#include "sdl_inc.h" #include "baselayer.h" #include "keys.h" #include "duke3d.h" #include "common_game.h" #include "osd.h" #include "player.h" #include "game.h" #include "build.h" #include "jmact/keyboard.h" #include "jmact/control.h" #include "../src/video/android/SDL_androidkeyboard.h" // FIXME: include header locally if necessary #include "in_android.h" #include #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__)) extern int32_t main(int32_t argc, char *argv []); extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); extern int SDL_SendKeyboardText(const char *text); static char sdl_text[2]; static droidinput_t droidinput; int PortableKeyEvent(int state, int code,int unicode) { LOGI("PortableKeyEvent %d %d %d",state,code,unicode); SDL_SendKeyboardKey(state ? SDL_PRESSED : SDL_RELEASED, code); SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE); if (code == 42) unicode = 42; if (state) { //if (unicode < 128) { sdl_text[0] = unicode; sdl_text[1] = 0; int posted = SDL_SendKeyboardText((const char*)sdl_text); LOGI("posted = %d",posted); } if (state == 2) PortableKeyEvent(0, code, unicode); } return 0; } void changeActionState(int state, int action) { if (state) { //BUTTONSET(action,1); droidinput.functionSticky |= ((uint64_t)1<<((uint64_t)(action))); droidinput.functionHeld |= ((uint64_t)1<<((uint64_t)(action))); return; } //BUTTONCLEAR(action); droidinput.functionHeld &= ~((uint64_t) 1<<((uint64_t) (action))); } void PortableAction(int state, int action) { LOGI("PortableAction action = %d, state = %d", action, state); //Action is for the menu if (action >= MENU_UP) { if (PortableRead(READ_MENU)) { int sdl_code = 0; switch (action) { case MENU_UP: sdl_code = SDL_SCANCODE_UP; break; case MENU_DOWN: sdl_code = SDL_SCANCODE_DOWN; break; case MENU_LEFT: sdl_code = SDL_SCANCODE_LEFT; break; case MENU_RIGHT: sdl_code = SDL_SCANCODE_RIGHT; break; case MENU_SELECT: sdl_code = SDL_SCANCODE_RETURN; break; case MENU_BACK: sdl_code = SDL_SCANCODE_ESCAPE; break; } PortableKeyEvent(state, sdl_code, 0); return; } } else { if (PortableRead(READ_MENU)) //If in the menu, dont do any game actions return; //Special toggle for crouch, NOT when using jetpack or in water if (!g_player[myconnectindex].ps->jetpack_on && g_player[myconnectindex].ps->on_ground && (sector[g_player[myconnectindex].ps->cursectnum].lotag != ST_2_UNDERWATER)) { if (toggleCrouch) { if (action == gamefunc_Crouch) { if (state) droidinput.crouchToggleState = !droidinput.crouchToggleState; state = droidinput.crouchToggleState; } } } //Check if jumping while crouched if (action == gamefunc_Jump) { crouchToggleState = 0; changeActionState(0, gamefunc_Crouch); } changeActionState(state, action); LOGI("PortableAction state = 0x%016llX", CONTROL_ButtonState); } } // =================== FORWARD and SIDE MOVMENT ============== void PortableMove(float fwd, float strafe) { droidinput.forwardmove = fclamp2(fwd + droidinput.forwardmove, -1.f, 1.f); droidinput.sidemove = fclamp2(strafe + droidinput.sidemove, -1.f, 1.f); } //====================================================================== void PortableLook(double yaw, double pitch) { //LOGI("PortableLookPitch %d %f",mode, pitch); droidinput.pitch += pitch; droidinput.yaw += yaw; } void PortableCommand(const char * cmd) { OSD_Dispatch(cmd); } void PortableInit(int argc,const char ** argv) { main(argc, argv); } int32_t PortableRead(portableread_t r) { switch (r) { case READ_MENU: return (g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU || (g_player[myconnectindex].ps->gm & MODE_GAME) != MODE_GAME; case READ_WEAPONS: return g_player[myconnectindex].ps->gotweapon; case READ_AUTOMAP: return ud.overhead_on != 0; case READ_KEYBOARD: return 0; case READ_RENDERER: return getrendermode(); case READ_LASTWEAPON: return droidinput.lastWeapon; case READ_PAUSED: return ud.pause_on != 0; default: return 0; } } ///This stuff is called from the game/engine void CONTROL_Android_SetLastWeapon(int w) { LOGI("setLastWeapon %d",w); droidinput.lastWeapon = w; } void CONTROL_Android_ClearButton(int32_t whichbutton) { BUTTONCLEAR(whichbutton); droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton))); } void CONTROL_Android_PollDevices(ControlInfo *info) { //LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove); info->dz = -droidinput.forwardmove * 5000; info->dx = droidinput.sidemove * 200; info->dpitch = droidinput.pitch * 100000; info->dyaw = -droidinput.yaw * 80000; droidinput.forwardmove = droidinput.sidemove = 0.f; droidinput.pitch = droidinput.yaw = 0.f; CONTROL_ButtonState = 0; CONTROL_ButtonState |= droidinput.functionSticky; CONTROL_ButtonState |= droidinput.functionHeld; droidinput.functionSticky = 0; //LOGI("poll state = 0x%016llX",CONTROL_ButtonState); }