/* ** texture.cpp ** The base texture class ** **--------------------------------------------------------------------------- ** Copyright 2004-2007 Randy Heit ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "memarena.h" #include "bitmap.h" #include "image.h" #include "files.h" #include "cache1d.h" int FImageSource::NextID; //=========================================================================== // // the default just returns an empty texture. // //=========================================================================== TArray FImageSource::CreatePalettedPixels(int conversion) { TArray Pixels(Width * Height, true); memset(Pixels.Data(), 0, Width * Height); return Pixels; } //=========================================================================== // // FImageSource::CopyPixels // // this is the generic case that can handle // any properly implemented texture for software rendering. // Its drawback is that it is limited to the base palette which is // why all classes that handle different palettes should subclass this // method // //=========================================================================== int FImageSource::CopyTranslatedPixels(FBitmap *bmp, PalEntry *remap) { auto ppix = CreatePalettedPixels(false); bmp->CopyPixelData(0, 0, ppix.Data(), Width, Height, Height, 1, 0, remap); return 0; } int FImageSource::CopyPixels(FBitmap* bmp, int conversion) { return CopyTranslatedPixels(bmp, nullptr); // This should never get called for ART tiles. } //========================================================================== // // // //========================================================================== typedef FImageSource * (*CreateFunc)(FileReader & file); struct TexCreateInfo { CreateFunc TryCreate; }; FImageSource *PNGImage_TryCreate(FileReader &); FImageSource *JPEGImage_TryCreate(FileReader &); FImageSource *DDSImage_TryCreate(FileReader &); FImageSource *PCXImage_TryCreate(FileReader &); FImageSource *TGAImage_TryCreate(FileReader &); // Examines the lump contents to decide what type of texture to create, // and creates the texture. FImageSource * FImageSource::GetImage(const char *name) { static TexCreateInfo CreateInfo[] = { { PNGImage_TryCreate }, { JPEGImage_TryCreate }, { DDSImage_TryCreate }, { PCXImage_TryCreate }, { TGAImage_TryCreate }, { nullptr } }; auto data = kopenFileReader(name, 0); if (!data.isOpen()) return nullptr; for (size_t i = 0; CreateInfo[i].TryCreate; i++) { auto image = CreateInfo[i].TryCreate(data); if (image != nullptr) { image->Name = name; return image; } } return nullptr; }