#include "function.h" #include "compat.h" #ifdef __cplusplus extern "C" { #endif #define MENU_UP 0x200 #define MENU_DOWN 0x201 #define MENU_LEFT 0x202 #define MENU_RIGHT 0x203 #define MENU_SELECT 0x204 #define MENU_BACK 0x205 #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x)))) #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x)))) #define PRECISIONSHOOTFACTOR 0.3f typedef enum { READ_MENU, READ_WEAPONS, READ_AUTOMAP, READ_KEYBOARD, READ_RENDERER, READ_LASTWEAPON, READ_PAUSED } portableread_t; typedef struct { int32_t crouchToggleState; int32_t lastWeapon; uint64_t functionSticky; //To let at least one tick uint64_t functionHeld; double pitch, yaw; float forwardmove, sidemove; } droidinput_t; int PortableKeyEvent(int state, int code, int unicode); int PortableRead(portableread_t r); void PortableAction(int state, int action); void PortableMove(float fwd, float strafe); void PortableLook(double yaw, double pitch); void PortableCommand(const char * cmd); void PortableInit(int argc, const char ** argv); #ifdef __cplusplus } #endif