-- Pseudo random number generation module for Lunatic local ffi = require("ffi") local ffiC = ffi.C local rawset = rawset local type = type local decl = decl -- comes from above (_defs_game.lua) local print = print -- for commented out debug block in new() below module(...) -- PRNG state struct ffi.cdef[[ typedef struct { uint32_t x, y, z, c; } rng_jkiss_t; typedef union { unsigned char u[16]; double d[2]; } uchar_double_u_t; ]] -- PRNG functions decl[[ uint32_t rand_jkiss_u32(rng_jkiss_t *s); double rand_jkiss_dbl(rng_jkiss_t *s); uint32_t Bcrc32(const void* data, size_t length, uint32_t crc); ]] local function get_rand_u32(tin) tin.d[0] = ffiC.gethiticks() % 1 tin.d[1] = ffiC.gethiticks() % 1 return ffiC.Bcrc32(tin.u, 16, 0) end local mt = { __tostring = function(s) return "rand.new("..s.x..","..s.y..","..s.z..","..s.c..")" end, __index = { getu32 = ffiC.rand_jkiss_u32, getdbl = ffiC.rand_jkiss_dbl, -- Initialize the JKISS PRNG using the CRC32 of the result of several -- profiling timer calls interpreted as byte sequence. init_time_md4 = function(s) local tin = ffi.new("uchar_double_u_t") local tout = ffi.new("uint32_t [4]") repeat s.y = get_rand_u32(tin) until (s.y ~= 0) -- y must not be zero! s.x = get_rand_u32(tin) s.z = get_rand_u32(tin) s.c = get_rand_u32(tin) % 698769068 + 1 -- Should be less than 698769069 end, }, } local jkiss = ffi.metatype("rng_jkiss_t", mt) function new(x,y,z,c) local s if (x == nil or type(x)=="boolean") then -- initialize with arbitrary but fixed state s = jkiss(123456789, 987654321, 43219876, 6543217) if (x) then s:init_time_md4() end else s = jkiss(x,y,z,c) end --[[ local r=ffi.new("rng_jkiss_t") r.x = 123456789; r.y = 987654321; r.z = 43219876; r.c = 6543217; local N = 1e7 local t=ffiC.gethiticks() for i=1,N do ffiC.rand_jkiss_dbl(r) end print("RANDGEN TIME: "..ffiC.gethiticks()-t) -- x86_64: approx. 100 ms --]] return s end