/* ** stringtable.cpp ** Implements the FStringTable class ** **--------------------------------------------------------------------------- ** Copyright 1998-2006 Randy Heit ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** */ #include #include "stringtable.h" #include "cmdlib.h" #include "filesystem.h" #include "sc_man.h" #include "printf.h" //========================================================================== // // // //========================================================================== void FStringTable::LoadStrings (const char *language) { int lastlump, lump; lastlump = 0; while ((lump = fileSystem.FindLump("LMACROS", &lastlump)) != -1) { readMacros(lump); } lastlump = 0; while ((lump = fileSystem.FindLump ("LANGUAGE", &lastlump)) != -1) { auto lumpdata = fileSystem.GetFileData(lump); if (!ParseLanguageCSV(lump, lumpdata)) LoadLanguage (lump, lumpdata); } UpdateLanguage(language); allMacros.Clear(); } //========================================================================== // // This was tailored to parse CSV as exported by Google Docs. // //========================================================================== TArray> FStringTable::parseCSV(const TArray &buffer) { const size_t bufLength = buffer.Size(); TArray> data; TArray row; TArray cell; bool quoted = false; /* auto myisspace = [](int ch) { return ch == '\t' || ch == '\r' || ch == '\n' || ch == ' '; }; while (*vcopy && myisspace((unsigned char)*vcopy)) vcopy++; // skip over leaading whitespace; auto vend = vcopy + strlen(vcopy); while (vend > vcopy && myisspace((unsigned char)vend[-1])) *--vend = 0; // skip over trailing whitespace */ for (size_t i = 0; i < bufLength; ++i) { if (buffer[i] == '#') { int a = 0; } if (buffer[i] == '"') { // Double quotes inside a quoted string count as an escaped quotation mark. if (quoted && i < bufLength - 1 && buffer[i + 1] == '"') { cell.Push('"'); i++; } else if (cell.Size() == 0 || quoted) { quoted = !quoted; } } else if (buffer[i] == ',') { if (!quoted) { cell.Push(0); ProcessEscapes(cell.Data()); row.Push(cell.Data()); cell.Clear(); } else { cell.Push(buffer[i]); } } else if (buffer[i] == '\r') { // Ignore all CR's. } else if (buffer[i] == '\n' && !quoted) { cell.Push(0); ProcessEscapes(cell.Data()); row.Push(cell.Data()); data.Push(std::move(row)); cell.Clear(); } else { cell.Push(buffer[i]); } } // Handle last line without linebreak if (cell.Size() > 0 || row.Size() > 0) { cell.Push(0); ProcessEscapes(cell.Data()); row.Push(cell.Data()); data.Push(std::move(row)); } return data; } //========================================================================== // // // //========================================================================== bool FStringTable::readMacros(int lumpnum) { auto lumpdata = fileSystem.GetFileData(lumpnum); auto data = parseCSV(lumpdata); for (unsigned i = 1; i < data.Size(); i++) { auto macroname = data[i][0]; auto language = data[i][1]; if (macroname.IsEmpty() || language.IsEmpty()) continue; FStringf combined_name("%s/%s", language.GetChars(), macroname.GetChars()); FName name = combined_name.GetChars(); StringMacro macro; for (int k = 0; k < 4; k++) { macro.Replacements[k] = data[i][k+2]; } allMacros.Insert(name, macro); } return true; } //========================================================================== // // // //========================================================================== bool FStringTable::ParseLanguageCSV(int lumpnum, const TArray &buffer) { if (buffer.Size() < 11) return false; if (strnicmp((const char*)buffer.Data(), "default,", 8) && strnicmp((const char*)buffer.Data(), "identifier,", 11 )) return false; auto data = parseCSV(buffer); int labelcol = -1; int filtercol = -1; TArray> langrows; bool hasDefaultEntry = false; if (data.Size() > 0) { for (unsigned column = 0; column < data[0].Size(); column++) { auto &entry = data[0][column]; if (entry.CompareNoCase("filter") == 0) { filtercol = column; } else if (entry.CompareNoCase("identifier") == 0) { labelcol = column; } else { auto languages = entry.Split(" ", FString::TOK_SKIPEMPTY); for (auto &lang : languages) { if (lang.CompareNoCase("default") == 0) { langrows.Push(std::make_pair(column, default_table)); hasDefaultEntry = true; } else if (lang.Len() < 4) { lang.ToLower(); langrows.Push(std::make_pair(column, MAKE_ID(lang[0], lang[1], lang[2], 0))); } } } } for (unsigned i = 1; i < data.Size(); i++) { auto &row = data[i]; if (filtercol > -1) { auto filterstr = row[filtercol]; if (filterstr.IsNotEmpty()) { bool ok = false; if (callbacks && callbacks->ValidFilter) { auto filter = filterstr.Split(" ", FString::TOK_SKIPEMPTY); for (auto& entry : filter) { if (callbacks->ValidFilter(entry)) { ok = true; break; } } } if (!ok) continue; } } FName strName = row[labelcol].GetChars(); if (hasDefaultEntry) { DeleteForLabel(lumpnum, strName); } for (auto &langentry : langrows) { auto str = row[langentry.first]; if (str.Len() > 0) { InsertString(lumpnum, langentry.second, strName, str); } else { DeleteString(langentry.second, strName); } } } } return true; } //========================================================================== // // // //========================================================================== void FStringTable::LoadLanguage (int lumpnum, const TArray &buffer) { bool errordone = false; TArray activeMaps; FScanner sc; bool hasDefaultEntry = false; sc.OpenMem("LANGUAGE", buffer); sc.SetCMode (true); while (sc.GetString ()) { if (sc.Compare ("[")) { // Process language identifiers activeMaps.Clear(); hasDefaultEntry = false; sc.MustGetString (); do { size_t len = sc.StringLen; if (len != 2 && len != 3) { if (len == 1 && sc.String[0] == '~') { // deprecated and ignored sc.ScriptMessage("Deprecated option '~' found in language list"); sc.MustGetString (); continue; } if (len == 1 && sc.String[0] == '*') { activeMaps.Clear(); activeMaps.Push(global_table); } else if (len == 7 && stricmp (sc.String, "default") == 0) { activeMaps.Clear(); activeMaps.Push(default_table); hasDefaultEntry = true; } else { sc.ScriptError ("The language code must be 2 or 3 characters long.\n'%s' is %lu characters long.", sc.String, len); } } else { if (activeMaps.Size() != 1 || (activeMaps[0] != default_table && activeMaps[0] != global_table)) activeMaps.Push(MAKE_ID(tolower(sc.String[0]), tolower(sc.String[1]), tolower(sc.String[2]), 0)); } sc.MustGetString (); } while (!sc.Compare ("]")); } else { // Process string definitions. if (activeMaps.Size() == 0) { // LANGUAGE lump is bad. We need to check if this is an old binary // lump and if so just skip it to allow old WADs to run which contain // such a lump. if (!sc.isText()) { if (!errordone) Printf("Skipping binary 'LANGUAGE' lump.\n"); errordone = true; return; } sc.ScriptError ("Found a string without a language specified."); } bool skip = false; if (sc.Compare("$")) { sc.MustGetStringName("ifgame"); sc.MustGetStringName("("); sc.MustGetString(); skip |= (!callbacks || !callbacks->ValidFilter || !callbacks->ValidFilter(sc.String)); sc.MustGetStringName(")"); sc.MustGetString(); } FName strName (sc.String); sc.MustGetStringName ("="); sc.MustGetString (); FString strText (sc.String, ProcessEscapes (sc.String)); sc.MustGetString (); while (!sc.Compare (";")) { ProcessEscapes (sc.String); strText += sc.String; sc.MustGetString (); } if (!skip) { if (hasDefaultEntry) { DeleteForLabel(lumpnum, strName); } // Insert the string into all relevant tables. for (auto map : activeMaps) { InsertString(lumpnum, map, strName, strText); } } } } } //========================================================================== // // // //========================================================================== void FStringTable::DeleteString(int langid, FName label) { allStrings[langid].Remove(label); } //========================================================================== // // This deletes all older entries for a given label. This gets called // when a string in the default table gets updated. // //========================================================================== void FStringTable::DeleteForLabel(int lumpnum, FName label) { decltype(allStrings)::Iterator it(allStrings); decltype(allStrings)::Pair *pair; auto filenum = fileSystem.GetFileContainer(lumpnum); while (it.NextPair(pair)) { auto entry = pair->Value.CheckKey(label); if (entry && entry->filenum < filenum) { pair->Value.Remove(label); } } } //========================================================================== // // // //========================================================================== void FStringTable::InsertString(int lumpnum, int langid, FName label, const FString &string) { const char *strlangid = (const char *)&langid; TableElement te = { fileSystem.GetFileContainer(lumpnum), { string, string, string, string } }; long index; while ((index = te.strings[0].IndexOf("@[")) >= 0) { auto endindex = te.strings[0].IndexOf(']', index); if (endindex == -1) { Printf("Bad macro in %s : %s\n", strlangid, label.GetChars()); break; } FString macroname(te.strings[0].GetChars() + index + 2, endindex - index - 2); FStringf lookupstr("%s/%s", strlangid, macroname.GetChars()); FStringf replacee("@[%s]", macroname.GetChars()); FName lookupname(lookupstr.GetChars(), true); auto replace = allMacros.CheckKey(lookupname); for (int i = 0; i < 4; i++) { const char *replacement = replace ? replace->Replacements[i].GetChars() : ""; te.strings[i].Substitute(replacee, replacement); } } allStrings[langid].Insert(label, te); } //========================================================================== // // // //========================================================================== void FStringTable::UpdateLanguage(const char *language) { if (language) activeLanguage = language; else language = activeLanguage.GetChars(); size_t langlen = strlen(language); int LanguageID = (langlen < 2 || langlen > 3) ? MAKE_ID('e', 'n', 'u', '\0') : MAKE_ID(language[0], language[1], language[2], '\0'); currentLanguageSet.Clear(); auto checkone = [&](uint32_t lang_id) { auto list = allStrings.CheckKey(lang_id); if (list && currentLanguageSet.FindEx([&](const auto &element) { return element.first == lang_id; }) == currentLanguageSet.Size()) currentLanguageSet.Push(std::make_pair(lang_id, list)); }; checkone(override_table); checkone(global_table); checkone(LanguageID); checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0)); checkone(default_table); } //========================================================================== // // Replace \ escape sequences in a string with the escaped characters. // //========================================================================== size_t FStringTable::ProcessEscapes (char *iptr) { char *sptr = iptr, *optr = iptr, c; while ((c = *iptr++) != '\0') { if (c == '\\') { c = *iptr++; if (c == 'n') c = '\n'; else if (c == 'c') c = TEXTCOLOR_ESCAPE; else if (c == 'r') c = '\r'; else if (c == 't') c = '\t'; else if (c == '\n') continue; } *optr++ = c; } *optr = '\0'; return optr - sptr; } //========================================================================== // // Checks if the given key exists in any one of the default string tables that are valid for all languages. // To replace IWAD content this condition must be true. // //========================================================================== bool FStringTable::exists(const char *name) { if (name == nullptr || *name == 0) { return false; } FName nm(name, true); if (nm != NAME_None) { uint32_t defaultStrings[] = { default_table, global_table, override_table }; for (auto mapid : defaultStrings) { auto map = allStrings.CheckKey(mapid); if (map) { auto item = map->CheckKey(nm); if (item) return true; } } } return false; } //========================================================================== // // Finds a string by name and returns its value // //========================================================================== const char *FStringTable::GetString(const char *name, uint32_t *langtable, int gender) const { if (name == nullptr || *name == 0) { return nullptr; } if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender(); if (gender < 0 || gender > 3) gender = 0; FName nm(name, true); if (nm != NAME_None) { for (auto map : currentLanguageSet) { auto item = map.second->CheckKey(nm); if (item) { if (langtable) *langtable = map.first; auto c = item->strings[gender].GetChars(); if (c && *c == '$' && c[1] == '$') return GetString(c + 2, langtable, gender); return c; } } } return nullptr; } //========================================================================== // // Finds a string by name in a given language // //========================================================================== const char *FStringTable::GetLanguageString(const char *name, uint32_t langtable, int gender) const { if (name == nullptr || *name == 0) { return nullptr; } if (gender == -1 && callbacks && callbacks->GetPlayerGender) gender = callbacks->GetPlayerGender(); if (gender < 0 || gender > 3) gender = 0; FName nm(name, true); if (nm != NAME_None) { auto map = allStrings.CheckKey(langtable); if (map == nullptr) return nullptr; auto item = map->CheckKey(nm); if (item) { return item->strings[gender].GetChars(); } } return nullptr; } bool FStringTable::MatchDefaultString(const char *name, const char *content) const { // This only compares the first line to avoid problems with bad linefeeds. For the few cases where this feature is needed it is sufficient. auto c = GetLanguageString(name, FStringTable::default_table); if (!c) return false; // Check a secondary key, in case the text comparison cannot be done due to needed orthographic fixes (see Harmony's exit text) FStringf checkkey("%s_CHECK", name); auto cc = GetLanguageString(checkkey, FStringTable::default_table); if (cc) c = cc; return (c && !strnicmp(c, content, strcspn(content, "\n\r\t"))); } //========================================================================== // // Finds a string by name and returns its value. If the string does // not exist, returns the passed name instead. // //========================================================================== const char *FStringTable::operator() (const char *name) const { const char *str = operator[] (name); return str ? str : name; } //========================================================================== // // Find a string with the same exact text. Returns its name. // This does not need to check genders, it is only used by // Dehacked on the English table for finding stock strings. // //========================================================================== const char *StringMap::MatchString (const char *string) const { StringMap::ConstIterator it(*this); StringMap::ConstPair *pair; while (it.NextPair(pair)) { if (pair->Value.strings[0].CompareNoCase(string) == 0) { return pair->Key.GetChars(); } } return nullptr; } FStringTable GStrings;