//------------------------------------------------------------------------- /* Copyright (C) 1996, 2003 - 3D Realms Entertainment Copyright (C) 2000, 2003 - Matt Saettler (EDuke Enhancements) Copyright (C) 2004, 2007 - EDuke32 developers This file is part of EDuke32 EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- //#include #include #include #include "types.h" #include "fx_man.h" #include "music.h" #include "duke3d.h" #include "util_lib.h" #include "osd.h" #ifdef _WIN32 #ifdef USE_OPENAL #include "openal.h" #endif #endif #define LOUDESTVOLUME 150 int backflag,g_numEnvSoundsPlaying; /* =================== = = SoundStartup = =================== */ void S_SoundStartup(void) { int status; // if they chose None lets return if (ud.config.FXDevice < 0) return; status = FX_Init(ud.config.FXDevice, ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate); if (status == FX_Ok) { FX_SetVolume(ud.config.FXVolume); if (ud.config.ReverseStereo == 1) { FX_SetReverseStereo(!FX_GetReverseStereo()); } status = FX_SetCallBack(S_TestSoundCallback); } if (status != FX_Ok) { sprintf(tempbuf, "Sound startup error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } /* =================== = = SoundShutdown = =================== */ void S_SoundShutdown(void) { int status; // if they chose None lets return if (ud.config.FXDevice < 0) return; status = FX_Shutdown(); if (status != FX_Ok) { sprintf(tempbuf, "Sound shutdown error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } /* =================== = = MusicStartup = =================== */ void S_MusicStartup(void) { int status; // if they chose None lets return if (ud.config.MusicDevice < 0) return; status = MUSIC_Init(ud.config.MusicDevice, 0); if (status == MUSIC_Ok) { MUSIC_SetVolume(ud.config.MusicVolume); } else { initprintf("Couldn't find selected sound card, or, error w/ sound card itself.\n"); S_SoundShutdown(); uninittimer(); uninitengine(); CONTROL_Shutdown(); CONFIG_WriteSetup(); KB_Shutdown(); uninitgroupfile(); //unlink("duke3d.tmp"); exit(-1); } } /* =================== = = MusicShutdown = =================== */ void S_MusicShutdown(void) { int status; // if they chose None lets return if (ud.config.MusicDevice < 0) return; status = MUSIC_Shutdown(); if (status != MUSIC_Ok) { Error(MUSIC_ErrorString(MUSIC_ErrorCode)); } } void MusicUpdate(void) { MUSIC_Update(); } void S_MenuSound(void) { static int SoundNum=0; static short menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON }; S_PlaySound(menusnds[SoundNum++]); SoundNum %= 17; } void _playmusic(const char *fn) { int fp, l; if (fn == NULL) return; if (ud.config.MusicToggle == 0) return; if (ud.config.MusicDevice < 0) return; fp = kopen4loadfrommod((char *)fn,0); if (fp == -1) return; l = kfilelength(fp); MUSIC_StopSong(); if (!MusicPtr) MusicPtr=Bcalloc(1,l * sizeof(char)); else MusicPtr=Brealloc(MusicPtr,l * sizeof(char)); g_musicSize=l; kread(fp, (unsigned char *)MusicPtr, l); kclose(fp); // FIXME: I need this to get the music volume initialized (not sure why) -- Jim Bentler MUSIC_SetVolume(ud.config.MusicVolume); MUSIC_PlaySong((unsigned char *)MusicPtr, MUSIC_LoopSong); } int S_PlayMusic(const char *fn, const int sel) { g_musicSize=0; if (MapInfo[sel].musicfn1 != NULL) _playmusic(MapInfo[sel].musicfn1); if (!g_musicSize) { _playmusic(fn); return 0; } return 1; } int S_LoadSound(unsigned int num) { int fp = -1, l; if (num >= MAXSOUNDS || ud.config.SoundToggle == 0) return 0; if (ud.config.FXDevice < 0) return 0; if (g_sounds[num].filename == NULL) { OSD_Printf(OSD_ERROR "Sound (#%d) not defined!\n",num); return 0; } if (g_sounds[num].filename1)fp = kopen4loadfrommod(g_sounds[num].filename1,g_loadFromGroupOnly); if (fp == -1)fp = kopen4loadfrommod(g_sounds[num].filename,g_loadFromGroupOnly); if (fp == -1) { // Bsprintf(ScriptQuotes[113],"g_sounds %s(#%d) not found.",sounds[num],num); // P_DoQuote(113,g_player[myconnectindex].ps); OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num); return 0; } l = kfilelength(fp); g_sounds[num].soundsiz = l; g_sounds[num].lock = 200; allocache((intptr_t *)&g_sounds[num].ptr,l,(char *)&g_sounds[num].lock); kread(fp, g_sounds[num].ptr , l); kclose(fp); return 1; } int S_PlaySoundXYZ(int num,int i,int x,int y,int z) { int sndist, cx, cy, cz, j,k; int pitche,pitchs,cs; int voice, sndang, ca, pitch; // if(num != 358) return 0; if (num >= MAXSOUNDS || ud.config.FXDevice < 0 || ((g_sounds[num].m&8) && ud.lockout) || ud.config.SoundToggle == 0 || g_sounds[num].num > 3 || FX_VoiceAvailable(g_sounds[num].pr) == 0 || (g_player[myconnectindex].ps->timebeforeexit > 0 && g_player[myconnectindex].ps->timebeforeexit <= 26*3) || g_player[myconnectindex].ps->gm&MODE_MENU) return -1; if (g_sounds[num].m&128) { S_PlaySound(num); return 0; } if (g_sounds[num].m&4) { if (ud.multimode > 1 && PN == APLAYER && sprite[i].yvel != screenpeek) // other player sound { if (!(ud.config.VoiceToggle&4)) return -1; } else if (!(ud.config.VoiceToggle&1)) return -1; for (j=0;j 0) && (g_sounds[j].m&4)) return -1; } cx = g_player[screenpeek].ps->oposx; cy = g_player[screenpeek].ps->oposy; cz = g_player[screenpeek].ps->oposz; cs = g_player[screenpeek].ps->cursectnum; ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang; sndist = FindDistance3D((cx-x),(cy-y),(cz-z)>>4); if (i >= 0 && (g_sounds[num].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); pitchs = g_sounds[num].ps; pitche = g_sounds[num].pe; cx = klabs(pitche-pitchs); if (cx) { if (pitchs < pitche) pitch = pitchs + (rand()%cx); else pitch = pitche + (rand()%cx); } else pitch = pitchs; sndist += g_sounds[num].vo; if (sndist < 0) sndist = 0; if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,SX,SY,SZ-(24<<8),SECT)) sndist += sndist>>5; switch (num) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = 6144; if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2) pitch -= 1024; break; default: if (g_player[screenpeek].ps->cursectnum > -1 && sector[g_player[screenpeek].ps->cursectnum].lotag == 2 && (g_sounds[num].m&4) == 0) pitch = -768; if (sndist > 31444 && PN != MUSICANDSFX) return -1; break; } if (g_player[screenpeek].ps->sound_pitch) pitch += g_player[screenpeek].ps->sound_pitch; if (g_sounds[num].num > 0 && PN != MUSICANDSFX) { if (g_sounds[num].SoundOwner[0].i == i) S_StopSound(num); else if (g_sounds[num].num > 1) S_StopSound(num); else if (A_CheckEnemySprite(&sprite[i]) && sprite[i].extra <= 0) S_StopSound(num); } if (PN == APLAYER && sprite[i].yvel == screenpeek) { sndang = 0; sndist = 0; } else { sndang = 2048 + ca - getangle(cx-x,cy-y); sndang &= 2047; } if (g_sounds[num].ptr == 0) { if (S_LoadSound(num) == 0) return 0; } else { if (g_sounds[num].lock < 200) g_sounds[num].lock = 200; else g_sounds[num].lock++; } if (g_sounds[num].m&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); if (g_sounds[num].m&1) { unsigned short start; if (g_sounds[num].num > 0) return -1; start = *(unsigned short *)(g_sounds[num].ptr + 0x14); if (*g_sounds[num].ptr == 'C') voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); else if (*g_sounds[num].ptr == 'O') voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); else voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,sndist>>6,sndist>>6,0,g_sounds[num].pr,num); } else { if (*g_sounds[num].ptr == 'C') voice = FX_PlayVOC3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); else if (*g_sounds[num].ptr == 'O') voice = FX_PlayOGG3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); else voice = FX_PlayWAV3D(g_sounds[ num ].ptr,pitch,sndang>>6,sndist>>6, g_sounds[num].pr, num); } if (voice > FX_Ok) { g_sounds[num].SoundOwner[g_sounds[num].num].i = i; g_sounds[num].SoundOwner[g_sounds[num].num].voice = voice; g_sounds[num].num++; } else g_sounds[num].lock--; return (voice); } void S_PlaySound(int num) { int pitch,pitche,pitchs,cx; int voice; int start; if (ud.config.FXDevice < 0) return; if (ud.config.SoundToggle==0) return; if (!(ud.config.VoiceToggle&1) && (g_sounds[num].m&4)) return; if ((g_sounds[num].m&8) && ud.lockout) return; if (FX_VoiceAvailable(g_sounds[num].pr) == 0) return; if (num > MAXSOUNDS-1 || !g_sounds[num].filename) { OSD_Printf("WARNING: invalid sound #%d\n",num); return; } pitchs = g_sounds[num].ps; pitche = g_sounds[num].pe; cx = klabs(pitche-pitchs); if (cx) { if (pitchs < pitche) pitch = pitchs + (rand()%cx); else pitch = pitche + (rand()%cx); } else pitch = pitchs; if (g_sounds[num].ptr == 0) { if (S_LoadSound(num) == 0) return; } else { if (g_sounds[num].lock < 200) g_sounds[num].lock = 200; else g_sounds[num].lock++; } if (g_sounds[num].m&1) { if (*g_sounds[num].ptr == 'C') { start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14); voice = FX_PlayLoopedVOC(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num); } else if (*g_sounds[num].ptr == 'O') { start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14); voice = FX_PlayLoopedOGG(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num); } else { start = (int)*(unsigned short *)(g_sounds[num].ptr + 0x14); voice = FX_PlayLoopedWAV(g_sounds[num].ptr, start, start + g_sounds[num].soundsiz, pitch,LOUDESTVOLUME,LOUDESTVOLUME,LOUDESTVOLUME,g_sounds[num].pr,num); } } else { if (*g_sounds[num].ptr == 'C') voice = FX_PlayVOC3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); else if (*g_sounds[num].ptr == 'O') voice = FX_PlayOGG3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); else voice = FX_PlayWAV3D(g_sounds[ num ].ptr, pitch,0,255-LOUDESTVOLUME,g_sounds[num].pr, num); } if (voice > FX_Ok) return; g_sounds[num].lock--; } int A_PlaySound(unsigned int num, int i) { if (num >= MAXSOUNDS) return -1; if (i < 0) { S_PlaySound(num); return 0; } return S_PlaySoundXYZ(num,i,SX,SY,SZ); } void A_StopSound(int num, int i) { UNREFERENCED_PARAMETER(i); if (num >= 0 && num < MAXSOUNDS) S_StopSound(num); } void S_StopSound(int num) { if (num >= 0 && num < MAXSOUNDS) if (g_sounds[num].num > 0) { FX_StopSound(g_sounds[num].SoundOwner[g_sounds[num].num-1].voice); S_TestSoundCallback(num); } } void S_StopEnvSound(int num,int i) { int j, k; if (num >= 0 && num < MAXSOUNDS) if (g_sounds[num].num > 0) { k = g_sounds[num].num; for (j=0;joposx; cy = g_player[screenpeek].ps->oposy; cz = g_player[screenpeek].ps->oposz; cs = g_player[screenpeek].ps->cursectnum; ca = g_player[screenpeek].ps->ang+g_player[screenpeek].ps->look_ang; } else { cx = sprite[ud.camerasprite].x; cy = sprite[ud.camerasprite].y; cz = sprite[ud.camerasprite].z; cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } for (j=0;j>4); if (i >= 0 && (g_sounds[j].m&16) == 0 && PN == MUSICANDSFX && SLT < 999 && (sector[SECT].lotag&0xff) < 9) sndist = divscale14(sndist,(SHT+1)); } sndist += g_sounds[j].vo; if (sndist < 0) sndist = 0; if (cs > -1 && sndist && PN != MUSICANDSFX && !cansee(cx,cy,cz-(24<<8),cs,sx,sy,sz-(24<<8),SECT)) sndist += sndist>>5; if (PN == MUSICANDSFX && SLT < 999) g_numEnvSoundsPlaying++; switch (j) { case PIPEBOMB_EXPLODE: case LASERTRIP_EXPLODE: case RPG_EXPLODE: if (sndist > (6144)) sndist = (6144); break; default: if (sndist > 31444 && PN != MUSICANDSFX) { S_StopSound(j); continue; } } if (g_sounds[j].ptr == 0 && S_LoadSound(j) == 0) continue; if (g_sounds[j].m&16) sndist = 0; if (sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); FX_Pan3D(g_sounds[j].SoundOwner[k].voice,sndang>>6,sndist>>6); } } void S_TestSoundCallback(unsigned int num) { int tempi,tempj,tempk; if ((int)num < 0) { if (lumplockbyte[num] >= 200) lumplockbyte[num]--; return; } tempk = g_sounds[num].num; if (tempk > 0) { if ((g_sounds[num].m&16) == 0) for (tempj=0;tempj= 200) g_sounds[i].lock = 199; for (i=0;i<11;i++) if (lumplockbyte[i] >= 200) lumplockbyte[i] = 199; } int A_CheckSoundPlaying(int i, int num) { UNREFERENCED_PARAMETER(i); if (num < 0) num=0; // FIXME return (g_sounds[num].num > 0); } int S_CheckSoundPlaying(int i, int num) { if (i == -1) { if (g_sounds[num].lock == 200) return 1; return 0; } return(g_sounds[num].num); }