# EDuke32 Makefile for Microsoft NMake SRC=source OBJ=obj_win EROOT=build EINC=$(EROOT)\include EOBJ=eobj_win INC=$(SRC) RSRC=rsrc o=obj JAUDIOLIBDIR=$(SRC)\jaudiolib JAUDIOLIB=libjfaudiolib.lib ENGINELIB=engine.lib EDITORLIB=build.lib !ifdef DEBUG # debugging options flags_cl= /Od /Zi flags_link=/DEBUG !else # release options flags_cl=/Ox /GL /arch:SSE flags_link=/RELEASE /LTCG !endif DXROOT="U:\SDKs\Microsoft DirectX SDK (April 2007) MSSDKROOT="N:\Program Files\Microsoft Visual Studio 9.0\VC PLATFORMSDK="N:\Program Files\Microsoft Visual Studio 9.0\VC\PlatformSDK ENGINEOPTS=/DSUPERBUILD /DPOLYMOST /DUSE_OPENGL /DPOLYMER CC=cl AS=ml LINK=link /nologo /opt:ref MT=mt CFLAGS= /MT /J /nologo $(flags_cl) \ /I$(INC) /I$(EINC)\msvc /I$(EINC)\ /I$(SRC)\jmact /I$(JAUDIOLIBDIR)\include /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" \ /D "_CRT_SECURE_NO_DEPRECATE" /W2 $(ENGINEOPTS) \ /I$(DXROOT)\include" /DRENDERTYPEWIN=1 LIBS=user32.lib gdi32.lib shell32.lib dxguid.lib winmm.lib wsock32.lib comctl32.lib \ /NODEFAULTLIB:glu32.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcrtd.lib LIBS=vorbisfile_static.lib vorbis_static.lib ogg_static.lib dsound.lib advapi32.lib $(LIBS) ASFLAGS=/nologo /coff /c EXESUFFIX=.exe !ifdef DEBUG CFLAGS=$(CFLAGS) /DDEBUGGINGAIDS LIBS=$(LIBS) /NODEFAULTLIB:libcmt.lib libcmtd.lib !else LIBS=$(LIBS) /NODEFAULTLIB:libcmtd.lib libcmt.lib !endif JMACTOBJ=$(OBJ)\util_lib.$o \ $(OBJ)\file_lib.$o \ $(OBJ)\control.$o \ $(OBJ)\keyboard.$o \ $(OBJ)\mouse.$o \ $(OBJ)\mathutil.$o \ $(OBJ)\scriplib.$o AUDIOLIBOBJ=$(OBJ)\midi.$o $(OBJ)\music.$o $(OBJ)\mpu401.$o GAMEOBJS=$(OBJ)\game.$o \ $(OBJ)\actors.$o \ $(OBJ)\anim.$o \ $(OBJ)\gamedef.$o \ $(OBJ)\gameexec.$o \ $(OBJ)\gamevars.$o \ $(OBJ)\global.$o \ $(OBJ)\menus.$o \ $(OBJ)\namesdyn.$o \ $(OBJ)\player.$o \ $(OBJ)\premap.$o \ $(OBJ)\savegame.$o \ $(OBJ)\sector.$o \ $(OBJ)\rts.$o \ $(OBJ)\config.$o \ $(OBJ)\animlib.$o\ $(OBJ)\osdfuncs.$o \ $(OBJ)\osdcmds.$o \ $(OBJ)\grpscan.$o \ $(OBJ)\winbits.$o \ $(OBJ)\gameres.res \ $(OBJ)\startwin.game.$o \ $(JMACTOBJ) \ $(AUDIOLIBOBJ) \ $(OBJ)\sounds.$o \ !ifdef DEBUG $(OBJ)\mdump.$o !endif EDITOROBJS=$(OBJ)\astub.$o \ $(OBJ)\mathutil.$o \ $(OBJ)\m32def.$o \ $(OBJ)\m32vars.$o \ $(OBJ)\m32exec.$o \ $(OBJ)\sounds_mapster32.$o \ $(OBJ)\buildres.res \ $(AUDIOLIB_FX) \ !ifdef DEBUG $(OBJ)\mdump.$o !endif # RULES .SUFFIXES: .masm {$(SRC)\}.masm{$(OBJ)\}.$o: $(AS) /c $(ASFLAGS) /Fo$@ $< {$(SRC)\jmact}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\util}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\}.c{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\}.cpp{$(OBJ)\}.$o: $(CC) /c $(CFLAGS) /Fo$@ $< {$(SRC)\misc}.rc{$(OBJ)\}.res: $(RC) /i$(EINC)\ /i$(SRC)\ /I$(MSSDKROOT)\include" /I$(PLATFORMSDK)\include" /DPOLYMER /fo$@ /r $< # TARGETS all: eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) # duke3d_w32$(EXESUFFIX); eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)\$(ENGINELIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)\$(ENGINELIB) $(EOBJ)\$(EDITORLIB) $(JAUDIOLIBDIR)\$(JAUDIOLIB) $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $(RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o $(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS /LIBPATH:$(DXROOT)\lib\x86" /LIBPATH:$(PLATFORMSDK)\lib" /LIBPATH:$(MSSDKROOT)\lib" $(flags_link) /MAP $** $(LIBS) $(MT) -manifest $@.manifest -outputresource:$@ !include Makefile.deps enginelib editorlib: AlwaysBuild -mkdir $(EOBJ) echo OBJ=$(MAKEDIR)\$(EOBJ)\ > $(EOBJ)\overrides.mak echo CFLAGS=$(ENGINEOPTS) >> $(EOBJ)\overrides.mak cd $(EROOT) nmake /f Makefile.msvc "OVERRIDES=$(MAKEDIR)\$(EOBJ)\overrides.mak" $@ cd $(MAKEDIR) jaudiolib: cd $(JAUDIOLIBDIR) nmake /f Makefile.msvc cd $(MAKEDIR) AlwaysBuild: ; $(EOBJ)\$(EDITORLIB): editorlib ; $(EOBJ)\$(ENGINELIB): enginelib ; $(JAUDIOLIBDIR)\$(JAUDIOLIB): jaudiolib ; # PHONIES clean: -del /Q $(OBJ)\* eduke32$(EXESUFFIX) mapster32$(EXESUFFIX) duke3d_w32$(EXESUFFIX) \ *.pdb *.map *.manifest cd $(JAUDIOLIBDIR) nmake /f Makefile.msvc clean cd $(MAKEDIR) veryclean: clean -del /Q $(EOBJ)\*