//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- // this is all the crap for accessing the game's structs through the CON VM // I got a 3-4 fps gain by inlining these... #ifndef gamevars_c_ int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2); void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const newValue); int32_t __fastcall VM_GetActiveProjectile(int const spriteNum, int32_t labelNum); void __fastcall VM_SetActiveProjectile(int const spriteNum, int const labelNum, int32_t const newValue); int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2); void __fastcall VM_SetPlayer(int const playerNum, int const labelNum, int const lParm2, int32_t const newValue); int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum); void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32_t const newValue); int32_t __fastcall VM_GetWall(int const wallNum, int32_t labelNum); void __fastcall VM_SetWall(int const wallNum, int const labelNum, int32_t const newValue); int32_t __fastcall VM_GetSector(int const sectNum, int32_t labelNum); void __fastcall VM_SetSector(int const sectNum, int const labelNum, int32_t newValue); int32_t __fastcall VM_GetSprite(int const spriteNum, int32_t labelNum, int const lParm2); void __fastcall VM_SetSprite(int const spriteNum, int const labelNum, int const lParm2, int32_t const newValue); int32_t __fastcall VM_GetProjectile(int const tileNum, int32_t labelNum); void __fastcall VM_SetProjectile(int const tileNum, int const labelNum, int32_t const newValue); int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum); void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t const newValue); int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum); #else #define LABEL_SETUP_UNMATCHED(struct, memb, name, idx) \ { \ name, idx, sizeof(struct[0].memb) | (is_unsigned::value ? LABEL_UNSIGNED : 0), 0, \ offsetof(remove_pointer_t, memb) \ } #define LABEL_SETUP(struct, memb, idx) LABEL_SETUP_UNMATCHED(struct, memb, #memb, idx) const memberlabel_t SectorLabels[] = { { "wallptr", SECTOR_WALLPTR, sizeof(sector[0].wallptr) | LABEL_WRITEFUNC, 0, offsetof(usectortype, wallptr) }, LABEL_SETUP(sector, wallnum, SECTOR_WALLNUM), LABEL_SETUP(sector, ceilingz, SECTOR_CEILINGZ), { "ceilingzgoal", SECTOR_CEILINGZGOAL, 0, 0, -1 }, { "ceilingzvel", SECTOR_CEILINGZVEL, 0, 0, -1 }, LABEL_SETUP(sector, floorz, SECTOR_FLOORZ), { "floorzgoal", SECTOR_FLOORZGOAL, 0, 0, -1 }, { "floorzvel", SECTOR_FLOORZVEL, 0, 0, -1 }, LABEL_SETUP(sector, ceilingstat, SECTOR_CEILINGSTAT), LABEL_SETUP(sector, floorstat, SECTOR_FLOORSTAT), LABEL_SETUP(sector, ceilingpicnum, SECTOR_CEILINGPICNUM), LABEL_SETUP_UNMATCHED(sector, ceilingheinum, "ceilingslope", SECTOR_CEILINGSLOPE), LABEL_SETUP(sector, ceilingshade, SECTOR_CEILINGSHADE), LABEL_SETUP(sector, ceilingpal, SECTOR_CEILINGPAL), LABEL_SETUP(sector, ceilingxpanning, SECTOR_CEILINGXPANNING), LABEL_SETUP(sector, ceilingypanning, SECTOR_CEILINGYPANNING), LABEL_SETUP(sector, floorpicnum, SECTOR_FLOORPICNUM), LABEL_SETUP_UNMATCHED(sector, floorheinum, "floorslope", SECTOR_FLOORSLOPE), LABEL_SETUP(sector, floorshade, SECTOR_FLOORSHADE), LABEL_SETUP(sector, floorpal, SECTOR_FLOORPAL), LABEL_SETUP(sector, floorxpanning, SECTOR_FLOORXPANNING), LABEL_SETUP(sector, floorypanning, SECTOR_FLOORYPANNING), LABEL_SETUP(sector, visibility, SECTOR_VISIBILITY), LABEL_SETUP(sector, fogpal, SECTOR_FOGPAL), LABEL_SETUP(sector, lotag, SECTOR_LOTAG), LABEL_SETUP(sector, hitag, SECTOR_HITAG), LABEL_SETUP(sector, extra, SECTOR_EXTRA), { "ceilingbunch", SECTOR_CEILINGBUNCH, 0, 0, -1 }, { "floorbunch", SECTOR_FLOORBUNCH, 0, 0, -1 }, { "ulotag", SECTOR_ULOTAG, sizeof(sector[0].lotag) | LABEL_UNSIGNED, 0, offsetof(usectortype, lotag) }, { "uhitag", SECTOR_UHITAG, sizeof(sector[0].hitag) | LABEL_UNSIGNED, 0, offsetof(usectortype, hitag) }, }; int32_t __fastcall VM_GetSector(int const sectNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors)) { CON_ERRPRINTF("invalid sector %d\n", sectNum); return -1; } auto const &s = *(usectorptr_t)§or[sectNum]; switch (labelNum) { case SECTOR_CEILINGZVEL: labelNum = (GetAnimationGoal(&s.ceilingz) == -1) ? 0 : s.extra; break; case SECTOR_CEILINGZGOAL: labelNum = GetAnimationGoal(&s.ceilingz); break; case SECTOR_FLOORZVEL: labelNum = (GetAnimationGoal(&s.floorz) == -1) ? 0 : s.extra; break; case SECTOR_FLOORZGOAL: labelNum = GetAnimationGoal(&s.floorz); break; case SECTOR_CEILINGBUNCH: case SECTOR_FLOORBUNCH: #ifdef YAX_ENABLE labelNum = yax_getbunch(sectNum, labelNum == SECTOR_FLOORBUNCH); #else labelNum = -1; #endif break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetSector(int const sectNum, int const labelNum, int32_t newValue) { if (EDUKE32_PREDICT_FALSE((unsigned)sectNum >= (unsigned)numsectors)) { CON_ERRPRINTF("invalid sector %d\n", sectNum); return; } auto &s = sector[sectNum]; switch (labelNum) { case SECTOR_WALLPTR: setfirstwall(sectNum, newValue); break; case SECTOR_CEILINGZVEL: s.extra = newValue; if ((newValue = GetAnimationGoal(&s.ceilingz)) != -1) { case SECTOR_CEILINGZGOAL: SetAnimation(sectNum, &s.ceilingz, newValue, s.extra); } break; case SECTOR_FLOORZVEL: s.extra = newValue; if ((newValue = GetAnimationGoal(&s.floorz)) != -1) { case SECTOR_FLOORZGOAL: SetAnimation(sectNum, &s.floorz, newValue, s.extra); } break; case SECTOR_CEILINGBUNCH: case SECTOR_FLOORBUNCH: break; default: EDUKE32_UNREACHABLE_SECTION(break); } } const memberlabel_t WallLabels[]= { LABEL_SETUP(wall, x, WALL_X), LABEL_SETUP(wall, y, WALL_Y), LABEL_SETUP(wall, point2, WALL_POINT2), LABEL_SETUP(wall, nextwall, WALL_NEXTWALL), LABEL_SETUP(wall, nextsector, WALL_NEXTSECTOR), LABEL_SETUP(wall, cstat, WALL_CSTAT), LABEL_SETUP(wall, picnum, WALL_PICNUM), LABEL_SETUP(wall, overpicnum, WALL_OVERPICNUM), LABEL_SETUP(wall, shade, WALL_SHADE), LABEL_SETUP(wall, pal, WALL_PAL), LABEL_SETUP(wall, xrepeat, WALL_XREPEAT), LABEL_SETUP(wall, yrepeat, WALL_YREPEAT), LABEL_SETUP(wall, xpanning, WALL_XPANNING), LABEL_SETUP(wall, ypanning, WALL_YPANNING), LABEL_SETUP(wall, lotag, WALL_LOTAG), LABEL_SETUP(wall, hitag, WALL_HITAG), LABEL_SETUP(wall, extra, WALL_EXTRA), { "ulotag", WALL_ULOTAG, sizeof(wall[0].lotag) | LABEL_UNSIGNED, 0, offsetof(uwalltype, lotag) }, { "uhitag", WALL_UHITAG, sizeof(wall[0].hitag) | LABEL_UNSIGNED, 0, offsetof(uwalltype, hitag) }, { "blend", WALL_BLEND, 0, 0, -1 }, }; int32_t __fastcall VM_GetWall(int const wallNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls)) { CON_ERRPRINTF("invalid wall %d\n", wallNum); return -1; } switch (labelNum) { case WALL_BLEND: #ifdef NEW_MAP_FORMAT labelNum = w.blend; #else labelNum = wallext[wallNum].blend; #endif break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetWall(int const wallNum, int const labelNum, int32_t const newValue) { if (EDUKE32_PREDICT_FALSE((unsigned)wallNum >= (unsigned)numwalls)) { CON_ERRPRINTF("invalid wall %d\n", wallNum); return; } switch (labelNum) { case WALL_BLEND: #ifdef NEW_MAP_FORMAT w.blend = newValue; #else wallext[wallNum].blend = newValue; #endif break; } } const memberlabel_t ActorLabels[]= { LABEL_SETUP(sprite, x, ACTOR_X), LABEL_SETUP(sprite, y, ACTOR_Y), LABEL_SETUP(sprite, z, ACTOR_Z), LABEL_SETUP(sprite, cstat, ACTOR_CSTAT), LABEL_SETUP(sprite, picnum, ACTOR_PICNUM), LABEL_SETUP(sprite, shade, ACTOR_SHADE), LABEL_SETUP(sprite, pal, ACTOR_PAL), LABEL_SETUP(sprite, clipdist, ACTOR_CLIPDIST), LABEL_SETUP(sprite, blend, ACTOR_DETAIL), LABEL_SETUP(sprite, xrepeat, ACTOR_XREPEAT), LABEL_SETUP(sprite, yrepeat, ACTOR_YREPEAT), LABEL_SETUP(sprite, xoffset, ACTOR_XOFFSET), LABEL_SETUP(sprite, yoffset, ACTOR_YOFFSET), { "sectnum", ACTOR_SECTNUM, sizeof(sprite[0].sectnum) | LABEL_WRITEFUNC, 0, offsetof(uspritetype, sectnum) }, { "statnum", ACTOR_STATNUM, sizeof(sprite[0].statnum) | LABEL_WRITEFUNC, 0, offsetof(uspritetype, statnum) }, LABEL_SETUP(sprite, ang, ACTOR_ANG), LABEL_SETUP(sprite, owner, ACTOR_OWNER), LABEL_SETUP(sprite, xvel, ACTOR_XVEL), LABEL_SETUP(sprite, yvel, ACTOR_YVEL), LABEL_SETUP(sprite, zvel, ACTOR_ZVEL), LABEL_SETUP(sprite, lotag, ACTOR_LOTAG), LABEL_SETUP(sprite, hitag, ACTOR_HITAG), LABEL_SETUP(sprite, extra, ACTOR_EXTRA), { "ulotag", ACTOR_ULOTAG, sizeof(sprite[0].lotag) | LABEL_UNSIGNED, 0, offsetof(uspritetype, lotag) }, { "uhitag", ACTOR_UHITAG, sizeof(sprite[0].hitag) | LABEL_UNSIGNED, 0, offsetof(uspritetype, hitag) }, // ActorExtra labels... LABEL_SETUP_UNMATCHED(actor, cgg, "htcgg", ACTOR_HTCGG), LABEL_SETUP_UNMATCHED(actor, picnum, "htpicnum", ACTOR_HTPICNUM), LABEL_SETUP_UNMATCHED(actor, ang, "htang", ACTOR_HTANG), LABEL_SETUP_UNMATCHED(actor, extra, "htextra", ACTOR_HTEXTRA), LABEL_SETUP_UNMATCHED(actor, owner, "htowner", ACTOR_HTOWNER), LABEL_SETUP_UNMATCHED(actor, movflag, "htmovflag", ACTOR_HTMOVFLAG), { "htumovflag", ACTOR_HTUMOVFLAG, sizeof(actor[0].movflag) | LABEL_UNSIGNED, 0, offsetof(actor_t, movflag) }, LABEL_SETUP_UNMATCHED(actor, tempang, "httempang", ACTOR_HTTEMPANG), LABEL_SETUP_UNMATCHED(actor, stayput, "htactorstayput", ACTOR_HTSTAYPUT), LABEL_SETUP_UNMATCHED(actor, dispicnum, "htdispicnum", ACTOR_HTDISPICNUM), LABEL_SETUP_UNMATCHED(actor, timetosleep, "httimetosleep", ACTOR_HTTIMETOSLEEP), LABEL_SETUP_UNMATCHED(actor, floorz, "htfloorz", ACTOR_HTFLOORZ), LABEL_SETUP_UNMATCHED(actor, ceilingz, "htceilingz", ACTOR_HTCEILINGZ), LABEL_SETUP_UNMATCHED(actor, lastv.x, "htlastvx", ACTOR_HTLASTVX), LABEL_SETUP_UNMATCHED(actor, lastv.y, "htlastvy", ACTOR_HTLASTVY), LABEL_SETUP_UNMATCHED(actor, bpos.x, "htbposx", ACTOR_HTBPOSX), LABEL_SETUP_UNMATCHED(actor, bpos.y, "htbposy", ACTOR_HTBPOSY), LABEL_SETUP_UNMATCHED(actor, bpos.z, "htbposz", ACTOR_HTBPOSZ), { "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 10, -1 }, LABEL_SETUP_UNMATCHED(actor, flags, "htflags", ACTOR_HTFLAGS), // model flags LABEL_SETUP(spriteext, angoff, ACTOR_ANGOFF), LABEL_SETUP(spriteext, pitch, ACTOR_PITCH), LABEL_SETUP(spriteext, roll, ACTOR_ROLL), LABEL_SETUP_UNMATCHED(spriteext, pivot_offset.x, "mdxoff", ACTOR_MDPIVOTXOFF), LABEL_SETUP_UNMATCHED(spriteext, pivot_offset.y, "mdyoff", ACTOR_MDPIVOTYOFF), LABEL_SETUP_UNMATCHED(spriteext, pivot_offset.z, "mdzoff", ACTOR_MDPIVOTZOFF), LABEL_SETUP_UNMATCHED(spriteext, position_offset.x, "mdposxoff", ACTOR_MDPOSITIONXOFF), LABEL_SETUP_UNMATCHED(spriteext, position_offset.y, "mdposyoff", ACTOR_MDPOSITIONYOFF), LABEL_SETUP_UNMATCHED(spriteext, position_offset.z, "mdposzoff", ACTOR_MDPOSITIONZOFF), LABEL_SETUP_UNMATCHED(spriteext, flags, "mdflags", ACTOR_MDFLAGS), LABEL_SETUP(spriteext, xpanning, ACTOR_XPANNING), LABEL_SETUP(spriteext, ypanning, ACTOR_YPANNING), { "alpha", ACTOR_ALPHA, 0, 0, -1 }, { "isvalid", ACTOR_ISVALID, 0, 0, -1 }, // aliases: { "movflags", ACTOR_HITAG, 0, 0, -1 }, { "detail", ACTOR_DETAIL, 0, 0, -1 }, // deprecated name for 'blend' }; void __fastcall VM_SetSprite(int const spriteNum, int const labelNum, int const lParm2, int32_t const newValue) { auto &a = actor[spriteNum]; auto &ext = spriteext[spriteNum]; switch (labelNum) { case ACTOR_SECTNUM: changespritesect(spriteNum, newValue); break; case ACTOR_STATNUM: changespritestat(spriteNum, newValue); break; case ACTOR_HTG_T: a.t_data[lParm2] = newValue; break; case ACTOR_ALPHA: ext.alpha = (float)newValue * (1.f / 255.0f); break; default: EDUKE32_UNREACHABLE_SECTION(break); } } int32_t __fastcall VM_GetSprite(int const spriteNum, int32_t labelNum, int const lParm2) { auto const &a = actor[spriteNum]; auto const &s = sprite[spriteNum]; auto const &ext = spriteext[spriteNum]; switch (labelNum) { case ACTOR_HTG_T: labelNum = a.t_data[lParm2]; break; case ACTOR_ALPHA: labelNum = (uint8_t)(ext.alpha * 255.0f); break; case ACTOR_ISVALID: labelNum = (s.statnum != MAXSTATUS); break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } const memberlabel_t TsprLabels[] = { // tsprite access LABEL_SETUP_UNMATCHED(sprite, x, "tsprx", ACTOR_X), LABEL_SETUP_UNMATCHED(sprite, y, "tspry", ACTOR_Y), LABEL_SETUP_UNMATCHED(sprite, z, "tsprz", ACTOR_Z), LABEL_SETUP_UNMATCHED(sprite, cstat, "tsprcstat", ACTOR_CSTAT), LABEL_SETUP_UNMATCHED(sprite, picnum, "tsprpicnum", ACTOR_PICNUM), LABEL_SETUP_UNMATCHED(sprite, shade, "tsprshade", ACTOR_SHADE), LABEL_SETUP_UNMATCHED(sprite, pal, "tsprpal", ACTOR_PAL), LABEL_SETUP_UNMATCHED(sprite, clipdist, "tsprclipdist", ACTOR_CLIPDIST), LABEL_SETUP_UNMATCHED(sprite, blend, "tsprblend", ACTOR_DETAIL), LABEL_SETUP_UNMATCHED(sprite, xrepeat, "tsprxrepeat", ACTOR_XREPEAT), LABEL_SETUP_UNMATCHED(sprite, yrepeat, "tspryrepeat", ACTOR_YREPEAT), LABEL_SETUP_UNMATCHED(sprite, xoffset, "tsprxoffset", ACTOR_XOFFSET), LABEL_SETUP_UNMATCHED(sprite, yoffset, "tspryoffset", ACTOR_YOFFSET), LABEL_SETUP_UNMATCHED(sprite, sectnum, "tsprsectnum", ACTOR_SECTNUM), LABEL_SETUP_UNMATCHED(sprite, statnum, "tsprstatnum", ACTOR_STATNUM), LABEL_SETUP_UNMATCHED(sprite, ang, "tsprang", ACTOR_ANG), LABEL_SETUP_UNMATCHED(sprite, owner, "tsprowner", ACTOR_OWNER), LABEL_SETUP_UNMATCHED(sprite, xvel, "tsprxvel", ACTOR_XVEL), LABEL_SETUP_UNMATCHED(sprite, yvel, "tspryvel", ACTOR_YVEL), LABEL_SETUP_UNMATCHED(sprite, zvel, "tsprzvel", ACTOR_ZVEL), LABEL_SETUP_UNMATCHED(sprite, lotag, "tsprlotag", ACTOR_LOTAG), LABEL_SETUP_UNMATCHED(sprite, hitag, "tsprhitag", ACTOR_HITAG), LABEL_SETUP_UNMATCHED(sprite, extra, "tsprextra", ACTOR_EXTRA), }; const memberlabel_t PlayerLabels[]= { { "zoom", PLAYER_ZOOM, 0, 0, -1 }, { "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64, -1 }, { "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64, -1 }, { "numloogs", PLAYER_NUMLOOGS, 0, 0, -1 }, { "loogcnt", PLAYER_LOOGCNT, 0, 0, -1 }, { "posx", PLAYER_POSX, 0, 0, -1 }, { "posy", PLAYER_POSY, 0, 0, -1 }, { "posz", PLAYER_POSZ, 0, 0, -1 }, { "horiz", PLAYER_HORIZ, 0, 0, -1 }, { "horizoff", PLAYER_HORIZOFF, 0, 0, -1 }, { "ohoriz", PLAYER_OHORIZ, 0, 0, -1 }, { "ohorizoff", PLAYER_OHORIZOFF, 0, 0, -1 }, { "q16horiz", PLAYER_Q16HORIZ, 0, 0, -1 }, { "q16horizoff", PLAYER_Q16HORIZOFF, 0, 0, -1 }, { "oq16horiz", PLAYER_OQ16HORIZ, 0, 0, -1 }, { "oq16horizoff", PLAYER_OQ16HORIZOFF, 0, 0, -1 }, { "invdisptime", PLAYER_INVDISPTIME, 0, 0, -1 }, { "bobposx", PLAYER_BOBPOSX, 0, 0, -1 }, { "bobposy", PLAYER_BOBPOSY, 0, 0, -1 }, { "oposx", PLAYER_OPOSX, 0, 0, -1 }, { "oposy", PLAYER_OPOSY, 0, 0, -1 }, { "oposz", PLAYER_OPOSZ, 0, 0, -1 }, { "pyoff", PLAYER_PYOFF, 0, 0, -1 }, { "opyoff", PLAYER_OPYOFF, 0, 0, -1 }, { "posxv", PLAYER_POSXV, 0, 0, -1 }, { "posyv", PLAYER_POSYV, 0, 0, -1 }, { "poszv", PLAYER_POSZV, 0, 0, -1 }, { "last_pissed_time", PLAYER_LAST_PISSED_TIME, 0, 0, -1 }, { "truefz", PLAYER_TRUEFZ, 0, 0, -1 }, { "truecz", PLAYER_TRUECZ, 0, 0, -1 }, { "player_par", PLAYER_PLAYER_PAR, 0, 0, -1 }, { "visibility", PLAYER_VISIBILITY, 0, 0, -1 }, { "bobcounter", PLAYER_BOBCOUNTER, 0, 0, -1 }, { "weapon_sway", PLAYER_WEAPON_SWAY, 0, 0, -1 }, { "pals_time", PLAYER_PALS_TIME, 0, 0, -1 }, { "crack_time", PLAYER_CRACK_TIME, 0, 0, -1 }, { "aim_mode", PLAYER_AIM_MODE, 0, 0, -1 }, { "ang", PLAYER_ANG, 0, 0, -1 }, { "oang", PLAYER_OANG, 0, 0, -1 }, { "q16ang", PLAYER_Q16ANG, 0, 0, -1 }, { "oq16ang", PLAYER_OQ16ANG, 0, 0, -1 }, { "angvel", PLAYER_ANGVEL, 0, 0, -1 }, { "q16angvel", PLAYER_Q16ANGVEL, 0, 0, -1 }, { "cursectnum", PLAYER_CURSECTNUM, 0, 0, -1 }, { "look_ang", PLAYER_LOOK_ANG, 0, 0, -1 }, { "last_extra", PLAYER_LAST_EXTRA, 0, 0, -1 }, { "subweapon", PLAYER_SUBWEAPON, 0, 0, -1 }, { "ammo_amount", PLAYER_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS, -1 }, { "wackedbyactor", PLAYER_WACKEDBYACTOR, 0, 0, -1 }, { "frag", PLAYER_FRAG, 0, 0, -1 }, { "fraggedself", PLAYER_FRAGGEDSELF, 0, 0, -1 }, { "curr_weapon", PLAYER_CURR_WEAPON, 0, 0, -1 }, { "last_weapon", PLAYER_LAST_WEAPON, 0, 0, -1 }, { "tipincs", PLAYER_TIPINCS, 0, 0, -1 }, { "wantweaponfire", PLAYER_WANTWEAPONFIRE, 0, 0, -1 }, { "holoduke_amount", PLAYER_HOLODUKE_AMOUNT, 0, 0, -1 }, { "newowner", PLAYER_NEWOWNER, 0, 0, -1 }, { "hurt_delay", PLAYER_HURT_DELAY, 0, 0, -1 }, { "hbomb_hold_delay", PLAYER_HBOMB_HOLD_DELAY, 0, 0, -1 }, { "jumping_counter", PLAYER_JUMPING_COUNTER, 0, 0, -1 }, { "airleft", PLAYER_AIRLEFT, 0, 0, -1 }, { "knee_incs", PLAYER_KNEE_INCS, 0, 0, -1 }, { "access_incs", PLAYER_ACCESS_INCS, 0, 0, -1 }, { "fta", PLAYER_FTA, 0, 0, -1 }, { "ftq", PLAYER_FTQ, 0, 0, -1 }, { "access_wallnum", PLAYER_ACCESS_WALLNUM, 0, 0, -1 }, { "access_spritenum", PLAYER_ACCESS_SPRITENUM, 0, 0, -1 }, { "kickback_pic", PLAYER_KICKBACK_PIC, 0, 0, -1 }, { "got_access", PLAYER_GOT_ACCESS, 0, 0, -1 }, { "weapon_ang", PLAYER_WEAPON_ANG, 0, 0, -1 }, { "firstaid_amount", PLAYER_FIRSTAID_AMOUNT, 0, 0, -1 }, { "somethingonplayer", PLAYER_SOMETHINGONPLAYER, 0, 0, -1 }, { "on_crane", PLAYER_ON_CRANE, 0, 0, -1 }, { "i", PLAYER_I, 0, 0, -1 }, { "one_parallax_sectnum", PLAYER_PARALLAX_SECTNUM, 0, 0, -1 }, { "over_shoulder_on", PLAYER_OVER_SHOULDER_ON, 0, 0, -1 }, { "random_club_frame", PLAYER_RANDOM_CLUB_FRAME, 0, 0, -1 }, { "fist_incs", PLAYER_FIST_INCS, 0, 0, -1 }, { "one_eighty_count", PLAYER_ONE_EIGHTY_COUNT, 0, 0, -1 }, { "cheat_phase", PLAYER_CHEAT_PHASE, 0, 0, -1 }, { "dummyplayersprite", PLAYER_DUMMYPLAYERSPRITE, 0, 0, -1 }, { "extra_extra8", PLAYER_EXTRA_EXTRA8, 0, 0, -1 }, { "quick_kick", PLAYER_QUICK_KICK, 0, 0, -1 }, { "heat_amount", PLAYER_HEAT_AMOUNT, 0, 0, -1 }, { "actorsqu", PLAYER_ACTORSQU, 0, 0, -1 }, { "timebeforeexit", PLAYER_TIMEBEFOREEXIT, 0, 0, -1 }, { "customexitsound", PLAYER_CUSTOMEXITSOUND, 0, 0, -1 }, { "weaprecs", PLAYER_WEAPRECS, LABEL_HASPARM2, MAX_WEAPONS, -1 }, { "weapreccnt", PLAYER_WEAPRECCNT, 0, 0, -1 }, { "interface_toggle_flag", PLAYER_INTERFACE_TOGGLE, 0, 0, -1 }, { "rotscrnang", PLAYER_ROTSCRNANG, 0, 0, -1 }, { "dead_flag", PLAYER_DEAD_FLAG, 0, 0, -1 }, { "show_empty_weapon", PLAYER_SHOW_EMPTY_WEAPON, 0, 0, -1 }, { "scuba_amount", PLAYER_SCUBA_AMOUNT, 0, 0, -1 }, { "jetpack_amount", PLAYER_JETPACK_AMOUNT, 0, 0, -1 }, { "steroids_amount", PLAYER_STEROIDS_AMOUNT, 0, 0, -1 }, { "shield_amount", PLAYER_SHIELD_AMOUNT, 0, 0, -1 }, { "holoduke_on", PLAYER_HOLODUKE_ON, 0, 0, -1 }, { "pycount", PLAYER_PYCOUNT, 0, 0, -1 }, { "weapon_pos", PLAYER_WEAPON_POS, 0, 0, -1 }, { "frag_ps", PLAYER_FRAG_PS, 0, 0, -1 }, { "transporter_hold", PLAYER_TRANSPORTER_HOLD, 0, 0, -1 }, { "clipdist", PLAYER_CLIPDIST, 0, 0, -1 }, { "last_full_weapon", PLAYER_LAST_FULL_WEAPON, 0, 0, -1 }, { "footprintshade", PLAYER_FOOTPRINTSHADE, 0, 0, -1 }, { "boot_amount", PLAYER_BOOT_AMOUNT, 0, 0, -1 }, { "scream_voice", PLAYER_SCREAM_VOICE, 0, 0, -1 }, { "gm", PLAYER_GM, 0, 0, -1 }, { "on_warping_sector", PLAYER_ON_WARPING_SECTOR, 0, 0, -1 }, { "footprintcount", PLAYER_FOOTPRINTCOUNT, 0, 0, -1 }, { "hbomb_on", PLAYER_HBOMB_ON, 0, 0, -1 }, { "jumping_toggle", PLAYER_JUMPING_TOGGLE, 0, 0, -1 }, { "rapid_fire_hold", PLAYER_RAPID_FIRE_HOLD, 0, 0, -1 }, { "on_ground", PLAYER_ON_GROUND, 0, 0, -1 }, { "name", PLAYER_NAME, LABEL_ISSTRING, 32, -1 }, { "inven_icon", PLAYER_INVEN_ICON, 0, 0, -1 }, { "buttonpalette", PLAYER_BUTTONPALETTE, 0, 0, -1 }, { "jetpack_on", PLAYER_JETPACK_ON, 0, 0, -1 }, { "spritebridge", PLAYER_SPRITEBRIDGE, 0, 0, -1 }, { "scuba_on", PLAYER_SCUBA_ON, 0, 0, -1 }, { "footprintpal", PLAYER_FOOTPRINTPAL, 0, 0, -1 }, { "heat_on", PLAYER_HEAT_ON, 0, 0, -1 }, { "holster_weapon", PLAYER_HOLSTER_WEAPON, 0, 0, -1 }, { "falling_counter", PLAYER_FALLING_COUNTER, 0, 0, -1 }, { "gotweapon", PLAYER_GOTWEAPON, LABEL_HASPARM2, MAX_WEAPONS, -1 }, { "palette", PLAYER_PALETTE, 0, 0, -1 }, { "toggle_key_flag", PLAYER_TOGGLE_KEY_FLAG, 0, 0, -1 }, { "knuckle_incs", PLAYER_KNUCKLE_INCS, 0, 0, -1 }, { "walking_snd_toggle", PLAYER_WALKING_SND_TOGGLE, 0, 0, -1 }, { "palookup", PLAYER_PALOOKUP, 0, 0, -1 }, { "hard_landing", PLAYER_HARD_LANDING, 0, 0, -1 }, { "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0, -1 }, { "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0, -1 }, { "pals", PLAYER_PALS, LABEL_HASPARM2, 3, -1 }, { "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0, -1 }, { "actors_killed", PLAYER_ACTORS_KILLED, 0, 0, -1 }, { "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0, -1 }, { "runspeed", PLAYER_RUNSPEED, 0, 0, -1 }, { "sbs", PLAYER_SBS, 0, 0, -1 }, { "reloading", PLAYER_RELOADING, 0, 0, -1 }, { "auto_aim", PLAYER_AUTO_AIM, 0, 0, -1 }, { "movement_lock", PLAYER_MOVEMENT_LOCK, 0, 0, -1 }, { "sound_pitch", PLAYER_SOUND_PITCH, 0, 0, -1 }, { "weaponswitch", PLAYER_WEAPONSWITCH, 0, 0, -1 }, { "team", PLAYER_TEAM, 0, 0, -1 }, { "max_player_health", PLAYER_MAX_PLAYER_HEALTH, 0, 0, -1 }, { "max_shield_amount", PLAYER_MAX_SHIELD_AMOUNT, 0, 0, -1 }, { "max_ammo_amount", PLAYER_MAX_AMMO_AMOUNT, LABEL_HASPARM2, MAX_WEAPONS, -1 }, { "last_quick_kick", PLAYER_LAST_QUICK_KICK, 0, 0, -1 }, { "autostep", PLAYER_AUTOSTEP, 0, 0, -1 }, { "autostep_sbw", PLAYER_AUTOSTEP_SBW, 0, 0, -1 }, { "hudpal", PLAYER_HUDPAL, 0, 0, -1 }, { "index", PLAYER_INDEX, 0, 0, -1 }, { "connected", PLAYER_CONNECTED, 0, 0, -1 }, { "frags", PLAYER_FRAGS, LABEL_HASPARM2, MAXPLAYERS, -1 }, { "deaths", PLAYER_DEATHS, 0, 0, -1 }, { "last_used_weapon", PLAYER_LAST_USED_WEAPON, 0, 0, -1 }, { "bsubweapon", PLAYER_BSUBWEAPON, LABEL_HASPARM2, MAX_WEAPONS, -1 }, { "crouch_toggle", PLAYER_CROUCH_TOGGLE, 0, 0, -1 }, }; int32_t __fastcall VM_GetPlayer(int const playerNum, int32_t labelNum, int const lParm2) { if (EDUKE32_PREDICT_FALSE(((unsigned) playerNum >= (unsigned) g_mostConcurrentPlayers) || (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) PlayerLabels[labelNum].maxParm2))) { CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum); return -1; } auto const &ps = *g_player[playerNum].ps; switch (labelNum) { case PLAYER_ANG: labelNum = fix16_to_int(ps.q16ang); break; case PLAYER_OANG: labelNum = fix16_to_int(ps.oq16ang); break; case PLAYER_ANGVEL: labelNum = fix16_to_int(ps.q16angvel); break; case PLAYER_HORIZ: labelNum = fix16_to_int(ps.q16horiz); break; case PLAYER_OHORIZ: labelNum = fix16_to_int(ps.oq16horiz); break; case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps.q16horizoff); break; case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps.oq16horizoff); break; case PLAYER_Q16ANG: labelNum = ps.q16ang; break; case PLAYER_OQ16ANG: labelNum = ps.oq16ang; break; case PLAYER_Q16ANGVEL: labelNum = ps.q16angvel; break; case PLAYER_Q16HORIZ: labelNum = ps.q16horiz; break; case PLAYER_OQ16HORIZ: labelNum = ps.oq16horiz; break; case PLAYER_Q16HORIZOFF: labelNum = ps.q16horizoff; break; case PLAYER_OQ16HORIZOFF: labelNum = ps.oq16horizoff; break; case PLAYER_ACCESS_INCS: labelNum = ps.access_incs; break; case PLAYER_ACCESS_SPRITENUM: labelNum = ps.access_spritenum; break; case PLAYER_ACCESS_WALLNUM: labelNum = ps.access_wallnum; break; case PLAYER_ACTORS_KILLED: labelNum = ps.actors_killed; break; case PLAYER_ACTORSQU: labelNum = ps.actorsqu; break; case PLAYER_AIM_MODE: labelNum = ps.aim_mode; break; case PLAYER_AIRLEFT: labelNum = ps.airleft; break; case PLAYER_AUTO_AIM: labelNum = ps.auto_aim; break; case PLAYER_AUTOSTEP: labelNum = ps.autostep; break; case PLAYER_AUTOSTEP_SBW: labelNum = ps.autostep_sbw; break; case PLAYER_BOBCOUNTER: labelNum = ps.bobcounter; break; case PLAYER_BOBPOSX: labelNum = ps.bobpos.x; break; case PLAYER_BOBPOSY: labelNum = ps.bobpos.y; break; case PLAYER_BUTTONPALETTE: labelNum = ps.buttonpalette; break; case PLAYER_CHEAT_PHASE: labelNum = ps.cheat_phase; break; case PLAYER_CLIPDIST: labelNum = ps.clipdist; break; case PLAYER_CRACK_TIME: labelNum = ps.crack_time; break; case PLAYER_CROUCH_TOGGLE: labelNum = ps.crouch_toggle; break; case PLAYER_CURR_WEAPON: labelNum = ps.curr_weapon; break; case PLAYER_CURSECTNUM: labelNum = ps.cursectnum; break; case PLAYER_CUSTOMEXITSOUND: labelNum = ps.customexitsound; break; case PLAYER_DEAD_FLAG: labelNum = ps.dead_flag; break; case PLAYER_DUMMYPLAYERSPRITE: labelNum = ps.dummyplayersprite; break; case PLAYER_EXTRA_EXTRA8: labelNum = ps.extra_extra8; break; case PLAYER_FALLING_COUNTER: labelNum = ps.falling_counter; break; case PLAYER_FIST_INCS: labelNum = ps.fist_incs; break; case PLAYER_FOOTPRINTCOUNT: labelNum = ps.footprintcount; break; case PLAYER_FOOTPRINTPAL: labelNum = ps.footprintpal; break; case PLAYER_FOOTPRINTSHADE: labelNum = ps.footprintshade; break; case PLAYER_FRAG: labelNum = ps.frag; break; case PLAYER_FRAG_PS: labelNum = ps.frag_ps; break; case PLAYER_FRAGGEDSELF: labelNum = ps.fraggedself; break; case PLAYER_FTA: labelNum = ps.fta; break; case PLAYER_FTQ: labelNum = ps.ftq; break; case PLAYER_GM: labelNum = ps.gm; break; case PLAYER_GOT_ACCESS: labelNum = ps.got_access; break; case PLAYER_HARD_LANDING: labelNum = ps.hard_landing; break; case PLAYER_HBOMB_HOLD_DELAY: labelNum = ps.hbomb_hold_delay; break; case PLAYER_HBOMB_ON: labelNum = ps.hbomb_on; break; case PLAYER_HEAT_ON: labelNum = ps.heat_on; break; case PLAYER_HOLODUKE_ON: labelNum = ps.holoduke_on; break; case PLAYER_HOLSTER_WEAPON: labelNum = ps.holster_weapon; break; case PLAYER_HUDPAL: labelNum = P_GetHudPal(&ps); break; case PLAYER_HURT_DELAY: labelNum = ps.hurt_delay; break; case PLAYER_I: labelNum = ps.i; break; case PLAYER_INDEX: labelNum = playerNum; break; case PLAYER_INTERFACE_TOGGLE: labelNum = ps.interface_toggle; break; case PLAYER_INVDISPTIME: labelNum = ps.invdisptime; break; case PLAYER_INVEN_ICON: labelNum = ps.inven_icon; break; case PLAYER_JETPACK_ON: labelNum = ps.jetpack_on; break; case PLAYER_JUMPING_COUNTER: labelNum = ps.jumping_counter; break; case PLAYER_JUMPING_TOGGLE: labelNum = ps.jumping_toggle; break; case PLAYER_KICKBACK_PIC: labelNum = ps.kickback_pic; break; case PLAYER_KNEE_INCS: labelNum = ps.knee_incs; break; case PLAYER_KNUCKLE_INCS: labelNum = ps.knuckle_incs; break; case PLAYER_LAST_EXTRA: labelNum = ps.last_extra; break; case PLAYER_LAST_FULL_WEAPON: labelNum = ps.last_full_weapon; break; case PLAYER_LAST_PISSED_TIME: labelNum = ps.last_pissed_time; break; case PLAYER_LAST_QUICK_KICK: labelNum = ps.last_quick_kick; break; case PLAYER_LAST_USED_WEAPON: labelNum = ps.last_used_weapon; break; case PLAYER_LAST_WEAPON: labelNum = ps.last_weapon; break; case PLAYER_LOOGCNT: labelNum = ps.loogcnt; break; case PLAYER_LOOGIEX: labelNum = ps.loogiex[lParm2]; break; case PLAYER_LOOGIEY: labelNum = ps.loogiey[lParm2]; break; case PLAYER_LOOK_ANG: labelNum = ps.look_ang; break; case PLAYER_MAX_ACTORS_KILLED: labelNum = ps.max_actors_killed; break; case PLAYER_MAX_PLAYER_HEALTH: labelNum = ps.max_player_health; break; case PLAYER_MAX_SECRET_ROOMS: labelNum = ps.max_secret_rooms; break; case PLAYER_MAX_SHIELD_AMOUNT: labelNum = ps.max_shield_amount; break; case PLAYER_MOVEMENT_LOCK: labelNum = ps.movement_lock; break; case PLAYER_NEWOWNER: labelNum = ps.newowner; break; case PLAYER_NUMLOOGS: labelNum = ps.numloogs; break; case PLAYER_ON_CRANE: labelNum = ps.on_crane; break; case PLAYER_ON_GROUND: labelNum = ps.on_ground; break; case PLAYER_ON_WARPING_SECTOR: labelNum = ps.on_warping_sector; break; case PLAYER_ONE_EIGHTY_COUNT: labelNum = ps.one_eighty_count; break; case PLAYER_PARALLAX_SECTNUM: labelNum = ps.parallax_sectnum; break; case PLAYER_OPOSX: labelNum = ps.opos.x; break; case PLAYER_OPOSY: labelNum = ps.opos.y; break; case PLAYER_OPOSZ: labelNum = ps.opos.z; break; case PLAYER_OPYOFF: labelNum = ps.opyoff; break; case PLAYER_OVER_SHOULDER_ON: labelNum = ps.over_shoulder_on; break; case PLAYER_PALETTE: labelNum = ps.palette; break; case PLAYER_PALOOKUP: labelNum = ps.palookup; break; case PLAYER_PALS_TIME: labelNum = ps.pals.f; break; case PLAYER_PLAYER_PAR: labelNum = ps.player_par; break; case PLAYER_POSX: labelNum = ps.pos.x; break; case PLAYER_POSXV: labelNum = ps.vel.x; break; case PLAYER_POSY: labelNum = ps.pos.y; break; case PLAYER_POSYV: labelNum = ps.vel.y; break; case PLAYER_POSZ: labelNum = ps.pos.z; break; case PLAYER_POSZV: labelNum = ps.vel.z; break; case PLAYER_PYCOUNT: labelNum = ps.pycount; break; case PLAYER_PYOFF: labelNum = ps.pyoff; break; case PLAYER_QUICK_KICK: labelNum = ps.quick_kick; break; case PLAYER_RANDOM_CLUB_FRAME: labelNum = ps.random_club_frame; break; case PLAYER_RAPID_FIRE_HOLD: labelNum = ps.rapid_fire_hold; break; case PLAYER_RELOADING: labelNum = ps.reloading; break; case PLAYER_RETURN_TO_CENTER: labelNum = ps.return_to_center; break; case PLAYER_ROTSCRNANG: labelNum = ps.rotscrnang; break; case PLAYER_RUNSPEED: labelNum = ps.runspeed; break; case PLAYER_SBS: labelNum = ps.sbs; break; case PLAYER_SCREAM_VOICE: labelNum = ps.scream_voice; break; case PLAYER_SCUBA_ON: labelNum = ps.scuba_on; break; case PLAYER_SECRET_ROOMS: labelNum = ps.secret_rooms; break; case PLAYER_SHOW_EMPTY_WEAPON: labelNum = ps.show_empty_weapon; break; case PLAYER_SOMETHINGONPLAYER: labelNum = ps.somethingonplayer; break; case PLAYER_SOUND_PITCH: labelNum = ps.sound_pitch; break; case PLAYER_SPRITEBRIDGE: labelNum = ps.spritebridge; break; case PLAYER_SUBWEAPON: labelNum = ps.subweapon; break; case PLAYER_TEAM: labelNum = ps.team; break; case PLAYER_TIMEBEFOREEXIT: labelNum = ps.timebeforeexit; break; case PLAYER_TIPINCS: labelNum = ps.tipincs; break; case PLAYER_TOGGLE_KEY_FLAG: labelNum = ps.toggle_key_flag; break; case PLAYER_TRANSPORTER_HOLD: labelNum = ps.transporter_hold; break; case PLAYER_TRUECZ: labelNum = ps.truecz; break; case PLAYER_TRUEFZ: labelNum = ps.truefz; break; case PLAYER_VISIBILITY: labelNum = ps.visibility; break; case PLAYER_WACKEDBYACTOR: labelNum = ps.wackedbyactor; break; case PLAYER_WALKING_SND_TOGGLE: labelNum = ps.walking_snd_toggle; break; case PLAYER_WANTWEAPONFIRE: labelNum = ps.wantweaponfire; break; case PLAYER_WEAPON_ANG: labelNum = ps.weapon_ang; break; case PLAYER_WEAPON_POS: labelNum = ps.weapon_pos; break; case PLAYER_WEAPON_SWAY: labelNum = ps.weapon_sway; break; case PLAYER_WEAPONSWITCH: labelNum = ps.weaponswitch; break; case PLAYER_WEAPRECCNT: labelNum = ps.weapreccnt; break; case PLAYER_WEAPRECS: labelNum = ps.weaprecs[lParm2]; break; case PLAYER_ZOOM: labelNum = ps.zoom; break; case PLAYER_BOOT_AMOUNT: labelNum = ps.inv_amount[GET_BOOTS]; break; case PLAYER_FIRSTAID_AMOUNT: labelNum = ps.inv_amount[GET_FIRSTAID]; break; case PLAYER_HEAT_AMOUNT: labelNum = ps.inv_amount[GET_HEATS]; break; case PLAYER_HOLODUKE_AMOUNT: labelNum = ps.inv_amount[GET_HOLODUKE]; break; case PLAYER_JETPACK_AMOUNT: labelNum = ps.inv_amount[GET_JETPACK]; break; case PLAYER_SCUBA_AMOUNT: labelNum = ps.inv_amount[GET_SCUBA]; break; case PLAYER_SHIELD_AMOUNT: labelNum = ps.inv_amount[GET_SHIELD]; break; case PLAYER_STEROIDS_AMOUNT: labelNum = ps.inv_amount[GET_STEROIDS]; break; case PLAYER_AMMO_AMOUNT: labelNum = ps.ammo_amount[lParm2]; break; case PLAYER_MAX_AMMO_AMOUNT: labelNum = ps.max_ammo_amount[lParm2]; break; case PLAYER_GOTWEAPON: labelNum = (ps.gotweapon & (1<= (unsigned)g_mostConcurrentPlayers) || (PlayerLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)PlayerLabels[labelNum].maxParm2))) { CON_ERRPRINTF("%s[%d] invalid for player %d\n", PlayerLabels[labelNum].name, lParm2, playerNum); return; } auto &ps = *g_player[playerNum].ps; switch (labelNum) { case PLAYER_HORIZ: ps.q16horiz = fix16_from_int(newValue); break; case PLAYER_OHORIZ: ps.oq16horiz = fix16_from_int(newValue); break; case PLAYER_OHORIZOFF: ps.oq16horizoff = fix16_from_int(newValue); break; case PLAYER_ANG: ps.q16ang = fix16_from_int(newValue); break; case PLAYER_OANG: ps.oq16ang = fix16_from_int(newValue); break; case PLAYER_ANGVEL: ps.q16angvel = fix16_from_int(newValue); break; case PLAYER_HORIZOFF: ps.q16horizoff = fix16_from_int(newValue); break; case PLAYER_Q16HORIZ: ps.q16horiz = newValue; break; case PLAYER_OQ16HORIZ: ps.oq16horiz = newValue; break; case PLAYER_OQ16HORIZOFF: ps.oq16horizoff = newValue; break; case PLAYER_Q16ANG: ps.q16ang = newValue; break; case PLAYER_OQ16ANG: ps.oq16ang = newValue; break; case PLAYER_Q16ANGVEL: ps.q16angvel = newValue; break; case PLAYER_Q16HORIZOFF: ps.q16horizoff = newValue; break; case PLAYER_ACCESS_INCS: ps.access_incs = newValue; break; case PLAYER_ACCESS_SPRITENUM: ps.access_spritenum = newValue; break; case PLAYER_ACCESS_WALLNUM: ps.access_wallnum = newValue; break; case PLAYER_ACTORS_KILLED: ps.actors_killed = newValue; break; case PLAYER_ACTORSQU: ps.actorsqu = newValue; break; case PLAYER_AIM_MODE: ps.aim_mode = newValue; break; case PLAYER_AIRLEFT: ps.airleft = newValue; break; case PLAYER_AUTO_AIM: ps.auto_aim = newValue; break; case PLAYER_AUTOSTEP: ps.autostep = newValue; break; case PLAYER_AUTOSTEP_SBW: ps.autostep_sbw = newValue; break; case PLAYER_BOBCOUNTER: ps.bobcounter = newValue; break; case PLAYER_BOBPOSX: ps.bobpos.x = newValue; break; case PLAYER_BOBPOSY: ps.bobpos.y = newValue; break; case PLAYER_BUTTONPALETTE: ps.buttonpalette = newValue; break; case PLAYER_CHEAT_PHASE: ps.cheat_phase = newValue; break; case PLAYER_CLIPDIST: ps.clipdist = newValue; break; case PLAYER_CRACK_TIME: ps.crack_time = newValue; break; case PLAYER_CROUCH_TOGGLE: ps.crouch_toggle = newValue; break; case PLAYER_CURR_WEAPON: ps.curr_weapon = newValue; break; case PLAYER_CURSECTNUM: ps.cursectnum = newValue; break; case PLAYER_CUSTOMEXITSOUND: ps.customexitsound = newValue; break; case PLAYER_DEAD_FLAG: ps.dead_flag = newValue; break; case PLAYER_DUMMYPLAYERSPRITE: ps.dummyplayersprite = newValue; break; case PLAYER_EXTRA_EXTRA8: ps.extra_extra8 = newValue; break; case PLAYER_FALLING_COUNTER: ps.falling_counter = newValue; break; case PLAYER_FIST_INCS: ps.fist_incs = newValue; break; case PLAYER_FOOTPRINTCOUNT: ps.footprintcount = newValue; break; case PLAYER_FOOTPRINTPAL: ps.footprintpal = newValue; break; case PLAYER_FOOTPRINTSHADE: ps.footprintshade = newValue; break; case PLAYER_FRAG: ps.frag = newValue; break; case PLAYER_FRAG_PS: ps.frag_ps = newValue; break; case PLAYER_FRAGGEDSELF: ps.fraggedself = newValue; break; case PLAYER_FTA: ps.fta = newValue; break; case PLAYER_FTQ: ps.ftq = newValue; break; case PLAYER_GOT_ACCESS: ps.got_access = newValue; break; case PLAYER_HARD_LANDING: ps.hard_landing = newValue; break; case PLAYER_HBOMB_HOLD_DELAY: ps.hbomb_hold_delay = newValue; break; case PLAYER_HBOMB_ON: ps.hbomb_on = newValue; break; case PLAYER_HOLODUKE_ON: ps.holoduke_on = newValue; break; case PLAYER_HOLSTER_WEAPON: ps.holster_weapon = newValue; break; case PLAYER_HURT_DELAY: ps.hurt_delay = newValue; break; case PLAYER_I: ps.i = newValue; break; case PLAYER_INTERFACE_TOGGLE: ps.interface_toggle = newValue; break; case PLAYER_INVDISPTIME: ps.invdisptime = newValue; break; case PLAYER_INVEN_ICON: ps.inven_icon = newValue; break; case PLAYER_JETPACK_ON: ps.jetpack_on = newValue; break; case PLAYER_JUMPING_COUNTER: ps.jumping_counter = newValue; break; case PLAYER_JUMPING_TOGGLE: ps.jumping_toggle = newValue; break; case PLAYER_KICKBACK_PIC: ps.kickback_pic = newValue; break; case PLAYER_KNEE_INCS: ps.knee_incs = newValue; break; case PLAYER_KNUCKLE_INCS: ps.knuckle_incs = newValue; break; case PLAYER_LAST_EXTRA: ps.last_extra = newValue; break; case PLAYER_LAST_FULL_WEAPON: ps.last_full_weapon = newValue; break; case PLAYER_LAST_PISSED_TIME: ps.last_pissed_time = newValue; break; case PLAYER_LAST_QUICK_KICK: ps.last_quick_kick = newValue; break; case PLAYER_LAST_USED_WEAPON: ps.last_used_weapon = newValue; break; case PLAYER_LAST_WEAPON: ps.last_weapon = newValue; break; case PLAYER_LOOGCNT: ps.loogcnt = newValue; break; case PLAYER_LOOGIEX: ps.loogiex[lParm2] = newValue; break; case PLAYER_LOOGIEY: ps.loogiey[lParm2] = newValue; break; case PLAYER_LOOK_ANG: ps.look_ang = newValue; break; case PLAYER_MAX_ACTORS_KILLED: ps.max_actors_killed = newValue; break; case PLAYER_MAX_PLAYER_HEALTH: ps.max_player_health = newValue; break; case PLAYER_MAX_SECRET_ROOMS: ps.max_secret_rooms = newValue; break; case PLAYER_MAX_SHIELD_AMOUNT: ps.max_shield_amount = newValue; break; case PLAYER_MOVEMENT_LOCK: ps.movement_lock = newValue; break; case PLAYER_NEWOWNER: ps.newowner = newValue; break; case PLAYER_NUMLOOGS: ps.numloogs = newValue; break; case PLAYER_ON_CRANE: ps.on_crane = newValue; break; case PLAYER_ON_GROUND: ps.on_ground = newValue; break; case PLAYER_ON_WARPING_SECTOR: ps.on_warping_sector = newValue; break; case PLAYER_ONE_EIGHTY_COUNT: ps.one_eighty_count = newValue; break; case PLAYER_PARALLAX_SECTNUM: ps.parallax_sectnum = newValue; break; case PLAYER_OPOSX: ps.opos.x = newValue; break; case PLAYER_OPOSY: ps.opos.y = newValue; break; case PLAYER_OPOSZ: ps.opos.z = newValue; break; case PLAYER_OPYOFF: ps.opyoff = newValue; break; case PLAYER_OVER_SHOULDER_ON: ps.over_shoulder_on = newValue; break; case PLAYER_PALOOKUP: ps.palookup = newValue; break; case PLAYER_PALS_TIME: ps.pals.f = newValue; break; case PLAYER_PLAYER_PAR: ps.player_par = newValue; break; case PLAYER_POSX: ps.pos.x = newValue; break; case PLAYER_POSXV: ps.vel.x = newValue; break; case PLAYER_POSY: ps.pos.y = newValue; break; case PLAYER_POSYV: ps.vel.y = newValue; break; case PLAYER_POSZ: ps.pos.z = newValue; break; case PLAYER_POSZV: ps.vel.z = newValue; break; case PLAYER_PYCOUNT: ps.pycount = newValue; break; case PLAYER_PYOFF: ps.pyoff = newValue; break; case PLAYER_QUICK_KICK: ps.quick_kick = newValue; break; case PLAYER_RANDOM_CLUB_FRAME: ps.random_club_frame = newValue; break; case PLAYER_RAPID_FIRE_HOLD: ps.rapid_fire_hold = newValue; break; case PLAYER_RELOADING: ps.reloading = newValue; break; case PLAYER_RETURN_TO_CENTER: ps.return_to_center = newValue; break; case PLAYER_ROTSCRNANG: ps.rotscrnang = newValue; break; case PLAYER_RUNSPEED: ps.runspeed = newValue; break; case PLAYER_SBS: ps.sbs = newValue; break; case PLAYER_SCREAM_VOICE: ps.scream_voice = newValue; break; case PLAYER_SCUBA_ON: ps.scuba_on = newValue; break; case PLAYER_SECRET_ROOMS: ps.secret_rooms = newValue; break; case PLAYER_SHOW_EMPTY_WEAPON: ps.show_empty_weapon = newValue; break; case PLAYER_SOMETHINGONPLAYER: ps.somethingonplayer = newValue; break; case PLAYER_SOUND_PITCH: ps.sound_pitch = newValue; break; case PLAYER_SPRITEBRIDGE: ps.spritebridge = newValue; break; case PLAYER_SUBWEAPON: ps.subweapon = newValue; break; case PLAYER_TEAM: ps.team = newValue; break; case PLAYER_TIMEBEFOREEXIT: ps.timebeforeexit = newValue; break; case PLAYER_TIPINCS: ps.tipincs = newValue; break; case PLAYER_TOGGLE_KEY_FLAG: ps.toggle_key_flag = newValue; break; case PLAYER_TRANSPORTER_HOLD: ps.transporter_hold = newValue; break; case PLAYER_TRUECZ: ps.truecz = newValue; break; case PLAYER_TRUEFZ: ps.truefz = newValue; break; case PLAYER_VISIBILITY: ps.visibility = newValue; break; case PLAYER_WACKEDBYACTOR: ps.wackedbyactor = newValue; break; case PLAYER_WALKING_SND_TOGGLE: ps.walking_snd_toggle = newValue; break; case PLAYER_WANTWEAPONFIRE: ps.wantweaponfire = newValue; break; case PLAYER_WEAPON_ANG: ps.weapon_ang = newValue; break; case PLAYER_WEAPON_POS: ps.weapon_pos = newValue; break; case PLAYER_WEAPON_SWAY: ps.weapon_sway = newValue; break; case PLAYER_WEAPONSWITCH: ps.weaponswitch = newValue; break; case PLAYER_WEAPRECCNT: ps.weapreccnt = newValue; break; case PLAYER_WEAPRECS: ps.weaprecs[lParm2] = newValue; break; case PLAYER_ZOOM: ps.zoom = newValue; break; case PLAYER_BOOT_AMOUNT: ps.inv_amount[GET_BOOTS] = newValue; break; case PLAYER_FIRSTAID_AMOUNT: ps.inv_amount[GET_FIRSTAID] = newValue; break; case PLAYER_HEAT_AMOUNT: ps.inv_amount[GET_HEATS] = newValue; break; case PLAYER_HOLODUKE_AMOUNT: ps.inv_amount[GET_HOLODUKE] = newValue; break; case PLAYER_JETPACK_AMOUNT: ps.inv_amount[GET_JETPACK] = newValue; break; case PLAYER_SCUBA_AMOUNT: ps.inv_amount[GET_SCUBA] = newValue; break; case PLAYER_SHIELD_AMOUNT: ps.inv_amount[GET_SHIELD] = newValue; break; case PLAYER_STEROIDS_AMOUNT: ps.inv_amount[GET_STEROIDS] = newValue; break; case PLAYER_AMMO_AMOUNT: ps.ammo_amount[lParm2] = newValue; break; case PLAYER_MAX_AMMO_AMOUNT: ps.max_ammo_amount[lParm2] = newValue; break; case PLAYER_HEAT_ON: if (ps.heat_on != newValue) { ps.heat_on = newValue; P_UpdateScreenPal(&ps); } break; case PLAYER_GM: /* WTF?!? if (!(ps.gm & MODE_MENU) && (newValue & MODE_MENU)) Menu_Open(playerNum); else if ((ps.gm & MODE_MENU) && !(newValue & MODE_MENU)) Menu_Close(playerNum); */ ps.gm = (newValue & ~MODE_MENU) | (ps.gm & MODE_MENU); break; case PLAYER_GOTWEAPON: if (newValue) ps.gotweapon |= (1 << lParm2); else ps.gotweapon &= ~(1 << lParm2); break; case PLAYER_PALETTE: P_SetGamePalette(&ps, newValue, Pal_DontResetFade); break; case PLAYER_PALS: switch (lParm2) { case 0: ps.pals.r = newValue; break; case 1: ps.pals.g = newValue; break; case 2: ps.pals.b = newValue; break; } break; case PLAYER_FRAGS: if (playerNum == lParm2) ps.fraggedself = newValue; else g_player[playerNum].frags[lParm2] = newValue; break; case PLAYER_DEATHS: g_player[playerNum].frags[playerNum] = newValue; break; case PLAYER_BSUBWEAPON: if (newValue) ps.subweapon |= (1 << lParm2); else ps.subweapon &= ~(1 << lParm2); break; } } const memberlabel_t ProjectileLabels[]= { { "workslike", PROJ_WORKSLIKE, 0, 0, -1 }, { "spawns", PROJ_SPAWNS, 0, 0, -1 }, { "sxrepeat", PROJ_SXREPEAT, 0, 0, -1 }, { "syrepeat", PROJ_SYREPEAT, 0, 0, -1 }, { "sound", PROJ_SOUND, 0, 0, -1 }, { "isound", PROJ_ISOUND, 0, 0, -1 }, { "vel", PROJ_VEL, 0, 0, -1 }, { "extra", PROJ_EXTRA, 0, 0, -1 }, { "decal", PROJ_DECAL, 0, 0, -1 }, { "trail", PROJ_TRAIL, 0, 0, -1 }, { "txrepeat", PROJ_TXREPEAT, 0, 0, -1 }, { "tyrepeat", PROJ_TYREPEAT, 0, 0, -1 }, { "toffset", PROJ_TOFFSET, 0, 0, -1 }, { "tnum", PROJ_TNUM, 0, 0, -1 }, { "drop", PROJ_DROP, 0, 0, -1 }, { "cstat", PROJ_CSTAT, 0, 0, -1 }, { "clipdist", PROJ_CLIPDIST, 0, 0, -1 }, { "shade", PROJ_SHADE, 0, 0, -1 }, { "xrepeat", PROJ_XREPEAT, 0, 0, -1 }, { "yrepeat", PROJ_YREPEAT, 0, 0, -1 }, { "pal", PROJ_PAL, 0, 0, -1 }, { "extra_rand", PROJ_EXTRA_RAND, 0, 0, -1 }, { "hitradius", PROJ_HITRADIUS, 0, 0, -1 }, { "velmult", PROJ_MOVECNT, 0, 0, -1 }, { "offset", PROJ_OFFSET, 0, 0, -1 }, { "bounces", PROJ_BOUNCES, 0, 0, -1 }, { "bsound", PROJ_BSOUND, 0, 0, -1 }, { "range", PROJ_RANGE, 0, 0, -1 }, { "flashcolor", PROJ_FLASH_COLOR, 0, 0, -1 }, { "userdata", PROJ_USERDATA, 0, 0, -1 }, }; int32_t __fastcall VM_GetProjectile(int const tileNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES || g_tile[tileNum].proj == NULL)) { CON_ERRPRINTF("invalid projectile %d\n", tileNum); return -1; } auto const &p = *g_tile[tileNum].proj; switch (labelNum) { case PROJ_BOUNCES: labelNum = p.bounces; break; case PROJ_BSOUND: labelNum = p.bsound; break; case PROJ_CLIPDIST: labelNum = p.clipdist; break; case PROJ_CSTAT: labelNum = p.cstat; break; case PROJ_DECAL: labelNum = p.decal; break; case PROJ_DROP: labelNum = p.drop; break; case PROJ_EXTRA: labelNum = p.extra; break; case PROJ_EXTRA_RAND: labelNum = p.extra_rand; break; case PROJ_FLASH_COLOR: labelNum = p.flashcolor; break; case PROJ_HITRADIUS: labelNum = p.hitradius; break; case PROJ_ISOUND: labelNum = p.isound; break; case PROJ_MOVECNT: labelNum = p.movecnt; break; case PROJ_OFFSET: labelNum = p.offset; break; case PROJ_PAL: labelNum = p.pal; break; case PROJ_RANGE: labelNum = p.range; break; case PROJ_SHADE: labelNum = p.shade; break; case PROJ_SOUND: labelNum = p.sound; break; case PROJ_SPAWNS: labelNum = p.spawns; break; case PROJ_SXREPEAT: labelNum = p.sxrepeat; break; case PROJ_SYREPEAT: labelNum = p.syrepeat; break; case PROJ_TNUM: labelNum = p.tnum; break; case PROJ_TOFFSET: labelNum = p.toffset; break; case PROJ_TRAIL: labelNum = p.trail; break; case PROJ_TXREPEAT: labelNum = p.txrepeat; break; case PROJ_TYREPEAT: labelNum = p.tyrepeat; break; case PROJ_USERDATA: labelNum = p.userdata; break; case PROJ_VEL: labelNum = p.vel; break; case PROJ_WORKSLIKE: labelNum = p.workslike; break; case PROJ_XREPEAT: labelNum = p.xrepeat; break; case PROJ_YREPEAT: labelNum = p.yrepeat; break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetProjectile(int const tileNum, int const labelNum, int32_t const newValue) { if (EDUKE32_PREDICT_FALSE((unsigned) tileNum >= MAXTILES || g_tile[tileNum].proj == NULL)) { CON_ERRPRINTF("invalid projectile %d\n", tileNum); return; } auto &p = *g_tile[tileNum].proj; switch (labelNum) { case PROJ_BOUNCES: p.bounces = newValue; break; case PROJ_BSOUND: p.bsound = newValue; break; case PROJ_CLIPDIST: p.clipdist = newValue; break; case PROJ_CSTAT: p.cstat = newValue; break; case PROJ_DECAL: p.decal = newValue; break; case PROJ_DROP: p.drop = newValue; break; case PROJ_EXTRA: p.extra = newValue; break; case PROJ_EXTRA_RAND: p.extra_rand = newValue; break; case PROJ_FLASH_COLOR: p.flashcolor = newValue; break; case PROJ_HITRADIUS: p.hitradius = newValue; break; case PROJ_ISOUND: p.isound = newValue; break; case PROJ_MOVECNT: p.movecnt = newValue; break; case PROJ_OFFSET: p.offset = newValue; break; case PROJ_PAL: p.pal = newValue; break; case PROJ_RANGE: p.range = newValue; break; case PROJ_SHADE: p.shade = newValue; break; case PROJ_SOUND: p.sound = newValue; break; case PROJ_SPAWNS: p.spawns = newValue; break; case PROJ_SXREPEAT: p.sxrepeat = newValue; break; case PROJ_SYREPEAT: p.syrepeat = newValue; break; case PROJ_TNUM: p.tnum = newValue; break; case PROJ_TOFFSET: p.toffset = newValue; break; case PROJ_TRAIL: p.trail = newValue; break; case PROJ_TXREPEAT: p.txrepeat = newValue; break; case PROJ_TYREPEAT: p.tyrepeat = newValue; break; case PROJ_USERDATA: p.userdata = newValue; break; case PROJ_VEL: p.vel = newValue; break; case PROJ_WORKSLIKE: p.workslike = newValue; break; case PROJ_XREPEAT: p.xrepeat = newValue; break; case PROJ_YREPEAT: p.yrepeat = newValue; break; } } int32_t __fastcall VM_GetActiveProjectile(int const spriteNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES)) { CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum); return -1; } auto const &p = SpriteProjectile[spriteNum]; switch (labelNum) { case PROJ_WORKSLIKE: labelNum = p.workslike; break; case PROJ_SPAWNS: labelNum = p.spawns; break; case PROJ_SXREPEAT: labelNum = p.sxrepeat; break; case PROJ_SYREPEAT: labelNum = p.syrepeat; break; case PROJ_SOUND: labelNum = p.sound; break; case PROJ_ISOUND: labelNum = p.isound; break; case PROJ_VEL: labelNum = p.vel; break; case PROJ_EXTRA: labelNum = p.extra; break; case PROJ_DECAL: labelNum = p.decal; break; case PROJ_TRAIL: labelNum = p.trail; break; case PROJ_TXREPEAT: labelNum = p.txrepeat; break; case PROJ_TYREPEAT: labelNum = p.tyrepeat; break; case PROJ_TOFFSET: labelNum = p.toffset; break; case PROJ_TNUM: labelNum = p.tnum; break; case PROJ_DROP: labelNum = p.drop; break; case PROJ_CSTAT: labelNum = p.cstat; break; case PROJ_CLIPDIST: labelNum = p.clipdist; break; case PROJ_SHADE: labelNum = p.shade; break; case PROJ_XREPEAT: labelNum = p.xrepeat; break; case PROJ_YREPEAT: labelNum = p.yrepeat; break; case PROJ_PAL: labelNum = p.pal; break; case PROJ_EXTRA_RAND: labelNum = p.extra_rand; break; case PROJ_HITRADIUS: labelNum = p.hitradius; break; case PROJ_MOVECNT: labelNum = p.movecnt; break; case PROJ_OFFSET: labelNum = p.offset; break; case PROJ_BOUNCES: labelNum = p.bounces; break; case PROJ_BSOUND: labelNum = p.bsound; break; case PROJ_RANGE: labelNum = p.range; break; case PROJ_FLASH_COLOR: labelNum = p.flashcolor; break; case PROJ_USERDATA: labelNum = p.userdata; break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetActiveProjectile(int const spriteNum, int const labelNum, int32_t const newValue) { if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES)) { CON_ERRPRINTF("%s invalid for projectile %d\n", ProjectileLabels[labelNum].name, spriteNum); return; } auto &p = SpriteProjectile[spriteNum]; switch (labelNum) { case PROJ_WORKSLIKE: p.workslike = newValue; break; case PROJ_SPAWNS: p.spawns = newValue; break; case PROJ_SXREPEAT: p.sxrepeat = newValue; break; case PROJ_SYREPEAT: p.syrepeat = newValue; break; case PROJ_SOUND: p.sound = newValue; break; case PROJ_ISOUND: p.isound = newValue; break; case PROJ_VEL: p.vel = newValue; break; case PROJ_EXTRA: p.extra = newValue; break; case PROJ_DECAL: p.decal = newValue; break; case PROJ_TRAIL: p.trail = newValue; break; case PROJ_TXREPEAT: p.txrepeat = newValue; break; case PROJ_TYREPEAT: p.tyrepeat = newValue; break; case PROJ_TOFFSET: p.toffset = newValue; break; case PROJ_TNUM: p.tnum = newValue; break; case PROJ_DROP: p.drop = newValue; break; case PROJ_CSTAT: p.cstat = newValue; break; case PROJ_CLIPDIST: p.clipdist = newValue; break; case PROJ_SHADE: p.shade = newValue; break; case PROJ_XREPEAT: p.xrepeat = newValue; break; case PROJ_YREPEAT: p.yrepeat = newValue; break; case PROJ_PAL: p.pal = newValue; break; case PROJ_EXTRA_RAND: p.extra_rand = newValue; break; case PROJ_HITRADIUS: p.hitradius = newValue; break; case PROJ_MOVECNT: p.movecnt = newValue; break; case PROJ_OFFSET: p.offset = newValue; break; case PROJ_BOUNCES: p.bounces = newValue; break; case PROJ_BSOUND: p.bsound = newValue; break; case PROJ_RANGE: p.range = newValue; break; case PROJ_FLASH_COLOR: p.flashcolor = newValue; break; case PROJ_USERDATA: p.userdata = newValue; break; } } const memberlabel_t UserdefsLabels[]= { { "god", USERDEFS_GOD, 0, 0, -1 }, { "warp_on", USERDEFS_WARP_ON, 0, 0, -1 }, { "cashman", USERDEFS_CASHMAN, 0, 0, -1 }, { "eog", USERDEFS_EOG, 0, 0, -1 }, { "showallmap", USERDEFS_SHOWALLMAP, 0, 0, -1 }, { "show_help", USERDEFS_SHOW_HELP, 0, 0, -1 }, { "scrollmode", USERDEFS_SCROLLMODE, 0, 0, -1 }, { "clipping", USERDEFS_CLIPPING, 0, 0, -1 }, { "user_name", USERDEFS_USER_NAME, LABEL_HASPARM2, MAXPLAYERS, -1 }, { "ridecule", USERDEFS_RIDECULE, LABEL_HASPARM2 | LABEL_ISSTRING, 10, -1 }, { "savegame", USERDEFS_SAVEGAME, LABEL_HASPARM2 | LABEL_ISSTRING, 10, -1 }, { "pwlockout", USERDEFS_PWLOCKOUT, LABEL_ISSTRING, 128, -1 }, { "rtsname;", USERDEFS_RTSNAME, LABEL_ISSTRING, 128, -1 }, { "overhead_on", USERDEFS_OVERHEAD_ON, 0, 0, -1 }, { "last_overhead", USERDEFS_LAST_OVERHEAD, 0, 0, -1 }, { "showweapons", USERDEFS_SHOWWEAPONS, 0, 0, -1 }, { "pause_on", USERDEFS_PAUSE_ON, 0, 0, -1 }, { "from_bonus", USERDEFS_FROM_BONUS, 0, 0, -1 }, { "camerasprite", USERDEFS_CAMERASPRITE, 0, 0, -1 }, { "last_camsprite", USERDEFS_LAST_CAMSPRITE, 0, 0, -1 }, { "last_level", USERDEFS_LAST_LEVEL, 0, 0, -1 }, { "secretlevel", USERDEFS_SECRETLEVEL, 0, 0, -1 }, { "const_visibility", USERDEFS_CONST_VISIBILITY, 0, 0, -1 }, { "uw_framerate", USERDEFS_UW_FRAMERATE, 0, 0, -1 }, { "camera_time", USERDEFS_CAMERA_TIME, 0, 0, -1 }, { "folfvel", USERDEFS_FOLFVEL, 0, 0, -1 }, { "folavel", USERDEFS_FOLAVEL, 0, 0, -1 }, { "folx", USERDEFS_FOLX, 0, 0, -1 }, { "foly", USERDEFS_FOLY, 0, 0, -1 }, { "fola", USERDEFS_FOLA, 0, 0, -1 }, { "reccnt", USERDEFS_RECCNT, 0, 0, -1 }, { "entered_name", USERDEFS_ENTERED_NAME, 0, 0, -1 }, { "screen_tilting", USERDEFS_SCREEN_TILTING, 0, 0, -1 }, { "shadows", USERDEFS_SHADOWS, 0, 0, -1 }, { "fta_on", USERDEFS_FTA_ON, 0, 0, -1 }, { "executions", USERDEFS_EXECUTIONS, 0, 0, -1 }, { "auto_run", USERDEFS_AUTO_RUN, 0, 0, -1 }, { "coords", USERDEFS_COORDS, 0, 0, -1 }, { "tickrate", USERDEFS_TICKRATE, 0, 0, -1 }, { "m_coop", USERDEFS_M_COOP, 0, 0, -1 }, { "coop", USERDEFS_COOP, 0, 0, -1 }, { "screen_size", USERDEFS_SCREEN_SIZE, 0, 0, -1 }, { "lockout", USERDEFS_LOCKOUT, 0, 0, -1 }, { "crosshair", USERDEFS_CROSSHAIR, 0, 0, -1 }, { "playerai", USERDEFS_PLAYERAI, 0, 0, -1 }, { "respawn_monsters", USERDEFS_RESPAWN_MONSTERS, 0, 0, -1 }, { "respawn_items", USERDEFS_RESPAWN_ITEMS, 0, 0, -1 }, { "respawn_inventory", USERDEFS_RESPAWN_INVENTORY, 0, 0, -1 }, { "recstat", USERDEFS_RECSTAT, 0, 0, -1 }, { "monsters_off", USERDEFS_MONSTERS_OFF, 0, 0, -1 }, { "brightness", USERDEFS_BRIGHTNESS, 0, 0, -1 }, { "m_respawn_items", USERDEFS_M_RESPAWN_ITEMS, 0, 0, -1 }, { "m_respawn_monsters", USERDEFS_M_RESPAWN_MONSTERS, 0, 0, -1 }, { "m_respawn_inventory", USERDEFS_M_RESPAWN_INVENTORY, 0, 0, -1 }, { "m_recstat", USERDEFS_M_RECSTAT, 0, 0, -1 }, { "m_monsters_off", USERDEFS_M_MONSTERS_OFF, 0, 0, -1 }, { "detail", USERDEFS_DETAIL, 0, 0, -1 }, { "m_ffire", USERDEFS_M_FFIRE, 0, 0, -1 }, { "ffire", USERDEFS_FFIRE, 0, 0, -1 }, { "m_player_skill", USERDEFS_M_PLAYER_SKILL, 0, 0, -1 }, { "m_level_number", USERDEFS_M_LEVEL_NUMBER, 0, 0, -1 }, { "m_volume_number", USERDEFS_M_VOLUME_NUMBER, 0, 0, -1 }, { "multimode", USERDEFS_MULTIMODE, 0, 0, -1 }, { "player_skill", USERDEFS_PLAYER_SKILL, 0, 0, -1 }, { "level_number", USERDEFS_LEVEL_NUMBER, 0, 0, -1 }, { "volume_number", USERDEFS_VOLUME_NUMBER, 0, 0, -1 }, { "m_marker", USERDEFS_M_MARKER, 0, 0, -1 }, { "marker", USERDEFS_MARKER, 0, 0, -1 }, { "mouseflip", USERDEFS_MOUSEFLIP, 0, 0, -1 }, { "statusbarscale", USERDEFS_STATUSBARSCALE, 0, 0, -1 }, { "drawweapon", USERDEFS_DRAWWEAPON, 0, 0, -1 }, { "mouseaiming", USERDEFS_MOUSEAIMING, 0, 0, -1 }, { "weaponswitch", USERDEFS_WEAPONSWITCH, 0, 0, -1 }, { "democams", USERDEFS_DEMOCAMS, 0, 0, -1 }, { "color", USERDEFS_COLOR, 0, 0, -1 }, { "msgdisptime", USERDEFS_MSGDISPTIME, 0, 0, -1 }, { "statusbarmode", USERDEFS_STATUSBARMODE, 0, 0, -1 }, { "m_noexits", USERDEFS_M_NOEXITS, 0, 0, -1 }, { "noexits", USERDEFS_NOEXITS, 0, 0, -1 }, { "autovote", USERDEFS_AUTOVOTE, 0, 0, -1 }, { "automsg", USERDEFS_AUTOMSG, 0, 0, -1 }, { "idplayers", USERDEFS_IDPLAYERS, 0, 0, -1 }, { "team", USERDEFS_TEAM, 0, 0, -1 }, { "viewbob", USERDEFS_VIEWBOB, 0, 0, -1 }, { "weaponsway", USERDEFS_WEAPONSWAY, 0, 0, -1 }, { "angleinterpolation", USERDEFS_ANGLEINTERPOLATION, 0, 0, -1 }, { "obituaries", USERDEFS_OBITUARIES, 0, 0, -1 }, { "levelstats", USERDEFS_LEVELSTATS, 0, 0, -1 }, { "crosshairscale", USERDEFS_CROSSHAIRSCALE, 0, 0, -1 }, { "althud", USERDEFS_ALTHUD, 0, 0, -1 }, { "display_bonus_screen", USERDEFS_DISPLAY_BONUS_SCREEN, 0, 0, -1 }, { "show_level_text", USERDEFS_SHOW_LEVEL_TEXT, 0, 0, -1 }, { "weaponscale", USERDEFS_WEAPONSCALE, 0, 0, -1 }, { "textscale", USERDEFS_TEXTSCALE, 0, 0, -1 }, { "runkey_mode", USERDEFS_RUNKEY_MODE, 0, 0, -1 }, { "m_origin_x", USERDEFS_M_ORIGIN_X, 0, 0, -1 }, { "m_origin_y", USERDEFS_M_ORIGIN_Y, 0, 0, -1 }, { "playerbest", USERDEFS_PLAYERBEST, 0, 0, -1 }, { "musictoggle", USERDEFS_MUSICTOGGLE, 0, 0, -1 }, { "usevoxels", USERDEFS_USEVOXELS, 0, 0, -1 }, { "usehightile", USERDEFS_USEHIGHTILE, 0, 0, -1 }, { "usemodels", USERDEFS_USEMODELS, 0, 0, -1 }, { "gametypeflags", USERDEFS_GAMETYPEFLAGS, 0, 0, -1 }, { "m_gametypeflags", USERDEFS_M_GAMETYPEFLAGS, 0, 0, -1 }, { "globalflags", USERDEFS_GLOBALFLAGS, 0, 0, -1 }, { "globalgameflags", USERDEFS_GLOBALGAMEFLAGS, 0, 0, -1 }, { "vm_player", USERDEFS_VM_PLAYER, 0, 0, -1 }, { "vm_sprite", USERDEFS_VM_SPRITE, 0, 0, -1 }, { "vm_distance", USERDEFS_VM_DISTANCE, 0, 0, -1 }, { "soundtoggle", USERDEFS_SOUNDTOGGLE, 0, 0, -1 }, { "gametext_tracking", USERDEFS_GAMETEXT_TRACKING, 0, 0, -1 }, { "mgametext_tracking", USERDEFS_MGAMETEXT_TRACKING, 0, 0, -1 }, { "menutext_tracking", USERDEFS_MENUTEXT_TRACKING, 0, 0, -1 }, { "maxspritesonscreen", USERDEFS_MAXSPRITESONSCREEN, 0, 0, -1 }, { "screenarea_x1", USERDEFS_SCREENAREA_X1, 0, 0, -1 }, { "screenarea_y1", USERDEFS_SCREENAREA_Y1, 0, 0, -1 }, { "screenarea_x2", USERDEFS_SCREENAREA_X2, 0, 0, -1 }, { "screenarea_y2", USERDEFS_SCREENAREA_Y2, 0, 0, -1 }, { "screenfade", USERDEFS_SCREENFADE, 0, 0, -1 }, { "menubackground", USERDEFS_MENUBACKGROUND, 0, 0, -1 }, { "statusbarflags", USERDEFS_STATUSBARFLAGS, 0, 0, -1 }, { "statusbarrange", USERDEFS_STATUSBARRANGE, 0, 0, -1 }, { "statusbarcustom", USERDEFS_STATUSBARCUSTOM, 0, 0, -1 }, { "hudontop", USERDEFS_HUDONTOP, 0, 0, -1 }, { "menu_slidebarz", USERDEFS_MENU_SLIDEBARZ, 0, 0, -1 }, { "menu_slidebarmargin", USERDEFS_MENU_SLIDEBARMARGIN, 0, 0, -1 }, { "menu_slidecursorz", USERDEFS_MENU_SLIDECURSORZ, 0, 0, -1 }, { "global_r", USERDEFS_GLOBAL_R, 0, 0, -1 }, { "global_g", USERDEFS_GLOBAL_G, 0, 0, -1 }, { "global_b", USERDEFS_GLOBAL_B, 0, 0, -1 }, { "default_volume", USERDEFS_DEFAULT_VOLUME, 0, 0, -1 }, { "default_skill", USERDEFS_DEFAULT_SKILL, 0, 0, -1 }, { "menu_shadedeselected", USERDEFS_MENU_SHADEDESELECTED, 0, 0, -1 }, { "menu_shadedisabled", USERDEFS_MENU_SHADEDISABLED, 0, 0, -1 }, { "menutext_zoom", USERDEFS_MENUTEXT_ZOOM, 0, 0, -1 }, { "menutext_xspace", USERDEFS_MENUTEXT_XSPACE, 0, 0, -1 }, { "menutext_pal", USERDEFS_MENUTEXT_PAL, 0, 0, -1 }, { "menutext_palselected", USERDEFS_MENUTEXT_PALSELECTED, 0, 0, -1 }, { "menutext_paldeselected", USERDEFS_MENUTEXT_PALDESELECTED, 0, 0, -1 }, { "menutext_paldisabled", USERDEFS_MENUTEXT_PALDISABLED, 0, 0, -1 }, { "menutext_palselected_right", USERDEFS_MENUTEXT_PALSELECTED_RIGHT, 0, 0, -1 }, { "menutext_paldeselected_right", USERDEFS_MENUTEXT_PALDESELECTED_RIGHT, 0, 0, -1 }, { "menutext_paldisabled_right", USERDEFS_MENUTEXT_PALDISABLED_RIGHT, 0, 0, -1 }, { "gametext_zoom", USERDEFS_GAMETEXT_ZOOM, 0, 0, -1 }, { "gametext_xspace", USERDEFS_GAMETEXT_XSPACE, 0, 0, -1 }, { "gametext_pal", USERDEFS_GAMETEXT_PAL, 0, 0, -1 }, { "gametext_palselected", USERDEFS_GAMETEXT_PALSELECTED, 0, 0, -1 }, { "gametext_paldeselected", USERDEFS_GAMETEXT_PALDESELECTED, 0, 0, -1 }, { "gametext_paldisabled", USERDEFS_GAMETEXT_PALDISABLED, 0, 0, -1 }, { "gametext_palselected_right", USERDEFS_GAMETEXT_PALSELECTED_RIGHT, 0, 0, -1 }, { "gametext_paldeselected_right", USERDEFS_GAMETEXT_PALDESELECTED_RIGHT, 0, 0, -1 }, { "gametext_paldisabled_right", USERDEFS_GAMETEXT_PALDISABLED_RIGHT, 0, 0, -1 }, { "minitext_zoom", USERDEFS_MINITEXT_ZOOM, 0, 0, -1 }, { "minitext_xspace", USERDEFS_MINITEXT_XSPACE, 0, 0, -1 }, { "minitext_tracking", USERDEFS_MINITEXT_TRACKING, 0, 0, -1 }, { "minitext_pal", USERDEFS_MINITEXT_PAL, 0, 0, -1 }, { "minitext_palselected", USERDEFS_MINITEXT_PALSELECTED, 0, 0, -1 }, { "minitext_paldeselected", USERDEFS_MINITEXT_PALDESELECTED, 0, 0, -1 }, { "minitext_paldisabled", USERDEFS_MINITEXT_PALDISABLED, 0, 0, -1 }, { "minitext_palselected_right", USERDEFS_MINITEXT_PALSELECTED_RIGHT, 0, 0, -1 }, { "minitext_paldeselected_right", USERDEFS_MINITEXT_PALDESELECTED_RIGHT, 0, 0, -1 }, { "minitext_paldisabled_right", USERDEFS_MINITEXT_PALDISABLED_RIGHT, 0, 0, -1 }, { "menutitle_pal", USERDEFS_MENUTITLE_PAL, 0, 0, -1 }, { "slidebar_palselected", USERDEFS_SLIDEBAR_PALSELECTED, 0, 0, -1 }, { "slidebar_paldisabled", USERDEFS_SLIDEBAR_PALDISABLED, 0, 0, -1 }, { "user_map", USERDEFS_USER_MAP, 0, 0, -1 }, { "m_user_map", USERDEFS_M_USER_MAP, 0, 0, -1 }, { "music_episode", USERDEFS_MUSIC_EPISODE, 0, 0, -1 }, { "music_level", USERDEFS_MUSIC_LEVEL, 0, 0, -1 }, { "shadow_pal", USERDEFS_SHADOW_PAL, 0, 0, -1 }, { "menu_scrollbartilenum", USERDEFS_MENU_SCROLLBARTILENUM, 0, 0, -1 }, { "menu_scrollbarz", USERDEFS_MENU_SCROLLBARZ, 0, 0, -1 }, { "menu_scrollcursorz", USERDEFS_MENU_SCROLLCURSORZ, 0, 0, -1 }, { "return", USERDEFS_RETURN, LABEL_HASPARM2, MAX_RETURN_VALUES, -1 }, { "userbyteversion", USERDEFS_USERBYTEVERSION, 0, 0, -1 }, { "autosave", USERDEFS_AUTOSAVE, 0, 0, -1 }, { "draw_y", USERDEFS_DRAW_Y, 0, 0, -1 }, { "draw_yxaspect", USERDEFS_DRAW_YXASPECT, 0, 0, -1 }, { "fov", USERDEFS_FOV, 0, 0, -1 }, { "newgamecustomopen", USERDEFS_NEWGAMECUSTOMOPEN, 0, 0, -1 }, { "newgamecustomsubopen", USERDEFS_NEWGAMECUSTOMSUBOPEN, LABEL_HASPARM2, MAXMENUGAMEPLAYENTRIES, -1 }, { "gamepadactive", USERDEFS_GAMEPADACTIVE, 0, 0, -1 }, }; int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2) { if (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned) lParm2 >= (unsigned) UserdefsLabels[labelNum].maxParm2)) { CON_ERRPRINTF("%s[%d] invalid for userdef", UserdefsLabels[labelNum].name, lParm2); return -1; } switch (labelNum) { case USERDEFS_GOD: labelNum = ud.god; break; case USERDEFS_WARP_ON: labelNum = ud.warp_on; break; case USERDEFS_CASHMAN: labelNum = ud.cashman; break; case USERDEFS_EOG: labelNum = ud.eog; break; case USERDEFS_SHOWALLMAP: labelNum = ud.showallmap; break; case USERDEFS_SHOW_HELP: labelNum = 0; break; case USERDEFS_SCROLLMODE: labelNum = ud.scrollmode; break; case USERDEFS_CLIPPING: labelNum = ud.noclip; break; // case USERDEFS_USER_NAME: labelNum = ud.user_name[MAXPLAYERS][32]; break; // case USERDEFS_RIDECULE: labelNum = ud.ridecule; break; // case USERDEFS_PWLOCKOUT: labelNum = ud.pwlockout; break; // case USERDEFS_RTSNAME: labelNum = ud.rtsname; break; case USERDEFS_OVERHEAD_ON: labelNum = ud.overhead_on; break; case USERDEFS_LAST_OVERHEAD: labelNum = ud.last_overhead; break; case USERDEFS_SHOWWEAPONS: labelNum = ud.showweapons; break; case USERDEFS_PAUSE_ON: labelNum = ud.pause_on; break; case USERDEFS_FROM_BONUS: labelNum = ud.from_bonus; break; case USERDEFS_CAMERASPRITE: labelNum = ud.camerasprite; break; case USERDEFS_LAST_CAMSPRITE: labelNum = ud.last_camsprite; break; case USERDEFS_LAST_LEVEL: labelNum = ud.last_level; break; case USERDEFS_SECRETLEVEL: labelNum = ud.secretlevel; break; case USERDEFS_CONST_VISIBILITY: labelNum = ud.const_visibility; break; case USERDEFS_UW_FRAMERATE: labelNum = ud.uw_framerate; break; case USERDEFS_CAMERA_TIME: labelNum = ud.camera_time; break; case USERDEFS_FOLFVEL: labelNum = ud.folfvel; break; case USERDEFS_FOLAVEL: labelNum = ud.folavel; break; case USERDEFS_FOLX: labelNum = ud.folx; break; case USERDEFS_FOLY: labelNum = ud.foly; break; case USERDEFS_FOLA: labelNum = ud.fola; break; case USERDEFS_RECCNT: labelNum = ud.reccnt; break; case USERDEFS_ENTERED_NAME: labelNum = ud.entered_name; break; case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break; case USERDEFS_SHADOWS: labelNum = r_shadows; break; case USERDEFS_FTA_ON: labelNum = hud_messages; break; case USERDEFS_EXECUTIONS: labelNum = 1; break; case USERDEFS_AUTO_RUN: labelNum = cl_autorun; break; case USERDEFS_COORDS: labelNum = 0; break; case USERDEFS_TICKRATE: labelNum = r_showfps; break; case USERDEFS_M_COOP: labelNum = m_coop; break; case USERDEFS_COOP: labelNum = ud.coop; break; case USERDEFS_SCREEN_SIZE: labelNum = ud.screen_size; break; case USERDEFS_LOCKOUT: labelNum = adult_lockout; break; case USERDEFS_CROSSHAIR: labelNum = cl_crosshair; break; case USERDEFS_PLAYERAI: labelNum = ud.playerai; break; case USERDEFS_RESPAWN_MONSTERS: labelNum = ud.respawn_monsters; break; case USERDEFS_RESPAWN_ITEMS: labelNum = ud.respawn_items; break; case USERDEFS_RESPAWN_INVENTORY: labelNum = ud.respawn_inventory; break; case USERDEFS_RECSTAT: labelNum = ud.recstat; break; case USERDEFS_MONSTERS_OFF: labelNum = ud.monsters_off; break; case USERDEFS_BRIGHTNESS: labelNum = 8;/*ud.brightness;*/ break; case USERDEFS_M_RESPAWN_ITEMS: labelNum = ud.m_respawn_items; break; case USERDEFS_M_RESPAWN_MONSTERS: labelNum = ud.m_respawn_monsters; break; case USERDEFS_M_RESPAWN_INVENTORY: labelNum = ud.m_respawn_inventory; break; case USERDEFS_M_RECSTAT: labelNum = m_recstat; break; case USERDEFS_M_MONSTERS_OFF: labelNum = ud.m_monsters_off; break; case USERDEFS_DETAIL: labelNum = 1; break; case USERDEFS_M_FFIRE: labelNum = m_ffire; break; case USERDEFS_FFIRE: labelNum = ud.ffire; break; case USERDEFS_M_PLAYER_SKILL: labelNum = ud.m_player_skill; break; case USERDEFS_M_LEVEL_NUMBER: labelNum = m_level_number; break; case USERDEFS_M_VOLUME_NUMBER: labelNum = ud.m_volume_number; break; case USERDEFS_M_USER_MAP: labelNum = Menu_HaveUserMap(); break; case USERDEFS_MULTIMODE: labelNum = ud.multimode; break; case USERDEFS_PLAYER_SKILL: labelNum = ud.player_skill; break; case USERDEFS_LEVEL_NUMBER: labelNum = ud.level_number; break; case USERDEFS_VOLUME_NUMBER: labelNum = ud.volume_number; break; case USERDEFS_USER_MAP: labelNum = G_HaveUserMap(); break; case USERDEFS_M_MARKER: labelNum = m_marker; break; case USERDEFS_MARKER: labelNum = ud.marker; break; case USERDEFS_MOUSEFLIP: labelNum = !in_mouseflip; break; case USERDEFS_STATUSBARSCALE: labelNum = ud.statusbarscale; break; case USERDEFS_DRAWWEAPON: labelNum = r_drawweapon; break; case USERDEFS_MOUSEAIMING: labelNum = in_mousemode; break; case USERDEFS_WEAPONSWITCH: labelNum = cl_weaponswitch; break; case USERDEFS_DEMOCAMS: labelNum = cl_democams; break; case USERDEFS_COLOR: labelNum = playercolor; break; case USERDEFS_MSGDISPTIME: labelNum = hud_messagetime; break; case USERDEFS_STATUSBARMODE: labelNum = ud.statusbarmode; break; case USERDEFS_M_NOEXITS: labelNum = m_noexits; break; case USERDEFS_NOEXITS: labelNum = ud.noexits; break; case USERDEFS_AUTOVOTE: labelNum = cl_autovote; break; case USERDEFS_AUTOMSG: labelNum = cl_automsg; break; case USERDEFS_IDPLAYERS: labelNum = cl_idplayers; break; case USERDEFS_TEAM: labelNum = playerteam; break; case USERDEFS_VIEWBOB: labelNum = cl_viewbob; break; case USERDEFS_WEAPONSWAY: labelNum = cl_weaponsway; break; case USERDEFS_ANGLEINTERPOLATION: labelNum = ud.angleinterpolation; break; case USERDEFS_OBITUARIES: labelNum = cl_obituaries; break; case USERDEFS_LEVELSTATS: labelNum = hud_stats; break; case USERDEFS_CROSSHAIRSCALE: labelNum = cl_crosshairscale; break; case USERDEFS_ALTHUD: labelNum = ud.althud; break; case USERDEFS_DISPLAY_BONUS_SCREEN: labelNum = ud.display_bonus_screen; break; case USERDEFS_SHOW_LEVEL_TEXT: labelNum = ud.show_level_text; break; case USERDEFS_WEAPONSCALE: labelNum = hud_weaponscale; break; case USERDEFS_TEXTSCALE: labelNum = hud_textscale; break; case USERDEFS_RUNKEY_MODE: labelNum = cl_runmode; break; case USERDEFS_M_ORIGIN_X: labelNum = ud.returnvar[0]; break; case USERDEFS_M_ORIGIN_Y: labelNum = ud.returnvar[1]; break; case USERDEFS_PLAYERBEST: labelNum = ud.playerbest; break; case USERDEFS_MUSICTOGGLE: labelNum = mus_enabled; break; case USERDEFS_USEVOXELS: labelNum = r_voxels; break; case USERDEFS_USEHIGHTILE: labelNum = hw_hightile; break; case USERDEFS_USEMODELS: labelNum = hw_models; break; case USERDEFS_GAMETYPEFLAGS: labelNum = g_gametypeFlags[ud.coop]; break; case USERDEFS_M_GAMETYPEFLAGS: labelNum = g_gametypeFlags[m_coop]; break; case USERDEFS_GLOBALFLAGS: labelNum = globalflags; break; case USERDEFS_GLOBALGAMEFLAGS: labelNum = duke3d_globalflags; break; case USERDEFS_VM_PLAYER: labelNum = vm.playerNum; break; case USERDEFS_VM_SPRITE: labelNum = vm.spriteNum; break; case USERDEFS_VM_DISTANCE: labelNum = vm.playerDist; break; case USERDEFS_SOUNDTOGGLE: labelNum = SoundEnabled(); break; case USERDEFS_GAMETEXT_TRACKING: labelNum = MF_Bluefont.between.x; break; case USERDEFS_MENUTEXT_TRACKING: labelNum = MF_Redfont.between.x; break; case USERDEFS_MAXSPRITESONSCREEN: labelNum = maxspritesonscreen; break; case USERDEFS_SCREENAREA_X1: labelNum = aGameVars[g_returnVarID].global; break; case USERDEFS_SCREENAREA_Y1: labelNum = ud.returnvar[0]; break; case USERDEFS_SCREENAREA_X2: labelNum = ud.returnvar[1]; break; case USERDEFS_SCREENAREA_Y2: labelNum = ud.returnvar[2]; break; case USERDEFS_SCREENFADE: labelNum = ud.screenfade; break; case USERDEFS_MENUBACKGROUND: labelNum = ud.menubackground; break; case USERDEFS_STATUSBARFLAGS: labelNum = ud.statusbarflags; break; case USERDEFS_STATUSBARRANGE: labelNum = ud.statusbarrange; break; case USERDEFS_STATUSBARCUSTOM: labelNum = hud_custom; break; case USERDEFS_HUDONTOP: labelNum = hud_position; break; case USERDEFS_MENU_SLIDEBARZ: labelNum = 65536; break; case USERDEFS_MENU_SLIDEBARMARGIN: labelNum = 65536; break; case USERDEFS_MENU_SLIDECURSORZ: labelNum = 65536; break; case USERDEFS_GLOBAL_R: labelNum = globalr; break; case USERDEFS_GLOBAL_G: labelNum = globalg; break; case USERDEFS_GLOBAL_B: labelNum = globalb; break; case USERDEFS_DEFAULT_VOLUME: labelNum = gDefaultVolume; break; case USERDEFS_DEFAULT_SKILL: labelNum = gDefaultSkill; break; case USERDEFS_MENU_SHADEDESELECTED: labelNum = MF_Redfont.shade_deselected; break; case USERDEFS_MENU_SHADEDISABLED: labelNum = MF_Redfont.shade_disabled; break; case USERDEFS_MENUTEXT_ZOOM: labelNum = MF_Redfont.zoom; break; case USERDEFS_MENUTEXT_XSPACE: labelNum = MF_Redfont.emptychar.x; break; case USERDEFS_MENUTEXT_PALSELECTED: labelNum = MF_Redfont.pal_selected; break; case USERDEFS_MENUTEXT_PALDESELECTED: labelNum = MF_Redfont.pal_deselected; break; case USERDEFS_MENUTEXT_PALDISABLED: labelNum = MF_Redfont.pal_disabled; break; case USERDEFS_GAMETEXT_ZOOM: labelNum = MF_Bluefont.zoom; break; case USERDEFS_GAMETEXT_XSPACE: labelNum = MF_Bluefont.emptychar.x; break; case USERDEFS_GAMETEXT_PALSELECTED: labelNum = MF_Bluefont.pal_selected; break; case USERDEFS_GAMETEXT_PALDESELECTED: labelNum = MF_Bluefont.pal_deselected; break; case USERDEFS_GAMETEXT_PALDISABLED: labelNum = MF_Bluefont.pal_disabled; break; case USERDEFS_MINITEXT_ZOOM: labelNum = MF_Minifont.zoom; break; case USERDEFS_MINITEXT_XSPACE: labelNum = MF_Minifont.emptychar.x; break; case USERDEFS_MINITEXT_TRACKING: labelNum = MF_Minifont.between.x; break; case USERDEFS_MINITEXT_PALSELECTED: labelNum = MF_Minifont.pal_selected; break; case USERDEFS_MINITEXT_PALDESELECTED: labelNum = MF_Minifont.pal_deselected; break; case USERDEFS_MINITEXT_PALDISABLED: labelNum = MF_Minifont.pal_disabled; break; case USERDEFS_MENUTITLE_PAL: labelNum = ud.menutitle_pal; break; case USERDEFS_SLIDEBAR_PALSELECTED: labelNum = ud.slidebar_palselected; break; case USERDEFS_SLIDEBAR_PALDISABLED: labelNum = ud.slidebar_paldisabled; break; case USERDEFS_MUSIC_EPISODE: labelNum = ud.music_episode; break; // Problem: This info is utterly meaningless with the new music system. case USERDEFS_MUSIC_LEVEL: labelNum = ud.music_level; break; case USERDEFS_SHADOW_PAL: labelNum = ud.shadow_pal; break; case USERDEFS_MENU_SCROLLBARTILENUM: labelNum = -1; break; case USERDEFS_MENU_SCROLLBARZ: labelNum = 65536; break; case USERDEFS_MENU_SCROLLCURSORZ: labelNum = 65536; break; case USERDEFS_RETURN: if (lParm2 == 0) labelNum = aGameVars[g_returnVarID].global; else labelNum = ud.returnvar[lParm2 - 1]; break; case USERDEFS_USERBYTEVERSION: labelNum = ud.userbytever; break; case USERDEFS_AUTOSAVE: labelNum = cl_autosave; break; case USERDEFS_DRAW_Y: labelNum = rotatesprite_y_offset; break; case USERDEFS_DRAW_YXASPECT: labelNum = rotatesprite_yxaspect; break; case USERDEFS_FOV: labelNum = r_fov; break; case USERDEFS_GAMEPADACTIVE: labelNum = inputState.gamePadActive(); break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const iSet) { if (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2 && (unsigned)lParm2 >= (unsigned)UserdefsLabels[labelNum].maxParm2)) { CON_ERRPRINTF("%s[%d] invalid for userdef", UserdefsLabels[labelNum].name, lParm2); return; } switch (labelNum) { case USERDEFS_GOD: ud.god = iSet; break; case USERDEFS_WARP_ON: ud.warp_on = iSet; break; case USERDEFS_CASHMAN: ud.cashman = iSet; break; case USERDEFS_EOG: ud.eog = iSet; break; case USERDEFS_SHOWALLMAP: ud.showallmap = iSet; break; case USERDEFS_SHOW_HELP: break; case USERDEFS_SCROLLMODE: ud.scrollmode = iSet; break; case USERDEFS_CLIPPING: ud.noclip = iSet; break; // case USERDEFS_USER_NAME: ud.user_name[MAXPLAYERS][32] = lValue; break; // case USERDEFS_RIDECULE: ud.ridecule = lValue; break; // case USERDEFS_PWLOCKOUT: ud.pwlockout = lValue; break; // case USERDEFS_RTSNAME: ud.rtsname = lValue; break; case USERDEFS_OVERHEAD_ON: ud.overhead_on = iSet; break; case USERDEFS_LAST_OVERHEAD: ud.last_overhead = iSet; break; case USERDEFS_SHOWWEAPONS: ud.showweapons = iSet; break; case USERDEFS_PAUSE_ON: ud.pause_on = iSet; break; case USERDEFS_FROM_BONUS: ud.from_bonus = iSet; break; case USERDEFS_CAMERASPRITE: ud.camerasprite = iSet; break; case USERDEFS_LAST_CAMSPRITE: ud.last_camsprite = iSet; break; case USERDEFS_LAST_LEVEL: ud.last_level = iSet; break; case USERDEFS_SECRETLEVEL: ud.secretlevel = iSet; break; case USERDEFS_CONST_VISIBILITY: ud.const_visibility = iSet; break; case USERDEFS_UW_FRAMERATE: ud.uw_framerate = iSet; break; case USERDEFS_CAMERA_TIME: ud.camera_time = iSet; break; case USERDEFS_FOLFVEL: ud.folfvel = iSet; break; case USERDEFS_FOLAVEL: ud.folavel = iSet; break; case USERDEFS_FOLX: ud.folx = iSet; break; case USERDEFS_FOLY: ud.foly = iSet; break; case USERDEFS_FOLA: ud.fola = iSet; break; case USERDEFS_RECCNT: ud.reccnt = iSet; break; case USERDEFS_ENTERED_NAME: ud.entered_name = iSet; break; case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break; case USERDEFS_SHADOWS: r_shadows.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_FTA_ON: hud_messages = iSet; break; case USERDEFS_EXECUTIONS: break; // what was this supposed to accomplish? case USERDEFS_AUTO_RUN: cl_autorun.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_COORDS: break; case USERDEFS_TICKRATE: r_showfps = iSet; break; case USERDEFS_M_COOP: m_coop = iSet; break; case USERDEFS_COOP: ud.coop = iSet; break; case USERDEFS_SCREEN_SIZE: if (ud.screen_size != iSet) { ud.screen_size = iSet; G_UpdateScreenArea(); } break; case USERDEFS_LOCKOUT: adult_lockout = iSet; break; case USERDEFS_CROSSHAIR: cl_crosshair.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_PLAYERAI: ud.playerai = iSet; break; case USERDEFS_RESPAWN_MONSTERS: ud.respawn_monsters = iSet; break; case USERDEFS_RESPAWN_ITEMS: ud.respawn_items = iSet; break; case USERDEFS_RESPAWN_INVENTORY: ud.respawn_inventory = iSet; break; case USERDEFS_RECSTAT: ud.recstat = iSet; break; case USERDEFS_MONSTERS_OFF: ud.monsters_off = iSet; break; case USERDEFS_BRIGHTNESS: /*ud.brightness = iSet;*/ break; //Oh, no, I won't give modding access to this at all! case USERDEFS_M_RESPAWN_ITEMS: ud.m_respawn_items = iSet; break; case USERDEFS_M_RESPAWN_MONSTERS: ud.m_respawn_monsters = iSet; break; case USERDEFS_M_RESPAWN_INVENTORY: ud.m_respawn_inventory = iSet; break; case USERDEFS_M_RECSTAT: m_recstat = iSet; break; case USERDEFS_M_MONSTERS_OFF: ud.m_monsters_off = iSet; break; // REMINDER: must implement "boolean" setters like "!!iSet" in Lunatic, too. case USERDEFS_DETAIL: /*ud.detail = clamp(iSet, 1, 16); obsolete*/ break; case USERDEFS_M_FFIRE: m_ffire = iSet; break; case USERDEFS_FFIRE: ud.ffire = iSet; break; case USERDEFS_M_PLAYER_SKILL: ud.m_player_skill = iSet; break; case USERDEFS_M_LEVEL_NUMBER: GameStartupInfo.Level = m_level_number = iSet; break; case USERDEFS_M_VOLUME_NUMBER: GameStartupInfo.Episode = ud.m_volume_number = iSet; break; case USERDEFS_MULTIMODE: ud.multimode = iSet; break; case USERDEFS_PLAYER_SKILL: ud.player_skill = iSet; break; case USERDEFS_LEVEL_NUMBER: ud.level_number = iSet; break; case USERDEFS_VOLUME_NUMBER: ud.volume_number = iSet; break; case USERDEFS_M_MARKER: m_marker = iSet; break; case USERDEFS_MARKER: ud.marker = iSet; break; case USERDEFS_MOUSEFLIP: in_mouseflip.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_STATUSBARSCALE: ud.statusbarscale = iSet; break; case USERDEFS_DRAWWEAPON: r_drawweapon.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_MOUSEAIMING: break; // the script code has no business whatsoever changing this! case USERDEFS_WEAPONSWITCH: cl_weaponswitch.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_DEMOCAMS: cl_democams = iSet; break; case USERDEFS_COLOR: /*playercolor.SetGenericRepDefault(iSet, CVAR_Int);*/ break; // the value range here does not match, so better leave the CVar alone. case USERDEFS_MSGDISPTIME: hud_messagetime.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_STATUSBARMODE: ud.statusbarmode = iSet; break; case USERDEFS_M_NOEXITS: m_noexits = iSet; break; case USERDEFS_NOEXITS: ud.noexits = iSet; break; case USERDEFS_AUTOVOTE: cl_autovote.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_AUTOMSG: cl_automsg.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_IDPLAYERS: cl_idplayers.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_TEAM: playerteam.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_VIEWBOB: cl_viewbob.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_WEAPONSWAY: cl_weaponsway.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_ANGLEINTERPOLATION: ud.angleinterpolation = iSet; break; case USERDEFS_OBITUARIES: cl_obituaries.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_LEVELSTATS: hud_stats.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_CROSSHAIRSCALE: cl_crosshairscale = iSet; break; case USERDEFS_ALTHUD: ud.althud = iSet; break; case USERDEFS_DISPLAY_BONUS_SCREEN: ud.display_bonus_screen = iSet; break; case USERDEFS_SHOW_LEVEL_TEXT: ud.show_level_text = iSet; break; case USERDEFS_WEAPONSCALE: hud_weaponscale.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_TEXTSCALE: hud_textscale.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_RUNKEY_MODE: cl_runmode.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_M_ORIGIN_X: ud.returnvar[0] = iSet; break; case USERDEFS_M_ORIGIN_Y: ud.returnvar[1] = iSet; break; case USERDEFS_GLOBALFLAGS: globalflags = iSet; break; case USERDEFS_GLOBALGAMEFLAGS: duke3d_globalflags = iSet; break; case USERDEFS_VM_PLAYER: vm.playerNum = iSet; vm.pPlayer = g_player[iSet].ps; break; case USERDEFS_VM_SPRITE: vm.spriteNum = iSet; vm.pSprite = &sprite[iSet]; vm.pActor = &actor[iSet]; vm.pData = &actor[iSet].t_data[0]; break; case USERDEFS_VM_DISTANCE: vm.playerDist = iSet; break; case USERDEFS_GAMETEXT_TRACKING: MF_Bluefont.between.x = iSet; break; case USERDEFS_MENUTEXT_TRACKING: MF_Redfont.between.x = iSet; break; case USERDEFS_MAXSPRITESONSCREEN: maxspritesonscreen = clamp(iSet, MAXSPRITESONSCREEN>>2, MAXSPRITESONSCREEN); break; case USERDEFS_SCREENAREA_X1: aGameVars[g_returnVarID].global = iSet; break; case USERDEFS_SCREENAREA_Y1: ud.returnvar[0] = iSet; break; case USERDEFS_SCREENAREA_X2: ud.returnvar[1] = iSet; break; case USERDEFS_SCREENAREA_Y2: ud.returnvar[2] = iSet; break; case USERDEFS_SCREENFADE: ud.screenfade = iSet; break; case USERDEFS_MENUBACKGROUND: ud.menubackground = iSet; break; case USERDEFS_STATUSBARFLAGS: ud.statusbarflags = iSet; break; // Sigh... Ion Fury needs this. :( case USERDEFS_STATUSBARRANGE: ud.statusbarrange = iSet; break; case USERDEFS_STATUSBARCUSTOM: hud_custom.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_HUDONTOP: hud_position.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_MENU_SLIDEBARZ: break; case USERDEFS_MENU_SLIDEBARMARGIN: break; case USERDEFS_MENU_SLIDECURSORZ: break; case USERDEFS_GLOBAL_R: globalr = iSet; break; case USERDEFS_GLOBAL_G: globalg = iSet; break; case USERDEFS_GLOBAL_B: globalb = iSet; break; case USERDEFS_DEFAULT_VOLUME: gDefaultVolume = iSet; break; case USERDEFS_DEFAULT_SKILL: gDefaultSkill = iSet; break; case USERDEFS_MENU_SHADEDESELECTED: MF_Redfont.shade_deselected = MF_Bluefont.shade_deselected = MF_Minifont.shade_deselected = iSet; break; case USERDEFS_MENU_SHADEDISABLED: MF_Redfont.shade_disabled = MF_Bluefont.shade_disabled = MF_Minifont.shade_disabled = iSet; break; case USERDEFS_MENUTEXT_ZOOM: MF_Redfont.zoom = iSet; break; case USERDEFS_MENUTEXT_XSPACE: MF_Redfont.emptychar.x = iSet; break; case USERDEFS_MENUTEXT_PAL: MF_Redfont.pal = iSet; break; case USERDEFS_MENUTEXT_PALSELECTED: MF_Redfont.pal_selected = iSet; break; case USERDEFS_MENUTEXT_PALDESELECTED: MF_Redfont.pal_deselected = iSet; break; case USERDEFS_MENUTEXT_PALDISABLED: MF_Redfont.pal_disabled = iSet; break; case USERDEFS_MENUTEXT_PALSELECTED_RIGHT: MF_Redfont.pal_selected_right = iSet; break; case USERDEFS_MENUTEXT_PALDESELECTED_RIGHT: MF_Redfont.pal_deselected_right = iSet; break; case USERDEFS_MENUTEXT_PALDISABLED_RIGHT: MF_Redfont.pal_disabled_right = iSet; break; case USERDEFS_GAMETEXT_ZOOM: MF_Bluefont.zoom = iSet; break; case USERDEFS_GAMETEXT_XSPACE: MF_Bluefont.emptychar.x = iSet; break; case USERDEFS_GAMETEXT_PAL: MF_Bluefont.pal = iSet; break; case USERDEFS_GAMETEXT_PALSELECTED: MF_Bluefont.pal_selected = iSet; break; case USERDEFS_GAMETEXT_PALDESELECTED: MF_Bluefont.pal_deselected = iSet; break; case USERDEFS_GAMETEXT_PALDISABLED: MF_Bluefont.pal_disabled = iSet; break; case USERDEFS_GAMETEXT_PALSELECTED_RIGHT: MF_Bluefont.pal_selected_right = iSet; break; case USERDEFS_GAMETEXT_PALDESELECTED_RIGHT: MF_Bluefont.pal_deselected_right = iSet; break; case USERDEFS_GAMETEXT_PALDISABLED_RIGHT: MF_Bluefont.pal_disabled_right = iSet; break; case USERDEFS_MINITEXT_ZOOM: MF_Minifont.zoom = iSet; break; case USERDEFS_MINITEXT_XSPACE: MF_Minifont.emptychar.x = iSet; break; case USERDEFS_MINITEXT_TRACKING: MF_Minifont.between.x = iSet; break; case USERDEFS_MINITEXT_PAL: MF_Minifont.pal = iSet; break; case USERDEFS_MINITEXT_PALSELECTED: MF_Minifont.pal_selected = iSet; break; case USERDEFS_MINITEXT_PALDESELECTED: MF_Minifont.pal_deselected = iSet; break; case USERDEFS_MINITEXT_PALDISABLED: MF_Minifont.pal_disabled = iSet; break; case USERDEFS_MINITEXT_PALSELECTED_RIGHT: MF_Minifont.pal_selected_right = iSet; break; case USERDEFS_MINITEXT_PALDESELECTED_RIGHT: MF_Minifont.pal_deselected_right = iSet; break; case USERDEFS_MINITEXT_PALDISABLED_RIGHT: MF_Minifont.pal_disabled_right = iSet; break; case USERDEFS_MENUTITLE_PAL: ud.menutitle_pal = iSet; break; case USERDEFS_SLIDEBAR_PALSELECTED: ud.slidebar_palselected = iSet; break; case USERDEFS_SLIDEBAR_PALDISABLED: ud.slidebar_paldisabled = iSet; break; case USERDEFS_SHADOW_PAL: ud.shadow_pal = iSet; break; case USERDEFS_MENU_SCROLLBARTILENUM: break; case USERDEFS_MENU_SCROLLBARZ: break; case USERDEFS_MENU_SCROLLCURSORZ: break; case USERDEFS_RETURN: if (lParm2 == 0) aGameVars[g_returnVarID].global = iSet; else ud.returnvar[lParm2 - 1] = iSet; break; case USERDEFS_USERBYTEVERSION: ud.userbytever = iSet; break; case USERDEFS_AUTOSAVE: cl_autosave.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_DRAW_Y: rotatesprite_y_offset = iSet; break; case USERDEFS_DRAW_YXASPECT: rotatesprite_yxaspect = iSet; break; case USERDEFS_FOV: r_fov.SetGenericRepDefault(iSet, CVAR_Int); break; case USERDEFS_NEWGAMECUSTOMOPEN: M_UnhideCustomMenu(-1, iSet); break; case USERDEFS_NEWGAMECUSTOMSUBOPEN: M_UnhideCustomMenu(lParm2, iSet); break; } } const memberlabel_t InputLabels[]= { { "avel", INPUT_AVEL, 0, 0, -1 }, { "q16avel", INPUT_Q16AVEL, 0, 0, -1 }, { "horz", INPUT_HORZ, 0, 0, -1 }, { "q16horz", INPUT_Q16HORZ, 0, 0, -1 }, { "fvel", INPUT_FVEL, 0, 0, -1 }, { "svel", INPUT_SVEL, 0, 0, -1 }, { "bits", INPUT_BITS, 0, 0, -1 }, { "extbits", INPUT_EXTBITS, 0, 0, -1 }, }; int32_t __fastcall VM_GetPlayerInput(int const playerNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)) { CON_ERRPRINTF("invalid player %d\n", playerNum); return -1; } auto const &i = g_player[playerNum].input; switch (labelNum) { case INPUT_AVEL: labelNum = (i->q16avel >> 16); break; case INPUT_HORZ: labelNum = (i->q16horz >> 16); break; case INPUT_Q16AVEL: labelNum = i->q16avel; break; case INPUT_Q16HORZ: labelNum = i->q16horz; break; case INPUT_FVEL: labelNum = i->fvel; break; case INPUT_SVEL: labelNum = i->svel; break; case INPUT_BITS: labelNum = i->bits; break; case INPUT_EXTBITS: labelNum = i->extbits; break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetPlayerInput(int const playerNum, int const labelNum, int32_t const newValue) { if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers)) { CON_ERRPRINTF("invalid player %d\n", playerNum); return; } auto &i = g_player[playerNum].input; switch (labelNum) { case INPUT_AVEL: i->q16avel = fix16_from_int(newValue); break; case INPUT_HORZ: i->q16horz = fix16_from_int(newValue); break; case INPUT_Q16AVEL: i->q16avel = newValue; break; case INPUT_Q16HORZ: i->q16horz = newValue; break; case INPUT_FVEL: i->fvel = newValue; break; case INPUT_SVEL: i->svel = newValue; break; case INPUT_BITS: i->bits = newValue; break; case INPUT_EXTBITS: i->extbits = newValue; break; } } const memberlabel_t TileDataLabels[]= { // tilesiz[] { "xsize", TILEDATA_XSIZE, 0, 0, -1 }, { "ysize", TILEDATA_YSIZE, 0, 0, -1 }, // picanm[] { "animframes", TILEDATA_ANIMFRAMES, 0, 0, -1 }, { "xoffset", TILEDATA_XOFFSET, 0, 0, -1 }, { "yoffset", TILEDATA_YOFFSET, 0, 0, -1 }, { "animspeed", TILEDATA_ANIMSPEED, 0, 0, -1 }, { "animtype", TILEDATA_ANIMTYPE, 0, 0, -1 }, // g_tile[] { "gameflags", TILEDATA_GAMEFLAGS, 0, 0, -1 }, }; int32_t __fastcall VM_GetTileData(int const tileNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES)) { CON_ERRPRINTF("invalid tile %d\n", tileNum); return -1; } auto const &p = picanm[tileNum]; switch (labelNum) { case TILEDATA_XSIZE: labelNum = tilesiz[tileNum].x; break; case TILEDATA_YSIZE: labelNum = tilesiz[tileNum].y; break; case TILEDATA_GAMEFLAGS: labelNum = g_tile[tileNum].flags; break; case TILEDATA_ANIMFRAMES: labelNum = p.num; break; case TILEDATA_XOFFSET: labelNum = p.xofs; break; case TILEDATA_YOFFSET: labelNum = p.yofs; break; case TILEDATA_ANIMSPEED: labelNum = (p.sf & PICANM_ANIMSPEED_MASK); break; case TILEDATA_ANIMTYPE: labelNum = (p.sf & PICANM_ANIMTYPE_MASK) >> PICANM_ANIMTYPE_SHIFT; break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } void __fastcall VM_SetTileData(int const tileNum, int const labelNum, int32_t newValue) { if (EDUKE32_PREDICT_FALSE((unsigned)tileNum >= MAXTILES)) { CON_ERRPRINTF("invalid tile %d\n", tileNum); return; } auto &p = picanm[tileNum]; switch (labelNum) { //case TILEDATA_XSIZE: tilesiz[tileNum].x = newValue; break; //case TILEDATA_YSIZE: tilesiz[tileNum].y = newValue; break; case TILEDATA_GAMEFLAGS: g_tile[tileNum].flags = newValue; break; case TILEDATA_ANIMFRAMES: p.num = newValue; break; case TILEDATA_XOFFSET: p.xofs = newValue; break; case TILEDATA_YOFFSET: p.yofs = newValue; break; case TILEDATA_ANIMSPEED: p.sf = (p.sf & ~PICANM_ANIMSPEED_MASK) | (newValue & PICANM_ANIMSPEED_MASK); break; case TILEDATA_ANIMTYPE: p.sf = (p.sf & ~PICANM_ANIMTYPE_MASK) | ((newValue << PICANM_ANIMTYPE_SHIFT) & PICANM_ANIMTYPE_MASK); break; } } const memberlabel_t PalDataLabels[]= { // g_noFloorPal[] { "nofloorpal", PALDATA_NOFLOORPAL, 0, 0, -1 }, }; int32_t __fastcall VM_GetPalData(int const palNum, int32_t labelNum) { if (EDUKE32_PREDICT_FALSE((unsigned)palNum >= MAXPALOOKUPS)) { CON_ERRPRINTF("invalid palette %d\n", palNum); return -1; } switch (labelNum) { case PALDATA_NOFLOORPAL: labelNum = g_noFloorPal[palNum]; break; default: EDUKE32_UNREACHABLE_SECTION(labelNum = -1; break); } return labelNum; } #undef LABEL_SETUP #undef LABEL_SETUP_UNMATCHED hashtable_t h_actor = { ACTOR_END>>1, NULL }; hashtable_t h_input = { INPUT_END>>1, NULL }; hashtable_t h_paldata = { PALDATA_END>>1, NULL }; hashtable_t h_player = { PLAYER_END>>1, NULL }; hashtable_t h_projectile = { PROJ_END>>1, NULL }; hashtable_t h_sector = { SECTOR_END>>1, NULL }; hashtable_t h_tiledata = { TILEDATA_END>>1, NULL }; hashtable_t h_tsprite = { ACTOR_END>>1, NULL }; hashtable_t h_userdef = { USERDEFS_END>>1, NULL }; hashtable_t h_wall = { WALL_END>>1, NULL }; static hashtable_t *const struct_tables[] = { &h_actor, &h_input, &h_paldata, &h_player, &h_projectile, &h_sector, &h_tiledata, &h_tsprite, &h_userdef, &h_wall, }; #define STRUCT_HASH_SETUP(table, labels) \ do \ { \ for (int i = 0; i < ARRAY_SSIZE(labels); i++) \ hash_add(&table, labels[i].name, i, 0); \ EDUKE32_STATIC_ASSERT(ARRAY_SSIZE(labels) != 0); \ } while (0) void scriptInitStructTables(void) { for (auto table : struct_tables) hash_init(table); inithashnames(); initsoundhashnames(); STRUCT_HASH_SETUP(h_actor, ActorLabels); STRUCT_HASH_SETUP(h_input, InputLabels); STRUCT_HASH_SETUP(h_paldata, PalDataLabels); STRUCT_HASH_SETUP(h_player, PlayerLabels); STRUCT_HASH_SETUP(h_projectile, ProjectileLabels); STRUCT_HASH_SETUP(h_sector, SectorLabels); STRUCT_HASH_SETUP(h_tiledata, TileDataLabels); STRUCT_HASH_SETUP(h_tsprite, TsprLabels); STRUCT_HASH_SETUP(h_userdef, UserdefsLabels); STRUCT_HASH_SETUP(h_wall, WallLabels); } #undef STRUCT_HASH_SETUP #endif