//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #ifndef __STDC_FORMAT_MACROS #define __STDC_FORMAT_MACROS #endif #ifndef __STDC_LIMIT_MACROS #define __STDC_LIMIT_MACROS #endif #include #include #include "fx_man.h" #include "music.h" #include "duke3d.h" #include "osd.h" #include "sounds.h" #include "common_game.h" #ifdef _WIN32 #include "winlayer.h" #endif #define DQSIZE 128 int32_t g_numEnvSoundsPlaying, g_maxSoundPos = 0; static int32_t MusicIsWaveform = 0; static char *MusicPtr = NULL; static int32_t MusicVoice = -1; static int32_t MusicPaused = 0; static mutex_t s_mutex; static volatile uint32_t dq[DQSIZE], dnum = 0; void S_SoundStartup(void) { void *initdata = NULL; #ifdef MIXERTYPEWIN initdata = (void *) win_gethwnd(); // used for DirectSound #endif initprintf("Initializing sound... "); if (FX_Init(ASS_AutoDetect, ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok) { initprintf("failed! %s\n", FX_ErrorString(FX_Error)); return; } initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate); for (int i=0; i= 0) S_MusicShutdown(); if (FX_Shutdown() != FX_Ok) { Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } void S_MusicStartup(void) { initprintf("Initializing music...\n"); if (MUSIC_Init(0) == MUSIC_Ok || MUSIC_Init(1) == MUSIC_Ok) { MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume)); return; } initprintf("S_MusicStartup(): failed initializing\n"); } void S_MusicShutdown(void) { S_StopMusic(); if (MUSIC_Shutdown() != MUSIC_Ok) initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode)); } void S_PauseMusic(int32_t onf) { if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0)) return; MusicPaused = onf; if (MusicIsWaveform) { FX_PauseVoice(MusicVoice, onf); return; } if (onf) MUSIC_Pause(); else MUSIC_Continue(); } void S_MusicVolume(int32_t volume) { if (MusicIsWaveform && MusicVoice >= 0) FX_SetPan(MusicVoice, volume, volume, volume); MUSIC_SetVolume(volume); } void S_RestartMusic(void) { if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) { if (MapInfo[g_musicIndex].musicfn != NULL) S_PlayMusic(MapInfo[g_musicIndex].musicfn); } else if (MapInfo[MUS_INTRO].musicfn != 0 && (G_GetLogoFlags() & LOGO_PLAYMUSIC)) { g_musicIndex = MUS_INTRO; S_PlayMusic(MapInfo[MUS_INTRO].musicfn); } } void S_MenuSound(void) { static int32_t SoundNum; int32_t const menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON, }; S_PlaySound(menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]); } int32_t S_PlayMusic(const char *fn) { if (!ud.config.MusicToggle || fn == NULL) return 0; int32_t fp = S_OpenAudio(fn, 0, 1); if (EDUKE32_PREDICT_FALSE(fp < 0)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); return 0; } S_StopMusic(); int32_t MusicLen = kfilelength(fp); if (EDUKE32_PREDICT_FALSE(MusicLen < 4)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); kclose(fp); return 0; } ALIGNED_FREE_AND_NULL(MusicPtr); // in case the following allocation was never freed MusicPtr = (char *)Xaligned_alloc(16, MusicLen); g_musicSize = kread(fp, (char *)MusicPtr, MusicLen); if (EDUKE32_PREDICT_FALSE(g_musicSize != MusicLen)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", g_musicSize, fn, MusicLen); kclose(fp); g_musicSize = 0; return 0; } kclose(fp); if (!Bmemcmp(MusicPtr, "MThd", 4)) { MUSIC_PlaySong(MusicPtr, MUSIC_LoopSong); MusicIsWaveform = 0; } else { int32_t const mvol = MASTER_VOLUME(ud.config.MusicVolume); MusicVoice = FX_PlayLoopedAuto(MusicPtr, MusicLen, 0, 0, 0, mvol, mvol, mvol, FX_MUSIC_PRIORITY, MUSIC_ID); if (MusicVoice > FX_Ok) MusicIsWaveform = 1; } return 0; } int32_t S_GetMusicPosition(void) { int32_t position = 0; if (MusicIsWaveform) FX_GetPosition(MusicVoice, &position); return position; } void S_SetMusicPosition(int32_t position) { if (MusicIsWaveform) FX_SetPosition(MusicVoice, position); } void S_StopMusic(void) { MusicPaused = 0; if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; MusicIsWaveform = 0; } MUSIC_StopSong(); ALIGNED_FREE_AND_NULL(MusicPtr); g_musicSize = 0; } void S_Cleanup(void) { static uint32_t ldq[DQSIZE]; // process from our own local copy of the delete queue so we don't hold the lock long mutex_lock(&s_mutex); uint32_t ldnum = dnum; if (!ldnum) { mutex_unlock(&s_mutex); return; } dnum = 0; for (uint32_t i = 0; i < ldnum; i++) ldq[i] = dq[i]; mutex_unlock(&s_mutex); ldnum--; do { uint32_t num = ldq[ldnum]; // negative index is RTS playback if ((int32_t)num < 0) { if (rts_lumplockbyte[-(int32_t)num] >= 200) rts_lumplockbyte[-(int32_t)num]--; continue; } // num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally // for which there was no open slot to keep track of the voice if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) { g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--; continue; } int32_t j = num & (MAXSOUNDINSTANCES-1); num = (num - j) / MAXSOUNDINSTANCES; int32_t i = g_sounds[num].SoundOwner[j].ow; if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES)) OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num); if (g_sounds[num].num > 0) g_sounds[num].num--; // MUSICANDSFX uses t_data[0] to control restarting the sound // CLEAR_SOUND_T0 if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER actor[i].t_data[0] = 0; g_sounds[num].SoundOwner[j].ow = -1; g_sounds[num].SoundOwner[j].voice = 0; g_sounds[num].SoundOwner[j].sndist = UINT32_MAX; g_sounds[num].SoundOwner[j].clock = 0; g_soundlocks[num]--; } while (ldnum--); } // returns number of bytes read int32_t S_LoadSound(uint32_t num) { if (num > (unsigned)g_maxSoundPos || !ud.config.SoundToggle ) return 0; if (EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL)) { OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); return 0; } int32_t fp = S_OpenAudio(g_sounds[num].filename, g_loadFromGroupOnly, 0); if (EDUKE32_PREDICT_FALSE(fp == -1)) { OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num); return 0; } int32_t l = kfilelength(fp); g_soundlocks[num] = 200; g_sounds[num].soundsiz = l; allocache((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]); l = kread(fp, g_sounds[num].ptr, l); kclose(fp); return l; } static inline int32_t S_GetPitch(int32_t num) { int32_t const range = klabs(g_sounds[num].pe - g_sounds[num].ps); return (range == 0) ? g_sounds[num].ps : min(g_sounds[num].ps, g_sounds[num].pe) + rand() % range; } static int32_t S_TakeSlot(int32_t num) { S_Cleanup(); uint32_t dist = 0, clock = UINT32_MAX; int32_t i = 0, j = 0; while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0) { if (g_sounds[num].SoundOwner[j].sndist > dist || (g_sounds[num].SoundOwner[j].sndist == dist && g_sounds[num].SoundOwner[j].clock < clock)) { clock = g_sounds[num].SoundOwner[j].clock; dist = g_sounds[num].SoundOwner[j].sndist; i = j; } j++; } if (j != MAXSOUNDINSTANCES) return j; if (FX_SoundActive(g_sounds[num].SoundOwner[i].voice)) FX_StopSound(g_sounds[num].SoundOwner[i].voice); mutex_lock(&s_mutex); dq[dnum++] = (num * MAXSOUNDINSTANCES) + i; mutex_unlock(&s_mutex); S_Cleanup(); return i; } static int32_t S_GetSlot(int32_t num) { int32_t j = 0; while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice > 0) j++; return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j; } static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos) { return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047; } static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang, const vec3_t *cam, const vec3_t *pos, int32_t *sndistptr, int32_t *sndangptr) { int32_t sndang = 0, sndist = 0; int32_t explosion = 0; if (PN == APLAYER && P_Get(i) == screenpeek) goto sound_further_processing; sndang = S_GetAngle(camang, cam, pos); sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)); #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // HACK for splitscreen mod: take the min of sound distances // to 1st and 2nd player. if (PN == APLAYER && P_Get(i) == 1) { sndist = sndang = 0; goto sound_further_processing; } { const vec3_t *cam2 = &g_player[1].ps->pos; int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z)); if (sndist2 < sndist) { cam = cam2; camsect = g_player[1].ps->cursectnum; camang = g_player[1].ps->ang; sndist = sndist2; sndang = S_GetAngle(camang, cam, pos); } } } #endif if ((g_sounds[num].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(i) && (sector[SECT].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR sndist = divscale14(sndist, SHT+1); sound_further_processing: sndist += g_sounds[num].vo; if (sndist < 0) sndist = 0; if (camsect > -1 && sndist && PN != MUSICANDSFX && !cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX,SY,SZ-(24<<8),SECT)) sndist += sndist>>5; switch (DYNAMICSOUNDMAP(num)) { case PIPEBOMB_EXPLODE__STATIC: case LASERTRIP_EXPLODE__STATIC: case RPG_EXPLODE__STATIC: explosion = 1; if (sndist > 6144) sndist = 6144; break; } if ((g_sounds[num].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); *sndistptr = sndist; *sndangptr = sndang; return explosion; } int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos) { int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num); if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; num = j; const DukePlayer_t *const myps = g_player[myconnectindex].ps; if ((unsigned)num > (unsigned)g_maxSoundPos || ((g_sounds[num].m & SF_ADULT) && ud.lockout) || !ud.config.SoundToggle || (unsigned)i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[num].pr) || (myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU)) return -1; int32_t voice; if (g_sounds[num].m & SF_DTAG) // Duke-Tag sound { if ((voice = S_PlaySound(num)) <= FX_Ok) return -1; j = 0; while (j < MAXSOUNDINSTANCES && g_sounds[num].SoundOwner[j].voice != voice) j++; if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES)) { OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); return -1; } g_sounds[num].SoundOwner[j].ow = i; return voice; } // Duke talk if (g_sounds[num].m & SF_TALK) { if ((g_netServer || ud.multimode > 1) && PN == APLAYER && P_Get(i) != screenpeek) // other player sound { if (!(ud.config.VoiceToggle&4)) return -1; } else if (!(ud.config.VoiceToggle&1)) return -1; // don't play if any Duke talk sounds are already playing for (j=0; j 0) return -1; } int32_t sndist, sndang; int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang); int32_t pitch = S_GetPitch(num); const DukePlayer_t *peekps = g_player[screenpeek].ps; #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // splitscreen HACK if (g_player[1].ps->i == i) peekps = g_player[1].ps; } #endif if (peekps->sound_pitch) pitch += peekps->sound_pitch; if (explosionp) { if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER) pitch -= 1024; } else { if (sndist > 32767 && PN != MUSICANDSFX && (g_sounds[num].m & (SF_LOOP|SF_MSFX)) == 0) return -1; if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER && (g_sounds[num].m & SF_TALK) == 0) pitch = -768; } if (g_sounds[num].num > 0 && PN != MUSICANDSFX) S_StopEnvSound(num, i); if (g_sounds[num].ptr == 0) { if (S_LoadSound(num) == 0) return -1; } else { if (g_soundlocks[num] < 200) g_soundlocks[num] = 200; else g_soundlocks[num]++; } j = S_GetSlot(num); if (j >= MAXSOUNDINSTANCES) { g_soundlocks[num]--; return -1; } { const int32_t repeatp = (g_sounds[num].m & SF_LOOP); const int32_t ambsfxp = S_IsAmbientSFX(i); if (repeatp && (g_sounds[num].m & SF_ONEINST_INTERNAL) && g_sounds[num].num > 0) { g_soundlocks[num]--; return -1; } if (repeatp && !ambsfxp) { voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1, pitch, FX_VOLUME(sndist>>6), FX_VOLUME(sndist>>6), 0, // XXX: why is 'right' 0? g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j); } else { // Ambient MUSICANDSFX always start playing using the 3D routines! voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang>>4, FX_VOLUME(sndist>>6), g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j); } } if (voice <= FX_Ok) { g_soundlocks[num]--; return -1; } g_sounds[num].num++; g_sounds[num].SoundOwner[j].ow = i; g_sounds[num].SoundOwner[j].voice = voice; g_sounds[num].SoundOwner[j].sndist = sndist>>6; g_sounds[num].SoundOwner[j].clock = totalclock; return voice; } int32_t S_PlaySound(int32_t num) { int32_t pitch; int32_t voice, j; j = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num); if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; num = j; if (!ud.config.SoundToggle) return -1; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos || (g_sounds[num].filename == NULL))) { OSD_Printf("WARNING: invalid sound #%d\n",num); return -1; } if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) || ((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr)) return -1; pitch = S_GetPitch(num); if (g_sounds[num].ptr == NULL && !S_LoadSound(num)) return -1; else { if (g_soundlocks[num] < 200) g_soundlocks[num] = 200; else g_soundlocks[num]++; } j = S_GetSlot(num); if (j >= MAXSOUNDINSTANCES) { g_soundlocks[num]--; return -1; } if (g_sounds[num].m & SF_LOOP) voice = FX_PlayLoopedAuto(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1, pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j); else voice = FX_PlayAuto3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT, pitch, 0, FX_VOLUME(255-LOUDESTVOLUME), g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j); if (voice <= FX_Ok) { g_soundlocks[num]--; return -1; } g_sounds[num].num++; g_sounds[num].SoundOwner[j].ow = -1; g_sounds[num].SoundOwner[j].voice = voice; g_sounds[num].SoundOwner[j].sndist = 255-LOUDESTVOLUME; g_sounds[num].SoundOwner[j].clock = totalclock; return voice; } int32_t A_PlaySound(uint32_t num, int32_t i) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return -1; return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) : S_PlaySound3D(num, i, (vec3_t *)&sprite[i]); } void S_StopEnvSound(int32_t num, int32_t i) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos) || g_sounds[num].num <= 0) return; int32_t j; do { for (j=0; j FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i)) { if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].SoundOwner[j].voice <= FX_Ok)) initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].SoundOwner[j].voice, num, j); else if (g_sounds[num].SoundOwner[j].voice > FX_Ok) { FX_StopSound(g_sounds[num].SoundOwner[j].voice); S_Cleanup(); break; } } } } while (j < MAXSOUNDINSTANCES); } void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset) { if ((unsigned)num > (unsigned)g_maxSoundPos || g_sounds[num].num <= 0) return; for (int j=0; j FX_Ok) || (i != -1 && g_sounds[num].SoundOwner[j].ow == i)) { if (EDUKE32_PREDICT_FALSE(i >= 0 && voice <= FX_Ok)) initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j); else if (voice > FX_Ok && FX_SoundActive(voice)) FX_SetPitch(voice, pitchoffset); break; } } } void S_Update(void) { S_Cleanup(); if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0) return; g_numEnvSoundsPlaying = 0; const vec3_t *c; int32_t ca,cs; if (ud.camerasprite == -1) { c = &CAMERA(pos); cs = CAMERA(sect); ca = CAMERA(ang); } else { c = (vec3_t *)&sprite[ud.camerasprite]; cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } int32_t num = g_maxSoundPos; do { for (int k=0; k= MAXSPRITES || g_sounds[num].num == 0 || g_sounds[num].SoundOwner[k].voice <= FX_Ok || !FX_SoundActive(g_sounds[num].SoundOwner[k].voice)) continue; int32_t sndist, sndang; S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang); if (S_IsAmbientSFX(i)) g_numEnvSoundsPlaying++; // AMBIENT_SOUND FX_Pan3D(g_sounds[num].SoundOwner[k].voice, sndang>>4, FX_VOLUME(sndist>>6)); g_sounds[num].SoundOwner[k].sndist = sndist>>6; } } while (num--); } void S_Callback(uint32_t num) { if ((int32_t)num == MUSIC_ID) return; mutex_lock(&s_mutex); dq[dnum++] = num; mutex_unlock(&s_mutex); } void S_ClearSoundLocks(void) { int32_t i; int32_t const msp = g_maxSoundPos; for (i = 0; i < 11; ++i) if (rts_lumplockbyte[i] >= 200) rts_lumplockbyte[i] = 199; for (i = 0; i < msp; ++i) if (g_soundlocks[i] >= 200) g_soundlocks[i] = 199; } int32_t A_CheckSoundPlaying(int32_t i, int32_t num) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_maxSoundPos)) return 0; if (g_sounds[num].num > 0 && i >= 0) { for (int32_t j=0; j is playing any sound. int32_t A_CheckAnySoundPlaying(int32_t i) { int32_t const msp = g_maxSoundPos; int32_t k; for (int32_t j=0; j (unsigned)g_maxSoundPos)) return 0; return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num; }