/* ** c_bind.h ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #ifndef __C_BINDINGS_H__ #define __C_BINDINGS_H__ #include "keydef.h" #include "zstring.h" #include "tarray.h" struct event_t; class FConfigFile; class FCommandLine; const char* KeyName(int key); void C_NameKeys (char *str, int first, int second); FString C_NameKeys (int *keys, int count, bool colors = false); class FKeyBindings { FString Binds[NUM_KEYS]; public: void PerformBind(FCommandLine &argv, const char *msg); bool DoKey(event_t *ev); void ArchiveBindings(FConfigFile *F, const char *matchcmd = NULL); TArray GetKeysForCommand (const char *cmd); void UnbindACommand (const char *str); void UnbindAll (); void UnbindKey(const char *key); void DoBind (const char *key, const char *bind); void DefaultBind(const char *keyname, const char *cmd); void SetBind(unsigned int key, const char *bind, bool override = true) { if (!override && Binds[key].IsNotEmpty()) return; if (key < NUM_KEYS) Binds[key] = bind; } const FString &GetBinding(unsigned int index) const { return Binds[index]; } const char *GetBind(unsigned int index) const { if (index < NUM_KEYS) { auto c = Binds[index].GetChars(); if (*c) return c; } return NULL; } }; extern FKeyBindings Bindings; extern FKeyBindings DoubleBindings; extern FKeyBindings AutomapBindings; extern FKeyBindings MenuBindings; bool C_DoKey (event_t *ev, FKeyBindings *binds, FKeyBindings *doublebinds); // Stuff used by the customize controls menu void C_SetDefaultBindings (); void C_UnbindAll (); const char* KB_ScanCodeToString(int scancode); // convert scancode into a string int KB_StringToScanCode(const char* string); // convert a string into a scancode extern const char *KeyNames[]; struct FKeyAction { FString mTitle; FString mAction; }; struct FKeySection { FString mTitle; FString mSection; TArray mActions; }; extern TArray KeySections; struct GameFuncDesc { const char *action; const char *description; bool replaced; }; #endif //__C_BINDINGS_H__