BOSS3, BOSS4, RAT, ROTATEGUN }; int SolidEnemies[] = { TANK, BOSS1, BOSS2, BOSS3, BOSS4, RECON, ROTATEGUN }; int NoWaterDipEnemies[] = { OCTABRAIN, COMMANDER, DRONE }; int GreenSlimeFoodEnemies[] = { LIZTROOP, LIZMAN, PIGCOP, NEWBEAST }; for (bssize_t i=GREENSLIME; i<=GREENSLIME+7; i++) SETFLAG(i, SFLAG_HARDCODED_BADGUY); for (bssize_t i=ARRAY_SIZE(DukeEnemies)-1; i>=0; i--) SETFLAG(DukeEnemies[i], SFLAG_HARDCODED_BADGUY); for (bssize_t i=ARRAY_SIZE(SolidEnemies)-1; i>=0; i--) SETFLAG(SolidEnemies[i], SFLAG_NODAMAGEPUSH); for (bssize_t i=ARRAY_SIZE(NoWaterDipEnemies)-1; i>=0; i--) SETFLAG(NoWaterDipEnemies[i], SFLAG_NOWATERDIP); for (bssize_t i=ARRAY_SIZE(GreenSlimeFoodEnemies)-1; i>=0; i--) SETFLAG(GreenSlimeFoodEnemies[i], SFLAG_GREENSLIMEFOOD); #endif } #undef SETFLAG #ifdef LUNATIC // Will be used to store CON code translated to Lua. int32_t g_elCONSize; char *g_elCON; // NOT 0-terminated! LUNATIC_EXTERN void El_SetCON(const char *conluacode) { int32_t slen = Bstrlen(conluacode); g_elCON = (char *)Xmalloc(slen); g_elCONSize = slen; Bmemcpy(g_elCON, conluacode, slen); } void El_CreateGameState(void) { int32_t i; El_DestroyState(&g_ElState); if ((i = El_CreateState(&g_ElState, "game"))) { initprintf("Lunatic: Error initializing global ELua state (code %d)\n", i); } else { extern const char luaJIT_BC__defs_game[]; if ((i = L_RunString(&g_ElState, luaJIT_BC__defs_game, LUNATIC_DEFS_BC_SIZE, "_defs_game.lua"))) { initprintf("Lunatic: Error preparing global ELua state (code %d)\n", i); El_DestroyState(&g_ElState); } } if (i) G_GameExit("Failure setting up Lunatic!"); # if !defined DEBUGGINGAIDS El_ClearErrors(); # endif } #endif // Throw in everything here that needs to be called after a Lua game state // recreation (or on initial startup in a non-Lunatic build.) void G_PostCreateGameState(void) { Net_SendClientInfo(); A_InitEnemyFlags(); } static void G_HandleMemErr(int32_t lineNum, const char *fileName, const char *funcName) { static char msg[128]; Bsnprintf(msg, sizeof(msg), "Out of memory in %s:%d (%s)\n", fileName, lineNum, funcName); #ifdef DEBUGGINGAIDS Bassert(0); #endif G_GameExit(msg); } static void G_FatalEngineError(void) { wm_msgbox("Fatal Engine Initialization Error", "There was a problem initializing the engine: %s\n\nThe application will now close.", engineerrstr); G_Cleanup(); ERRprintf("G_Startup: There was a problem initializing the engine: %s\n", engineerrstr); exit(6); } static void G_Startup(void) { int32_t i; set_memerr_handler(&G_HandleMemErr); timerInit(TICRATE); timerSetCallback(gameTimerHandler); G_CompileScripts(); if (engineInit()) G_FatalEngineError(); #ifdef LUNATIC El_CreateGameState(); C_InitQuotes(); #endif G_InitDynamicTiles(); G_InitDynamicSounds(); // These depend on having the dynamic tile and/or sound mappings set up: G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA); Gv_FinalizeWeaponDefaults(); G_PostCreateGameState(); #ifdef LUNATIC // NOTE: This is only effective for CON-defined EVENT_INIT. See EVENT_INIT // not in _defs_game.lua. VM_OnEvent(EVENT_INIT); #endif if (g_netServer || ud.multimode > 1) G_CheckGametype(); if (userConfig.CommandMap.IsNotEmpty()) { if (VOLUMEONE) { initprintf("The -map option is available in the registered version only!\n"); boardfilename[0] = 0; } else { char *dot, *slash; boardfilename[0] = '/'; boardfilename[1] = 0; Bstrcat(boardfilename, userConfig.CommandMap); dot = Bstrrchr(boardfilename,'.'); slash = Bstrrchr(boardfilename,'/'); if (!slash) slash = Bstrrchr(boardfilename,'\\'); if ((!slash && !dot) || (slash && dot < slash)) Bstrcat(boardfilename,".map"); Bcorrectfilename(boardfilename,0); if (testkopen(boardfilename, 0)) { initprintf("Using level: \"%s\".\n",boardfilename); } else { initprintf("Level \"%s\" not found.\n",boardfilename); boardfilename[0] = 0; } } } for (i=0; i 1) initprintf("Multiplayer initialized.\n"); if (TileFiles.artLoadFiles("tiles%03i.art") < 0) G_GameExit("Failed loading art."); cacheAllSounds(); // Make the fullscreen nuke logo background non-fullbright. Has to be // after dynamic tile remapping (from C_Compile) and loading tiles. picanm[LOADSCREEN].sf |= PICANM_NOFULLBRIGHT_BIT; // initprintf("Loading palette/lookups...\n"); G_LoadLookups(); screenpeek = myconnectindex; } static void P_SetupMiscInputSettings(void) { auto ps = g_player[myconnectindex].ps; ps->aim_mode = in_aimmode; ps->auto_aim = cl_autoaim; ps->weaponswitch = cl_weaponswitch; } void G_UpdatePlayerFromMenu(void) { if (ud.recstat != 0) return; auto &p = *g_player[myconnectindex].ps; if (numplayers > 1) { Net_SendClientInfo(); if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1) sprite[p.i].pal = g_player[myconnectindex].pcolor; } else { /*int32_t j = p.team;*/ P_SetupMiscInputSettings(); p.palookup = g_player[myconnectindex].pcolor = ud.color; g_player[myconnectindex].pteam = ud.team; if (sprite[p.i].picnum == APLAYER && sprite[p.i].pal != 1) sprite[p.i].pal = g_player[myconnectindex].pcolor; } } void G_BackToMenu(void) { boardfilename[0] = 0; if (ud.recstat == 1) G_CloseDemoWrite(); ud.warp_on = 0; g_player[myconnectindex].ps->gm = 0; Menu_Open(myconnectindex); Menu_Change(MENU_MAIN); inputState.keyFlushChars(); } static int G_EndOfLevel(void) { auto &p = *g_player[myconnectindex].ps; P_SetGamePalette(&p, BASEPAL, 0); P_UpdateScreenPal(&p); if (p.gm & MODE_EOL) { G_CloseDemoWrite(); ready2send = 0; if (p.player_par > 0 && (p.player_par < ud.playerbest || ud.playerbest < 0) && ud.display_bonus_screen == 1) CONFIG_SetMapBestTime(g_loadedMapHack.md4, p.player_par); if ((VM_OnEventWithReturn(EVENT_ENDLEVELSCREEN, p.i, myconnectindex, 0)) == 0 && ud.display_bonus_screen == 1) { int const ssize = ud.screen_size; ud.screen_size = 0; G_UpdateScreenArea(); ud.screen_size = ssize; G_BonusScreen(0); } // Clear potentially loaded per-map ART only after the bonus screens. artClearMapArt(); if (ud.eog || G_HaveUserMap()) { ud.eog = 0; if ((!g_netServer && ud.multimode < 2)) { #ifndef EDUKE32_STANDALONE if (!VOLUMEALL) G_DoOrderScreen(); #endif p.gm = 0; Menu_Open(myconnectindex); Menu_Change(MENU_MAIN); return 2; } else { ud.m_level_number = 0; ud.level_number = 0; } } } ud.display_bonus_screen = 1; ready2send = 0; if (numplayers > 1) p.gm = MODE_GAME; if (G_EnterLevel(p.gm)) { G_BackToMenu(); return 2; } Net_WaitForServer(); return 1; } void G_MaybeAllocPlayer(int32_t pnum) { if (g_player[pnum].ps == NULL) g_player[pnum].ps = (DukePlayer_t *)Xcalloc(1, sizeof(DukePlayer_t)); if (g_player[pnum].input == NULL) g_player[pnum].input = (input_t *)Xcalloc(1, sizeof(input_t)); } // TODO: reorder (net)actor_t to eliminate slop and update assertion EDUKE32_STATIC_ASSERT(sizeof(actor_t)%4 == 0); EDUKE32_STATIC_ASSERT(sizeof(DukePlayer_t)%4 == 0); void app_loop(); int GameInterface::app_main() { g_skillCnt = 4; ud.multimode = 1; ud.m_monsters_off = userConfig.nomonsters; // This needs to happen before G_CheckCommandLine() because G_GameExit() // accesses g_player[0]. G_MaybeAllocPlayer(0); G_CheckCommandLine(); CONFIG_ReadSetup(); if (enginePreInit()) { I_Error("app_main: There was a problem initializing the Build engine: %s\n", engineerrstr); } g_logFlushWindow = 0; G_SetupCheats(); if (SHAREWARE) g_Shareware = 1; else { if (testkopen("DUKESW.BIN", 1)) // JBF 20030810 { g_Shareware = 1; } } // gotta set the proper title after we compile the CONs if this is the full version if (g_scriptDebug) initprintf("CON debugging activated (level %d).\n",g_scriptDebug); #ifndef NETCODE_DISABLE if (g_networkMode == NET_SERVER || g_networkMode == NET_DEDICATED_SERVER) { ENetAddress address = { ENET_HOST_ANY, g_netPort }; g_netServer = enet_host_create(&address, MAXPLAYERS, CHAN_MAX, 0, 0); if (g_netServer == NULL) initprintf("An error occurred while trying to create an ENet server host.\n"); else initprintf("Multiplayer server initialized\n"); } #endif numplayers = 1; g_mostConcurrentPlayers = ud.multimode; // Lunatic needs this (player[] bound) if (!g_fakeMultiMode) { connectpoint2[0] = -1; } else { for (int i=0; iteam = g_player[j].pteam = i; g_player[j].ps->weaponswitch = 3; g_player[j].ps->auto_aim = 0; i = 1-i; } Anim_Init(); const char *defsfile = G_DefFile(); uint32_t stime = timerGetTicks(); if (!loaddefinitionsfile(defsfile)) { uint32_t etime = timerGetTicks(); initprintf("Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime-stime); } loaddefinitions_game(defsfile, FALSE); userConfig.AddDefs.reset(); if (enginePostInit()) G_FatalEngineError(); G_PostLoadPalette(); tileDelete(MIRROR); Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles if (numplayers == 1 && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; ud.warp_on = 1; } // getnames(); if (g_netServer || ud.multimode > 1) { if (ud.warp_on == 0) { ud.m_monsters_off = 1; ud.m_player_skill = 0; } } g_mostConcurrentPlayers = ud.multimode; // XXX: redundant? ud.last_level = -1; VM_OnEvent(EVENT_SETDEFAULTS, g_player[myconnectindex].ps->i, myconnectindex); registerosdcommands(); #ifdef HAVE_CLIPSHAPE_FEATURE int const clipMapError = engineLoadClipMaps(); if (clipMapError > 0) initprintf("There was an error loading the sprite clipping map (status %d).\n", clipMapError); for (char * m : g_clipMapFiles) free(m); g_clipMapFiles.clear(); #endif #if 0 OSD_Exec("autoexec.cfg"); #endif system_getcvars(); if (quitevent) return 4; if (g_networkMode != NET_DEDICATED_SERVER && validmodecnt > 0) { if (videoSetGameMode(ScreenMode, ScreenWidth, ScreenHeight, ScreenBPP, ud.detail) < 0) { initprintf("Failure setting video mode %dx%dx%d %s! Trying next mode...\n", *ScreenWidth, *ScreenHeight, *ScreenBPP, *ScreenMode ? "fullscreen" : "windowed"); int resIdx = 0; for (int i=0; i < validmodecnt; i++) { if (validmode[i].xdim == ScreenWidth && validmode[i].ydim == ScreenHeight) { resIdx = i; break; } } int const savedIdx = resIdx; int bpp = ScreenBPP; while (videoSetGameMode(0, validmode[resIdx].xdim, validmode[resIdx].ydim, bpp, ud.detail) < 0) { initprintf("Failure setting video mode %dx%dx%d windowed! Trying next mode...\n", validmode[resIdx].xdim, validmode[resIdx].ydim, bpp); if (++resIdx >= validmodecnt) { if (bpp == 8) G_GameExit("Fatal error: unable to set any video mode!"); resIdx = savedIdx; bpp = 8; } } ScreenWidth = validmode[resIdx].xdim; ScreenHeight = validmode[resIdx].ydim; ScreenBPP = bpp; } videoSetPalette(0, myplayer.palette, 0); S_SoundStartup(); S_MusicStartup(); } // check if the minifont will support lowercase letters (3136-3161) // there is room for them in tiles012.art between "[\]^_." and "{|}~" minitext_lowercase = 1; for (int i = MINIFONT + ('a'-'!'); minitext_lowercase && i < MINIFONT + ('z'-'!') + 1; ++i) minitext_lowercase &= (int)tileCheck(i); if (g_networkMode != NET_DEDICATED_SERVER) { Menu_Init(); } ReadSaveGameHeaders(); FX_StopAllSounds(); S_ClearSoundLocks(); // getpackets(); VM_OnEvent(EVENT_INITCOMPLETE); app_loop(); return 0; } void app_loop() { auto &myplayer = *g_player[myconnectindex].ps; MAIN_LOOP_RESTART: totalclock = 0; ototalclock = 0; lockclock = 0; myplayer.fta = 0; for (int32_t & q : user_quote_time) q = 0; Menu_Change(MENU_MAIN); if(g_netClient) { OSD_Printf("Waiting for initial snapshot..."); Net_WaitForInitialSnapshot(); } if (g_networkMode != NET_DEDICATED_SERVER) { G_GetCrosshairColor(); G_SetCrosshairColor(CrosshairColors.r, CrosshairColors.g, CrosshairColors.b); } if (ud.warp_on == 1) { G_NewGame_EnterLevel(); // may change ud.warp_on in an error condition } if (ud.warp_on == 0) { if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0) { ud.m_level_number = 7; ud.m_volume_number = 0; ud.m_respawn_monsters = !!(ud.m_player_skill == 4); for (int TRAVERSE_CONNECT(i)) { P_ResetWeapons(i); P_ResetInventory(i); } G_NewGame_EnterLevel(); Net_WaitForServer(); } else if (g_networkMode != NET_DEDICATED_SERVER) G_DisplayLogo(); if (g_networkMode != NET_DEDICATED_SERVER) { if (G_PlaybackDemo()) { FX_StopAllSounds(); g_noLogoAnim = 1; goto MAIN_LOOP_RESTART; } } } else G_UpdateScreenArea(); // G_GameExit(" "); /// ud.showweapons = ud.config.ShowWeapons; P_SetupMiscInputSettings(); g_player[myconnectindex].pteam = ud.team; if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM) myplayer.palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam); else { if (ud.color) myplayer.palookup = g_player[myconnectindex].pcolor = ud.color; else myplayer.palookup = g_player[myconnectindex].pcolor; } ud.warp_on = 0; inputState.ClearKeyStatus(sc_Pause); // JBF: I hate the pause key if(g_netClient) { ready2send = 1; // TESTING } do //main loop { if (gameHandleEvents() && quitevent) { inputState.SetKeyStatus(sc_Escape, 1); quitevent = 0; } // only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo inputState.SetBindsEnabled(!!(myplayer.gm & (MODE_GAME|MODE_DEMO))); if (g_networkMode != NET_DEDICATED_SERVER) G_HandleLocalKeys(); OSD_DispatchQueued(); static bool frameJustDrawn; bool gameUpdate = false; double gameUpdateStartTime = timerGetHiTicks(); if (((g_netClient || g_netServer) || (myplayer.gm & (MODE_MENU|MODE_DEMO)) == 0) && totalclock >= ototalclock+TICSPERFRAME) { do { if (g_networkMode != NET_DEDICATED_SERVER) { if (!frameJustDrawn) break; frameJustDrawn = false; P_GetInput(myconnectindex); inputfifo[0][myconnectindex] = localInput; } do { if (ready2send == 0) break; ototalclock += TICSPERFRAME; int const moveClock = (int)totalclock; if (((ud.show_help == 0 && !GUICapture && (myplayer.gm & MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) && (myplayer.gm & MODE_GAME)) { G_MoveLoop(); S_Update(); } if (totalclock - moveClock >= (TICSPERFRAME>>1)) { // computing a tic takes longer than half a tic, so we're slowing // the game down. rather than tightly spinning here, go draw // a frame since we're fucked anyway break; } } while (((g_netClient || g_netServer) || (myplayer.gm & (MODE_MENU | MODE_DEMO)) == 0) && totalclock >= ototalclock + TICSPERFRAME); gameUpdate = true; g_gameUpdateTime = timerGetHiTicks() - gameUpdateStartTime; if (g_gameUpdateAvgTime <= 0.0) g_gameUpdateAvgTime = g_gameUpdateTime; g_gameUpdateAvgTime = ((GAMEUPDATEAVGTIMENUMSAMPLES - 1.f) * g_gameUpdateAvgTime + g_gameUpdateTime) / ((float)GAMEUPDATEAVGTIMENUMSAMPLES); } while (0); } G_DoCheats(); if (myplayer.gm & (MODE_EOL|MODE_RESTART)) { switch (G_EndOfLevel()) { case 1: continue; case 2: goto MAIN_LOOP_RESTART; } } if (g_networkMode == NET_DEDICATED_SERVER) { idle(); } else if (G_FPSLimit() || g_saveRequested) { int const smoothRatio = calc_smoothratio(totalclock, ototalclock); G_DrawRooms(screenpeek, smoothRatio); if (videoGetRenderMode() >= REND_POLYMOST) G_DrawBackground(); G_DisplayRest(smoothRatio); videoNextPage(); if (gameUpdate) g_gameUpdateAndDrawTime = timerGetHiTicks()-gameUpdateStartTime; frameJustDrawn = true; } // handle CON_SAVE and CON_SAVENN if (g_saveRequested) { inputState.keyFlushChars(); videoNextPage(); g_screenCapture = 1; G_DrawRooms(myconnectindex, 65536); g_screenCapture = 0; G_SavePlayerMaybeMulti(g_lastautosave, true); g_quickload = &g_lastautosave; g_saveRequested = false; } if (myplayer.gm & MODE_DEMO) goto MAIN_LOOP_RESTART; } while (1); } GAME_STATIC GAME_INLINE int32_t G_MoveLoop() { Net_GetPackets(); return G_DoMoveThings(); } int G_DoMoveThings(void) { ud.camerasprite = -1; lockclock += TICSPERFRAME; // Moved lower so it is restored correctly by demo diffs: //if (g_earthquakeTime > 0) g_earthquakeTime--; if (g_RTSPlaying > 0) g_RTSPlaying--; for (int32_t & i : user_quote_time) { if (i) { if (--i > hud_messagetime) i = hud_messagetime; if (!i) pub = NUMPAGES; } } // Name display when aiming at opponents if (cl_idplayers && (g_netServer || ud.multimode > 1) #ifdef SPLITSCREEN_MOD_HACKS && !g_fakeMultiMode #endif ) { hitdata_t hitData; auto const pPlayer = g_player[screenpeek].ps; for (bssize_t TRAVERSE_CONNECT(i)) if (g_player[i].ps->holoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; hitscan(&pPlayer->pos, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047], sintable[fix16_to_int(pPlayer->q16ang) & 2047], fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 11, &hitData, 0xffff0030); for (bssize_t TRAVERSE_CONNECT(i)) if (g_player[i].ps->holoduke_on != -1) sprite[g_player[i].ps->holoduke_on].cstat ^= 256; if ((hitData.sprite >= 0) && (g_player[myconnectindex].ps->gm & MODE_MENU) == 0 && sprite[hitData.sprite].picnum == APLAYER) { int const playerNum = P_Get(hitData.sprite); if (playerNum != screenpeek && g_player[playerNum].ps->dead_flag == 0) { if (pPlayer->fta == 0 || pPlayer->ftq == QUOTE_RESERVED3) { if (ldist(&sprite[pPlayer->i], &sprite[hitData.sprite]) < 9216) { Bsprintf(apStrings[QUOTE_RESERVED3], "%s", &g_player[playerNum].user_name[0]); pPlayer->fta = 12, pPlayer->ftq = QUOTE_RESERVED3; } } else if (pPlayer->fta > 2) pPlayer->fta -= 3; } } } if (g_showShareware > 0) { g_showShareware--; if (g_showShareware == 0) { pus = NUMPAGES; pub = NUMPAGES; } } // Moved lower so it is restored correctly by diffs: // everyothertime++; if (g_netClient) // [75] The server should not overwrite its own randomseed randomseed = ticrandomseed; for (bssize_t TRAVERSE_CONNECT(i)) Bmemcpy(g_player[i].input, &inputfifo[(g_netServer && myconnectindex == i)][i], sizeof(input_t)); G_UpdateInterpolations(); /* j = -1; for (TRAVERSE_CONNECT(i)) { if (g_player[i].playerquitflag == 0 || TEST_SYNC_KEY(g_player[i].sync->bits,SK_GAMEQUIT) == 0) { j = i; continue; } G_CloseDemoWrite(); g_player[i].playerquitflag = 0; } */ g_moveThingsCount++; if (ud.recstat == 1) G_DemoRecord(); everyothertime++; if (g_earthquakeTime > 0) g_earthquakeTime--; if (ud.pause_on == 0) { g_globalRandom = krand(); A_MoveDummyPlayers();//ST 13 } for (bssize_t TRAVERSE_CONNECT(i)) { if (g_player[i].ps->team != g_player[i].pteam && g_gametypeFlags[ud.coop] & GAMETYPE_TDM) { g_player[i].ps->team = g_player[i].pteam; actor[g_player[i].ps->i].picnum = APLAYERTOP; P_QuickKill(g_player[i].ps); } if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM) g_player[i].ps->palookup = g_player[i].pcolor = G_GetTeamPalette(g_player[i].ps->team); if (sprite[g_player[i].ps->i].pal != 1) sprite[g_player[i].ps->i].pal = g_player[i].pcolor; P_HandleSharedKeys(i); if (ud.pause_on == 0) { P_ProcessInput(i); P_CheckSectors(i); } } if (ud.pause_on == 0) G_MoveWorld(); // Net_CorrectPrediction(); if (g_netServer) Net_SendServerUpdates(); if ((everyothertime&1) == 0) { G_AnimateWalls(); A_MoveCyclers(); if ((everyothertime % 10) == 0) { if(g_netServer) { Net_SendMapUpdate(); } else if(g_netClient) { Net_StoreClientState(); } } } if (g_netClient) //Slave Net_SendClientUpdate(); return 0; } #ifndef EDUKE32_STANDALONE void A_SpawnWallGlass(int spriteNum, int wallNum, int glassCnt) { if (wallNum < 0) { for (bssize_t j = glassCnt - 1; j >= 0; --j) { int const a = SA(spriteNum) - 256 + (krand() & 511) + 1024; A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum), GLASSPIECES + (j % 3), -32, 36, 36, a, 32 + (krand() & 63), 1024 - (krand() & 1023), spriteNum, 5); } return; } vec2_t v1 = { wall[wallNum].x, wall[wallNum].y }; vec2_t v = { wall[wall[wallNum].point2].x - v1.x, wall[wall[wallNum].point2].y - v1.y }; v1.x -= ksgn(v.y); v1.y += ksgn(v.x); v.x = tabledivide32_noinline(v.x, glassCnt+1); v.y = tabledivide32_noinline(v.y, glassCnt+1); int16_t sect = -1; for (int j = glassCnt; j > 0; --j) { v1.x += v.x; v1.y += v.y; updatesector(v1.x,v1.y,§); if (sect >= 0) { int z = sector[sect].floorz - (krand() & (klabs(sector[sect].ceilingz - sector[sect].floorz))); if (z < -ZOFFSET5 || z > ZOFFSET5) z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1)); A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (krand() & 63), -(krand() & 1023), spriteNum, 5); } } } void A_SpawnGlass(int spriteNum, int glassCnt) { for (; glassCnt>0; glassCnt--) { int const k = A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - ((krand() & 16) << 8), GLASSPIECES + (glassCnt % 3), krand() & 15, 36, 36, krand() & 2047, 32 + (krand() & 63), -512 - (krand() & 2047), spriteNum, 5); sprite[k].pal = sprite[spriteNum].pal; } } void A_SpawnCeilingGlass(int spriteNum, int sectNum, int glassCnt) { int const startWall = sector[sectNum].wallptr; int const endWall = startWall+sector[sectNum].wallnum; for (bssize_t wallNum = startWall; wallNum < (endWall - 1); wallNum++) { vec2_t v1 = { wall[wallNum].x, wall[wallNum].y }; vec2_t v = { tabledivide32_noinline(wall[wallNum + 1].x - v1.x, glassCnt + 1), tabledivide32_noinline(wall[wallNum + 1].y - v1.y, glassCnt + 1) }; for (int j = glassCnt; j > 0; j--) { v1.x += v.x; v1.y += v.y; A_InsertSprite(sectNum, v1.x, v1.y, sector[sectNum].ceilingz + ((krand() & 15) << 8), GLASSPIECES + (j % 3), -32, 36, 36, krand() & 2047, (krand() & 31), 0, spriteNum, 5); } } } void A_SpawnRandomGlass(int spriteNum, int wallNum, int glassCnt) { if (wallNum < 0) { for (bssize_t j = glassCnt - 1; j >= 0; j--) { int const k = A_InsertSprite(SECT(spriteNum), SX(spriteNum), SY(spriteNum), SZ(spriteNum) - (krand() & (63 << 8)), GLASSPIECES + (j % 3), -32, 36, 36, krand() & 2047, 32 + (krand() & 63), 1024 - (krand() & 2047), spriteNum, 5); sprite[k].pal = krand() & 15; } return; } vec2_t v1 = { wall[wallNum].x, wall[wallNum].y }; vec2_t v = { tabledivide32_noinline(wall[wall[wallNum].point2].x - wall[wallNum].x, glassCnt + 1), tabledivide32_noinline(wall[wall[wallNum].point2].y - wall[wallNum].y, glassCnt + 1) }; int16_t sectNum = sprite[spriteNum].sectnum; for (int j = glassCnt; j > 0; j--) { v1.x += v.x; v1.y += v.y; updatesector(v1.x, v1.y, §Num); int z = sector[sectNum].floorz - (krand() & (klabs(sector[sectNum].ceilingz - sector[sectNum].floorz))); if (z < -ZOFFSET5 || z > ZOFFSET5) z = SZ(spriteNum) - ZOFFSET5 + (krand() & ((64 << 8) - 1)); int const k = A_InsertSprite(SECT(spriteNum), v1.x, v1.y, z, GLASSPIECES + (j % 3), -32, 36, 36, SA(spriteNum) - 1024, 32 + (krand() & 63), -(krand() & 2047), spriteNum, 5); sprite[k].pal = krand() & 7; } } #endif ::GameInterface* CreateInterface() { return new GameInterface; } END_DUKE_NS