// Evil and Nasty Configuration File Reader for KenBuild // by Jonathon Fowler #include "compat.h" #include "build.h" #include "editor.h" #include "osd.h" #ifdef RENDERTYPEWIN #include "winlayer.h" #endif #include "baselayer.h" static long vesares[13][2] = {{320,200},{360,200},{320,240},{360,240},{320,400}, {360,400},{640,350},{640,400},{640,480},{800,600}, {1024,768},{1280,1024},{1600,1200}}; static int readconfig(BFILE *fp, const char *key, char *value, unsigned len) { char buf[1000], *k, *v, *eq; int x=0; if (len < 1) return 0; Brewind(fp); while (1) { if (!Bfgets(buf, 1000, fp)) return 0; if (buf[0] == ';') continue; eq = Bstrchr(buf, '='); if (!eq) continue; k = buf; v = eq+1; while (*k == ' ' || *k == '\t') k++; *(eq--) = 0; while ((*eq == ' ' || *eq == '\t') && eq>=k) *(eq--) = 0; if (Bstrcasecmp(k, key)) continue; while (*v == ' ' || *k == '\t') v++; eq = v + Bstrlen(v)-1; while ((*eq == ' ' || *eq == '\t' || *eq == '\r' || *eq == '\n') && eq>=v) *(eq--) = 0; value[--len] = 0; do value[x] = v[x]; while (v[x++] != 0 && len-- > 0); return x-1; } } extern short brightness; extern long fullscreen; extern char option[8]; extern char keys[NUMBUILDKEYS]; extern double msens; /* * SETUP.DAT * 0 = video mode (0:chained 1:vesa 2:screen buffered 3/4/5:tseng/paradise/s3 6:red-blue) * 1 = sound (0:none) * 2 = music (0:none) * 3 = input (0:keyboard 1:+mouse) * 4 = multiplayer (0:single 1-4:com 5-11:ipx) * 5&0xf0 = com speed * 5&0x0f = com irq * 6&0xf0 = chained y-res * 6&0x0f = chained x-res or vesa mode * 7&0xf0 = sound samplerate * 7&0x01 = sound quality * 7&0x02 = 8/16 bit * 7&0x04 = mono/stereo * * bytes 8 to 26 are key settings: * 0 = Forward (0xc8) * 1 = Backward (0xd0) * 2 = Turn left (0xcb) * 3 = Turn right (0xcd) * 4 = Run (0x2a) * 5 = Strafe (0x9d) * 6 = Fire (0x1d) * 7 = Use (0x39) * 8 = Stand high (0x1e) * 9 = Stand low (0x2c) * 10 = Look up (0xd1) * 11 = Look down (0xc9) * 12 = Strafe left (0x33) * 13 = Strafe right (0x34) * 14 = 2D/3D switch (0x9c) * 15 = View cycle (0x1c) * 16 = 2D Zoom in (0xd) * 17 = 2D Zoom out (0xc) * 18 = Chat (0xf) */ int loadsetup(const char *fn) { BFILE *fp; #define VL 32 char val[VL]; int i; if ((fp = Bfopen(fn, "rt")) == NULL) return -1; if (readconfig(fp, "fullscreen", val, VL) > 0) { if (Batoi(val) != 0) fullscreen = 1; else fullscreen = 0; } if (readconfig(fp, "resolution", val, VL) > 0) { i = Batoi(val) & 0x0f; if ((unsigned)i<13) { xdimgame = xdim2d = vesares[i][0]; ydimgame = ydim2d = vesares[i][1]; } } if (readconfig(fp, "2dresolution", val, VL) > 0) { i = Batoi(val) & 0x0f; if ((unsigned)i<13) { xdim2d = vesares[i][0]; ydim2d = vesares[i][1]; } } if (readconfig(fp, "xdim2d", val, VL) > 0) xdim2d = Batoi(val); if (readconfig(fp, "ydim2d", val, VL) > 0) ydim2d = Batoi(val); if (readconfig(fp, "xdim3d", val, VL) > 0) xdimgame = Batoi(val); if (readconfig(fp, "ydim3d", val, VL) > 0) ydimgame = Batoi(val); if (readconfig(fp, "samplerate", val, VL) > 0) option[7] = (Batoi(val) & 0x0f) << 4; if (readconfig(fp, "music", val, VL) > 0) { if (Batoi(val) != 0) option[2] = 1; else option[2] = 0; } if (readconfig(fp, "mouse", val, VL) > 0) { if (Batoi(val) != 0) option[3] = 1; else option[3] = 0; } if (readconfig(fp, "bpp", val, VL) > 0) bppgame = Batoi(val); if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i); } if (readconfig(fp, "brightness", val, VL) > 0) brightness = min(max(Batoi(val),0),15); #ifdef RENDERTYPEWIN if (readconfig(fp, "maxrefreshfreq", val, VL) > 0) maxrefreshfreq = Batoi(val); #endif glusetexcache = glusetexcachecompression = -1; if (readconfig(fp, "glusetexcache", val, VL) > 0) { if (Batoi(val) != 0) glusetexcache = 1; else glusetexcache = 0; } if (readconfig(fp, "glusetexcachecompression", val, VL) > 0) { if (Batoi(val) != 0) glusetexcachecompression = 1; else glusetexcachecompression = 0; } if(glusetexcache == -1 && glusetexcachecompression == -1) { i=wm_ynbox("Texture caching", "Would you like to enable the on-disk texture cache? " "This feature may use up to 200 megabytes of disk " "space if you have a great deal of high resolution " "textures and skins, but textures will load exponentially " "faster after the first time they are loaded."); if (i) i = 'y'; if(i == 'y' || i == 'Y' ) glusetexcompr = glusetexcache = glusetexcachecompression = 1; else glusetexcache = glusetexcachecompression = 0; } option[0] = 1; // vesa all the way... option[1] = 1; // sound all the way... option[4] = 0; // no multiplayer option[5] = 0; if (readconfig(fp, "keyforward", val, VL) > 0) keys[0] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keybackward", val, VL) > 0) keys[1] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyturnleft", val, VL) > 0) keys[2] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyturnright", val, VL) > 0) keys[3] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyrun", val, VL) > 0) keys[4] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystrafe", val, VL) > 0) keys[5] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyfire", val, VL) > 0) keys[6] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyuse", val, VL) > 0) keys[7] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystandhigh", val, VL) > 0) keys[8] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystandlow", val, VL) > 0) keys[9] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keylookup", val, VL) > 0) keys[10] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keylookdown", val, VL) > 0) keys[11] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystrafeleft", val, VL) > 0) keys[12] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keystraferight", val, VL) > 0) keys[13] = Bstrtol(val, NULL, 16); if (readconfig(fp, "key2dmode", val, VL) > 0) keys[14] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyviewcycle", val, VL) > 0) keys[15] = Bstrtol(val, NULL, 16); if (readconfig(fp, "key2dzoomin", val, VL) > 0) keys[16] = Bstrtol(val, NULL, 16); if (readconfig(fp, "key2dzoomout", val, VL) > 0) keys[17] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keychat", val, VL) > 0) keys[18] = Bstrtol(val, NULL, 16); if (readconfig(fp, "keyconsole", val, VL) > 0) { keys[19] = Bstrtol(val, NULL, 16); OSD_CaptureKey(keys[19]); } if (readconfig(fp, "mousesensitivity", val, VL) > 0) msens = Bstrtod(val, NULL); Bfclose(fp); return 0; } int writesetup(const char *fn) { BFILE *fp; fp = Bfopen(fn,"wt"); if (!fp) return -1; Bfprintf(fp, "; Video mode selection\n" "; 0 - Windowed\n" "; 1 - Fullscreen\n" "fullscreen = %ld\n" "\n" "; Video resolution\n" "xdim2d = %ld\n" "ydim2d = %ld\n" "xdim3d = %ld\n" "ydim3d = %ld\n" "\n" "; 3D-mode colour depth\n" "bpp = %ld\n" "\n" "; OpenGL mode options\n" "glusetexcache = %ld\n" "glusetexcachecompression = %ld\n" "\n" #ifdef RENDERTYPEWIN "; Maximum OpenGL mode refresh rate (Windows only, in Hertz)\n" "maxrefreshfreq = %d\n" "\n" #endif "; 3D mode brightness setting\n" "; 0 - lowest\n" "; 15 - highest\n" "brightness = %d\n" "\n" "; Sound sample frequency\n" "; 0 - 6 KHz\n" "; 1 - 8 KHz\n" "; 2 - 11.025 KHz\n" "; 3 - 16 KHz\n" "; 4 - 22.05 KHz\n" "; 5 - 32 KHz\n" "; 6 - 44.1 KHz\n" "samplerate = %d\n" "\n" "; Music playback\n" "; 0 - Off\n" "; 1 - On\n" "music = %d\n" "\n" "; Enable mouse\n" "; 0 - No\n" "; 1 - Yes\n" "mouse = %d\n" "\n" "; Mouse sensitivity\n" "mousesensitivity = %g\n" "\n" "; Key Settings\n" "; Here's a map of all the keyboard scan codes: NOTE: values are listed in hex!\n" "; +---------------------------------------------------------------------------------------------+\n" "; | 01 3B 3C 3D 3E 3F 40 41 42 43 44 57 58 46 |\n" "; |ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 SCROLL |\n" "; | |\n" "; |29 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E D2 C7 C9 45 B5 37 4A |\n" "; | ` '1' '2' '3' '4' '5' '6' '7' '8' '9' '0' - = BACK INS HOME PGUP NUMLK KP/ KP* KP- |\n" "; | |\n" "; | 0F 10 11 12 13 14 15 16 17 18 19 1A 1B 2B D3 CF D1 47 48 49 4E |\n" "; |TAB Q W E R T Y U I O P [ ] \\ DEL END PGDN KP7 KP8 KP9 KP+ |\n" "; | |\n" "; | 3A 1E 1F 20 21 22 23 24 25 26 27 28 1C 4B 4C 4D |\n" "; |CAPS A S D F G H J K L ; ' ENTER KP4 KP5 KP6 9C |\n" "; | KPENTER|\n" "; | 2A 2C 2D 2E 2F 30 31 32 33 34 35 36 C8 4F 50 51 |\n" "; |LSHIFT Z X C V B N M , . / RSHIFT UP KP1 KP2 KP3 |\n" "; | |\n" "; | 1D 38 39 B8 9D CB D0 CD 52 53 |\n" "; |LCTRL LALT SPACE RALT RCTRL LEFT DOWN RIGHT KP0 KP. |\n" "; +---------------------------------------------------------------------------------------------+\n" "\n" "keyforward = %X\n" "keybackward = %X\n" "keyturnleft = %X\n" "keyturnright = %X\n" "keyrun = %X\n" "keystrafe = %X\n" "keyfire = %X\n" "keyuse = %X\n" "keystandhigh = %X\n" "keystandlow = %X\n" "keylookup = %X\n" "keylookdown = %X\n" "keystrafeleft = %X\n" "keystraferight = %X\n" "key2dmode = %X\n" "keyviewcycle = %X\n" "key2dzoomin = %X\n" "key2dzoomout = %X\n" "keychat = %X\n" "keyconsole = %X\n" "\n", fullscreen, xdim2d, ydim2d, xdimgame, ydimgame, bppgame, glusetexcache, glusetexcachecompression, #ifdef RENDERTYPEWIN maxrefreshfreq, #endif brightness, option[7]>>4, option[2], option[3], msens, keys[0], keys[1], keys[2], keys[3], keys[4], keys[5], keys[6], keys[7], keys[8], keys[9], keys[10], keys[11], keys[12], keys[13], keys[14], keys[15], keys[16], keys[17], keys[18], keys[19] ); Bfclose(fp); return 0; }