//------------------------------------------------------------------------- /* Copyright (C) 2010 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //------------------------------------------------------------------------- /* #include #include #include #include #include */ #include "baselayer.h" #include "duke3d.h" #include "scriplib.h" #include "osd.h" #include "osdcmds.h" #include "osdfuncs.h" // we load this in to get default button and key assignments // as well as setting up function mappings #define __SETUP__ // JBF 20031211 #include "_functio.h" /* =================== = = CONFIG_FunctionNameToNum = =================== */ hashtable_t h_gamefuncs = { NUMGAMEFUNCTIONS<<1, NULL }; int32_t CONFIG_FunctionNameToNum(char *func) { int32_t i; i = hash_find(&h_gamefuncs,func); if (i < 0) { char *str = Bstrtolower(Bstrdup(func)); i = hash_find(&h_gamefuncs,str); Bfree(str); return i; } return i; } /* =================== = = CONFIG_FunctionNumToName = =================== */ char *CONFIG_FunctionNumToName(int32_t func) { if ((unsigned)func >= (unsigned)NUMGAMEFUNCTIONS) return NULL; return gamefunctions[func]; } /* =================== = = CONFIG_AnalogNameToNum = =================== */ int32_t CONFIG_AnalogNameToNum(char *func) { if (!Bstrcasecmp(func,"analog_turning")) { return analog_turning; } if (!Bstrcasecmp(func,"analog_strafing")) { return analog_strafing; } if (!Bstrcasecmp(func,"analog_moving")) { return analog_moving; } if (!Bstrcasecmp(func,"analog_lookingupanddown")) { return analog_lookingupanddown; } return -1; } char *CONFIG_AnalogNumToName(int32_t func) { switch (func) { case analog_turning: return "analog_turning"; case analog_strafing: return "analog_strafing"; case analog_moving: return "analog_moving"; case analog_lookingupanddown: return "analog_lookingupanddown"; } return NULL; } /* =================== = = CONFIG_SetDefaults = =================== */ void CONFIG_SetDefaultKeys(int32_t type) { int32_t i,f; Bmemset(ud.config.KeyboardKeys, 0xff, sizeof(ud.config.KeyboardKeys)); Bmemset(&KeyBindings,0,sizeof(KeyBindings)); Bmemset(&MouseBindings,0,sizeof(MouseBindings)); if (type == 1) { for (i=0; i < (int32_t)(sizeof(oldkeydefaults)/sizeof(oldkeydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum((char *)oldkeydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode((char *)oldkeydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode((char *)oldkeydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0); } return; } for (i=0; i < (int32_t)(sizeof(keydefaults)/sizeof(keydefaults[0])); i+=3) { f = CONFIG_FunctionNameToNum(keydefaults[i+0]); if (f == -1) continue; ud.config.KeyboardKeys[f][0] = KB_StringToScanCode(keydefaults[i+1]); ud.config.KeyboardKeys[f][1] = KB_StringToScanCode(keydefaults[i+2]); if (f == gamefunc_Show_Console) OSD_CaptureKey(ud.config.KeyboardKeys[f][0]); else CONFIG_MapKey(f, ud.config.KeyboardKeys[f][0], 0, ud.config.KeyboardKeys[f][1], 0); } } void CONFIG_SetDefaults(void) { // JBF 20031211 int32_t i; ud.config.scripthandle = -1; ud.config.ScreenWidth = 1024; ud.config.ScreenHeight = 768; ud.config.ScreenMode = 0; #ifdef USE_OPENGL ud.config.ScreenBPP = 32; #else ud.config.ScreenBPP = 8; #endif ud.config.useprecache = 1; ud.config.ForceSetup = 1; ud.config.NoAutoLoad = 1; ud.config.AmbienceToggle = 1; ud.config.AutoAim = 1; ud.config.FXDevice = 0; ud.config.FXVolume = 225; #if defined(_WIN32) ud.config.MixRate = 44100; #else ud.config.MixRate = 48000; #endif ud.config.MouseBias = 0; ud.config.MouseDeadZone = 0; ud.config.MusicDevice = 0; ud.config.MusicToggle = 1; ud.config.MusicVolume = 195; g_myAimMode = g_player[0].ps->aim_mode = 1; ud.config.NumBits = 16; ud.config.NumChannels = 2; ud.config.NumVoices = 32; ud.config.ReverseStereo = 0; ud.auto_run = 1; ud.config.ShowOpponentWeapons = 0; ud.config.SmoothInput = 1; ud.config.SoundToggle = 1; ud.althud = 1; ud.automsg = 0; ud.autovote = 0; ud.brightness = 8; ud.camerasprite = -1; ud.color = 0; ud.crosshair = 1; ud.crosshairscale = 50; ud.obituaries = 1; ud.democams = 1; ud.detail = 1; ud.drawweapon = 1; ud.idplayers = 1; ud.levelstats = 0; ud.lockout = 0; ud.m_ffire = 1; ud.m_marker = 1; ud.mouseaiming = 0; ud.mouseflip = 1; ud.msgdisptime = 120; ud.pwlockout[0] = '\0'; ud.runkey_mode = 0; ud.screen_size = 4; ud.screen_tilting = 1; ud.shadows = 1; ud.statusbarmode = 0; ud.statusbarscale = 100; ud.team = 0; ud.viewbob = 1; ud.weaponsway = 1; ud.weaponswitch = 3; // new+empty ud.angleinterpolation = 0; ud.config.UseJoystick = 0; ud.config.UseMouse = 1; ud.config.VoiceToggle = 5; // bitfield, 1 = local, 2 = dummy, 4 = other players in DM ud.display_bonus_screen = 1; ud.show_level_text = 1; ud.configversion = 0; ud.weaponscale = 100; ud.textscale = 100; ud.config.CheckForUpdates = 1; Bstrcpy(ud.rtsname, "DUKE.RTS"); Bstrcpy(szPlayerName, "Duke"); Bstrcpy(ud.ridecule[0], "An inspiration for birth control."); Bstrcpy(ud.ridecule[1], "You're gonna die for that!"); Bstrcpy(ud.ridecule[2], "It hurts to be you."); Bstrcpy(ud.ridecule[3], "Lucky Son of a Bitch."); Bstrcpy(ud.ridecule[4], "Hmmm....Payback time."); Bstrcpy(ud.ridecule[5], "You bottom dwelling scum sucker."); Bstrcpy(ud.ridecule[6], "Damn, you're ugly."); Bstrcpy(ud.ridecule[7], "Ha ha ha...Wasted!"); Bstrcpy(ud.ridecule[8], "You suck!"); Bstrcpy(ud.ridecule[9], "AARRRGHHHHH!!!"); // JBF 20031211 CONFIG_SetDefaultKeys(0); memset(ud.config.MouseFunctions, -1, sizeof(ud.config.MouseFunctions)); for (i=0; i=4) continue; ud.config.MouseFunctions[i][1] = CONFIG_FunctionNameToNum(mouseclickeddefaults[i]); CONTROL_MapButton(ud.config.MouseFunctions[i][1], i, 1, controldevice_mouse); } memset(ud.config.MouseDigitalFunctions, -1, sizeof(ud.config.MouseDigitalFunctions)); for (i=0; i=0; i--) { if (ud.config.KeyboardKeys[i][0] == ii[k] || ud.config.KeyboardKeys[i][1] == ii[k]) { Bsprintf(buf,"gamefunc_%s; ",CONFIG_FunctionNumToName(i)); Bstrcat(tempbuf,buf); } } Bstrncpy(KeyBindings[ii[k]].cmd,tempbuf, MAXBINDSTRINGLENGTH-1); i = Bstrlen(KeyBindings[ii[k]].cmd); if (i) KeyBindings[ii[k]].cmd[i-2] = 0; // cut off the trailing "; " } } /* =================== = = CONFIG_SetupMouse = =================== */ void CONFIG_SetupMouse(void) { int32_t i; char str[80]; char temp[80]; int32_t scale; if (ud.config.scripthandle < 0) return; for (i=0; i= 0) { char dummybuf[64]; for (dummy = 0; dummy < 10; dummy++) { commmacro[13] = dummy+'0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup",commmacro,&ud.ridecule[dummy][0]); } SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","PlayerName",&tempbuf[0]); while (Bstrlen(OSD_StripColors(dummybuf,tempbuf)) > 10) tempbuf[Bstrlen(tempbuf)-1] = '\0'; Bstrncpy(szPlayerName,tempbuf,sizeof(szPlayerName)-1); szPlayerName[sizeof(szPlayerName)-1] = '\0'; SCRIPT_GetString(ud.config.scripthandle, "Comm Setup","RTSName",&ud.rtsname[0]); SCRIPT_GetNumber(ud.config.scripthandle, "Setup","ConfigVersion",&ud.configversion); SCRIPT_GetNumber(ud.config.scripthandle, "Setup","ForceSetup",&ud.config.ForceSetup); SCRIPT_GetNumber(ud.config.scripthandle, "Setup","NoAutoLoad",&ud.config.NoAutoLoad); // #ifdef _WIN32 if (g_noSetup == 0 && g_modDir[0] == '/') { struct stat st; SCRIPT_GetString(ud.config.scripthandle, "Setup","ModDir",&g_modDir[0]); if (Bstat(g_modDir, &st)) { if ((st.st_mode & S_IFDIR) != S_IFDIR) { initprintf("Invalid mod dir in cfg!\n"); Bsprintf(g_modDir,"/"); } } } // #endif { extern char defaultduke3dgrp[BMAX_PATH]; if (!Bstrcmp(defaultduke3dgrp,"duke3d.grp")) SCRIPT_GetString(ud.config.scripthandle, "Setup","SelectedGRP",&g_grpNamePtr[0]); } if (!NAM) { SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Out",&ud.lockout); SCRIPT_GetString(ud.config.scripthandle, "Screen Setup","Password",&ud.pwlockout[0]); } SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",&ud.config.ScreenHeight); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",&ud.config.ScreenMode); SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",&ud.config.ScreenWidth); #ifdef RENDERTYPEWIN { SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", (int32_t *)&windowpos); windowx = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", (int32_t *)&windowx); windowy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", (int32_t *)&windowy); } #endif SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP", &ud.config.ScreenBPP); if (ud.config.ScreenBPP < 8) ud.config.ScreenBPP = 32; #ifdef POLYMER SCRIPT_GetNumber(ud.config.scripthandle, "Screen Setup", "Polymer", &dummy); if (dummy > 0 && ud.config.ScreenBPP >= 16) glrendmode = 4; else glrendmode = 3; #endif /* SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Color",&ud.color); G_CheckPlayerColor((int32_t *)&ud.color,-1); g_player[0].ps->palookup = g_player[0].pcolor = ud.color; tempbuf[0] = 0; SCRIPT_GetString(ud.config.scripthandle, "Misc", "CrosshairColor",&tempbuf[0]); if (tempbuf[0]) { char *ptr = strtok(tempbuf,","); palette_t temppal; char *palptr = (char *)&temppal; i = 0; while (ptr != NULL && i < 3) { palptr[i++] = atoi(ptr); ptr = strtok(NULL,","); } if (i == 3) { Bmemcpy(&CrosshairColors,&temppal,sizeof(palette_t)); DefaultCrosshairColors.f = 1; } } */ SCRIPT_GetNumber(ud.config.scripthandle, "Misc", "Executions",&ud.executions); // weapon choices are defaulted in G_CheckCommandLine, which may override them if (!g_forceWeaponChoice) for (i=0; i<10; i++) { Bsprintf(buf,"WeaponChoice%d",i); dummy = -1; SCRIPT_GetNumber(ud.config.scripthandle, "Misc", buf, &dummy); if (dummy >= 0 && dummy<10) g_player[0].wchoice[i] = dummy; } #ifdef _WIN32 SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", &ud.config.CheckForUpdates); SCRIPT_GetNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", &ud.config.LastUpdateCheck); #endif } // CONFIG_ReadKeys(); //CONFIG_SetupMouse(ud.config.scripthandle); //CONFIG_SetupJoystick(ud.config.scripthandle); ud.config.setupread = 1; return 0; } /* =================== = = CONFIG_WriteSetup = =================== */ void CONFIG_WriteBinds(void) // save binds and aliases to _settings.cfg { int32_t i; FILE *fp; char *ptr = Bstrdup(setupfilename); char tempbuf[128]; if (!Bstrcmp(setupfilename, SETUPFILENAME)) Bsprintf(tempbuf, "settings.cfg"); else Bsprintf(tempbuf, "%s_settings.cfg", strtok(ptr, ".")); fp = fopen(tempbuf, "wt"); if (fp) { symbol_t *symb; fprintf(fp,"// this file automatically generated by EDuke32\n"); fprintf(fp,"// these settings take precedence over your main cfg file\n"); fprintf(fp,"// do not modify if you lack common sense\n"); fprintf(fp,"unbindall\n"); for (i=0; inext) if (symb->func == (void *)OSD_ALIAS) fprintf(fp,"alias \"%s\" \"%s\"\n", symb->name, symb->help); /* for (i = 0; i < sizeof(cvar)/sizeof(cvarmappings); i++) if (!(cvar[i].type&CVAR_NOSAVE)) fprintf(fp,"%s \"%d\"\n",cvar[i].name,*(int32_t*)cvar[i].var); */ OSD_WriteCvars(fp); fclose(fp); if (!Bstrcmp(setupfilename, SETUPFILENAME)) OSD_Printf("Wrote settings.cfg\n"); else OSD_Printf("Wrote %s_settings.cfg\n",ptr); Bfree(ptr); return; } if (!Bstrcmp(setupfilename, SETUPFILENAME)) OSD_Printf("Error writing settings.cfg: %s\n", strerror(errno)); else OSD_Printf("Error writing %s_settings.cfg: %s\n",ptr,strerror(errno)); Bfree(ptr); } void CONFIG_WriteSetup(uint32_t flags) { int32_t dummy; char tempbuf[1024]; if (!ud.config.setupread) return; if (ud.config.scripthandle < 0) ud.config.scripthandle = SCRIPT_Init(setupfilename); SCRIPT_PutNumber(ud.config.scripthandle, "Misc", "Executions",++ud.executions,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup","ConfigVersion",BYTEVERSION_JF,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "ForceSetup",ud.config.ForceSetup,FALSE,FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Setup", "NoAutoLoad",ud.config.NoAutoLoad,FALSE,FALSE); #ifdef POLYMER SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Polymer",glrendmode == 4 && bpp > 8,FALSE,FALSE); #endif SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenBPP",ud.config.ScreenBPP,FALSE,FALSE); // JBF 20040523 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenHeight",ud.config.ScreenHeight,FALSE,FALSE); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenMode",ud.config.ScreenMode,FALSE,FALSE); // JBF 20031206 SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "ScreenWidth",ud.config.ScreenWidth,FALSE,FALSE); // JBF 20031206 SCRIPT_PutString(ud.config.scripthandle, "Setup","SelectedGRP",&g_grpNamePtr[0]); if (g_noSetup == 0) SCRIPT_PutString(ud.config.scripthandle, "Setup","ModDir",&g_modDir[0]); // exit early after only updating the values that can be changed from the startup window if (flags & 1) { SCRIPT_Save(ud.config.scripthandle, setupfilename); SCRIPT_Free(ud.config.scripthandle); OSD_Printf("Updated %s\n",setupfilename); return; } #ifdef RENDERTYPEWIN SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPositioning", windowpos, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosX", windowx, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "WindowPosY", windowy, FALSE, FALSE); #endif for (dummy=0; dummy<10; dummy++) { Bsprintf(buf,"WeaponChoice%d",dummy); SCRIPT_PutNumber(ud.config.scripthandle, "Misc",buf,g_player[myconnectindex].wchoice[dummy],FALSE,FALSE); } if (!NAM) { SCRIPT_PutNumber(ud.config.scripthandle, "Screen Setup", "Out",ud.lockout,FALSE,FALSE); SCRIPT_PutString(ud.config.scripthandle, "Screen Setup", "Password",ud.pwlockout); } #ifdef _WIN32 SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "CheckForUpdates", ud.config.CheckForUpdates, FALSE, FALSE); SCRIPT_PutNumber(ud.config.scripthandle, "Updates", "LastUpdateCheck", ud.config.LastUpdateCheck, FALSE, FALSE); #endif for (dummy=0; dummy= (MAXMOUSEBUTTONS-2)) continue; if (CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1])) { Bsprintf(buf,"MouseButtonClicked%d",dummy); SCRIPT_PutString(ud.config.scripthandle,"Controls", buf, CONFIG_FunctionNumToName(ud.config.MouseFunctions[dummy][1])); } } for (dummy=0; dummy