// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman // Ken Silverman's official web site: "http://www.advsys.net/ken" // See the included license file "BUILDLIC.TXT" for license info. // // This file has been modified from Ken Silverman's original release // by Jonathon Fowler (jf@jonof.id.au) // by the EDuke32 team (development@voidpoint.com) #include "build.h" #include "compat.h" #include "baselayer.h" #include "matrix.h" #include "../../glbackend/glbackend.h" // // drawline256 // #ifdef USE_OPENGL static void drawlinegl(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p) { // setpolymost2dview(); // JBF 20040205: more efficient setup int const dx = x2-x1; int const dy = y2-y1; if (dx >= 0) { if ((x1 >= wx2) || (x2 < wx1)) return; if (x1 < wx1) y1 += scale(wx1-x1, dy, dx), x1 = wx1; if (x2 > wx2) y2 += scale(wx2-x2, dy, dx), x2 = wx2; } else { if ((x2 >= wx2) || (x1 < wx1)) return; if (x2 < wx1) y2 += scale(wx1-x2, dy, dx), x2 = wx1; if (x1 > wx2) y1 += scale(wx2-x1, dy, dx), x1 = wx2; } if (dy >= 0) { if ((y1 >= wy2) || (y2 < wy1)) return; if (y1 < wy1) x1 += scale(wy1-y1, dx, dy), y1 = wy1; if (y2 > wy2) x2 += scale(wy2-y2, dx, dy), y2 = wy2; } else { if ((y2 >= wy2) || (y1 < wy1)) return; if (y2 < wy1) x2 += scale(wy1-y2, dx, dy), y2 = wy1; if (y1 > wy2) x1 += scale(wy2-y1, dx, dy), y1 = wy2; } GLInterface.SetViewport(0, 0, xdim, ydim); VSMatrix proj(0); proj.ortho(0, xdim, ydim, 0, -1, 1); GLInterface.SetMatrix(Matrix_Projection, &proj); gloy1 = -1; GLInterface.EnableAlphaTest(false); GLInterface.EnableDepthTest(false); GLInterface.EnableBlend(true); // When using line antialiasing, this is needed GLInterface.UseColorOnly(true); GLInterface.SetColorub(p.r, p.g, p.b, 255); auto data = GLInterface.AllocVertices(2); data.second[0].Set((float) x1 * (1.f/4096.f), (float) y1 * (1.f/4096.f)); data.second[1].Set((float) x2 * (1.f/4096.f), (float) y2 * (1.f/4096.f)); GLInterface.Draw(DT_LINES, data.first, 2); GLInterface.UseColorOnly(false); } #endif void drawlinergb(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t p) { #ifdef USE_OPENGL if (videoGetRenderMode() >= REND_POLYMOST) { drawlinegl(x1, y1, x2, y2, p); return; } #endif //char const col = palookup[0][p.f]; //drawlinepixels(x1, y1, x2, y2, col); } void renderDrawLine(int32_t x1, int32_t y1, int32_t x2, int32_t y2, uint8_t col) { col = palookup[0][col]; #ifdef USE_OPENGL if (videoGetRenderMode() >= REND_POLYMOST) { palette_t p = paletteGetColor(col); p.f = col; drawlinegl(x1, y1, x2, y2, p); return; } #endif //drawlinepixels(x1, y1, x2, y2, col); } // // setpolymost2dview // Sets OpenGL for 2D drawing // void polymostSet2dView(void) { #ifdef USE_OPENGL if (videoGetRenderMode() < REND_POLYMOST) return; GLInterface.SetViewport(0, 0, xdim, ydim); VSMatrix proj(0); proj.ortho(0, xdim, ydim, 0, -1, 1); GLInterface.SetMatrix(Matrix_Projection, &proj); gloy1 = -1; GLInterface.EnableDepthTest(false); GLInterface.EnableBlend(false); #endif }