/* ** brightmaptexture.cpp ** The texture class for colormap based brightmaps. ** **--------------------------------------------------------------------------- ** Copyright 2006-2018 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "filesystem.h" #include "palettecontainer.h" #include "bitmap.h" #include "image.h" class FBrightmapTexture : public FImageSource { public: FBrightmapTexture (FImageSource *source); int CopyPixels(FBitmap *bmp, int conversion) override; protected: FImageSource *SourcePic; }; //=========================================================================== // // fake brightness maps // These are generated for textures affected by a colormap with // fullbright entries. // //=========================================================================== FBrightmapTexture::FBrightmapTexture (FImageSource *source) { SourcePic = source; Width = source->GetWidth(); Height = source->GetHeight(); bMasked = false; } int FBrightmapTexture::CopyPixels(FBitmap *bmp, int conversion) { SourcePic->CopyTranslatedPixels(bmp, GPalette.GlobalBrightmap.Palette); return 0; } #if 0 FTexture *CreateBrightmapTexture(FImageSource *tex) { return CreateImageTexture(new FBrightmapTexture(tex)); } #endif