//------------------------------------------------------------------------- /* Copyright (C) 1997, 2005 - 3D Realms Entertainment This file is part of Shadow Warrior version 1.2 Shadow Warrior is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Original Source: 1997 - Frank Maddin and Jim Norwood Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms */ //------------------------------------------------------------------------- #ifndef SLIDOR_PUBLIC_ #define SLIDOR_PUBLIC_ BEGIN_SW_NS short DoSlidorMatch(PLAYERp pp, short match, SWBOOL); SWBOOL TestSlidorMatchActive(short match); void InterpSectorSprites(short sectnum, SWBOOL state); typedef void INTERP_FUNC (int *); typedef INTERP_FUNC *INTERP_FUNCp; void SetSlidorActive(short SpriteNum); void DoSlidorInterp(short, INTERP_FUNCp); END_SW_NS #endif