<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|Win32"> <Configuration>Release</Configuration> <Platform>Win32</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Debug|x64"> <Configuration>Debug</Configuration> <Platform>x64</Platform> </ProjectConfiguration> <ProjectConfiguration Include="Release|x64"> <Configuration>Release</Configuration> <Platform>x64</Platform> </ProjectConfiguration> </ItemGroup> <PropertyGroup Label="Globals"> <VCProjectVersion>15.0</VCProjectVersion> <ProjectGuid>{0029C61B-B63D-4E61-99F2-F4E49AABFC47}</ProjectGuid> <Keyword>Win32Proj</Keyword> <RootNamespace>audiolib</RootNamespace> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>true</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <ConfigurationType>StaticLibrary</ConfigurationType> <UseDebugLibraries>false</UseDebugLibraries> <PlatformToolset>v142</PlatformToolset> <WholeProgramOptimization>true</WholeProgramOptimization> <CharacterSet>Unicode</CharacterSet> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" /> <ImportGroup Label="ExtensionSettings"> </ImportGroup> <ImportGroup Label="Shared"> </ImportGroup> <ImportGroup Label="PropertySheets"> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <Import Project="props\build_x64.props" /> <Import Project="props\build_common.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <Import Project="props\build_x64.props" /> <Import Project="props\build_common.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <Import Project="props\build_x86.props" /> <Import Project="props\build_common.props" /> </ImportGroup> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <Import Project="props\build_x86.props" /> <Import Project="props\build_common.props" /> </ImportGroup> <PropertyGroup Label="UserMacros" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <LinkIncremental>true</LinkIncremental> <OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <LinkIncremental>true</LinkIncremental> <OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir> </PropertyGroup> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <LinkIncremental>false</LinkIncremental> <OutDir>$(SolutionDir)Build\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir> <IntDir>$(Platform)\Build\$(ProjectName)\$(Configuration)\</IntDir> </PropertyGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <MultiProcessorCompilation>true</MultiProcessorCompilation> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>true</OmitFramePointers> <LanguageStandard>stdcpp14</LanguageStandard> <ExceptionHandling>SyncCThrow</ExceptionHandling> <DebugInformationFormat>None</DebugInformationFormat> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <FunctionLevelLinking>true</FunctionLevelLinking> <LanguageStandard>stdcpp14</LanguageStandard> <ExceptionHandling>SyncCThrow</ExceptionHandling> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <BufferSecurityCheck>false</BufferSecurityCheck> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>Disabled</Optimization> <PreprocessorDefinitions>_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <MultiProcessorCompilation>true</MultiProcessorCompilation> <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary> <OmitFramePointers>false</OmitFramePointers> <FunctionLevelLinking>true</FunctionLevelLinking> <LanguageStandard>stdcpp14</LanguageStandard> <ExceptionHandling>SyncCThrow</ExceptionHandling> <DebugInformationFormat>ProgramDatabase</DebugInformationFormat> <BufferSecurityCheck>false</BufferSecurityCheck> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ClCompile> <PrecompiledHeader> </PrecompiledHeader> <WarningLevel>Level3</WarningLevel> <Optimization>MaxSpeed</Optimization> <FunctionLevelLinking>true</FunctionLevelLinking> <IntrinsicFunctions>true</IntrinsicFunctions> <PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions> <ConformanceMode>true</ConformanceMode> <MultiProcessorCompilation>true</MultiProcessorCompilation> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <OmitFramePointers>true</OmitFramePointers> <LanguageStandard>stdcpp14</LanguageStandard> <ExceptionHandling>SyncCThrow</ExceptionHandling> <DebugInformationFormat>None</DebugInformationFormat> </ClCompile> <Link> <SubSystem>Windows</SubSystem> <EnableCOMDATFolding>true</EnableCOMDATFolding> <OptimizeReferences>true</OptimizeReferences> <GenerateDebugInformation>true</GenerateDebugInformation> </Link> </ItemDefinitionGroup> <ItemGroup> <ClCompile Include="..\..\source\audiolib\src\drivers.cpp" /> <ClCompile Include="..\..\source\audiolib\src\driver_directsound.cpp" /> <ClCompile Include="..\..\source\audiolib\src\driver_nosound.cpp" /> <ClCompile Include="..\..\source\audiolib\src\driver_sdl.cpp"> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild> </ClCompile> <ClCompile Include="..\..\source\audiolib\src\flac.cpp" /> <ClCompile Include="..\..\source\audiolib\src\formats.cpp" /> <ClCompile Include="..\..\source\audiolib\src\fx_man.cpp" /> <ClCompile Include="..\..\source\audiolib\src\mix.cpp" /> <ClCompile Include="..\..\source\audiolib\src\mixst.cpp" /> <ClCompile Include="..\..\source\audiolib\src\multivoc.cpp" /> <ClCompile Include="..\..\source\audiolib\src\pitch.cpp" /> <ClCompile Include="..\..\source\audiolib\src\vorbis.cpp" /> <ClCompile Include="..\..\source\audiolib\src\xa.cpp" /> <ClCompile Include="..\..\source\audiolib\src\xmp.cpp" /> </ItemGroup> <ItemGroup> <ClInclude Include="..\..\source\audiolib\include\drivers.h" /> <ClInclude Include="..\..\source\audiolib\include\fx_man.h" /> <ClInclude Include="..\..\source\audiolib\include\multivoc.h" /> <ClInclude Include="..\..\source\audiolib\include\music.h" /> <ClInclude Include="..\..\source\audiolib\src\driver_directsound.h" /> <ClInclude Include="..\..\source\audiolib\src\driver_nosound.h" /> <ClInclude Include="..\..\source\audiolib\src\driver_sdl.h" /> <ClInclude Include="..\..\source\audiolib\src\linklist.h" /> <ClInclude Include="..\..\source\audiolib\src\pitch.h" /> <ClInclude Include="..\..\source\audiolib\src\_multivc.h" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project>