/* ** screenshot.cpp ** **--------------------------------------------------------------------------- ** Copyright 2019 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include "version.h" #include "m_png.h" #include "i_specialpaths.h" #include "m_argv.h" #include "cmdlib.h" #include "gamecontrol.h" #include "printf.h" #include "c_dispatch.h" #include "v_video.h" #include "../../glbackend/glbackend.h" EXTERN_CVAR(Float, png_gamma) // // screencapture // static FileWriter *opennextfile(const char *fn) { static int count = 0; FString name; do { name.Format(fn, count++); } while (FileExists(name)); return FileWriter::Open(name); } CVAR(String, screenshotname, "", CVAR_ARCHIVE) // not GLOBALCONFIG - allow setting this per game. CVAR(String, screenshot_dir, "", CVAR_ARCHIVE) // same here. // // WritePNGfile // static void WritePNGfile(FileWriter* file, const uint8_t* buffer, const PalEntry* palette, ESSType color_type, int width, int height, int pitch, float gamma) { FStringf software(GAMENAME " %s", GetVersionString()); if (!M_CreatePNG(file, buffer, palette, color_type, width, height, pitch, gamma) || !M_AppendPNGText(file, "Software", software) || !M_FinishPNG(file)) { Printf("Failed writing screenshot\n"); } } static int SaveScreenshot() { PalEntry Palette[256]; size_t dirlen; FString autoname = Args->CheckValue("-shotdir"); if (autoname.IsEmpty()) { autoname = screenshot_dir; } dirlen = autoname.Len(); if (dirlen == 0) { autoname = M_GetScreenshotsPath(); dirlen = autoname.Len(); } if (dirlen > 0) { if (autoname[dirlen - 1] != '/' && autoname[dirlen - 1] != '\\') { autoname += '/'; } } autoname = NicePath(autoname); CreatePath(autoname); if (**screenshotname) autoname << screenshotname; else autoname << currentGame; autoname << "_%04d.png"; FileWriter *fil = opennextfile(autoname); if (fil == nullptr) { return -1; } float gamma; int pitch; ESSType ctype; auto imgBuf = screen->GetScreenshotBuffer(pitch, ctype, gamma); WritePNGfile(fil, imgBuf.Data(), Palette, ctype, xdim, ydim, pitch, gamma); delete fil; Printf("screenshot saved\n"); return 0; } CCMD(screenshot) { SaveScreenshot(); }