# # EDuke32 Makefile for GNU Make # include Makefile.common # SDK locations - adjust to match your setup ifneq ($(DXROOT_OVERRIDE),) DXROOT=$(DXROOT_OVERRIDE) else DXROOT=../sdk/dx #DXROOT=c:/sdks/directx/dx8 endif # Lunatic development, do not touch! LUNATIC=0 # Build locations SRC=source RSRC=rsrc ESRC=$(EROOT)/src EINC=$(EROOT)/include INC=$(SRC) o=o # ENETROOT=$(ESRC)/enet ifneq (0,$(RELEASE)) # Debugging disabled debug+= $(F_NO_STACK_PROTECTOR) else # Debugging enabled ifneq (0,$(KRANDDEBUG)) debug+= -fno-inline -fno-inline-functions -fno-inline-functions-called-once endif endif OURCFLAGS=$(BASECFLAGS) \ -I$(INC) -I$(EINC) -I$(SRC)/jmact -I$(JAUDIOLIBDIR)/include -I$(ENETDIR)/include OURCXXFLAGS=$(BASECXXFLAGS) NASMFLAGS=$(BASEASFLAGS) MISCLINKOPTS= JAUDIOLIBDIR=$(SRC)/jaudiolib JAUDIOLIB=libjfaudiolib.a ENETDIR=$(SRC)/enet ENETLIB=libenet.a EBACKTRACEDLL=ebacktrace1.dll EBACKTRACEDLL_TARGET= include $(EROOT)/Makefile.shared ifneq (0,$(USE_LIBVPX)) ifeq ($(PLATFORM),WINDOWS) LIBS+= -LWindows/lib OURCFLAGS+= -IWindows/include endif ifeq ($(PLATFORM),DARWIN) # vpx headers and lib from 'port install libvpx' LIBS+= -L/opt/local/lib OURCFLAGS+= -I/opt/local/include endif endif ifeq ($(PLATFORM),WINDOWS) OBJ=obj_win EOBJ=eobj_win LIBS+= $(L_SSP) -Wl,--enable-auto-import ifeq (0,$(RELEASE)) EBACKTRACEDLL_TARGET=$(EBACKTRACEDLL) endif else ifeq ($(PLATFORM),LINUX) LIBS+= -ldl -pthread else LIBS+= -pthread endif ifneq (0,$(PROFILER)) ifneq ($(PLATFORM),DARWIN) LIBS+= -lprofiler endif debug+= -pg endif OBJ=obj EOBJ=eobj endif JMACTOBJ=$(OBJ)/file_lib.$o \ $(OBJ)/control.$o \ $(OBJ)/keyboard.$o \ $(OBJ)/mouse.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/scriplib.$o \ $(OBJ)/animlib.$o GAMEOBJS=$(OBJ)/game.$o \ $(OBJ)/actors.$o \ $(OBJ)/anim.$o \ $(OBJ)/config.$o \ $(OBJ)/demo.$o \ $(OBJ)/gamedef.$o \ $(OBJ)/gameexec.$o \ $(OBJ)/gamevars.$o \ $(OBJ)/global.$o \ $(OBJ)/menus.$o \ $(OBJ)/namesdyn.$o \ $(OBJ)/net.$o \ $(OBJ)/player.$o \ $(OBJ)/premap.$o \ $(OBJ)/savegame.$o \ $(OBJ)/sector.$o \ $(OBJ)/rts.$o \ $(OBJ)/osdfuncs.$o \ $(OBJ)/osdcmds.$o \ $(OBJ)/grpscan.$o \ $(OBJ)/sounds.$o \ $(JMACTOBJ) EDITOROBJS=$(OBJ)/astub.$o \ $(OBJ)/m32def.$o \ $(OBJ)/m32exec.$o \ $(OBJ)/m32vars.$o \ $(OBJ)/mathutil.$o \ $(OBJ)/sounds_mapster32.$o ifneq ($(USE_LIBVPX),0) GAMEOBJS+= $(OBJ)/animvpx.$o endif MISCGAMEDEPS= ## Lunatic devel # for LJ headers: LUAJIT_WIN_SRC:= g:/mod/LuaJIT-2.0.0-beta8/src ifneq (0,$(LUNATIC)) ifeq ($(PLATFORM),WINDOWS) OURCFLAGS+= -I$(LUAJIT_WIN_SRC) else OURCFLAGS+= -I/usr/local/include/luajit-2.0 endif OURCFLAGS+= -I$(SRC)/lunatic -DLUNATIC_ENABLE ifeq ($(PLATFORM),WINDOWS) LIBS+= -LWindows/lib -lluajit else LIBS+= -L/usr/local/lib -lluajit-5.1 endif GAMEOBJS+= $(OBJ)/lunatic.$o # now, take care of having the necessary symbols (sector, wall, etc.) in the # executable no matter what the debugging level ifeq ($(PLATFORM),DARWIN) # strip on OSX says: removing global symbols from a final linked no longer supported. # Use -exported_symbols_list at link time when building # But, following _their_ directions does not give us the symbols! wtf? STRIP+= -s $(SRC)/lunatic/dynsymlist_osx MISCGAMEDEPS+= $(SRC)/lunatic/dynsymlist_osx MISCLINKOPTS+= -pagezero_size 10000 -image_base 100000000 #-Wl,-alias_list -Wl,$(SRC)/lunatic/aliases_list #-exported_symbols_list $(SRC)/lunatic/dynsymlist_osx endif ifeq ($(PLATFORM),WINDOWS) MISCGAMEDEPS+= $(SRC)/lunatic/eduke32.def MISCLINKOPTS+= $(SRC)/lunatic/eduke32.def endif ifeq ($(PLATFORM),LINUX) MISCLINKOPTS+= -Wl,--dynamic-list=$(SRC)/lunatic/dynsymlist endif endif # PLATFORM SPECIFIC SETTINGS ifeq ($(PLATFORM),LINUX) ifneq ($(CC),clang) OURCFLAGS += -fno-pic endif NASMFLAGS += -f elf LIBS += -lvorbisfile -lvorbis -logg endif ifeq ($(PLATFORM),DARWIN) OURCFLAGS += -fno-pic -I$(abspath Apple) -I$(abspath Apple/include) ifeq (1,$(SDL_FRAMEWORK)) OURCFLAGS += -I$(APPLE_FRAMEWORKS)/SDL.framework/Headers \ -I$(APPLE_FRAMEWORKS)/SDL_mixer.framework/Headers LIBS += -read_only_relocs suppress -LApple/lib -lvorbisfile -lvorbis -logg -lm \ -Wl,-framework,SDL -Wl,-framework,SDL_mixer Apple/lib/libSDLmain.a \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm -Wl,-rpath -Wl,"@loader_path/../Frameworks" # We have SDLMain.m from the OSX SDL package in the Apple/ subdir: EDITOROBJS+=$(OBJ)/SDLMain.$o GAMEOBJS+=$(OBJ)/SDLMain.$o else OURCFLAGS += -I$(SDLROOT)/include -I$(SDLROOT)/include/SDL LIBS += -read_only_relocs suppress -lvorbisfile -lvorbis -logg -lm -lSDL_mixer \ -Wl,-framework,Cocoa -Wl,-framework,Carbon -Wl,-framework,OpenGL \ -Wl,-framework,CoreMidi -Wl,-framework,AudioUnit \ -Wl,-framework,AudioToolbox -Wl,-framework,IOKit -Wl,-framework,AGL \ -Wl,-framework,QuickTime -lm endif EDITOROBJS+=$(OBJ)/GrpFile.game.$o $(OBJ)/GameListSource.game.$o $(OBJ)/StartupWinController.game.$o GAMEOBJS+=$(OBJ)/GrpFile.game.$o $(OBJ)/GameListSource.game.$o $(OBJ)/StartupWinController.game.$o NASMFLAGS += -f macho endif ifeq ($(PLATFORM),WINDOWS) OURCFLAGS += -fno-pic -DUNDERSCORES -I$(DXROOT)/include NASMFLAGS+= -DUNDERSCORES -f win32 LIBS += -L$(JAUDIOLIBDIR)/third-party/mingw32/lib -lvorbisfile -lvorbis -logg -lwsock32 -lws2_32 -lwinmm -ldsound GAMEOBJS+= $(OBJ)/gameres.$o $(OBJ)/winbits.$o $(OBJ)/startwin.game.$o $(OBJ)/music.$o $(OBJ)/midi.$o $(OBJ)/mpu401.$o EDITOROBJS+= $(OBJ)/buildres.$o JAUDIOLIB=libjfaudiolib_win32.a ENETLIB=libenet_win32.a else # -lGLU to build with gluBuild2DMipmaps ifeq ($(RENDERTYPE),SDL) ifeq (0,$(SDL_FRAMEWORK)) OURCFLAGS+= $(subst -Dmain=SDL_main,,$(shell $(SDLCONFIG) --cflags)) LIBS+= -lSDL_mixer else OURCFLAGS += -DSDL_FRAMEWORK endif ifeq (1,$(HAVE_GTK2)) OURCFLAGS+= -DHAVE_GTK2 $(shell pkg-config --cflags gtk+-2.0) GAMEOBJS+= $(OBJ)/game_banner.$o $(OBJ)/startgtk.game.$o EDITOROBJS+= $(OBJ)/editor_banner.$o endif GAMEOBJS+= $(OBJ)/game_icon.$o $(OBJ)/sdlmusic.$o EDITOROBJS+= $(OBJ)/build_icon.$o endif endif OURCFLAGS+= $(BUILDCFLAGS) OURCXXFLAGS+= $(BUILDCFLAGS) ifeq ($(PLATFORM),WINDOWS) MISCLINKOPTS+= -Wl,--large-address-aware endif #ifneq (0,$(KRANDDEBUG)) ifeq ($(PLATFORM),DARWIN) MISCLINKOPTS+=-Wl,-map -Wl,$@.memmap else MISCLINKOPTS+=-Wl,-Map=$@.memmap endif #endif ifneq (0,$(PROFILER)) MISCLINKOPTS+=-pg endif ifeq ($(PRETTY_OUTPUT),1) .SILENT: endif .PHONY: clean all engine $(EOBJ)/$(ENGINELIB) $(EOBJ)/$(EDITORLIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) # TARGETS all: notice eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) $(EBACKTRACEDLL_TARGET) all: $(BUILD_FINISHED) @ls -l eduke32$(EXESUFFIX) @ls -l mapster32$(EXESUFFIX) notice: $(BUILD_STARTED) eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(ENETDIR)/$(ENETLIB) $(MISCGAMEDEPS) $(LINK_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi ifeq (1,$(RELEASE)) ifeq (0,$(DEBUGANYWAY)) $(STRIP) eduke32$(EXESUFFIX) endif endif ifeq ($(PLATFORM),DARWIN) cp -rf "Apple/bundles/EDuke32.app" "./" mkdir -p "EDuke32.app/Contents/MacOS" cp -f "eduke32$(EXESUFFIX)" "EDuke32.app/Contents/MacOS/" endif mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLIB) $(LINK_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB) $(MISCLINKOPTS); then $(LINK_OK); else $(LINK_FAILED); fi ifeq (1,$(RELEASE)) ifeq (0,$(DEBUGANYWAY)) $(STRIP) mapster32$(EXESUFFIX) endif endif ifeq ($(PLATFORM),DARWIN) cp -rf "Apple/bundles/Mapster32.app" "./" mkdir -p "Mapster32.app/Contents/MacOS" cp -f "mapster32$(EXESUFFIX)" "Mapster32.app/Contents/MacOS/" endif include Makefile.deps .PHONY: enginelib editorlib enginelib editorlib: -mkdir -p $(EOBJ) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(EROOT)\033[0;35m \033[0m\n" endif $(MAKE) -C $(EROOT)/ "OBJ=../$(EOBJ)" $@ LUNATIC=$(LUNATIC) #\ DEBUGANYWAY=$(DEBUGANYWAY) KRANDDEBUG=$(KRANDDEBUG)\ USE_OPENGL=$(USE_OPENGL) BUILD32_ON_64=$(BUILD32_ON_64) PROFILER=$(PROFILER)\ NOASM=$(NOASM) NEDMALLOC=$(NEDMALLOC) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) $@ ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(EOBJ)/$(ENGINELIB): enginelib $(EOBJ)/$(EDITORLIB): editorlib $(JAUDIOLIBDIR)/$(JAUDIOLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(JAUDIOLIBDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(JAUDIOLIBDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) DEBUGANYWAY=$(DEBUGANYWAY) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif $(ENETDIR)/$(ENETLIB): ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)/$(ENETDIR)\033[0;35m \033[0m\n" endif $(MAKE) -C $(ENETDIR) #PRETTY_OUTPUT=$(PRETTY_OUTPUT) EROOT=$(EROOT) RELEASE=$(RELEASE) OPTLEVEL=$(OPTLEVEL) ifeq ($(PRETTY_OUTPUT),1) printf "\033[K\033[0;35mChanging dir to \033[1;35m$(CURDIR)\033[0;35m \033[0m\n" endif # RULES $(EBACKTRACEDLL): Windows/src/backtrace.c if $(CC) -O2 -shared -Wall -Wextra -I$(EINC) -o $@ $^ -lbfd -liberty -limagehlp; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.nasm $(COMPILE_STATUS) $(AS) $(NASMFLAGS) $< -o $@ $(OBJ)/%.$o: $(SRC)/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/lunatic/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(SRC)/lunatic/dynsymlist_osx: $(SRC)/lunatic/dynsymlist sed 's/[{};]//g;s/[A-Za-z_][A-Za-z_0-9]*/_&/g' $< > $@ $(SRC)/lunatic/aliases_list: $(SRC)/lunatic/dynsymlist_osx sed 's/_\([A-Za-z_][A-Za-z_0-9]*\)/_\1 \1/g' $< > $@ $(SRC)/lunatic/eduke32.def: $(SRC)/lunatic/dynsymlist echo EXPORTS > $@ sed 's/[{};]//g' $< >> $@ $(OBJ)/%.$o: Apple/%.m $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/%.cpp $(COMPILE_STATUS) if $(CXX) $(CXXFLAGS) $(OURCXXFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/jmact/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/misc/%.rc $(COMPILE_STATUS) if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(SRC)/util/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/%.$o: $(RSRC)/%.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/game_banner.$o: $(RSRC)/game_banner.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(OBJ)/editor_banner.$o: $(RSRC)/editor_banner.c $(COMPILE_STATUS) if $(CC) $(CFLAGS) $(OURCFLAGS) -Wno-pointer-sign -c $< -o $@; then $(COMPILE_OK); else $(COMPILE_FAILED); fi $(RSRC)/game_banner.c: $(RSRC)/game.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp echo "#include " > $@ gdk-pixbuf-csource --extern --struct --raw --name=startbanner_pixdata $^ | sed 's/load_inc//' >> $@ # PHONIES clean: -rm -f $(OBJ)/* eduke32$(EXESUFFIX) eduke32$(EXESUFFIX).memmap mapster32$(EXESUFFIX) mapster32$(EXESUFFIX).memmap core* duke3d_w32$(EXESUFFIX) && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean ifeq ($(PLATFORM),DARWIN) -rm -rf EDuke32.app Mapster32.app endif echo -n "" > $(OBJ)/keep.me veryclean: clean -rm -f $(EOBJ)/* $(RSRC)/*banner* $(EBACKTRACEDLL) echo -n "" > $(EOBJ)/keep.me