//------------------------------------------------------------------------- /* Copyright (C) 2016 EDuke32 developers and contributors This file is part of EDuke32. EDuke32 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ //------------------------------------------------------------------------- #include "compat.h" #include "duke3d.h" #include "renderlayer.h" // for win_gethwnd() #include #define DQSIZE 128 int32_t g_numEnvSoundsPlaying, g_highestSoundIdx = 0; static int32_t MusicIsWaveform = 0; static char *MusicPtr = NULL; static int32_t MusicVoice = -1; static int32_t MusicPaused = 0; static int32_t SoundPaused = 0; std::atomic dnum; uint32_t dq[DQSIZE]; void S_SoundStartup(void) { void *initdata = NULL; #ifdef MIXERTYPEWIN initdata = (void *) win_gethwnd(); // used for DirectSound #endif initprintf("Initializing sound... "); if (FX_Init(ud.config.NumVoices, ud.config.NumChannels, ud.config.MixRate, initdata) != FX_Ok) { initprintf("failed! %s\n", FX_ErrorString(FX_Error)); return; } initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels, ud.config.NumBits, ud.config.MixRate); for (bssize_t i=0; i<=g_highestSoundIdx; ++i) { for (bssize_t j = 0; j= 0) S_MusicShutdown(); if (FX_Shutdown() != FX_Ok) { Bsprintf(tempbuf, "S_SoundShutdown(): error: %s", FX_ErrorString(FX_Error)); G_GameExit(tempbuf); } } void S_MusicStartup(void) { initprintf("Initializing music...\n"); if (MUSIC_Init(0, 0) == MUSIC_Ok || MUSIC_Init(1, 0) == MUSIC_Ok) { MUSIC_SetVolume(MASTER_VOLUME(ud.config.MusicVolume)); return; } initprintf("S_MusicStartup(): failed initializing\n"); } void S_MusicShutdown(void) { S_StopMusic(); if (MUSIC_Shutdown() != MUSIC_Ok) initprintf("%s\n", MUSIC_ErrorString(MUSIC_ErrorCode)); } void S_PauseMusic(int32_t onf) { if (MusicPaused == onf || (MusicIsWaveform && MusicVoice < 0)) return; MusicPaused = onf; if (MusicIsWaveform) { FX_PauseVoice(MusicVoice, onf); return; } if (onf) MUSIC_Pause(); else MUSIC_Continue(); } void S_PauseSounds(int32_t onf) { if (SoundPaused == onf) return; SoundPaused = onf; for (bssize_t i=0; i<=g_highestSoundIdx; ++i) { for (bssize_t j = 0; j 0) FX_PauseVoice(g_sounds[i].instances[j].voice, onf); } } } void S_MusicVolume(int32_t volume) { if (MusicIsWaveform && MusicVoice >= 0) FX_SetPan(MusicVoice, volume, volume, volume); MUSIC_SetVolume(volume); } void S_RestartMusic(void) { if (ud.recstat != 2 && g_player[myconnectindex].ps->gm&MODE_GAME) { S_PlayLevelMusicOrNothing(g_musicIndex); } else if (G_GetLogoFlags() & LOGO_PLAYMUSIC) { S_PlaySpecialMusicOrNothing(MUS_INTRO); } } void S_MenuSound(void) { #ifndef EDUKE32_STANDALONE static int32_t SoundNum; int32_t const menusnds[] = { LASERTRIP_EXPLODE, DUKE_GRUNT, DUKE_LAND_HURT, CHAINGUN_FIRE, SQUISHED, KICK_HIT, PISTOL_RICOCHET, PISTOL_BODYHIT, PISTOL_FIRE, SHOTGUN_FIRE, BOS1_WALK, RPG_EXPLODE, PIPEBOMB_BOUNCE, PIPEBOMB_EXPLODE, NITEVISION_ONOFF, RPG_SHOOT, SELECT_WEAPON, }; int32_t s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, menusnds[SoundNum++ % ARRAY_SIZE(menusnds)]); #else int32_t s = VM_OnEventWithReturn(EVENT_OPENMENUSOUND, g_player[screenpeek].ps->i, screenpeek, -1); #endif if (s != -1) S_PlaySound(s); } static int32_t S_PlayMusic(const char *fn) { if (!ud.config.MusicToggle) return 0; if (fn == NULL) return 1; int32_t fp = S_OpenAudio(fn, 0, 1); if (EDUKE32_PREDICT_FALSE(fp < 0)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: can't open \"%s\" for playback!\n",fn); return 2; } int32_t MusicLen = kfilelength(fp); if (EDUKE32_PREDICT_FALSE(MusicLen < 4)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: empty music file \"%s\"\n", fn); kclose(fp); return 3; } char * MyMusicPtr = (char *)Xaligned_alloc(16, MusicLen); int MyMusicSize = kread(fp, MyMusicPtr, MusicLen); if (EDUKE32_PREDICT_FALSE(MyMusicSize != MusicLen)) { OSD_Printf(OSD_ERROR "S_PlayMusic(): error: read %d bytes from \"%s\", expected %d\n", MyMusicSize, fn, MusicLen); kclose(fp); ALIGNED_FREE_AND_NULL(MyMusicPtr); return 4; } kclose(fp); if (!Bmemcmp(MyMusicPtr, "MThd", 4)) { int32_t retval = MUSIC_PlaySong(MyMusicPtr, MUSIC_LoopSong); if (retval != MUSIC_Ok) { ALIGNED_FREE_AND_NULL(MyMusicPtr); return 5; } if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; } MusicIsWaveform = 0; ALIGNED_FREE_AND_NULL(MusicPtr); MusicPtr = MyMusicPtr; g_musicSize = MyMusicSize; } else { int32_t const mvol = MASTER_VOLUME(ud.config.MusicVolume); int MyMusicVoice = FX_Play(MyMusicPtr, MusicLen, 0, 0, 0, mvol, mvol, mvol, FX_MUSIC_PRIORITY, MUSIC_ID); if (MyMusicVoice <= FX_Ok) { ALIGNED_FREE_AND_NULL(MyMusicPtr); return 5; } if (MusicIsWaveform && MusicVoice >= 0) FX_StopSound(MusicVoice); MUSIC_StopSong(); MusicVoice = MyMusicVoice; MusicIsWaveform = 1; ALIGNED_FREE_AND_NULL(MusicPtr); MusicPtr = MyMusicPtr; g_musicSize = MyMusicSize; } return 0; } static void S_SetMusicIndex(unsigned int m) { g_musicIndex = m; ud.music_episode = m / MAXLEVELS; ud.music_level = m % MAXLEVELS; } int S_TryPlayLevelMusic(unsigned int m) { ud.returnvar[0] = m / MAXLEVELS; ud.returnvar[1] = m % MAXLEVELS; int retval = VM_OnEvent(EVENT_PLAYLEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex); if (retval < 0) return 0; char const * musicfn = g_mapInfo[m].musicfn; if (musicfn != NULL) { if (!S_PlayMusic(musicfn)) { S_SetMusicIndex(m); return 0; } } return 1; } void S_PlayLevelMusicOrNothing(unsigned int m) { if (S_TryPlayLevelMusic(m)) { S_StopMusic(); S_SetMusicIndex(m); } } int S_TryPlaySpecialMusic(unsigned int m) { char const * musicfn = g_mapInfo[m].musicfn; if (musicfn != NULL) { if (!S_PlayMusic(musicfn)) { S_SetMusicIndex(m); return 0; } } return 1; } void S_PlaySpecialMusicOrNothing(unsigned int m) { if (S_TryPlaySpecialMusic(m)) { S_StopMusic(); S_SetMusicIndex(m); } } void S_ContinueLevelMusic(void) { VM_OnEvent(EVENT_CONTINUELEVELMUSICSLOT, g_player[myconnectindex].ps->i, myconnectindex); } int32_t S_GetMusicPosition(void) { int32_t position = 0; if (MusicIsWaveform) FX_GetPosition(MusicVoice, &position); return position; } void S_SetMusicPosition(int32_t position) { if (MusicIsWaveform) FX_SetPosition(MusicVoice, position); } void S_StopMusic(void) { MusicPaused = 0; if (MusicIsWaveform && MusicVoice >= 0) { FX_StopSound(MusicVoice); MusicVoice = -1; MusicIsWaveform = 0; } MUSIC_StopSong(); ALIGNED_FREE_AND_NULL(MusicPtr); g_musicSize = 0; } void S_Cleanup(void) { static uint32_t ldnum; uint32_t const odnum = dnum; while (ldnum < odnum) { uint32_t num = dq[ldnum++ & (DQSIZE - 1)]; // negative index is RTS playback if ((int32_t)num < 0) { if (rts_lumplockbyte[-(int32_t)num] >= 200) rts_lumplockbyte[-(int32_t)num]--; continue; } // num + (MAXSOUNDS*MAXSOUNDINSTANCES) is a sound played globally // for which there was no open slot to keep track of the voice if (num >= (MAXSOUNDS*MAXSOUNDINSTANCES)) { g_soundlocks[num-(MAXSOUNDS*MAXSOUNDINSTANCES)]--; continue; } int32_t j = num & (MAXSOUNDINSTANCES-1); num = (num - j) / MAXSOUNDINSTANCES; int32_t i = g_sounds[num].instances[j].spriteNum; if (EDUKE32_PREDICT_FALSE(g_sounds[num].num > MAXSOUNDINSTANCES)) OSD_Printf(OSD_ERROR "S_Cleanup(): num exceeds MAXSOUNDINSTANCES! g_sounds[%d].num %d wtf?\n", num, g_sounds[num].num); if (g_sounds[num].num > 0) g_sounds[num].num--; // MUSICANDSFX uses t_data[0] to control restarting the sound // CLEAR_SOUND_T0 if (i != -1 && S_IsAmbientSFX(i) && sector[sprite[i].sectnum].lotag < 3) // ST_2_UNDERWATER actor[i].t_data[0] = 0; g_sounds[num].instances[j].spriteNum = -1; g_sounds[num].instances[j].voice = 0; g_sounds[num].instances[j].sndist = UINT16_MAX; g_sounds[num].instances[j].clock = 0; g_soundlocks[num]--; } } // returns number of bytes read int32_t S_LoadSound(uint32_t num) { if (num > (unsigned)g_highestSoundIdx || EDUKE32_PREDICT_FALSE(g_sounds[num].filename == NULL)) return 0; int32_t fp = S_OpenAudio(g_sounds[num].filename, g_loadFromGroupOnly, 0); if (EDUKE32_PREDICT_FALSE(fp == -1)) { OSD_Printf(OSDTEXT_RED "Sound %s(#%d) not found!\n",g_sounds[num].filename,num); return 0; } int32_t l = kfilelength(fp); g_soundlocks[num] = 200; g_sounds[num].soundsiz = l; cacheAllocateBlock((intptr_t *)&g_sounds[num].ptr, l, (char *)&g_soundlocks[num]); l = kread(fp, g_sounds[num].ptr, l); kclose(fp); return l; } void S_PrecacheSounds(void) { for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i) if (g_sounds[i].ptr == 0) { j++; if ((j&7) == 0) G_HandleAsync(); S_LoadSound(i); } } static inline int32_t S_GetPitch(int32_t num) { int32_t const range = klabs(g_sounds[num].pe - g_sounds[num].ps); return (range == 0) ? g_sounds[num].ps : min(g_sounds[num].ps, g_sounds[num].pe) + rand() % range; } static int32_t S_TakeSlot(int32_t num) { S_Cleanup(); uint16_t dist = 0, clock = 0; int32_t i = 0, j = 0; while (j < MAXSOUNDINSTANCES && g_sounds[num].instances[j].voice > 0) { if (g_sounds[num].instances[j].sndist > dist || (g_sounds[num].instances[j].sndist == dist && g_sounds[num].instances[j].clock > clock)) { clock = g_sounds[num].instances[j].clock; dist = g_sounds[num].instances[j].sndist; i = j; } j++; } if (j != MAXSOUNDINSTANCES) return j; if (FX_SoundActive(g_sounds[num].instances[i].voice)) FX_StopSound(g_sounds[num].instances[i].voice); dq[dnum & (DQSIZE - 1)] = (num * MAXSOUNDINSTANCES) + i; dnum++; S_Cleanup(); return i; } static int32_t S_GetSlot(int32_t num) { int32_t j = 0; while (j < MAXSOUNDINSTANCES && g_sounds[num].instances[j].voice > 0) j++; return j == MAXSOUNDINSTANCES ? S_TakeSlot(num) : j; } static inline int32_t S_GetAngle(int32_t camang, const vec3_t *cam, const vec3_t *pos) { return (2048 + camang - getangle(cam->x-pos->x, cam->y-pos->y))&2047; } static int32_t S_CalcDistAndAng(int32_t i, int32_t num, int32_t camsect, int32_t camang, const vec3_t *cam, const vec3_t *pos, int32_t *sndistptr, int32_t *sndangptr) { int32_t sndang = 0, sndist = 0; int32_t explosion = 0; if (PN(i) == APLAYER && P_Get(i) == screenpeek) goto sound_further_processing; sndang = S_GetAngle(camang, cam, pos); sndist = FindDistance3D(cam->x-pos->x, cam->y-pos->y, (cam->z-pos->z)); #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // HACK for splitscreen mod: take the min of sound distances // to 1st and 2nd player. if (PN(i) == APLAYER && P_Get(i) == 1) { sndist = sndang = 0; goto sound_further_processing; } { const vec3_t *cam2 = &g_player[1].ps->pos; int32_t sndist2 = FindDistance3D(cam2->x-pos->x, cam2->y-pos->y, (cam2->z-pos->z)); if (sndist2 < sndist) { cam = cam2; camsect = g_player[1].ps->cursectnum; camang = g_player[1].ps->ang; sndist = sndist2; sndang = S_GetAngle(camang, cam, pos); } } } #endif if ((g_sounds[num].m & SF_GLOBAL) == 0 && S_IsAmbientSFX(i) && (sector[SECT(i)].lotag&0xff) < 9) // ST_9_SLIDING_ST_DOOR sndist = divscale14(sndist, SHT(i)+1); sound_further_processing: sndist += g_sounds[num].vo; if (sndist < 0) sndist = 0; if (camsect > -1 && sndist && PN(i) != MUSICANDSFX && !cansee(cam->x,cam->y,cam->z-(24<<8),camsect, SX(i),SY(i),SZ(i)-(24<<8),SECT(i))) sndist += sndist>>5; #ifndef EDUKE32_STANDALONE switch (DYNAMICSOUNDMAP(num)) { case PIPEBOMB_EXPLODE__STATIC: case LASERTRIP_EXPLODE__STATIC: case RPG_EXPLODE__STATIC: explosion = 1; if (sndist > 6144) sndist = 6144; break; } #endif if ((g_sounds[num].m & SF_GLOBAL) || sndist < ((255-LOUDESTVOLUME)<<6)) sndist = ((255-LOUDESTVOLUME)<<6); *sndistptr = sndist; *sndangptr = sndang; return explosion; } int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos) { int32_t j = VM_OnEventWithReturn(EVENT_SOUND, i, screenpeek, num); if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; int const sndNum = j; const DukePlayer_t *const myps = g_player[myconnectindex].ps; if ((unsigned) sndNum > (unsigned) g_highestSoundIdx || ((g_sounds[sndNum].m & SF_ADULT) && ud.lockout) || !ud.config.SoundToggle || (unsigned) i >= MAXSPRITES || !FX_VoiceAvailable(g_sounds[sndNum].pr) || (myps->timebeforeexit > 0 && myps->timebeforeexit <= GAMETICSPERSEC * 3) || (myps->gm & MODE_MENU)) return -1; sound_t &snd = g_sounds[sndNum]; int32_t voice; if (snd.m & SF_DTAG) // Duke-Tag sound { if ((voice = S_PlaySound(sndNum)) <= FX_Ok) return -1; j = 0; while (j < MAXSOUNDINSTANCES && snd.instances[j].voice != voice) j++; if (EDUKE32_PREDICT_FALSE(j >= MAXSOUNDINSTANCES)) { OSD_Printf(OSD_ERROR "%s %d: WTF?\n", __FILE__, __LINE__); return -1; } snd.instances[j].spriteNum = i; return voice; } // Duke talk if (snd.m & SF_TALK) { if ((g_netServer || ud.multimode > 1) && PN(i) == APLAYER && P_Get(i) != screenpeek) // other player sound { if (!(ud.config.VoiceToggle&4)) return -1; } else if (!(ud.config.VoiceToggle&1)) return -1; // don't play if any Duke talk sounds are already playing for (j=0; j<=g_highestSoundIdx; ++j) if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0) return -1; } int32_t sndist, sndang; int32_t explosionp = S_CalcDistAndAng(i, sndNum, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang); int32_t pitch = S_GetPitch(sndNum); const DukePlayer_t *peekps = g_player[screenpeek].ps; #ifdef SPLITSCREEN_MOD_HACKS if (g_fakeMultiMode==2) { // splitscreen HACK if (g_player[1].ps->i == i) peekps = g_player[1].ps; } #endif if (peekps->sound_pitch) pitch += peekps->sound_pitch; if (explosionp) { if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER) pitch -= 1024; } else { if (sndist > 32767 && PN(i) != MUSICANDSFX && (snd.m & (SF_LOOP|SF_MSFX)) == 0) return -1; if (peekps->cursectnum > -1 && sector[peekps->cursectnum].lotag == ST_2_UNDERWATER && (snd.m & SF_TALK) == 0) pitch = -768; } if (snd.num > 0 && PN(i) != MUSICANDSFX) S_StopEnvSound(sndNum, i); if (snd.ptr == 0) return -1; else if (g_soundlocks[sndNum] < 200) g_soundlocks[sndNum] = 200; else g_soundlocks[sndNum]++; int const sndSlot = S_GetSlot(sndNum); if (sndSlot >= MAXSOUNDINSTANCES) { g_soundlocks[sndNum]--; return -1; } const int32_t repeatp = (snd.m & SF_LOOP); const int32_t ambsfxp = S_IsAmbientSFX(i); if (repeatp && (snd.m & SF_ONEINST_INTERNAL) && snd.num > 0) { g_soundlocks[sndNum]--; return -1; } if (repeatp && !ambsfxp) { voice = FX_Play(snd.ptr, snd.soundsiz, 0, -1, pitch, FX_VOLUME(sndist >> 6), FX_VOLUME(sndist >> 6), 0, // XXX: why is 'right' 0? snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot); } else { // Ambient MUSICANDSFX always start playing using the 3D routines! voice = FX_Play3D(snd.ptr, snd.soundsiz, repeatp ? FX_LOOP : FX_ONESHOT, pitch, sndang >> 4, FX_VOLUME(sndist >> 6), snd.pr, (sndNum * MAXSOUNDINSTANCES) + sndSlot); } if (voice <= FX_Ok) { g_soundlocks[sndNum]--; return -1; } snd.num++; snd.instances[sndSlot].spriteNum = i; snd.instances[sndSlot].voice = voice; snd.instances[sndSlot].sndist = sndist >> 6; snd.instances[sndSlot].clock = 0; return voice; } int32_t S_PlaySound(int32_t num) { int32_t pitch; int32_t voice, j; j = VM_OnEventWithReturn(EVENT_SOUND, g_player[screenpeek].ps->i, screenpeek, num); if (j == -1 && num != -1) // check that the user returned -1, but only if -1 wasn't playing already (in which case, warn) return -1; num = j; if (!ud.config.SoundToggle) return -1; if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx || (g_sounds[num].filename == NULL))) { OSD_Printf("WARNING: invalid sound #%d\n",num); return -1; } if (!ud.config.SoundToggle || (!(ud.config.VoiceToggle & 1) && (g_sounds[num].m & SF_TALK)) || ((g_sounds[num].m & SF_ADULT) && ud.lockout) || !FX_VoiceAvailable(g_sounds[num].pr)) return -1; pitch = S_GetPitch(num); if (g_sounds[num].ptr == NULL) return -1; else if (g_soundlocks[num] < 200) g_soundlocks[num] = 200; else g_soundlocks[num]++; j = S_GetSlot(num); if (j >= MAXSOUNDINSTANCES) { g_soundlocks[num]--; return -1; } if (g_sounds[num].m & SF_LOOP) voice = FX_Play(g_sounds[num].ptr, g_sounds[num].soundsiz, 0, -1, pitch,FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), FX_VOLUME(LOUDESTVOLUME), g_sounds[num].soundsiz, (num * MAXSOUNDINSTANCES) + j); else voice = FX_Play3D(g_sounds[num].ptr, g_sounds[num].soundsiz, FX_ONESHOT, pitch, 0, FX_VOLUME(255-LOUDESTVOLUME), g_sounds[num].pr, (num * MAXSOUNDINSTANCES) + j); if (voice <= FX_Ok) { g_soundlocks[num]--; return -1; } g_sounds[num].num++; g_sounds[num].instances[j].spriteNum = -1; g_sounds[num].instances[j].voice = voice; g_sounds[num].instances[j].sndist = 255-LOUDESTVOLUME; g_sounds[num].instances[j].clock = 0; return voice; } int32_t A_PlaySound(uint32_t num, int32_t i) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx)) return -1; return (unsigned)i >= MAXSPRITES ? S_PlaySound(num) : S_PlaySound3D(num, i, (vec3_t *)&sprite[i]); } void S_StopEnvSound(int32_t num, int32_t i) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx) || g_sounds[num].num <= 0) return; int32_t j; do { for (j=0; j FX_Ok) || (i != -1 && g_sounds[num].instances[j].spriteNum == i)) { if (EDUKE32_PREDICT_FALSE(i >= 0 && g_sounds[num].instances[j].voice <= FX_Ok)) initprintf(OSD_ERROR "S_StopEnvSound(): bad voice %d for sound ID %d index %d!\n", g_sounds[num].instances[j].voice, num, j); else if (g_sounds[num].instances[j].voice > FX_Ok) { FX_StopSound(g_sounds[num].instances[j].voice); S_Cleanup(); break; } } } } while (j < MAXSOUNDINSTANCES); } // Do not remove this or make it inline. void S_StopAllSounds(void) { FX_StopAllSounds(); } void S_ChangeSoundPitch(int32_t num, int32_t i, int32_t pitchoffset) { if ((unsigned)num > (unsigned)g_highestSoundIdx || g_sounds[num].num <= 0) return; for (int j=0; j FX_Ok) || (i != -1 && g_sounds[num].instances[j].spriteNum == i)) { if (EDUKE32_PREDICT_FALSE(i >= 0 && voice <= FX_Ok)) initprintf(OSD_ERROR "S_ChangeSoundPitch(): bad voice %d for sound ID %d index %d!\n", voice, num, j); else if (voice > FX_Ok && FX_SoundActive(voice)) FX_SetPitch(voice, pitchoffset); break; } } } void S_Update(void) { S_Cleanup(); if ((g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO)) == 0) return; g_numEnvSoundsPlaying = 0; const vec3_t *c; int32_t ca,cs; if (ud.camerasprite == -1) { c = &CAMERA(pos); cs = CAMERA(sect); ca = fix16_to_int(CAMERA(q16ang)); } else { c = (vec3_t *)&sprite[ud.camerasprite]; cs = sprite[ud.camerasprite].sectnum; ca = sprite[ud.camerasprite].ang; } int32_t num = g_highestSoundIdx; do { if (g_sounds[num].num == 0) continue; for (bssize_t k=0; k= MAXSPRITES || g_sounds[num].instances[k].voice <= FX_Ok || !FX_SoundActive(g_sounds[num].instances[k].voice)) continue; int32_t sndist, sndang; S_CalcDistAndAng(i, num, cs, ca, c, (const vec3_t *)&sprite[i], &sndist, &sndang); if (S_IsAmbientSFX(i)) g_numEnvSoundsPlaying++; // AMBIENT_SOUND FX_Pan3D(g_sounds[num].instances[k].voice, sndang>>4, FX_VOLUME(sndist>>6)); g_sounds[num].instances[k].sndist = sndist>>6; g_sounds[num].instances[k].clock++; } } while (num--); } void S_Callback(uint32_t num) { if ((int32_t)num == MUSIC_ID) return; dq[dnum & (DQSIZE - 1)] = num; dnum++; } void S_ClearSoundLocks(void) { #ifdef CACHING_DOESNT_SUCK int32_t i; int32_t const msp = g_highestSoundIdx; for (i = 0; i < 11; ++i) if (rts_lumplockbyte[i] >= 200) rts_lumplockbyte[i] = 199; for (i = 0; i <= msp; ++i) if (g_soundlocks[i] >= 200) g_soundlocks[i] = 199; #endif } int32_t A_CheckSoundPlaying(int32_t i, int32_t num) { if (EDUKE32_PREDICT_FALSE((unsigned)num > (unsigned)g_highestSoundIdx)) return 0; if (g_sounds[num].num > 0 && i >= 0) { for (bssize_t j=0; j is playing any sound. int32_t A_CheckAnySoundPlaying(int32_t i) { int32_t const msp = g_highestSoundIdx; for (bssize_t j=0; j<=msp; ++j) { for (native_t k=0; k (unsigned)g_highestSoundIdx)) return 0; return (i == -1) ? (g_soundlocks[num] > 200) : g_sounds[num].num; }